Series Contest 15: Make It Mecha

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[b]Series Name:[/b] inFAMOUS

[b]Series Info:[/b] SimChamber Original Series

[b]Description:[/b] Set in an alternate modern time not much different from ours, mechanical suits known as Grunts are commonplace, used for everything from transport to construction. Set in the once booming city of Empire City, the story follows a courier named Cole McGraw, who was caught in the middle of a massive explosion that devastated much of the city and implanted a mysterious "Ray Sphere" that gives him a variety of electricity-based powers. Cole must now discover the secret behind the Ray Sphere, while coming to terms with his new powers, and whether to use them to help the city, or to destroy what's left.
[b]Cole's Custom Courier Grunt[/b]

[b]Armor Material:[/b] Unknown
[b]Height:[/b] 8 meters
[b]Weight:[/b] 22 tons
[b]Pilot(s):[/b] Cole McGraw
[b]Creator(s):[/b] Various


[b]Ability Data[/b] (Abilities listed as [Core] are abilities that, while normally unlocked by plot or XP in the game, are abilities that should be baseline as per "Best and most complete")

[b]Ray Sphere [Core]:[/b] The core of Cole's powers. How the Ray Sphere works is a complete mystery, and is one of the things Cole is trying to discover. However, what he does know is that the Ray Sphere gains experience from Cole's actions, allowing him to unlock new powers over time. In addition, it also measures Cole's "Karma", and changes based on whether Cole is being more "Good" or "Evil", which also determines the powers available to Cole.
[color=red](Ok, this is kind of a big thing here. I'm going to differ from what I usually do and just make a few requests about this. I'd like to request that the way this system work is basically that as you gain evolution points, you can unlock one upgrade per point. And when you gain points, you must declare if you gained Good Side points or Evil Side points. At certain Good/Evil side evolution point levels, you gain one of the three ranks per side: Guardian/Champion/Hero for Good, and Thug/Outlaw/Infamous for Evil. Karma is a linear scale, so if a player has any Good side points and then gains an Evil side point, then they lose a Good side point. They can only gain Evil side points once they lose all their Good side points, and vice versa. Any evolution points not immediately used to unlock an ability can be stored until the player reaches the appropriate Karma level.)[/color]
[b]Electric Armor:[/b] As Cole gains further control over the powers given to him by the Ray Sphere, he is able to reinforce his Grunt's armor with electromagnetic powers. (In the game, you can get -10%/-20%/-30% DR from upgrades.)
[b]Pulse Heal [Core]:[/b] Cole can use his Grunt's new ability to regenerate from any damage it receives on other Grunts or objects.
[b]Polarity Wall [Core]:[/b] A barrier of electrical energy that Cole's Grunt can form in front of it.
[b]Polarity Wall [Upgrade 1]:[/b] Attacks negated by the wall recharge Cole.
[b]Polarity Wall [Upgrade 2]:[/b] The wall covers a much wider area.


[b]Weapon Data[/b] (Weapons listed as [Core] are weapons that, while normally unlocked by plot or XP in the game, are weapons that should be baseline as per "Best and most complete")

