https://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Special:NewPages&feed=atom&hidebots=1&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=Matey Match Wiki - New pages [en]2024-03-29T11:00:11ZFrom Matey Match WikiMediaWiki 1.24.1https://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Matey_CannonMatey Cannon2014-05-22T07:23:16Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(L) Matey Cannon General a..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(L)<br />
Name: Matey Cannon<br />
Unit Type: Prototype long-range assault Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 15.1m<br />
Weight: 54.3 metric tons<br />
Construction: Matey-grade ablative armour on movable frame; reinforced by equipped mission pack<br />
Powerplant: Ultra-compact fusion reactor, rated at 2980 kW<br />
Equipment: Sensors, range unknown; hardpoints for mounting mission packs, advanced aquisation and targeting systems<br />
Fixed Armaments: 2 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in the left hip, hand-carried in use<br />
Optional Armaments: 1 x shield; 1 x variable power energy cannon; 1 x heavy gatling cannon, back-mounted, fits over left arm when in use; 2 x 16-tube heavy missile launchers, shoulder-mounted<br />
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Technical and Historical Notes<br />
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The Matey Cannon pack was the first pack that the Canadia Army managed to repair. As the name may suggest, the pack was meant to provide heavy long-range firepower support to the R-Matey. Yor made good use of the ranged capability during a siege on an Alliance base, where he was able to accurately pinpoint and destroy fixed weapon platforms ahead of the advancing Canadia troops, well out of their firing range.<br />
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The (L) pack mostly replaces the R-Matey's weapon complement, focusing it on ranged combat. The vulcans and saber remain for close-range defence, but the energy rifle was replaced by a reactor-fed variable power energy cannon, called the VSEC, which can shoot anything from a small shot to a large blast capable of taking out many enemy Mateys at once, but drains the battery reserves greatly. The pack covers up the missile launchers, so instead it offers a dual set of heavy missile launchers, used for taking out enemy bunkers at long range. In addition, a large heavy gatling cannon is mounted on the back, and moves forward to cover the left arm when in use. The gatling cannon has a large ammo reserve, and is devistating against lightly armoured targets.<br />
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In addition to these, the (L) pack also provided advanced targeting systems, which allow Yor to accurately target and engage enemies at extreme ranges, and even in close combat enemies find themselves having a hard time avoiding the highly accurate shots the Matey Cannon fires. The pack is also heavily armoured, but not nearly as much as the MBR-XTF-51(D) Matey Defender. But because of this, the Matey Cannon cannot transform to fighter mode. It is also slightly slower then the base R-Matey, but not slow enough to matter. The pack also can be purged if the situation requires it, reverting the Matey Cannon back to the R-Matey.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Matey_CutlassMatey Cutlass2014-05-22T07:22:40Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(C) Matey Cutlass General ..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(C)<br />
Name: Matey Cutlass<br />
Unit Type: Prototype close-range assault Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 14.9m<br />
Weight: 51.8 metric tons<br />
Construction: Matey-grade ablative armour on movable frame, reinforced by equipped mission pack<br />
Powerplant: Ultra-compact fusion reactor, rated at 2980 kW<br />
Equipment: Sensors, range unknown; hardpoints for mounting mission packs; extended verniers<br />
Fixed Armaments: 2 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in left hip, hand-carried in use; 1 x variable strength energy saber, stored in the right shoulder, hand-carried in use; 1 x electro-magnetic grappling claw, shoulder-mounted; 2 x 12 pod missile tubes, back-mounted<br />
Optional Armaments: 1 x shield; 1 x high-power energy rifle, rating unknown<br />
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Technical and Historical Notes<br />
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Contrasting the Matey Cannon, the Matey Cutlass was the second of the 3 discovered mission packs to be repaired. Unlike the Matey Cannon, the (C) pack was almost entirely based on close-range combat. The (C) pack was perfect for missions where Yor needed to move and destroy the enemy swiftly. The pack wasn't badly kept, however. What kept the engineers so long in repairing the (C) pack was because they just couldn't get enough out of tweaking and studying it. The (C) pack alone ended up as the basis for a large number of upgrades to existing Canadia Mateys.<br />
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For the most part, the weapon complement of the R-Matey was left untouched. The largest addition is a variable output saber which is fed off of the R-Matey's reactor, similar to the VSEC. The blade can go from a simple knife to a giant sword capable of cleaving battleships in half. To assist in this capability, the Cutlass has an electro-magnetic grappling claw launcher on the left shoulder. The claw is intended to be used as a pivot point for the Matey Cutlass as it jets in and slices the target up, but it can also be used to simply disrupt the target's systems, rendering it inoperable for a short time.<br />
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The thruster module on the (C) pack was unlike anything else the Canadia engineers had seen. The output rating that the technical specs detailed would normally only be found on frigate-class ships, and would require more power then any Matey could hope to generate. Closer examination of the specifics revealed an ingenius series of feedback loops and amplifiers which captured the thrust and fed it back into the engine to be used again. Using this data, Canadia engineers were able to produce smaller versions that could be equipped on their other Mateys. This addition greatly improved the fighting capability of the Canadia Army. In addition to these, the (C) pack was also non-obstructive to the R-Matey, which allowed it to transform to Matey Jet mode. The added thrusters, though, did provide a greatly improved flight speed; far greater then most fighters of the time could achieve. Like the Matey Cannon, the Matey Cutlass could also purge the (C) pack if the situation requires it.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Matey_DefenderMatey Defender2014-05-22T07:21:56Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(D) Matey Defender General..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(D)<br />
Name: Matey Defender<br />
Unit Type: Prototype defensive use multi-mode Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 15.5m<br />
Weight: 61.2 metric tons<br />
Construction: Matey-grade ablative armour on movable frame, reinforced by mission pack<br />
Powerplant: Ultra-compact fusion reactor, rated at 2980 kW<br />
Equipment: Sensors, range unknown; hardpoints for mounting mission packs, anti-energy field generator<br />
Fixed Armaments: 1 x energy shield; 2 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in the left hip, hand-carried in use; 2 x 12 pod missile tubes, shoulder-mounted<br />
Optional Armaments: 1 x high-powered energy rifle, rating unknown; 1 x snub cannon<br />
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Technical and Historical Notes<br />
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The (D) pack was the last recovered pack for the R-Matey. This one took much longer to repair then the others because of how complex some of it's systems were. Like the name suggests, the Matey Defender is designed to hold it's ground against an incoming attack force. Unfortunately, it left some things to be desired. Still, Yor used the Defender successfully in many missions, including when the original designers of the R-Matey stormed the base in another attempt to recover the prototype. Yor was able to use the Defender's special abilities to hold back the enemy forces long enough for the main troops to return from patrol and drive them off.<br />
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The weapon complement of the (D) pack is left pretty much unchanged. The only real difference is that an identical set of missile tubes to the ones in the R-Matey's back were mounted on the shoulders, since the (D) pack disabled the Matey Jet, and the addition of a snub cannon for close range punch. The big things about the (D) pack, however, is the two main defensive means.<br />
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Firstly, the (D) pack came with something which was pretty much unseen before. Instead of using a full-length metal shield, the (D) pack came with some sort of energy shield. A small projector mounted on the arm would project what was basically a wide energy sword blade, blocking both physical and energy-based attacks. The shield proved to be especially useful against energy-based weapons, as well. To prevent the shield from slicing up the Matey Defender, the projector has a series of sensors which detect how close the shield is to the frame, and turns off the projectors facing that direction if it gets too close. The other defensive ability, however, was even more spectacular. The technical specs called it the "R-Zone", but the Canadia engineers called that dumb, and just named it an Anti-Energy Field. The (D) pack is able to produce an area around it where energy weapons simply fizzled out right in mid-air. Any sort of energy based weapon, be it close or long range, just plain stopped within the field, unless the attack was of signifigant power. The field didn't extend very far, though, which is why the Matey Defender can still use it's own energy weapons. The Canadia engineers eventually managed to develop their own version of the system for the MBT-XT-30 E-Tank. Like the other packs, the (D) pack can be purged if necessary.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Hyper_MateyHyper Matey2014-05-22T07:19:20Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(H) Hyper Matey General an..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(H)<br />
Name: Hyper Matey<br />
Unit Type: Prototype combination general use Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 17.0m<br />
Weight: 108.8 metric tons<br />
Construction: Matey-grade ablative armour on movable frame, covered by reinforced reactive and nanite-based armour<br />
Powerplant: Ultra-compact fusion reactor, rating unknown; hybrid energy generator<br />
Equipment: Sensors, range unknown; nanomachine based self-repair system; anti-energy field generator<br />
Fixed Armaments: 1 x energy shield; 2 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in the left hip, hand-carried in use; 1 x energy cannon, shoulder-mounted; 1 x rail cannon, underslung on the right arm; 1 x heavy gatling cannon, underslung on the left arm; 1 x snub cannon, stored in right leg, hand-carried in use; 1 x anti-ship sword, stored in left leg, hand-carried in use, 2 x 12 pod missile tubes, wing-mounted<br />
Optional Armaments: 1 x high-powered energy rifle, rating unknown<br />
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Technical and Historical Notes<br />
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Even though the Nano Matey and the E-Matey both performed superbly, the contrasting differences sometimes made missions difficult. In an effort to correct this, Yor tried something interesting. He had the Nanofighter merge with the E-Matey. The result, later named the Hyper Matey, surprised all of the Canadia engineers. It combined the best parts of the Nano Matey and the E-Matey into a single package, and then some.<br />
