Hyper Captain Huckebein Option G

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[b]Hyper Captain Huckebein (Option G)[/b]

[b]Height:[/b] 5'4"
[b]Weight:[/b] 550 lbs

[b]Ability Data[/b]

[b]Shield:[/b] Hyper Captain Huckebein is equipped with a shield to help protect him from attack.
[b]Flight Thrusters:[/b] The Option G frame includes additional thrusters which increases Hyper Captain Huckebein's mobility, and allows for flight.
[b]Hyper Mode:[/b] For cases when Hyper Captain Huckebein must deploy separate from Lader, he is equipped with a special system which can increase his power in place of the Soul Drive, however it is no match for the Soul Drive's power.
[b]Soul Drive:[/b] A special system within Captain Huckebein that can only be activated when Lader is nearby. It boosts Captain Huckebein's abilities, and allows him to use some special abilities.
[b]Gravity Field:[/b] Special projectors on Huckebein's back allow him to generate a gravity field capable of stopping incoming attacks.
[b]Mirror Field:[/b] When the Soul Drive activates, Huckebein can use it's power to boost the Gravity Field, allowing it to reflect attacks back at the source.

[b]Weapon Data[/b]

[b]Gatling Gun:[/b] Cannons in Huckebein's head, used for distracting enemies or shooting down projectiles.
[b]Beam Sword:[/b] A sword for use in close combat.
[b]Photon Machine Gun:[/b] Similar to the Photon Rifle, but with a higher rate of fire and more ammunition, though each shot deals less damage.
[b]Boomerang:[/b] A small boomerang on Huckebein's left arm that it throws at enemies.
[b]Tracer Missiles:[/b] Hyper Captain Huckebein's shoulder armour segments each contain a micro-missile pod, used to swarm a group of enemies,
[b]Remote Missiles:[/b] Deployable pods which can be activated remotely to spray dozens of micro-missiles at any enemy which gets too close.
[b]Gravity Ring:[/b] Hyper Captain Huckebein launches a ring at his opponent that doesn't really deal any damage on it's own, but when it hits it creates a localized area of hyper gravity, trapping the target.
[b]Captain Rifle:[/b] In case Hyper Captain Huckebein is separated from Lader, and thus cannot activate his Soul Drive, the SDG developed a smaller version of his powerful Captain Cannon. Though less powerful and dependent on cartridges for power, it does not require the Soul Drive to be fired. The Option G pack enhances this capability by adding long-range sniper systems, allowing Hyper Captain Huckebein to accurately target enemies at long range.
[b]V Attack:[/b] When in Hyper Mode, Hyper Captain Huckebein charges energy in his V-fin, and fires it as a powerful ray.
[b]Full Impact Captain Rifle:[/b] The Option G pack is equipped with 4 more powerful versions of the Captain Rifle, capable of firing at anything in front of Hyper Captain Huckebein. These rifles are powered by a special generator mounted within the Option G pack itself.
[b]Full Impact Captain Rifle [Area Lock On]:[/b] When the Soul Drive activates, Hyper Captain Huckebein can accurately rapid fire the Full Impact Captain Rifles at every enemy within range, with devistating effect.
[b]Captain Cannon:[/b] A powerful gravity cannon that gets teleported to Captain Huckebein when needed. However, Captain Huckebein only has the power to use it when the Soul Drive is active.
[b]Captain Cannon [Gravity Bomb]:[/b] An alternate use of the Captain Cannon. In this mode, the cannon fires a ball of condensed gravity energy. When it hits something, it expands into a large gravity field that traps and damages anything within a few meters.
[b]Trooper Squad Triple Attack:[/b] A combination attack between Hyper Captain Huckebein, Hyperion, and Cyber Buster Cyfis. Hyperion starts off by trapping the enemies in a large magic tornado, followed by Cyber Buster Cyfis using Cyfis Speed to slash at the trapped foes. Hyper Captain Huckebein then finishes off by shooting them with the Captain Cannon.
[b]Hyper Captain Team Attack:[/b] A combination attack between Hyper Captain Huckebein and Hyper Captain Gundam. The Captains surround the enemy, blasting away with their rifles and vulcans before finishing off with a double V Attack.

[b]Technical and Historical Notes[/b]

To further enhance Hyper Captain Huckebein's power, the SDG developed 2 addon packs. One of these packs, called Option G, gives Hyper Captain flight capabilities and includes powerful cannons for engaging enemies at long range. However, these added weapons have a huge energy requirement, which greatly limits Option G's deployment time.