Design Around This 2: Video Game Character

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Ok, this isn't really my favourite video game character, but I felt like doing it anyway.

This is basically, "What if Rad Spencer was using a Biomech in the new Bionic Commando instead? Also, they're larger."

[b]TASC Biomech (Rad Spencer Custom)[/b]

[b]Armor Material:[/b] Bionic Armor
[b]Height:[/b] 8 meters
[b]Weight:[/b] 72 tons
[b]Pilot(s):[/b] Nathan "Rad" Spencer
[b]Creator(s):[/b] TASC


[b]Ability Data[/b]

[b]Bionic Arm:[/b] The key ability of Rad's Biomech is his bionic arm, capable of launching a grappling hook across vast distances, allowing Rad to swing out (or into) danger (or enemies), or to grab objects and toss them.


[b]Weapon Data[/b]

[b]Steinmech "Tungsten Mk2":[/b] A larger, more powerful version of the original Tungsten pistol, used as the primary weapon of TASC operatives. Capable of accurate close-range fire, the Tungsten is mainly used to help the agent get into range to use their bionic abilities.
[b]Drayton AA-9 "Hiker":[/b] A semi-automatic shotgun that uses special 9-shot shells. 8 of the shots are standard hardened shrapnel, with the last one an armor-piercing slug. This makes the weapon brutally powerful against infantry and Biomechs alike.
[b]Hessler SJMG:[/b] A high-caliber machine gun designed after the special weapon used by Joseph Gibson, director of TASC, duriing the Imperial Incident.
[b]Bionic Arm:[/b] The Bionic Arm is capable of many types of attack, from grabbing and throwing objects or enemies, to ripping parts of their structure off.
[b]Zip Kick:[/b] Rad grabs an enemy with the Bionic Arm, then leaps up into the air before retracting the cable, causing Rad to crash into the enemy with a powerful flying kick.
[b]Whip Spin:[/b] A powerful attack where Rad spins around while extending the Bionic Arm, smashing anything that was foolish enough to be nearby.
[b]Frag Grenades:[/b] FSA standard issue fragmentation grenades.
[b]Drayton AC-09 "Bulldog":[/b] A single-shot grenade launcher that must be manually reloaded. While the oldest Biomech weapon in TASC's inventory, it's incredible reliability maintains it's position in the arsenal.
[b]Carbell & Zhang ASR-91A "Yelena":[/b] An anti-personnel/anti-materiel semi-auto sniper rifle, capable of accurate fire over long range. The special SCRAPS ammo used by the rifle is highly destructive, but the recoil is enough that only the bionically-enhanced TASC operatives can use it effectively.
[b]Flazhe AM-10 "Tarantula":[/b] A next-gen missile launcher, capable of tracking and engaging up to 6 targets at once with incredible precision.
[b]HIP-Cutter:[/b] The Raytech High Intensity Photonic Cutter was originally designed as a cutting tool, but it's intense photonic beam is devistatingly powerful, and can cut through nearly any material given enough time. However, it's bulk means that only Biomechs are able to use it. Bio Reign used many of these weapons across Ascention City, which allowed Rad to "acquire" some.


[b]Technical and Historical Notes[/b]

With the growing popularity of Biomechs around the world, TASC was finding it's bionic agents falling further and further behind, even with their extensive bionic enhancements. Finally admitting that Biomechs were the only way to go, they started designing custom-made Biomechs for each operative, each one designed to work with the bionic enhancements they already possessed.

Nathan "Rad" Spencer was one of TASC's best operatives. With his bionic arm, he had incredible maneuverability unseen by jetpacks or VTOL, and his custom Biomech could duplicate his movements exactly due to the neural link that his bionic enhancements provided. And when the bionic arm wasn't enough, it could be equipped with a small arsenal of weapons in order to help Rad complete his mission.