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The Hyper Matey carries probably far more weapons then it could hope to make use of in any given situation. The normal energy rifle and energy sabers are included. In addition, there's the wing-mounted missile pod, the shoulder-mounted energy cannon, and the shoulder-mounted anti-missile vulcans. For close range punch, the heavy gatling cannon and the rail gun are mounted under the arms, and there's the snub cannon stored in the right leg. In addition, there's the anti-ship sword stored in the left leg. In addition to the nano sword Yor could form before, the extra power given by the generator allowed for the formation of another powerful weapon. The nanites shaped themselves around the rail gun, forming a massive energy cannon Yor liked to call the "Mega Cannon". The damage output the Mega Cannon is capable of rivals the energy cannons on most battleships, and easially blows away most Mateys. The cannon is a massive drain on the reserves, though, and it takes a while for the generator to be able to recover enough to allow a second shot.<br />
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Because the Hyper Matey is a combination of both the Nanofighter and the E-Tank, both systems are active within the Hyper Matey's structure. The already tough reactive armour of the E-Tank is further reinforced by the nanite armour, and it's regenerative capabilities. The energy shield and anti-energy field also add in, making the Hyper Matey an even tougher unit then the E-Matey alone. The addition of the Nanofighter also allows the Hyper Matey to fly, though it cannot transform into Matey Jet mode. The Hyper Matey proved itself to be the most powerful Matey for a long time, and was an invaluable asset to the Canadia Army.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=E-MateyE-Matey2014-05-22T07:18:39Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(E) E-Matey General and Te..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(E)<br />
Name: E-Matey<br />
Unit Type: Prototype combination general use Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 16.1m<br />
Weight: 95.4 metric tons<br />
Construction: Matey-grade ablative armour on movable frame, covered by reinforced reactive armour<br />
Powerplant: Ultra-compact fusion reactor, rating unknown; hybrid energy generator<br />
Equipment: Sensors, range unknown; anti-energy field generator<br />
Fixed Armaments: 1 x energy shield; 1 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in the left hip, hand-carried in use; 1 x rail cannon, underslung on the right arm; 1 x heavy gatling cannon, underslung on the left arm; 1 x snub cannon, stored in right leg, hand-carried in use; 1 x anti-ship sword, stored in left leg, hand-carried in use<br />
Optional Armaments: 1 x high-powered energy rifle, rating unknown<br />
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Technical and Historical Notes<br />
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When designing the E-Tank with combination in mind, the Canadia engineers worked on an improvement to the Matey Defender as their basis, and this is the result. Much more heavily armed and armoured then the Defender, the E-Matey was far better in defensive operations then the Matey Defender. The combination is much simpler then the Nano Matey, as well. The turret of the E-Tank shoots itself off, as the treads split in half horizontally. The lower treads move themselves to the front of the E-Tank, while the upper treads rotate to be perpendicular to the body. Then, the tops of the treads and body swing open, revealing a compartment for the R-Matey to dock in. The turret then attaches itself to the back, and the weapons on it swivel on their axis to their proper locations.<br />
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The E-Tank also housed a number of weapons inside of it for use when combined with the R-Matey. A second energy saber was mounted, because the first one is inaccessable. A snub cannon was mounted in a compartment in the right leg, for use in close range battles against heavy armour. In addition, a weapon that the engineers dubbed an "anti-ship sword" was mounted in a compartment on the left leg. This massive sword is folded up, and extends to it's full length when deployed. The blade consists of a thin energy blade, which when combined with the weight and force, cleaves through ships with ease, or so the engineers claim. The rail cannon and gatling cannons from the E-Tank were mounted in an underslung fashion under the right and left arms, respectively. This proved to be a much more effective weapon complement then the Matey Defender.<br />
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In addition to the firepower, the E-Matey also housed a number of defensive means. In addition to the reactive armour given by the E-Tank's structure, the E-Matey also had the anti-energy field generator, which, when combined with the armour, gave it incredible resistance to any weapon used against it. The combination also disables the generator's ability to recharge allied units, but that means the full output goes right into the E-Matey. Most of this energy, though, is actually used to super-charge the systems, producing higher performance then would otherwise be expected. It's because of this that the E-Matey manages to recover most of it's agility, even though it's much heavier and bulkier. The added energy also increases the damage of the powered weapons. The rest of the energy is used to regenerate the E-Matey's energy reserves. The Canadia engineers were very pleased with the design, and the E-Matey was used to great success in a number of operations.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=E-TankE-Tank2014-05-22T07:18:09Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBT-XT-30 E-Tank General and Technic..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBT-XT-30<br />
Name: E-Tank<br />
Unit Type: Prototype main battle tank<br />
Manufacturer: Canadia Army<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Overall length 10.5 meters; overall height 3.4 meters; overall width 4.3 meters<br />
Weight: 62.2 metric tons<br />
Construction: Heavily reinforced structure and reactive armour<br />
Equipment: Sensors, range unknown; hybrid energy generation/transfering system; anti-energy field generator<br />
Fixed Armaments: 1 x 60mm CIWS vulcan, turret-mounted; 1 x heavy gatling cannon, turret-mounted; 1 x rail cannon, turret-mounted<br />
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Technical and Historical Notes<br />
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The E-Tank was the first unit to emerge from the plan to develop an in-house upgrade to the R-Matey. Part tired of relying on the recovered data, part to show how much they gained, the project was meant to make mission packs and support machines for the R-Matey. This unit was designed to patch up the other support role left by the Nanofighter.<br />
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As a support unit, the E-Tank is lightly armed, but the weapon complement is still comparible to a normal battle tank. For it's main gun, the E-Tank uses the typical Canadia electromagnetic rail cannon. Ammo for the rail cannon is so plentiful that it might as well be free, leaving only a drain on the reactor to power the magnetic coils. As a backup weapon, the E-Tank has a heavy gatling cannon which proves effective against armour and infantry alike. Finally, an anti-missile vulcan was mounted for protection.<br />
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Being a tank, even a support one, the E-Tank is still heavly armoured to withstand blows. In addition, the E-Tank also has an anti-energy field generator installed, using technology from the Matey Defender. The support aspect of the E-Tank comes from the hybrid energy generator. This generator is comprised of a number of miniturized power generators, chain-linked to provide an extremely large amount of energy. Part of this energy is syphoned off to recharge the E-Tank's batteries, but most of it is discharged at allies to fill up their energy reserves. On top of this, the E-Tank was designed as another unit that the R-Matey could combine with, expanding it's capabilities further. Overall, the E-Tank appeared to be a great success, and an excellent starting point for further Canadia advances for the R-Matey.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Nano_MateyNano Matey2014-05-22T07:17:11Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51(N) Nano Matey General and..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51(N)<br />
Name: Nano Matey<br />
Unit Type: Prototype combination general use Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 14.6m<br />
Weight: 42.6 metric tons<br />
Construction: Matey-grade ablative armour on movable frame, covered by nanite-based armour<br />
Powerplant: Ultra-compact fusion reactor, rating unknown<br />
Equipment: Sensors, range unknown; nanomachine based self-repair system<br />
Fixed Armaments: 3 x 60mm CIWS vulcans, 2 shoulder-mounted, 1 back-mounted; 1 x energy saber, stored in the left hip, hand-carried in use; 4 x 12 pod missile tubes, 2 back-mounted, 2 wing-mounted; 1 x energy cannon, shoulder-mounted<br />
Optional Armaments: 1 x shield; 1 x high-powered energy rifle, rating unknown<br />
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Technical and Historical Notes<br />
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The Nanofighter proved very effective as support for the R-Matey, but no one could have guessed how far the support could go until a stray shot shorted out the Nanofighter's controls, sending it spirling into the R-Matey. Instead of destroying it, as was expected, the nanomachines actually "melted" on impact, reshaping the Nanofighter around the R-Matey. The nanomachines integrated themselves with the R-Matey's systems, providing an amazing boost in power and capabilities.<br />
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For the most part, the weapon selection of what was dubbed the "Nano Matey" is just a combination of the R-Matey and the Nanofighter. However, because of the direct infusion of nanites to the R-Matey's systems, the efficiency of the weapons increased dramatically, raising the damage capability. The energy cannon on the Nanofighter got shifted over a bit so that it now rests on the right shoulder. The vulcan on the Nanofighter remained where it was, however, and is now mounted on the back of the Nano Matey. The wing-mounted missile pods are still in place, but can fire themselves in an arcing pattern, in a saturation bombing attack. In additon, the nanites could be formed around the energy saber, making a blade of incredible sharpness.<br />
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With the nanite system internal to the Nano Matey, combat damage was easially accessable and repairs were made automatically. In addition, the nanite frame was able to reshape itself somewhat, which still allowed Yor to transform into Matey Jet mode. The optimizations allowed for an incredible boost in speed and agility, not only in Matey Jet mode, but also in Matey mode. Reactor and armour optimizations allowed the R-Matey to survive longer in combat then before, as well. Overall, the Nano Matey completly shocked the Canadia engineers, and prompted them to start work on expanding this newfound capability.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=R-MateyR-Matey2014-05-22T07:16:26Z<p>Umbaglo: Created page with "<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word">MBR-XTF-51 R-Matey General and Techn..."</p>
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<div><pre style="white-space: pre-wrap; <br />
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General and Technical Data<br />
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Model Number: MBR-XTF-51<br />
Name: R-Matey<br />
Unit Type: Prototype transformable general use multi-mode Matey<br />
Manufacturer: Unknown<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Head height, 14.6m<br />
