Difference between revisions of "New Jagged Universe/Missions"

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(New page: == GM Notes == Missions are the way the GMs will advance their faction's interests, and are the way that players participate in New Jagged Universe. Each month, the GMs will post up the m...)
 
 
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GMs should not be afraid to let territory be taken. The point of the campaign is for fun, and players who always butt up against undefeatable foes will not be having much fun. Make it a challenge for their level, but not overwhelming.
 
GMs should not be afraid to let territory be taken. The point of the campaign is for fun, and players who always butt up against undefeatable foes will not be having much fun. Make it a challenge for their level, but not overwhelming.
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Missions should also be fast. If all players are regularly active, things should not really take much longer then a week.

Latest revision as of 18:18, 20 August 2009

GM Notes

Missions are the way the GMs will advance their faction's interests, and are the way that players participate in New Jagged Universe. Each month, the GMs will post up the missions they have designed to their recruiting thread. It is recommended that GMs make a LOT of missions, even if it's potentially more then players will take.

Missions should primarily be based on one of two things: Taking new territory or defending existing territory. GMs should let the other GMs know what territory they are attacking, so that the other GMs can generate defense missions in response if desired. However, GMs may make different "side" missions, such as defending convoys, participating in R&D trials, or general exploration.

If an attack mission does not have a defense mission associated with it, then the battle will be against GM controlled forces. If there is a defense mission, then the battle is between sets of players, with GM controlled forces as necessary to even things out. Either way, if the attacking forces win the battle, they gain control of the territory.

GMs should not be afraid to let territory be taken. The point of the campaign is for fun, and players who always butt up against undefeatable foes will not be having much fun. Make it a challenge for their level, but not overwhelming.

Missions should also be fast. If all players are regularly active, things should not really take much longer then a week.