Hyper Captain Huckebein

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[b]Hyper Captain Huckebein[/b]

[b]Height:[/b] 5'4"
[b]Weight:[/b] 550 lbs

[b]Ability Data[/b]

[b]Shield:[/b] Hyper Captain Huckebein is equipped with a shield to help protect him from attack.
[b]Hyper Mode:[/b] For cases when Hyper Captain Huckebein must deploy separate from Lader, he is equipped with a special system which can increase his power in place of the Soul Drive, however it is no match for the Soul Drive's power.
[b]Soul Drive:[/b] A special system within Captain Huckebein that can only be activated when Lader is nearby. It boosts Captain Huckebein's abilities, and allows him to use some special abilities.
[b]Gravity Field:[/b] Special projectors on Huckebein's back allow him to generate a gravity field capable of stopping incoming attacks.
[b]Mirror Field:[/b] When the Soul Drive activates, Huckebein can use it's power to boost the Gravity Field, allowing it to reflect attacks back at the source.

[b]Weapon Data[/b]

[b]Gatling Gun:[/b] Cannons in Huckebein's head, used for distracting enemies or shooting down projectiles.
[b]Beam Sword:[/b] A sword for use in close combat.
[b]Photon Machine Gun:[/b] Similar to the Photon Rifle, but with a higher rate of fire and more ammunition, though each shot deals less damage.
[b]Boomerang:[/b] A small boomerang on Huckebein's left arm that it throws at enemies.
[b]Tracer Missiles:[/b] Hyper Captain Huckebein's shoulder armour segments each contain a micro-missile pod, used to swarm a group of enemies,
[b]Captain Rifle:[/b] In case Hyper Captain Huckebein is separated from Lader, and thus cannot activate his Soul Drive, the SDG developed a smaller version of his powerful Captain Cannon. Though less powerful and dependent on cartridges for power, it does not require the Soul Drive to be fired.
[b]V Attack:[/b] When in Hyper Mode, Hyper Captain Huckebein charges energy in his V-fin, and fires it as a powerful ray.
[b]Captain Cannon:[/b] A powerful gravity cannon that gets teleported to Captain Huckebein when needed. However, Captain Huckebein only has the power to use it when the Soul Drive is active.
[b]Captain Cannon [Gravity Bomb]:[/b] An alternate use of the Captain Cannon. In this mode, the cannon fires a ball of condensed gravity energy. When it hits something, it expands into a large gravity field that traps and damages anything within a few meters.
[b]Trooper Squad Triple Attack:[/b] A combination attack between Hyper Captain Huckebein, Hyperion, and Cyber Buster Cyfis. Hyperion starts off by trapping the enemies in a large magic tornado, followed by Cyber Buster Cyfis using Cyfis Speed to slash at the trapped foes. Hyper Captain Huckebein then finishes off by shooting them with the Captain Cannon.
[b]Hyper Captain Team Attack:[/b] A combination attack between Hyper Captain Huckebein and Hyper Captain Gundam. The Captains surround the enemy, blasting away with their rifles and vulcans before finishing off with a double V Attack.

[b]Technical and Historical Notes[/b]

After the 2 SDGs teamed up, their combined resources were able to finish the upgrade modules for Captain Huckebein, just in time to save him after he was critically damaged in a fight with a combined force of Dark Crusaders and Dark Axis soldiers.

The upgrade modules increased Captain Huckebein's armour and mobility, but also greatly increased his independence. Using technology from the Gundam Force, Hyper Captain Huckebein gained the ability to go into a "Hyper Mode", increasing his power when it is not possible to activate the Soul Drive.