Weight: 42.6 metric tons<br />
Construction: Matey-grade ablative armour on movable frame<br />
Powerplant: Ultra-compact fusion reactor, rated at 2980 kW<br />
Equipment: Sensors, range unknown; hardpoints for mounting mission packs<br />
Fixed Armaments: 2 x 60mm CIWS vulcans, shoulder-mounted; 1 x energy saber, stored in the left hip, hand-carried in use; 2 x 12 pod missile tubes, back-mounted<br />
Optional Armaments: 1 x shield; 1 x high-powered energy rifle, rating unknown<br />
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Technical and Historical Notes<br />
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The R-Matey project was meant to usher in a new era of Matey design. Back when it was made. Strangely, though, right after the prototype and it's initial set of mission packs were developed, the project was scrapped. Not wanting to just throw all their hard work away, though, the project team just buried the R-Matey and all relevant data until a time came when it could be reactivated.<br />
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Fast forward 30 years, and a small detachment from the Canadia Army manage to stumble upon the hidden unit while on a routine patrol. Intregued by the design, they transport the unit and equipment back to their base for analysis. But before they could get very far, the detatchment was attacked by a force claiming to be the rightful owners of the R-Matey. Not wanting to give such a find up, Yor Dlanor, a young Matey pilot, commendeered the unit and successfully managed to drive off the attackers. After returning to base, Yor was officially designated the pilot of the R-Matey for his actions, and piloted it with distinction during the course of the war.<br />
<br />
The R-Matey has a number of distinguishing design features. While the structure is mostly of the same design as Mateys back when the R-Matey was built, the armour was decades ahead. The armour was made using a set of ablative anti-impact plates covering a layer of anti-energy armour, providing excellent protection against weapons of the era, and then some. The frame was also built in a way that the R-Matey could transform into a plane, which was later dubbed the "Matey Jet". The frame also had a number of hardpoints which allowed it to equip mission packs to allow it to operate in a larger number of operations then most Mateys can. When the R-Matey was uncovered, only 3 packs were found with it, though more could be developed later.<br />
<br />
Most of the R-Matey's deployment gear is common for Mateys of the era it was built in. A set of 60mm vulcans were mounted on the shoulders to provide anti-missile and anti-infantry defences, a single energy saber was mounted under the left hip plate for close-combat, and a high-power energy rifle was hand-mounted for ranged engagements. When in Matey Jet mode, the R-Matey retains the vulcans and rifle, and also gains a set of missile pods which are mounted in the back, and pop out when firing, to protect them from damage which may detonate the stored missiles.<br />
<br />
Even though it was 30 years old when it was finally rolled out, the R-Matey was still on par with Mateys which were just recently developed. Why the project was cancelled will forever be a mystery, but if this unit was rolled out back then, it would have changed the balance of power for sure.</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=NanofighterNanofighter2014-05-22T07:13:52Z<p>Umbaglo: </p>
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<div><pre style="white-space: pre-wrap; <br />
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word-wrap: break-word">SBF-XF-17 Nanofighter<br />
<br />
General and Technical Data<br />
<br />
Model Number: SBF-XF-17<br />
Name: Nanofighter<br />
Unit Type: Prototype support fighter<br />
Manufacturer: Canadia Army<br />
Operator: Canadia Army<br />
Accommodation: Pilot only<br />
Dimensions: Overall length 20.2 meters; overall height 5.4 meters; wingspan 15.1 meters<br />
Weight: 13.9 metric tons<br />
Construction: Nanite-based frame and armour<br />
Equipment: Sensors, range unknown; nanomachine-based self and external repair system<br />
Fixed Armaments: 1 x 60mm CIWS vulcan, turret-mounted on top; 1 x energy cannon, turret-mounted under the nose; 2 x 12 pod missile tubes, wing-mounted<br />
<br />
Technical and Historical Notes<br />
<br />
The R-Matey wasn't the only thing that the Canadia troops recovered. Along with the mission packs, a large amount of research data was also found. Part of the data was the plans for a fighter plane made of nanomachines. Intregued by the design, the Canadia engineers went a step further.<br />
<br />
Designing what they dubbed the "Nanofighter" to be a support unit for the R-Matey, the weapon compliment was kept fairly light. An energy cannon was mounted on a turret placed under the nose, which could swivel and track at targets in the lower radius. To provide backup punch, a set of missile tubes were mounted on the wings. Finally, an anti-missile vulcan was mounted on a swivel turret on the top of the fighter. The main aspect of the fighter, however, is that the whole frame is comprised of nanomachines. Also, the Nanofighter contains a full nanite production machine, which both replenishes the Nanofighter's structure, and can be projected at allied units to repair battle damage.<br />
<br />
The Nanofighter proved to be an effective design, and served well alongside the R-Matey. It also prompted a new line of research after the accident that produced the MBR-XTF-51(N) Nano Matey, which concluded with the MBT-XT-30 E-Tank.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=RMS-179_GM_Quail_Newtype_Defense_Test_TypeRMS-179 GM Quail Newtype Defense Test Type2011-08-22T15:10:20Z<p>Umbaglo: Created page with "<pre> [b]RMS-179 GM Quail Newtype Defense Test Type[/b] [b]Armor Material:[/b] Reactive Luna Titanium Armor [b]Dimensions:[/b] Head Height: 18 meters [b]Weight:[/b] Empty: 39.8 ..."</p>
<hr />
<div><pre><br />
[b]RMS-179 GM Quail Newtype Defense Test Type[/b]<br />
<br />
[b]Armor Material:[/b] Reactive Luna Titanium Armor<br />
[b]Dimensions:[/b] Head Height: 18 meters<br />
[b]Weight:[/b] Empty: 39.8 tonnes<br />
[b]Pilot(s):[/b] N/A<br />
[b]Creator(s):[/b] Earth Federation Experimental Trials Unit<br />
<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Anti-Beam Shield:[/b] The same shield carried by the normal GM Quail<br />
[b]Reactive Armor:[/b] The same armour from the normal GM Quail.<br />
[b]Learning Computer:[/b] The Newtype Defense Test Type is equipped with a specialized learning computer that is dedicated to managing the CIWS system for the pilot, allowing the pilot to worry about maneuvering and counterattacks.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
<br />
[b]60mm Vulcans:[/b] Standard head-mounted 60mm mobile suit vulcans.<br />
[b]"Hedgehog" CIWS:[/b] Multiple 30mm and 60mm vulcan cannons mounted all over the GM Quail's frame, linked to the learning computer and designed solely to track and shoot down any projectile automatically, be it a normal missile or a Newtype remote weapon.<br />
[b]Hip Missiles:[/b] Same as the normal GM Quail.<br />
[b]Beam Saber:[/b] Same as the normal GM Quail.<br />
[b]Beam Carbine:[/b] Same as the normal GM Quail.<br />
[b]90mm Gatling Gun:[/b] Same as the normal GM Quail.<br />
[b]Hyper Bazooka:[/b] Same as the normal GM Quail.<br />
<br />
<br />
[b]Technical and Historical Notes[/b]<br />
<br />
The power of Newtype weaponry has been known since the endof the One Year War. Though Newtypes are still rare, their capability has pushed the Earth Federation into making sure they had the means to counter them, should it come up. The majority of anti-Newtype research, however, has been focused on defeating the pilot and their capabilities, usually with horrific results during the development of the equipment.<br />
<br />
Professor Madnug of the Experimental Trials Unit, however, came up with an alternate proposal: The power of the Newtype is not so much the PILOT, but the WEAPONS they can use. If the weapons can be neutralized, then the pilot is no more then another skilled ace. Towards this end, he started working on a system to automatically target and shoot down the remote Newtype weapons (and any other projectile, really), without the pilot's intervention. By allowing the pilot to not have to worry about tracking each individual remote weapon, the pilot can focus more on engaging the Newtype themself.<br />
<br />
To test his device, the Professor took one of the GM Quails that was assigned to the ETU and modified it, installing the special control computer as well as numerous all-range vulcan cannons all over the frame, supplied by a large ammo bin placed on top of the backpack. The normal shoulder missile launchers needed to be removed in order to accommodate more cannons, but as this is just a trial unit they were not anticipated to be needed.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=HFA-78-3_Heavy_Full_Armor_Seventh_GundamHFA-78-3 Heavy Full Armor Seventh Gundam2011-08-19T21:18:03Z<p>Umbaglo: Created page with "<pre> [b]FA-78-3 Heavy Full Armor Seventh Gundam[/b] [b]Armor Material:[/b] Lunar Titanium Alloy with Reactive Armor components [b]Dimensions:[/b] Head Height: 18.3 meters [b]We..."</p>
<hr />
<div><pre><br />
[b]FA-78-3 Heavy Full Armor Seventh Gundam[/b]<br />
<br />
[b]Armor Material:[/b] Lunar Titanium Alloy with Reactive Armor components<br />
[b]Dimensions:[/b] Head Height: 18.3 meters<br />
[b]Weight:[/b] Empty: 98.2 tonnes<br />
[b]Pilot(s):[/b] N/A<br />
[b]Creator(s):[/b] Earth Federation<br />
<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Shield:[/b] The Heavy Full Armor Seventh carries the normal shield used by the Seventh.<br />
[b]Reactive Armor:[/b] Like the Seventh, the Heavy Full Armor frame makes use of a reactive armor system to help reduce the damage from incoming projectiles.<br />
[b]Frame Purge:[/b] The Heavy Full Armor frame is designed to be easily purged in combat, in the event that damage to it impacts performance.<br />
[b]Sniper Module:[/b] The Heavy Full Armor frame includes advanced targeting and acquisition systems that allows it to snipe with the Beam Shot Cannon, but only when it's firing in the low-power mode.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
<br />
[b]60mm Vulcans:[/b] Standard head-mounted 60mm mobile suit vulcans.<br />
[b]90mm Gatling Gun:[/b] Because the 90mm vulcan ports on the Seventh Gundam are covered up by the Heavy Full Armor module, the designers mounted a tri-barrel 90mm gatling cannon in a storage mount under the right arm. When the gatling cannon is not required, it folds back into the protection of the storage mount.<br />
[b]Missile Pods:[/b] Mounted on the shoulders, legs, and back of the Heavy Full Armor frame are a number of missile tubes.<br />
[b]Beam Saber:[/b] The Seventh Gundam's standard beam saber.<br />
[b]Beam Scatter Guns:[/b] Built into the top of both arm platings is a set of very light beam guns, designed to spray the area in front of the Seventh like a shotgun.<br />
[b]Beam Shot Cannon:[/b] Halfway between a beam rifle and a beam cannon, the Shot Cannon can either fire as a normal beam rifle, or drain the entire e-cap in a single shot to fire a much more powerful beam.<br />
<br />
<br />
[b]Technical and Historical Notes[/b]<br />
<br />
Years after the Seventh Gundam was designed, some developers from the Earth Federation were looking back over old project notes, and decided to try to make a new model Seventh to compete with the new designs rolling out. The base frame of the Seventh Gundam wasn't insufficient to modern requirements, but it had a lot of room for new technologies to be applied. However, in their excitement, the upgrade module for the Seventh Gundam ended up being a monstrous thing, and it was only due to extended use of the added verniers that the machine could even stand when in atmosphere.<br />
<br />
