Hyper Captain Huckebein Option B

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[b]Hyper Captain Huckebein (Option B)[/b]

[b]Height:[/b] 5'4"
[b]Weight:[/b] 660 lbs

[b]Ability Data[/b]

[b]Shield:[/b] Hyper Captain Huckebein is equipped with a shield to help protect him from attack.
[b]Heavy Armor:[/b] The Option B pack adds additional armour to help protect Hyper Captain Huckebein from attack.
[b]Pack Jettison:[/b] Hyper Captain Huckebein can purge the Option B pack when it's no longer needed, or in case it gets too heavily damaged.
[b]Hyper Mode:[/b] For cases when Hyper Captain Huckebein must deploy separate from Lader, he is equipped with a special system which can increase his power in place of the Soul Drive, however it is no match for the Soul Drive's power.
[b]Soul Drive:[/b] A special system within Captain Huckebein that can only be activated when Lader is nearby. It boosts Captain Huckebein's abilities, and allows him to use some special abilities.
[b]Gravity Field:[/b] Special projectors on Huckebein's back allow him to generate a gravity field capable of stopping incoming attacks.
[b]Mirror Field:[/b] When the Soul Drive activates, Huckebein can use it's power to boost the Gravity Field, allowing it to reflect attacks back at the source.

[b]Weapon Data[/b]

[b]Gatling Gun:[/b] Cannons in Huckebein's head, used for distracting enemies or shooting down projectiles.
[b]Beam Sword:[/b] A sword for use in close combat.
[b]Photon Machine Gun:[/b] Similar to the Photon Rifle, but with a higher rate of fire and more ammunition, though each shot deals less damage.
[b]Boomerang:[/b] A small boomerang on Huckebein's left arm that it throws at enemies.
[b]Tracer Missiles:[/b] Hyper Captain Huckebein's shoulder armour segments each contain a micro-missile pod, used to swarm a group of enemies,
[b]Captain Rifle:[/b] In case Hyper Captain Huckebein is separated from Lader, and thus cannot activate his Soul Drive, the SDG developed a smaller version of his powerful Captain Cannon. Though less powerful and dependent on cartridges for power, it does not require the Soul Drive to be fired.
[b]Geist Punch:[/b] The most noticable part of the Option B pack is the gigantic arms which are stored on Hyper Captain Huckebein's back when not is use. These arms can fold out and cover Hyper Captain's arms, allowing him to perform devistatingly powerful punches. The arms can also be fired like giant missiles, retreived by an attached cable.
[b]V Attack:[/b] When in Hyper Mode, Hyper Captain Huckebein charges energy in his V-fin, and fires it as a powerful ray.
[b]Captain Cannon:[/b] A powerful gravity cannon that gets teleported to Captain Huckebein when needed. However, Captain Huckebein only has the power to use it when the Soul Drive is active.
[b]Captain Cannon [Gravity Bomb]:[/b] An alternate use of the Captain Cannon. In this mode, the cannon fires a ball of condensed gravity energy. When it hits something, it expands into a large gravity field that traps and damages anything within a few meters.
[b]Trooper Squad Triple Attack:[/b] A combination attack between Hyper Captain Huckebein, Hyperion, and Cyber Buster Cyfis. Hyperion starts off by trapping the enemies in a large magic tornado, followed by Cyber Buster Cyfis using Cyfis Speed to slash at the trapped foes. Hyper Captain Huckebein then finishes off by shooting them with the Captain Cannon.
[b]Hyper Captain Team Attack:[/b] A combination attack between Hyper Captain Huckebein and Hyper Captain Gundam. The Captains surround the enemy, blasting away with their rifles and vulcans before finishing off with a double V Attack.

[b]Technical and Historical Notes[/b]

To further enhance Hyper Captain Huckebein's power, the SDG developed 2 addon packs. One of these packs, called Option B, gives Hyper Captain heavier armour and includes 2 massive arms which can be used to lift heavy objects, or deal massive punches to Hyper Captain's enemies.