New Jagged Universe/Rules

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< New Jagged Universe
Revision as of 16:34, 19 August 2009 by Umbaglo (Talk | contribs) (New page: == Player Levels == In order to better balance mission difficulty, players will be given "levels". A player will go up in level every 500 PP. A player's level will also determine if ther...)

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Player Levels

In order to better balance mission difficulty, players will be given "levels". A player will go up in level every 500 PP.

A player's level will also determine if there are any penalities towards PP gains for a mission. If a player's level is higher then the mission, then they will gain less PP, until they are eventually not gaining any at all.


Reputation

As players do missions for each faction, they will gain Reputation. Reputation can control a number of things, from access to higher level mecha and items to being able to take special missions with better rewards. However, as a player goes up in reputation, they hurt their standings with the other factions, eventually becoming unable to interact with them at all (other then through special Reputation Recovery missions).

Each regular mission for a faction awards 100 Reputation with them, but reduces your Reputation with all other factions by 50. The faction reputation levels are:

  • Hated (-3000 and lower): Unable to purchase faction units or take faction missions, except for Reputation Recovery missions
  • Unfriendly (-1000 to -2999): Unable to purchase faction units, but can take faction missions. Reputation Recovery missions are also available.
  • Neutral (-999 to 999): Can purchase Rank 1 to 5 faction units, and take faction missions.
  • Friendly (1000 to 4999): Can purchase Rank 6 to 10 faction units, and has access to some special faction missions.
  • Ally (5000 to 9999): Can purchase Rank 11 to 15 faction units, and gains access to more special faction missions.
  • [Placeholder] (10000+): Can purchase Rank 16+ faction units, Rank 5+ items, and gain access to more special faction missions.