Dubbing the failed concept the "Heavy" Full Armor Seventh Gundam, they shelved the design and were eventually folded into the team that was working on the RX-121 Hazel Gundam.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Mobile_Suit_Assault_Container_%27Epidendrum%27Mobile Suit Assault Container 'Epidendrum'2011-08-05T16:59:30Z<p>Umbaglo: </p>
<hr />
<div><pre><br />
[b]Mobile Suit Assault Container 'Epidendrum'[/b]<br />
<br />
[b]Armor Material:[/b] Alloy Ceramic Composite, Lunar Titanium Alloy<br />
[b]Dimensions:[/b] Overall Height: 32.6m, Overall Width: 59.2m, Overall Length (maximum equipment): 144m, Overall Length (base unit): 63.9m<br />
[b]Weight:[/b] Empty: 283.5 tonnes<br />
[b]Pilot(s):[/b] None; controlled by a docked Mobile Suit<br />
[b]Creator(s):[/b] Professor Alex Madnug<br />
<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Modular Construction:[/b] The Epidendrum is highly modular, allowing for it to be equipped for anything from base patrolling to Area Dominance Tactics. The "cockpit" is also modular, allowing for various modern mobile suits to pilot it, as well as the potential for future mobile suits. The unit was originally tested using GM Quails, but anything that uses the same frame and connection types should have no problems using the assault container. Any other might require specially made connectors, until the unit has finished going through the trial program.<br />
[b]Minovsky Drive:[/b] The main propulsion system of the Epidendrum is a pair of battleship-scale minovsky drives, allowing it the ability to not only operate in space, but also in atmosphere. The drives can also scatter excess minovsky particles to disrupt enemy electronics.<br />
[b]I-Field:[/b] The Epidendrum is equipped with a prototype miniaturized I-Field generator, making it the smallest craft to be able to operate one. Previously thought impossible, Prof Madnug managed to piece together the pieces of the technology he saw back during Operation Stardust to be able to recreate this projector.<br />
[b]Weapon Racks:[/b] The Epidendrum has a few boxes that allow the mounted mobile suit to store their normal equipment, and have easy access to them when necessary.<br />
<br />
[b]Weapon Data[/b]<br />
<br />
Note: Unless otherwise stated, all weapons are part of mission modules that would be equipped onto the Epidendrum as required. However each module actually goes into a specific location on the Epidendrum, so it's less Hardpoints and more... "Do I need to take these on this mission?". Which will always be "Yes" in the SC.<br />
<br />
[b]Micromissile Pods:[/b] Pods that mount a large number of smaller missiles designed to defeat anti-missile systems by overloading them with targets.<br />
[b]120mm Heavy Chaingun:[/b] A monstrous chaingun mounted in one of the Epidendrum's weapon containers.<br />
[b]Mega Beam Saber:[/b] Mounted on the underside of the Epidendrum is a very large beam saber emitter on a mobile mount, intended to slice enemy battleships in half. Though it's just as effective against anything else. This emitter is always installed, no matter the mission.<br />
[b]Hyper Bazooka:[/b] A pair of bazookas are always stored in a special container on the Epidendrum as backup weapons, no matter the mission.<br />
[b]Scattering Beam Cannons:[/b] Cannons that shoot large spreads of smaller beams that are meant to cover a larger area more then heavily damaging one specific thing, as beams are generally a sure kill if they hit.<br />
[b]Cluster Rocket Pods:[/b] Pods that, when launched from the Epidendrum, begin spewing countless rockets in every direction indiscriminately, looking to deal the most possible damage to a clustered enemy formation.<br />
[b]Mega Beam Cannon:[/b] A very large beam cannon based on a Salamis-class cruiser. It features additional boosters and a beam focuser to allow it to hit at a much further range, allowing the Epidendrum to "snipe", so to speak, enemy ships at extreme distances as it advances on them at high speed. When installed, the Mega Beam Cannon is mounted on the right hand side, and has a control interface so that the mobile suit piloting the Epidendrum shoots it like a rifle.<br />
<br />
<br />
[b]Technical and Historical Notes[/b]<br />
<br />
Though bound to a secrecy act, Professor Madnug of the Earth Federation Experimental Trials Unit could never get his mind off of the technology involved in Operation Stardust. Quietly working on it in the years to follow, he eventually proposed a plan to the ETU for a new style of mobile suit transport. It's not always practicable to be using a carrier ship to move mobile suits, and the flying platforms currently in use (such as the Spacejobber and the Basejobber) do not allow for much in the way of heavy weapons and are too easy to destroy. The 'Epidendrum' Assault Container is designed to overcome both of these deficiencies by providing a heavily armed platform for mobile suits to use while patrolling, or to make assaults on enemy fleets, depending on the equipment installed. With approval from the ETU, the Titans Division was given the go-ahead to have a number of these units produced for testing and evaluation.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=NUC_DevsNUC Devs2011-08-05T16:26:03Z<p>Umbaglo: </p>
<hr />
<div>* [[RX-121-FA Full Armor Hazel Gundam]]<br />
* [[Mobile Suit Assault Container 'Epidendrum']]<br />
* [[HFA-78-3 Heavy Full Armor Seventh Gundam]]<br />
* [[RMS-179 GM Quail Newtype Defense Test Type]]</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Macross_Centris/VGI-3Macross Centris/VGI-32011-03-31T02:01:10Z<p>Umbaglo: </p>
<hr />
<div>[b]VGI-1 Stryker[/b]<br><br />
<br><br />
[b]Technical Data[/b]<br><br />
<br><br />
[b]Accommodation:[/b] One<br><br />
[b]Height (Battroid Mode):[/b] 11.6 meters<br><br />
[b]Length (Tank Mode):[/b] 6.98 meters<br><br />
[b]Weight:[/b] ~16.95 tonnes <br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Tank Mode:[/b] The Stryker's standard mode. While not as tough as the Centurion, it is much more mobile and it's lighter weight allows for the Striker to better navigate rough terrain using it's hover jets.<br><br />
[b]Battroid Mode:[/b] The Stryker's main combat mode. Not as tough as Tank form, but capable of making better use of terrain, and the only form that can use certain weapons.<br><br />
[b]Gerwalk Mode:[/b] An alternate form which gives a balance between defense and combat.<br><br />
[b]Tomahawk Remote Weapon System:[/b] When the terrain is too rough or the location is too small for the Stryker to follow the ground troops, the pilot can send in a Tomahawk RWS to continue providing direct support. The Tomahawks can be given various mission loadouts, chosen when released from the Stryker.<br><br />
[b]Mission Loadout:[/b] In order to best support the ground troops, Strykers can have their turret section equipped with different modules.<br><br />
[b]Engineer Module:[/b] When using the Field Engineer module, the Stryker is equipped with a number of field tools to assist with constructing or clearing obstacles. These include: fold-out dozer for mine-clearing or ground leveling/filling, heavy chainsaws for tree-clearing, field repair systems for patching up damaged equipment, and an expedient bridge-layer. The module is much larger then the others, however, and actually drapes over the Stryker a bit. While this [i]technically[/i] puts more metal between it and enemy fire, it's not meant to be armour by any stretch of the imagination. The extra weight also greatly reduces the Stryker's mobility.<br><br />
[b]Shield:[/b] When in Battroid mode, the Stryker can unfold a small shield stored within a compartment on the left arm.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]Assault Bayonet:[/b] A small blade that folds out from under the 30mm Gatling Guncannon. Used for close-quarters combat with JAM forces. While technically usable in Tank and Gerwalk modes, it is generally impracticable to try to use the blade in anything other then Battroid mode.<br><br />
[b]Heavy Mortars:[/b] Mounted on the frame of the Stryker in Gerwalk and Tank mode, and on the Stryker's hips in Battroid mode, the heavy mortars provide indirect fire support to advancing troops with either HE, smoke, or illumination shells.<br><br />
[b].50 Caliber Anti-Personnel Machine Gun:[/b] A powerful anti-personnel machine gun, mounted on the Stryker's turret in Tank and Gerwalk mode. It is not usable in Battroid mode, however.<br><br />
[b]30mm Gatling Guncannon:[/b] The Stryker's main combat weapon. Chassis mounted in Tank and Gerwalk mode, and hand-carried in Battroid mode, the Gatling Guncannon is a rapid-fire weapon capable of shredding most JAM. While each individual shell is not as powerful as the Centurion's Smoothbore Guncannon, the increased rate of fire makes up for it when used against lighter targets. The smaller caliber shells are not as effective against armored targets, however.<br><br />
[b]Demolition Missile Launcher:[/b] When using the MOW Under Armor module, the Stryker is equipped with a pair of demolition missile launchers, which are highly effective against fortified positions, destroying cover or enemy structures in advance of the ground forces. When in Tank and Gerwalk mode, the launchers are paired together on the turret. In Battroid mode, the launchers stick out over the shoulders.<br><br />
[b]105mm Smoothbore Guncannon:[/b] When using the Mobile Gun System module, the Stryker is equipped with a lighter version of the Guncannon used by the Centurion in order to provide mobile direct fire support. However, due to the Stryker's lighter frame, the Guncannon can only be used effectively in Tank mode, even though it sticks out over the Stryker's shoulder when in Gerwalk or Battroid mode.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
While the Centurion was designed to be a main battle unit, it's weapon complement is not appropriate to support the ground troops directly. To better provide firepower for the soldiers, the FAF developed a line of lighter Variable Tanks, using smaller weapons or equipment, able to travel with (or even carry) soldiers into the battlefield, wherever or whatever it is. The Stryker is the third model in this line, and was built around a modifiable turret block which allows for the local commander to provide various types of fire support, from fast direct fire capability where a Centurion may not be able to travel to mobile engineering capabilities.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=New_Jagged_Universe/PeopleNew Jagged Universe/People2011-01-09T02:34:10Z<p>Umbaglo: New page: == People of Fantasia == === Devon Gurdel === The current elected president of Fantasia, currently held in detention by the Galactic Empire of Grenovia in an undisclosed location. Presi...</p>
<hr />
<div>== People of Fantasia ==<br />
<br />
=== Devon Gurdel ===<br />
<br />
The current elected president of Fantasia, currently held in detention by the Galactic Empire of Grenovia in an undisclosed location.<br />
<br />
President Gurdel was elected 3 Fantasian years ago on a platform of increasing the Fantasian space program, intending to explore more of the local solar system, as well as the mysterious orbital ring that circles their planet. It turned out to be a close campaign, and there is still a large religious segment of the population that objects to technological advancement outside of the planetary sphere, as they fear that the orbital ring was placed there to keep them on the planet, and will punish them should they try to leave. A very charasmatic person, President Gurdel managed to convince the religious leaders to allow them to at least try, however progress was stalled due to attacks by religious fanatics.<br />
<br />
He was kidnapped during the initial invasion, and was meant to be held as ransom, however as of now no demands have been made. Any inquiry as to his status to the Grenovian commanders is met with denial; it is not currently known whether they simply do not want to let it be known yet, or they DON'T currently know where he is, and he is currently held by a Grenovian splinter cell.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Macross_Centris/VGT-1Macross Centris/VGT-12010-12-25T18:02:27Z<p>Umbaglo: </p>
