Design Around This 2: Video Game Character

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Revision as of 11:36, 31 July 2009 by Umbaglo (Talk | contribs) (New page: <pre> Ok, this isn't really my favourite video game character, but I felt like doing it anyway. This is basically, "What if Rad Spencer was using a Biomech in the new Bionic Commando inst...)

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Ok, this isn't really my favourite video game character, but I felt like doing it anyway.

This is basically, "What if Rad Spencer was using a Biomech in the new Bionic Commando instead? Also, they're larger."

[b]TASC Biomech (Rad Spencer Custom)[/b]

[b]Armor Material:[/b] Hell Armor
[b]Height:[/b] 8 meters
[b]Weight:[/b] 72 tons
[b]Pilot(s):[/b] Nathan "Rad" Spencer
[b]Creator(s):[/b] TASC


[b]Ability Data[/b]

[b]Bionic Arm:[/b] The key ability of Rad's Biomech is his bionic arm, capable of launching a grappling hook across vast distances, allowing Rad to swing out (or into) danger (or enemies), or to grab objects and toss them.


[b]Weapon Data[/b]

[b]Steinmech "Tungsten Mk2":[/b] A larger, more powerful version of the original Tungsten pistol, used as the primary weapon of TASC operatives. Capable of accurate close-range fire, the Tungsten is mainly used to help the agent get into range to use their bionic abilities.
[b]Drayton AA-9 "Hiker":[/b]
[b][Grenade Launcher]:[/b]
[b][Sniper Rifle]:[/b]
[b]Flazhe AM-10 "Tarantula":[/b] 


[b]Technical and Historical Notes[/b]

With the growing popularity of Biomechs around the world, TASC was finding it's bionic agents falling further and further behind, even with their extensive bionic enhancements. Finally admitting that Biomechs were the only way to go, they started designing custom-made Biomechs for each operative, each one designed to work with the bionic enhancements they already possessed.