[b]Arc Restraint [Core]:[/b] Core's Grunt can encase an enemy in chains of electricity, making it unable to move.
[b]Bio Leech [Core]:[/b] Core's Grunt can drain power from an enemy unit and use it to repair itself.
[b]Melee [Core]:[/b] Cole's Grunt is capable of standard melee. He can also charge his fists and legs with electricity to add additional force.
[b]Lightning Bolt [Core]:[/b] Cole's most basic power, the Grunt shoots bolts of lightning from it's hands.
[b]Lightning Bolt [Guardian]:[/b] The first Good side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Guardian rank. Whenever these bolts hit an enemy, they siphon off a bit of their energy and gives it back to Cole.
[b]Lightning Bolt [Champion]:[/b] The second Good side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Champion rank. If Cole manages to hit an enemy in the right spots, the bolt can chain off onto nearby opponents.
[b]Lightning Bolt [Hero]:[/b] The last Good side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Hero rank. The energy drain from the Guardian upgrade is increased, and the drain also restores a bit of the Grunt's armour.
[b]Lighting Bolt [Thug]:[/b] The first Evil side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Thug rank. Enemies defeated by the Lightning Bolt overload and explode, damaging any nearby opponent.
[b]Lightning Bolt [Outlaw]:[/b] The second Evil side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Outlaw rank. The explosion from the Thug upgrade is enhanced and more dangerous.
[b]Lightning Bolt [Infamous]:[/b] The last Evil side upgrade to the Lightning Bolt, which can be obtained when Cole reaches Infamous rank. Hitting an opponent in the right locations will instantly cause an electric overload, damaging the target and anyone nearby.
[b]Shockwave [Core]:[/b] Cole's Grunt projects a wall of force in front of itself, which can knock away enemies or projectiles.
[b]Shockwave [Guardian]:[/b] The first Good side upgrade to the Shockwave, which can be obtained when Cole reaches Guardian rank. Enemies hit by the shockwave temporarily float in the air, unable to move.
[b]Shockwave [Champion]:[/b] The second Good side upgrade to the Shockwave, which can be obtained when Cole reaches Champion rank. The force of the shockwave is increased.
[b]Shockwave [Hero]:[/b] The last Good side upgrade to the Shockwave, which can be obtained when Cole reaches Hero rank. The range of the shcokwave is increased.
[b]Shockwave [Thug]:[/b] The first Evil side upgrade to the Shockwave, which can be obtained when Cole reaches Thug rank. Enemies caught in the shockwave are electrified, taking additional damage over a short time.
[b]Shockwave [Outlaw]:[/b] The second Evil side upgrade to the Shockwave, which can be obtained when Cole reaches Outlaw rank. The force and range of the shockwave is increased.
[b]Shockwave [Infamous]:[/b] The last Evil side upgrade to the Shockwave, which can be obtained when Cole reaches Infamous rank. Objects hit by the shockwave are electrified, causing them to explode.
[b]Shock Grenade [Core]:[/b] Cole's Grunt throws a ball of electric energy that sticks to whatever it hits and explodes after a short time.
[b]Shock Grenade [Guardian]:[/b] The first Good side upgrade to the Shock Grenade, which can be obtained when Cole reaches Guardian rank. The damage from the Shock Grenade is increased.
[b]Shock Grenade [Champion]:[/b] The second Good side upgrade to the Shock Grenade, which can be obtained when Cole reaches Champion rank. The blast radius and damage from the Shock Grenade is increased.
[b]Shock Grenade [Hero]:[/b] The last Good side upgrade to the Shock Grenade, which can be obtained when Cole reaches Hero rank. Weakened enemies caught in the blast radius are restrained for a short period.
[b]Shock Grenade [Thug]:[/b] The first Evil side upgrade to the Shock Grenade, which can be obtained when Cole reaches Thug rank. Cole throws a cluster of 3 grenades instead.
[b]Shock Grenade [Outlaw]:[/b] The second Evil side upgrade to the Shock Grenade, which can be obtained when Cole reaches Outlaw rank. Cole throws a cluster of 5 grenades instead.
[b]Shock Grenade [Infamous]:[/b] The last Evil side upgrade to the Shock Grenade, which can be obtained when Cole reaches Guardian rank. Cole throws a cluster of 7 grenades instead.
[b]Overload Burst [Guardian]:[/b] A power only available to Cole if he is on the Good side, and can be obtained when Cole reaches Guardian rank. The Overload Burst fires blasts of lightning that chains off conductive surfaces, hitting enemies hiding behind cover. 
[b]Overload Burst [Champion]:[/b] The second Good side upgrade to the Overload Burst, which can be obtained when Cole reaches Champion rank. The damage of the Overload Burst is increased.
[b]Overload Burst [Hero]:[/b] The last Good side upgrade to the Overload Burst, which can be obtained when Cole reaches Hero rank. The damage of the Overload Burst is increased further.
[b]Arc Lightning [Thug]:[/b] A power only available to Cole if he is on the Evil side, and can be obtained when Cole reaches Thug rank. The Arc Lightning fires a continuous stream of lightning that chains to a few enemies before dissipating.
[b]Arc Lightning [Outlaw]:[/b] The second Evil side upgrade to the Arc Lightning, which can be obtained when Cole reaches Outlaw rank. The Arc Lightning stream now continues to chain as long as there's enemies nearby, and the damage is increased.
[b]Arc Lightning [Infamous]:[/b] The last Evil side upgrade to the Arc Lightning, which can be obtained when Cole reaches Infamous rank. Enemies defeated by the Arc Lightning overload and explode, causing damage to nearby opponents.
[b]Precision Shot:[/b] One of the Ray Sphere's powers, by using a lot of energy, Cole can seemingly slow down time and zoom in on an enemy in order to get an incredibly accurate Lightning Bolt shot.
[b]Gigawatt Blades:[/b] Cole's Grunt generates large blades of energy from it's hands, which cause massive damage to anything they hit.
[b]Megawatt Hammer [Core]:[/b] Cole fires a large ball of electricity that explodes on contact like a rocket.
[b]Megawatt Hammer [Guardian]:[/b] The first Good side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Guardian rank. The Megawatt Hammer can be redirected after firing by hitting the target with a Lightning Bolt.
[b]Megawatt Hammer [Champion]:[/b] The second Good side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Champion rank. Enemies hit by the rocket temporarily float in the air, unable to move.
[b]Megawatt Hammer [Hero]:[/b] The last Good side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Hero rank. The damage caused by the Megawatt Hammer is increased.
[b]Megawatt Hammer [Thug]:[/b] The first Evil side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Thug rank. The Megawatt Hammer now also fires 2 smaller rockets in addition to the main one.
[b]Megawatt Hammer [Outlaw]:[/b] The second Evil side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Outlaw rank. The Megawatt Hammer now also fires 4 smaller rockets in addition to the main one.
[b]Megawatt Hammer [Infamous]:[/b] The last Evil side upgrade to the Megawatt Hammer, which can be obtained when Cole reaches Infamour rank. The Megawatt Hammer now also fires 6 smaller rockets in addition to the main one.
[b]Thunder Drop [Core]:[/b] Cole's Grunt can charge power while falling, causing a large shockwave around it on landing, damaging anything nearby.
[b]Thunder Drop [Upgrade 1]:[/b] Thunder Drop's blast range is increased.
[b]Thunder Drop [Upgrade 2]:[/b] Enemies caught in the blast range are electrified, taking additional damage over a short time.
[b]Thunder Drop [Upgrade 3]:[/b] Thunder Drop's damage is increased.
[b]Lightning Storm:[/b] Cole's most expensive but most powerful move, he creates a massive localized electrical storm that he can move around the nearby area for as long as his energy reserves hold out. 


[b]Technical and Historical Notes[/b]

Cole's custom Grunt that he uses for his courier business. He's modified it to be better able to grip and climb up buildings and other urban obstacles.

After being fused with the Ray Sphere, it has begun to develop a variety of electrical powers, including limited hovering, weapons, shields, and self-repair. However, since the Grunt is not able to completely enclose the raging electricity that courses through it, it cannot operate in water else it short-circuits.