<hr />
<div>[b]VGT-1 Centurion[/b]<br><br />
<br><br />
[b]Technical Data[/b]<br><br />
<br><br />
[b]Accommodation:[/b] One<br><br />
[b]Height (Battroid Mode):[/b] 15.1 meters<br><br />
[b]Length (Tank Mode):[/b] 9.77 meters<br><br />
[b]Weight:[/b] ~61.3 tonnes <br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Tank Mode:[/b] The Centurion's standard mode. An exceptionally tough form, driving on powerful hover-jets, capable of shrugging away most attacks. However, it is much slower then Battroid mode, but not any less agile due to the hover-jets.<br><br />
[b]Battroid Mode:[/b] The Centurion's main combat mode. Not as tough as Tank form, but capable of making better use of terrain, and the only form that can use certain weapons.<br><br />
[b]Gerwalk Mode:[/b] An alternate form which gives a balance between defense and combat.<br><br />
[b]Hardened Structure:[/b] The Centurion is a main battle tank, and as such is designed to withstand severe punishment.<br><br />
[b]Pinpoint Barrier:[/b] To help protect the Centurion, it is equipped with a prototype "pinpoint barrier" system. This system is comprised of a number of small emitters around the frame that focus a powerful field of energy at one location at a time. The system cannot provide all-around protection due to the energy drain, however.<br><br />
[b]Shield:[/b] When in Battroid mode, the Centurion can unfold a shield from it's 120mm Smoothbore Guncannon.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]Assault Bayonet:[/b] A small blade that folds out from under the 120mm Smoothbore Guncannon. Used for close-quarters combat with JAM forces. While technically usable in Tank and Gerwalk modes, it is generally impracticable to try to use the blade in anything other then Battroid mode.<br><br />
[b].50 Caliber Anti-Personnel Machine Gun:[/b] A powerful anti-personnel machine gun, mounted on the Centurion's turret in Tank and Gerwalk mode. It is not usable in Battroid mode, however.<br><br />
[b]Heavy Assault Missiles:[/b] Powerful secondary missile launchers mounted to the sides of the Centurion's turret in Tank and Gerwalk mode, and on the Centurion's shoulders in Battroid mode. The missiles are much larger then the typical missile used by the FAF, and are meant to demolish structures (and anything else that happens to be in the way).<br><br />
[b]120mm Smoothbore Guncannon:[/b] The Centurion's main combat weapon. Turret mounted in Tank and Gerwalk mode, and hand-carried in Battroid mode, the Smoothbore Guncannon is a powerful weapon. The 120mm shells it fires is brutally powerful against JAM and structures alike, however it is not capable of rapid fire. Not that it generally needs to.<br><br />
[b]120mm Smoothbore Guncannon [Cluster Shells]:[/b] When facing against the swarms of smaller JAM ground troops, the Centurion can choose to use special shells for it's 120mm Smoothbore Guncannon that fragment on firing, scattering hundreds of small balls over a wider area. Not as powerful against an individual target as the normal shells, but much more useful against groups of enemy forces.<br><br />
[b]120mm Smoothbore Guncannon [Reaction Shells]:[/b] When facing the heaviest of enemy forces or the toughest of enemy entrenchments, the Centurion can load it's 120mm Smoothbore Guncannon with special shells that have a small Reaction warhead in them. While not as powerful as the full Reaction Bomb capable of begin carried by FAF fighters, a Centurion can generally carry more of them, and they deal less damage to the surrounding terrain.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The FAF uses more then just aircraft in order to support the ground troops. Manufactured to provide direct armor and firepower for attacking infantry, the VGT-1 Centurion was the first and best Variable Tank produced by the FAF. They were produced in great numbers, and fought in every major ground battle on Fairy.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Macross_Centris/VGB-10Macross Centris/VGB-102010-12-05T22:34:01Z<p>Umbaglo: </p>
<hr />
<div>[b]VGB-10 Thunderhog[/b]<br><br />
<br><br />
[b]Technical Data[/b]<br><br />
<br><br />
[b]Accommodation:[/b] Two<br><br />
[b]Height (Battroid Mode):[/b] 16.7 meters<br><br />
[b]Length (Fighter Mode):[/b] 17.3 meters<br><br />
[b]Weight:[/b] empty weight ~20,000 kilograms; standard mission takeoff weight ~31,000 kilograms; maximum takeoff weight ~40,000 kilograms<br><br />
[b]Speed (Fighter Mode):[/b] Cruise: 560 km/h, Max: 706 km/h<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Fighter Mode:[/b] The Thunderhog's standard mode. A tough mode, not capable of fast flight, but still fairly agile.<br><br />
[b]Battroid Mode:[/b] The Thunderhog's main combat mode. Not as fast as Fighter mode, but capable of making better use of terrain, and the only form that can use certain weapons.<br><br />
[b]Gerwalk Mode:[/b] An alternate form which gives a balance between speed and combat.<br><br />
[b]Weapon Hardpoints:[/b] Thunderhogs have 8 hardpoints capable of carrying various weapons into combat. The loadout is usually dictated by the mission, though pilots have some lee-way available to them about certain aspects. 6 of the hardpoints are mounted on the wings and are able to be used in Battroid mode, and the remaining 2 are bomb racks within the fuselage, which are not able to be used in Battroid mode.<br><br />
[b]Toughened Structure:[/b] The Thunderhog is designed as a close-support fighter, and as such it is one of the most well-armoured fighters in the FAF fleet.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]20mm Vulcans:[/b] Standard aircraft vulcan cannons mounted on the fighter's "nose". Since the nose folds into the frame when transforming into Battroid mode, they are unusable in that form. However the nose remains in place when in Gerwalk mode.<br><br />
[b]80mm "Avenger" Gatling Gunpod:[/b] The Thunderhog's main combat weapon. Also known as the "Avenger", the 80mm Gunpod is the most powerful gunpod used by a variable fighter, using depleted uranium rounds that tend to punch through armour like it wasn't there.<br><br />
[b]Anti-Armor Missiles:[/b] Each of the Thunderhog's wing hardpoints are capable of carrying 3 anti-armor missiles, which are capable of homing on either laser or infra-red.<br><br />
[b]Swarming Missiles:[/b] Each of the Thunderhog's wing hardpoints are capable of carrying a pod of 15 "swarmer" missiles. While low-powered, the missiles are fast and are capable of hitting a target from multiple angles, effectively "swarming" the target. The Thunderhog generally only carries these for anti-air defense.<br><br />
[b]Passive Attack Bomb:[/b] Each of the Thunderhog's wing hardpoints are capable of carrying a single specialized guided bomb. The weapon does not include any explosives; instead splitting into 3750 steel and tungsen rods of various sizes, capable of dealing extensive damage to lightly armoured targets and little damage to the surrounding area.<br><br />
[b]Cluster Bomb:[/b] Each of the Thunderhog's wing hardpoints are capable of carrying a single cluster bomb, which is capable of covering a large area with bomblets.<br><br />
[b]Incendiary Bomb:[/b] Each of the Thunderhog's wing hardpoints are capable of carrying a single incendiary bomb, which does not cause as much explosive damage to the target, but does set the area on fire.<br><br />
[b]Reaction Missile:[/b] Reaction missiles are the most devestating weapon in the FAF's arsenal, even stronger then previous nuclear missiles, without any of the dangerous radiation. Each of the Thunderhog's fuselage hardpoints are capable of carrying a single Reaction Missile.<br><br />
[b]Bunker Buster Reaction Bomb:[/b] Specialized Reaction Bombs equipped with a penetrating unit, enabling the bomb to dig into entrenched positions before detonating. Each of the Thunderhog's fuselage hardpoints are capable of carrying a single Bunker Buster Reaction Bomb.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Thunderhog is the primary close-air support aircraft of the FAF. It's not fast, however it is highly resilient and capable of carrying a large weapon loadout to help engage ground targets. Thunderhogs are generally used to soften up ground targets before the variable tanks and infantry attack.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Bullseye!_Top_Shooter_Challenge/TyroBullseye! Top Shooter Challenge/Tyro2010-09-14T20:39:23Z<p>Umbaglo: </p>
<hr />
<div><pre><br />
[b][i]Marksman[/i]-brand Competition Shooting Mech, "Tyro" Model[/b]<br />
<br />
[b]Armor Material:[/b] Ceramics and aluminum over steel frame<br />
[b]Height:[/b] 5.6 meters<br />
[b]Weight:[/b] 13 metric tons<br />
[b]Pilot(s):[/b] Various<br />
[b]Creator(s):[/b] Marksman, Inc<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Stabalitrax™:[/b] Only [i]Marksman[/i]-brand CSMs come with the patented Stabalitrax™ system, which locks the tread system in place and digs in, ensuring a completly stationary firing position!<br />
[b]Weapon Seizure:[/b] All [i]Marksman[/i]-brand CSMs come with government approved seizure systems, allowing users and police to secure the weapons remotely and safely.<br />
[b]Weapon Storage:[/b] The "Tyro" comes equipped with holding bays for four standard dimension IMPS weapons.<br />
[b]Enhanced Viewing Optics:[/b] The "Tyro" comes with a set of enhanced optics, allowing for up to 5x optical zoom, and 10x digital zoom, with crystal-clear clarity.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
All "Tyro" models come with a coupon for a free weapon from the below list!<br />
<br />
[b]:[/b] <br />
<br />
<br />
[b]Technical and Historical Notes:[/b]<br />
<br />
The [i]Marksman[/i]-brand CSM "Tyro" Model has all the standard features, from the sturdy steel frame with triple-stage locking mechanisms to ensure that you have the most stable firing position, right to the advanced optics with multiple levels of optical and digital zoom, allowing you the best view of your target. All this combined with the most responsive neural interface on the market means the "Tyro" the perfect Marksman Machine for anyone looking to enter the field of competitive mecha shooting!<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Bullseye!_Top_Shooter_ChallengeBullseye! Top Shooter Challenge2010-09-14T15:29:22Z<p>Umbaglo: </p>
<hr />
<div>== Details ==<br />
<br />
[b]Series Name:[/b] Bullseye! Top Shooter Challenge<br />
<br />
[b]Series Info:[/b] SimChamber Original Series <br />
<br />
[b]Description:[/b] In a near future, large multi-purpose mecha are commonplace, used for everything from construction to combat. In this environment, gun clubs are the home of amateur combat enthusiasts; civilian pilots showing off their skill at arms. And with the annual International Mecha Practical Shooting tournanment fast approaching, the team at the Quick Draw Gun Club need all the skill they can get if they hope to win!<br />
<br />
<br />
== Units ==<br />
<br />
=== Base Civilian Models ===<br />
<br />
* [[/Tyro|''Marksman''-brand Competition Shooting Mech, "Tyro" Model]]<br />
* [[/Senior|''Marksman''-brand Competition Shooting Mech, "Senior" Model]]<br />
* [[/Precision|''Target Master''-brand Competition Shooting Mech, "Precision" Model]]<br />
* [[/Lone Star|''Shooting Action''-brand Competition Shooting Mech, "Lone Star" Model]]<br />
* [[/Commando|''Shooting Action''-brand Competition Shooting Mech, "Commando" Model]]<br />
<br />
<br />
=== Quick Draw Members ===<br />
<br />
<br />
=== Rising Sun Members ===<br />
<br />
<br />
=== UN Combat Shooting Team ===</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=After_War_Gundam_Another_X/Patulia_IIAfter War Gundam Another X/Patulia II2010-08-07T03:18:17Z<p>Umbaglo: </p>
<hr />
<div><pre><br />
[b]MAN-003-2 Patulia Mk II[/b]<br />
<br />
[b]Armor Material:[/b] Unknown<br />
[b]Dimensions:[/b] overall height 105 meters; overall length 617 meters (fully deployed)<br />
[b]Weight:[/b] 38800 metric tons<br />
[b]Pilot(s):[/b] 2 operators, 7 Carris-series Newtype Clones<br />
[b]Creator(s):[/b] Space Revolutionary Army<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Newtype Life Units:[/b] Because of the larger pool of Newtypes available due to the cloning labs in Fort Severn, the upgraded Patulia Mk II has life unit pods for up to 7 Newtypes; one to control the weaponry, and 6 to control the Vertigo or Vertigo Mk II units docked within remotely, using a similar technology as the G-Bit System.<br />
[b]I-Field:[/b] Like the original Patulia, the Mk II uses a powerful anti-beam field to protect it from attacks.<br />
[b]Mobile Suit Docking Bays:[/b] The Patulia Mk II is designed to hold up to 6 Vertigo or Vertigo Mk IIs, specially modified to be controlled remotely by the Newtypes in the life units.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
<br />
[b]Missiles:[/b] In addition to the beam cannons, the Mk II also has multiple launchers for various anti-air and anti-MS missiles.<br />
[b]Wired Beam Guns:[/b] Like the original, the Patulia Mk II's main arsenal is a series of 30 wired beam guns. However these beam guns have been upgraded over the original in that they all also mount 3 wireless bits for additional firepower and range.<br />
[b]Scattering Mega Particle Cannon:[/b] Along the edges of the Patulia's fully deployed "wings" are a series of particle cannons that fire widely diffused blasts of mega particles, instead of focused shots. This allows the Patulia to hit a much wider area, though it does less damage to any specific location.<br />
[b]Main Particle Cannon:[/b] The center of the Patulia when it is fully deployed is the main mega particle cannon. Capable of devastating firepower, there's not much that can stand up to a direct hit.<br />
<br />
<br />
[b]Technical and Historical Notes:[/b]<br />
<br />
Already a monster mobile armour, the upgraded Patulia produced by the Newtype labs at Fort Severn is almost an unstoppable force. Like the original Patulia, the Patulia Mk II is escorted by a number of Vertigo units. However, unlike the original Patulia, the Mk II houses docking and repair bays for each one internally, eliminating the need for them to return to an SRA base for maintenance. As well, each Vertigo is equipped with a system based on the G-Bit system used by the UNE's Gundams, allowing each Vertigo to be piloted by a Newtype within a life unit inside the Patulia itself. As the Newtype is piloting the Vertigo remotely, no harm would come to them should the Vertigo be defeated, as well.<br />
<br />
The weapons of the Patulia were also upgraded, with some standard missiles being added to reduce the reliance on energy. As well, the wired beam guns were modified to also house a number of bits, similar to the ones used by the Vertigos, for added firepower and range.<br />
<br />
With all these improvements, the Patulia Mk II would be able to crush any resistance against the SRA. Vulture was only able to defeat it with the help of the original Carris Nautilus, who was able to use his Newtype powers to interfere with the clones controlling the Patulia's systems.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=After_War_Gundam_Another_X/EsperansaAfter War Gundam Another X/Esperansa2010-08-07T02:16:47Z<p>Umbaglo: New page: <pre> [b]NGE-744 Gundam Esperansa[/b] [b]Armor Material:[/b] Lunar titanium alloy armor and frame [b]Dimensions:[/b] 23.1 meters tall (MS mode); 17.8 meters long (MA mode) [b]Weight:[/b] ...</p>
<hr />
<div><pre><br />
[b]NGE-744 Gundam Esperansa[/b]<br />
<br />
[b]Armor Material:[/b] Lunar titanium alloy armor and frame<br />
[b]Dimensions:[/b] 23.1 meters tall (MS mode); 17.8 meters long (MA mode)<br />
[b]Weight:[/b] Empty 10.3 metric tons; max gross weight unknown<br />
[b]Pilot(s):[/b] Enil El<br />
[b]Creator(s):[/b] United Nations Earth<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Mobile Armour Mode:[/b] The Gundam Esperansa can transform into a high-speed, well-armed mobile armour.<br />
[b]Tough Armour:[/b] In MS Mode, the Esperansa is resilient to attacks due to it's imposing size. When in MA Mode, it's not quite as well protected from attack due to it's shape, however it makes up for that in speed.<br />
[b]Resupply:[/b] SRW gave the original Esperansa Resupply, so clearly an AU version should get it too.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
<br />
[b]Vulcans:[/b] Standard MS head vulcans. Only usable in MS Mode.<br />
[b]Missiles:[/b] Missile launchers in the Esperansa's shoulders. Usable in MS and MA Mode.<br />
[b]Machine Cannons:[/b] Larger vulcan cannons on the Esperansa's shoulders. Usable in MS and MA Mode.<br />
[b]Beam Guns:[/b] A pair of beam guns mounted on the Esperansa's back, though they end up facing forward in MA Mode. As such, they're only really usable in MA Mode.<br />
[b]Large Beam Rifle:[/b] The Esperansa uses an exceptionally large beam rifle; much more powerful then the standard MS rifle. The rifle is also mounted under the Esperansa when in MA mode, so it is usable in both forms.<br />
[b]Large Beam Saber:[/b] The Large Beam Rifle can also be used to form a very large beam saber blade. Technically this blade can also be formed in MA Mode, but using it would be awkward. Not that Enil doesn't try...<br />
[b]Scatter Bazooka:[/b] A large bazooka that fires shells that detonate close to their target, spraying the area in deadly shrapnel.<br />
<br />
<br />
[b]Technical and Historical Notes:[/b]<br />
<br />
The personal mobile suit of elite mercenary Enil El, made for her by the technicians of the resistance unit she was employed by using spare parts and pieces recovered from abandoned UNE supply caches. The massive mobile suit makes for an imposing figure in battle, and yet it is still agile enough to quickly move around the battlefield and avoid attacks.<br />
<br />
Though it may not strictly be a Gundam by design, Enil insisted on having a Gundam's V-Fin found and placed on the Esperansa's head. She tried once to steal the fin from Jamil's Another X, however she was driven away. They next met as allies defending the UNE research base from the SRA, where she was finally able to find a V-Fin that would fit her Esperansa.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=After_War_Gundam_Another_X/VertigoAfter War Gundam Another X/Vertigo2010-08-06T21:59:42Z<p>Umbaglo: </p>
<hr />
<div><pre><br />
[b]RMSN-008-2 Vertigo Mk II[/b]<br />
<br />
[b]Armor Material:[/b] Unknown<br />
[b]Height:[/b] 18.5 meters<br />
[b]Weight:[/b] Empty 7.5 metric tons; max gross weight unknown<br />
[b]Pilot(s):[/b] Carris-series Newtype clones, Carris Nautilus<br />
[b]Creator(s):[/b] Space Revolutionary Army<br />
<br />
[b]Ability Data[/b]<br />
<br />
[b]Flight Mode:[/b] While the original Vertigo's "flight mode" was little more then just making the unit more aerodynamic, the Mk II actually transforms into a high-speed fighter mode for quick travel across long distances.<br />
<br />
<br />
[b]Weapon Data[/b]<br />
<br />
[b]Machine Cannons:[/b] Small machine cannons for anti-personnel and anti-missile use, mounted on the shoulders. Also usable in Flight Mode.<br />
[b]Internal Beam Rifles:[/b] Each of the "sleeves" on the Vertigo Mk II houses an internal beam rifle, much like the original Vertigo. These rifles are not usable in flight mode.<br />
[b]Beam Sabers:[/b] Like the original Vertigo, the beam rifles in the Mk II's "sleeves" can also act as beam sabers for close combat.<br />
[b]Shoulder Beam Cannons:[/b] Beam cannons mounted on the shoulders of the Mk II. Usable in Flight Mode.<br />
[b]Bits:[/b] Like the original Vertigo, the Mk II's "sleeves" each house 6 bits, each with a small beam cannon. The bits are also usable in Flight Mode, flying out of an alternate exit port when transformed.<br />
<br />
<br />
[b]Technical and Historical Notes:[/b]<br />
<br />
An upgraded version of the Newtype-use mobile suit Vertigo, designed for the Newtype clones being produced by Fort Severn. The main differences from the original Vertigo are the addition of a pair of shoulder mounted beam cannons, and a true high-speed flight mode.<br />
<br />
After being rescued by Vulture, the original Carris Nautilus stole one of the Vertigo Mk IIs, and began working with Jamil to get revenge on the SRA for what they did to him.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Thunder_Gear_Sidestory:_Snake_Eater/ShagohodThunder Gear Sidestory: Snake Eater/Shagohod2010-07-29T10:32:30Z<p>Umbaglo: </p>
<hr />
<div>[b]Шагоход (Shagohod)[/b]<br><br />
<br><br />
[b]Height:[/b] [CLASSIFIED] (Estimated around 57 meters long by 20.5 meters tall by 16 meters wide [including rear module; length is estimated at 17 meters long without rear module])<br><br />
[b]Weight:[/b] [CLASSIFIED]<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Modular Construction:[/b] The Shagohod is built around 2 main body modules. The front module houses the main propulsion and weapons, while the rear module houses the IRBM launchers, rocket boosters, fire-control radars, and the air cushion system that allows the whole unit to maneuver quickly, even with it's massive bulk.<br><br />
[b]Air Cushion:[/b] The rear module of the Shagohod generates a cushion of air that the whole rear unit sits upon, reducing it's effective weight. This allows the front module to maneuver as if the massive rear module wasn't there.<br><br />
[b]Rocket Boosters:[/b] The Shagohod is equipped with a set of rocket boosters to allow it to get up to over 300 km/h, in order to act like an extra "stage" for it's IRBMs, dramatically increasing their range to ICBM levels.<br><br />
[b]Dual Cockpit:[/b] The Shagohod was designed to be driven by a gunner and a driver, however it is also configured to function with only one pilot.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]Drill Augers:[/b] Unlike normal tanks, the Shagohod isn't propelled by treads, but instead it's a screw-propelled vehicle using 2 solid drill augers to move the massive vehicle forward. When in full drive, the augers lock into place and rotate to provide forward motion. When more fine control is required, the Shagohod can raise up to "walk" in a fashion on the tips of the augers. Due to their size, the augers can also be used as weapons; either be ramming the enemy at top speed, or by using them as clubs and grinding down the enemy unit.<br><br />
[b]Дегтярёва-Шпагина Крупнокалиберный:[/b] Also known as the DShK 1938 or Degtyaryov-Shpagin Large-Calibre. While normally vehicle towed for anti-aircraft work, the Shagohod had numerous DShK turrets mounted around it's frame for anti-aircraft and anti-personnel use. It's 12.7x108mm rounds are about the same size as the standard US .50 caliber, however the sheer volume of fire that the Shagohod can lay down makes this weapon dangerous against walking tanks as well.<br><br />
[b]9K112 Kobra Surface-to-Air Missiles:[/b] A modification of the normal 9K112 Kobra missiles, the ones mounted on the Shagohod were intended to be used against aircraft instead of tanks, so they sacrificed some warhead payload for flight speed.<br><br />
[b]125mm Volley Gun:[/b] Not counting the IRBM, the 125mm Volley Gun is the main weapon of the Shagohod. Housed in an armoured compartment within the main body, the Volley Gun is a set of 10 D-81T 125mm smoothbore guns that can either fire all at once for a devastating strike, or in a cycle for continuous firepower. The armoured compartment that the Volley Gun is housed in is one of the few weakpoints of the Shagohod, however.<br><br />
[b]ракета средней дальности «Пионер»:[/b] Also known as the Medium-Range Missile "Pioneer", or the SS-20 "Saber" to the West. The Pioneer is an intermediate range ballistic missile capable of carrying a nuclear payload. The normal range of the Pioneer is about 5000 km, however with the additional rocket "stage" that the boosted Shagohod was designed to provide, the missile can reach distances greater then 8000 km, allowing the Shagohod to strike nearly anywhere the Soviet Army wanted. The Pioneers for the Shagohod used a single, 1 megaton nuclear warhead.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Шагоход (Shagohod) was built to be the future of nuclear weapon deployment. Unlike conventional ICBM silos which are large and hard to conceal from satellites or spies, the Soviet Army wanted a weapon that could be hidden in hangars, caves, or underground bunkers, then spring out when needed to launch a nuclear strike. Two competing designs were proposed to meet this requirement; the massive tank "Shagohod" produced by Nikolai Stephanovich Sokolov, and the massive walking tank "Metal Gear" produced by Aleksandr Leonovitch Granin. Sokolov's Shagohod would prove to be much simpler mechanically to produce then the Metal Gear, and so it was ready for testing first. Unfortunately, during the events surrounding the Shagohod testing, Granin was killed, causing the development of the Metal Gear to stall for years.<br />
<br />
More then a simple tank, the massive Shagohod is almost a mobile fortress. It's armour is impenetrable to small arms fire, and almost so to most walking tank explosives. It wields massive anti-personnel, anti-WT, and anti-aircraft weapons, and can even launch nuclear ballistic missiles at any range. The Shagohod's only weaknesses are it's slower move speed when not equipped with the rear module, it's large turn radius, and a few weak armour joints such as around the augers and volley gun. In normal operational use, these weaknesses would have been irrelevant, however they ended up proving fatal to the Shagohod in single combat against Naked Snake and his Special Operations Wolverine.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Thunder_Gear_Sidestory:_Snake_Eater/Snake_EaterThunder Gear Sidestory: Snake Eater/Snake Eater2010-07-26T10:14:29Z<p>Umbaglo: </p>
<hr />
<div>[b]USMF-1spec Special Operations Wolverine Big Boss Custom [i]"Snake Eater"[/i][/b]<br><br />
<br><br />
[b]Height:[/b] [CLASSIFIED] (Estimated around 17 meters)<br><br />
[b]Weight:[/b] [CLASSIFIED]<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Unstable Nuclear Engine:[/b] Like the standard Wolverine, the Special Operations Wolverine are powered by a nuclear reactor with a fatal design flaw. If the reactor is too badly damaged, the unit will catastrophically explode. However, the CIA actually prefers this, as it eliminates any evidence that could tie the unit back to them.<br><br />
[b]Dual Cockpit:[/b] While the normal Wolverine was designed to be controlled by a gunner and a pilot, the special operations wing of the CIA was not yet manned enough to make this a feasible option. As a result, they had all their Special Operations Wolverines reconfigured to be able to switch between single and dual pilot modes as required.<br><br />
[b]Camo Index:[/b] As the Special Operations Wolverine was designed to be used in clandestine operations where remaining hidden from enemy detection is key, it features a number of recent technologies designed to hide the Wolverine from enemy eyes. To begin with, all the joints and moving parts (where practicable) were coated or surrounded in rubber in order to reduce the noise they generate. Secondly, the Wolverine is painted in a dark black paint that incorporated some early attempts at radar absorbing materials, though in practice this paint was revealed to be almost entirely ineffective. Lastly, the Wolverine is equipped with a number of rollers over it's body that can be loaded with a number of camouflage rolls. When extended, these rolls attempt to increase the Wolverine's stealthiness by blending in with the terrain, and breaking the pattern of it's body. All of these features are less effective (or completely ineffective) when the Wolverine is in motion, but can make even the massive robot undetectable when it is stationary.<br><br />
[b]Operations Pack:[/b] Since the Special Operations Wolverine was intended to operate in the field for long periods of time outside of a "home base", each unit is equipped with a very large "operations pack" mounted on their back. Each operations pack contains field repair kits to allow for quick repair of minor damage, shelter equipment when the pilot must "camp out" in an operation, and lastly storage for weapons, equipment, and other materials that the operative may recover on a mission. While the pack is designed to allow the Wolverine to drop materials into it while in motion, the unit must be deactivated and the pilot must manually access the pack in order to retrieve anything inside of it, in case they wish to use weapons previously stored.<br><br />
[b]Underwater Adaptation:[/b] Special Operations Wolverines are intended to infiltrate their target location through a variety of means, including underwater. Though the Special Operations Wolverine is still not fully amphibious, it is fully water-tight, and has a few deployable propellers to help it move underwater.<br><br />
[b]Bandanna:[/b] Big Boss' signature bandanna is proudly wrapped around the head of his Special Operations Wolverine. No, it doesn't do anything. What do you think this is, a game?<br><br />
<br><br />
[b]Weapon Data[/b] (Unless otherwise noted, all weapons should be using Hardpoint)<br><br />
<br><br />
[b]M34 Smoke Flare:[/b] A variant of the M15 smoke grenade, modified to be used as a rifle grenade. Generally used to signal aircraft or other recovery vehicles, the M34 can also be used in a pinch to obscure the Wolverine in combat.<br><br />
[b]Chaff Grenades:[/b] Instead of launching shrapnel when detonated, these grenades release a large amount of small, thin aluminum in the air in order to interfere with various targeting systems.<br><br />
[b]F1 Grenade:[/b] The standard hand grenade of Soviet walking tanks.<br><br />
[b]Anti-WT Combat Knife:[/b] Based on the KA-BAR combat knife, this is specifically made for use against walking tanks. Not Hardpoint.<br><br />
[b]Mk22 "Hush Puppy" Pistol:[/b] The Mk22 is a double-action, semi-automatic, magazine-fed, and recoil-operated handgun. Unlike the M1911, the Mk22 used by the Special Operations Wolverine is chambered to fire a prototype round that is intended to try to stun enemy walking tanks with a short-burst, high-charge electrical shock. The round is non-destructive, so (hopefully) the affected pilot will just think his unit malfunctioned. Not Hardpoint.<br><br />
[b]M1911 Pistol:[/b] The M1911 is a single-action, semi-automatic, magazine-fed, and recoil-operated handgun. Made larger for the Wolverine.<br><br />
[b]Colt Single Action Army Revolver:[/b] A powerful single-action revolver with a six-round cylinder. Even though it's only a handgun, it fires one of the most powerful rounds of it's time, and is also highly accurate. Snake received this one from Ocelot after besting him in a duel.<br><br />
[b]Škorpion vz. 61:[/b] A light SMG produced by the Česká Zbrojovka arms factory in Czechoslovakia. Even though it's intended for close-range combat, the accuracy of the weapon is horrible; users rely on it's high rate of fire to do any meaningful damage. However, the variant that Snake found was modified with a longer barrel and a laser sight, increasing it's accuracy.<br><br />
[b]XM16E1 Rifle:[/b] A prototype assault rifle currently under trials to replace the M14. It uses a smaller caliber bullet to reduce the potential of collateral damage, but is also overall more accurate and reliable. Russian spies must have obtained a few testing models and brought them to Tselinoyarsk for their own testing.<br><br />
[b]Ithaca 37:[/b] A pump-action shotgun chambered for 12-gauge shells. Causes considerable damage in close combat, but causes a lot of noise and quickly becomes ineffective at range.<br><br />
[b]Автомат Калашникова 47:[/b] An AK-47, recovered from a MiGM-1.<br><br />
[b]Снайперская винтовка Драгунова:[/b] An SVD, recovered from a MiGM-1.<br><br />
[b]M63 Light Machine Gun:[/b] Designed as an alternative to the M2 Browning, the M63 sacrificed brute power for a modular design that allowed it to be used as a carbine, assault rifle, or various styles of machine gun. However, this modular design also made the weapon harder to maintain, both in the field and out, leading to higher jam and misfire rates. The US Army eventually rejected the weapon, however it seems a few of the prototype models managed to find their way into Tselinoyarsk.<br><br />
[b]РПГ-7:[/b] An RPG-7, recovered from a MiGM-1.<br><br />
[b]The Patriot:[/b] The Boss' highly customized XM16E1. It features a double-linked drum magazine, however it actually has a slower rate of fire. The bullets used by The Patriot are designed to pierce walking tank armour and explode inside, doing heavy damage to the internals, so the weapon only simulates firing as fast as the XM16, giving the impression that the gun has infinite ammo. Naked Snake was given the weapon by The Boss before she died.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The personal Special Operations Wolverine used by Naked Snake during Operation Snake Eater. As Snake was going to be inserted into Tselinoyarsk by a new style of parachute drop ([url=http://en.wikipedia.org/wiki/HALO_jump]HALO[/url]), it was not possible to send in any of the Wolverine's non-integral weaponry except for the Mk22. As a result, Snake was required to procure weapons on-site, which resulted in a very eclectic load out. However, the Wolverine can't install too many of the weapons recovered at once because of it's hardpoint limitations, leaving the rest stored in the operations pack.<br />
<br />
At the end of Operation Snake Eater, Snake returned to the US with his Wolverine, however shortly after receiving a medal and the title of Big Boss from the President for his actions, he mysteriously vanished, taking the Wolverine with him. Though not confirmed, reports have surfaced claiming to have seen the "Snake Eater" in Columbia in 1970, and in Costa Rica in 1974.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Thunder_Gear_Sidestory:_Snake_Eater/Fox_WolverineThunder Gear Sidestory: Snake Eater/Fox Wolverine2010-07-25T06:30:51Z<p>Umbaglo: </p>
<hr />
<div>[b]USMF-1spec Special Operations Wolverine[/b]<br><br />
<br><br />
[b]Height:[/b] [CLASSIFIED] (Estimated around 17 meters)<br><br />
[b]Weight:[/b] [CLASSIFIED]<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Unstable Nuclear Engine:[/b] Like the standard Wolverine, the Special Operations Wolverine are powered by a nuclear reactor with a fatal design flaw. If the reactor is too badly damaged, the unit will catastrophically explode. However, the CIA actually prefers this, as it eliminates any evidence that could tie the unit back to them.<br><br />
[b]Dual Cockpit:[/b] While the normal Wolverine was designed to be controlled by a gunner and a pilot, the special operations wing of the CIA was not yet manned enough to make this a feasible option. As a result, they had all their Special Operations Wolverines reconfigured to be able to switch between single and dual pilot modes as required.<br><br />
[b]Camo Index:[/b] As the Special Operations Wolverine was designed to be used in clandestine operations where remaining hidden from enemy detection is key, it features a number of recent technologies designed to hide the Wolverine from enemy eyes. To begin with, all the joints and moving parts (where practicable) were coated or surrounded in rubber in order to reduce the noise they generate. Secondly, the Wolverine is painted in a dark black paint that incorporated some early attempts at radar absorbing materials, though in practice this paint was revealed to be almost entirely ineffective. Lastly, the Wolverine is equipped with a number of rollers over it's body that can be loaded with a number of camouflage rolls. When extended, these rolls attempt to increase the Wolverine's stealthiness by blending in with the terrain, and breaking the pattern of it's body. All of these features are less effective (or completely ineffective) when the Wolverine is in motion, but can make even the massive robot undetectable when it is stationary.<br><br />
[b]Operations Pack:[/b] Since the Special Operations Wolverine was intended to operate in the field for long periods of time outside of a "home base", each unit is equipped with a very large "operations pack" mounted on their back. Each operations pack contains field repair kits to allow for quick repair of minor damage, shelter equipment when the pilot must "camp out" in an operation, and lastly storage for weapons, equipment, and other materials that the operative may recover on a mission. While the pack is designed to allow the Wolverine to drop materials into it while in motion, the unit must be deactivated and the pilot must manually access the pack in order to retrieve anything inside of it, in case they wish to use weapons previously stored.<br><br />
[b]Underwater Adaptation:[/b] Special Operations Wolverines are intended to infiltrate their target location through a variety of means, including underwater. Though the Special Operations Wolverine is still not fully amphibious, it is fully water-tight, and has a few deployable propellers to help it move underwater.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]M34 Smoke Flare:[/b] A variant of the M15 smoke grenade, modified to be used as a rifle grenade. Generally used to signal aircraft or other recovery vehicles, the M34 can also be used in a pinch to obscure the Wolverine in combat.<br><br />
[b]Chaff Grenades:[/b] Instead of launching shrapnel when detonated, these grenades release a large amount of small, thin aluminum in the air in order to interfere with various targeting systems.<br><br />
[b]Anti-WT Combat Knife:[/b] Based on the KA-BAR combat knife, this is specifically made for use against walking tanks.<br><br />
[b]Mk22 "Hush Puppy" Pistol:[/b] The Mk22 is a double-action, semi-automatic, magazine-fed, and recoil-operated handgun. Unlike the M1911, the Mk22 used by the Special Operations Wolverine is chambered to fire a prototype round that is intended to try to stun enemy walking tanks with a short-burst, high-charge electrical shock. The round is non-destructive, so (hopefully) the affected pilot will just think his unit malfunctioned.<br><br />
[b]Mk 1 Underwater Defense Gun:[/b] Since all other firearms can't function underwater, the Special Operations Wolverine is equipped with a prototype underwater pistol. Firing tungsten darts instead of standard bullets, the rounds are able to travel through water without as much resistance, and the weapon itself is fully self-contained so there is no weapon flash or shockwaves caused by escaping gasses, which helps increase the Wolverine's stealthiness. The only downside is that the weapon cannot fire very quickly, and does not hold very many rounds.<br><br />
[b]CAR-15 Commando:[/b] A recent addition to the walking tank weapon market, the CAR-15 Commando is a lightweight, ruggedized assault rifle with a shortened barrel and more standardized and modular components for easy replacement, intended for use in special operations. While the weapon was intended to use a standard sized clip, limitations enforced by the design of the weapon itself meant that most magazines that are compatible with the CAR-15 carry less then the normal number of rounds.<br><br />
[b]M31 HEAT Rifle Grenade:[/b] The M31 HEAT is a fin-stabilized anti-tank rifle grenade that is made to be fired from a rifle. The Special Operations Wolverine uses a modified launcher mechanism in order to support the CAR-15, and carries a small compliment of these grenades for use in the field.<br><br />
[b]M40 Rifle:[/b] Another recent addition, the M40 is a bolt-action sniper rifle with an integral box magazine. While scaled to the size of a walking tank, the weapon can actually be chambered for both anti-WT and anti-personnel rounds, allowing the operative the ability to take out "soft" or "hard" targets as necessary.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Even though the peace agreement between the US and Russia included the deactivation of all nuclear walking tanks, the CIA stashed a number of USMF-1 Wolverines and modified them for use in various special operations. The CIA was well aware of the problems with the nuclear reactor, and in fact were intending to make full use of this "flaw" to destroy the Wolverines in the case they should become compromised. As a result, each Special Operations Wolverine was equipped with a small explosive device near the engine that can be activated by the agent, in the event that the unit is captured.<br />
<br />
Only a few Special Operations Wolverines were prepared, and almost all of them were placed in the newly formed FOX unit.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Submission_TemplateSubmission Template2010-07-25T04:32:05Z<p>Umbaglo: New page: [b]Name[/b]<br> <br> [b]Height:[/b] X'X"<br> [b]Weight:[/b] tons<br> <br> [b]Ability Data[/b]<br> <br> [b]Ability 1:[/b]<br> <br> [b]Weapon Data[/b]<br> <br> [b]Weapon 1:[/b] <br> <br> [b]...</p>
<hr />
<div>[b]Name[/b]<br><br />
<br><br />
[b]Height:[/b] X'X"<br><br />
[b]Weight:[/b] tons<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Ability 1:[/b]<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]Weapon 1:[/b] <br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Thunder_Gear_Sidestory:_Snake_EaterThunder Gear Sidestory: Snake Eater2010-07-24T21:19:35Z<p>Umbaglo: </p>
<hr />
<div>== Story ==<br />
<br />
Though tensions between the US and Russia had eased in the year following the Red Dawn incident, not everyone was happy with the new world balance. The CIA received an offer from a Soviet scientist by the name of Nikolai Stephanovich Sokolov, who wished to defect to America. He informed the CIA that he was working on a secret project for a new type of nuclear weapon, even though the use of such devices have been banned in accordance to the peace treaty. The project was under the control of a GRU commander named Colonel Yevgeny Borisovitch Volgin, and was not being developed with knowledge of the Soviet government. The CIA, wanting to know what this project was, sent out their newly established special operations division, Force Operation X (aka FOX), to retrieve Sokolov. This would be their first operation, and would be known as the Virtuous Mission.<br />
<br />
FOX sent their best operative, and one of the founding members of the unit, into the jungles of Tselinoyarsk, in the southeast Soviet Union. However, the extraction did not go as planned, as another founding member, and her old special ops unit, defected to Col Volgin's unit, handing over Sokolov and a set of Davy Crockett launchers and warheads. Volgin then used one of the launchers to frame the US for attacking Russia with nuclear weapons, in an attempt to force the superpowers to go back into war. In order to clear their name, the FOX unit were forced to go back into Tselinoyarsk, recover the Davy Crocketts, and kill those involved.<br />
<br />
Returning to Tselinoyarsk, FOX confronts the GRU unit stationed there under Volgin. Though Sokolov was apparently killed by Volgin, FOX was able uncover the goal of the project he was part of: The massive nuclear tank Shagohod. Though the original intent of the Shagohod was as nuclear deterrent, Volgin had no such conceptions. As a result, FOX was forced to destroy the Shagohod and it's production facility in order to defeat Volgin, and recover the launchers.<br />
<br />
In the end, Volgin is killes, and the US is cleared of any wrongdoing in the attack. And while FOX was honoured by the President, the whole mission was removed entirely from the records, and no trace of it was left behind. The only thing that remained was heightened tensions between the two superpowers, until the war in Veitnam broke out. And while what happened during "Operation Snake Eater" will never be made public, the effects of the events that transpired there would be felt for decades to come...<br />
<br />
<br />
== Units ==<br />
<br />
=== USA ===<br />
<br />
* [[/Fox Wolverine|USMF-1spec Special Operations Wolverine]]<br />
* [[/Snake Eater|USMF-1spec Special Operations Wolverine Big Boss Custom "Snake Eater"]]<br />
<br />
<br />
=== Cobras ===<br />
<br />
* [[/Patriot|USMF-1spec Special Operations Wolverine The Boss Custom "Patriot"]]<br />
* [[/The Pain|AFWT-001 Wildcat The Pain Custom]] (TBD)<br />
* [[/The Fear|AFWT-001 Wildcat The Fear Custom]] (TBD)<br />
* [[/The Fury|AFWT-001 Wildcat The Fury Custom]]<br />
* [[/The End|AFWT-001 Wildcat The End Custom]]<br />
<br />
<br />
=== GRU ===<br />
<br />
* [[/Ocelot|MiGM-1 Heavyhand Ocelot Custom]]<br />
* [[/Volgin|MiGM-1 Heavyhand Volgin Custom "Thunderbolt"]]<br />
* [[/Shagohod|Shagohod]]</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Hyper_ZetaHyper Zeta2010-07-24T04:34:00Z<p>Umbaglo: New page: [b]Hyper Zeta[/b]<br> <br> [b]Height:[/b] 5'6" <br> [b]Weight:[/b] 350 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Pa...</p>
<hr />
<div>[b]Hyper Zeta[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6" <br><br />
[b]Weight:[/b] 350 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form before needing to recharge.<br><br />
[b]GN Wings:[/b] Hyper Zeta is able to form wings of GN Particles, allowing him to fly over the battlefield.<br><br />
[b]Hyper Mode:[/b] When in Trans-Am form, Hyper Zeta has achieved a state of serene concentration, able to control his rage and use it to focus his power, increasing his strength in Trans-Am mode even higher. Should Hyper Zeta's concentration be broken, however, the uncontrollable rage will cause the transformation to break instantly, returning him to his Rider form.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Hyper Zeta perform normal melee moves, but he can also charge her attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Saber:[/b] A fairly typical sword made out of GN Particles<br><br />
[b]GN Grenades:[/b] Small grenades made of GN Particles that are launched from Hyper Zeta's right wrist.<br><br />
[b]Hyper GN Rifle:[/b] A powerful rifle that fires beams of GN Particles. Even stronger in Trans-Am mode.<br><br />
[b]Hyper GN Blade:[/b] The alternate mode of the Hyper GN Rifle; capable of forming a very large blade of GN Particles. Even stronger in Trans-Am mode.<br><br />
[b]Hyper GN Mega Bazooka Launcher:[/b] In Trans-Am mode, the Hyper GN Rifle can also be used to fire an even more powerful blast of GN Particles over a large area.<br><br />
[b]Wave Rider Crash:[/b] Hyper Zeta's ultimate attack. Leaping into the air, Hyper Zeta surrounds himself with GN Particles before charging in and ramming the enemy for massive damage.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Trans-Am form of Rider Zeta, Hyper Zeta has learned to control his rage, and let it work for him instead of controlling him. Unlike the other Mobile Citizens, who glow with a slightly red tint when in Trans-Am mode, Hyper Zeta glows with a slight gold tint.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_ZetaRider Zeta2010-07-24T02:39:23Z<p>Umbaglo: New page: [b]Rider Zeta[/b]<br> <br> [b]Height:[/b] 5'6" <br> [b]Weight:[/b] 350 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Pa...</p>
<hr />
<div>[b]Rider Zeta[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6" <br><br />
[b]Weight:[/b] 350 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Zeta reached this stage, he transformed into Hyper Zeta.<br><br />
[b]GN Wings:[/b] Rider Zeta is able to form wings of GN Particles, allowing it to fly over the battlefield.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Zeta perform normal melee moves, but he can also charge her attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Saber:[/b] A fairly typical sword made out of GN Particles<br><br />
[b]GN Grenades:[/b] Small grenades made of GN Particles that are launched from Rider Zeta's right wrist.<br><br />
[b]Mega GN Rifle:[/b] A powerful rifle that fires beams of GN Particles.<br><br />
[b]Mega GN Blade:[/b] The alternate mode of the Mega GN Rifle; capable of forming a very large blade of GN Particles.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Rider Zeta is driven by rage, willing to charge into enemy positions headfirst in order to get at his enemies. He rarely thinks his plans through; at least, not any further then where his target is at the moment. While his rage has given Zeta great natural strength over the other Mobile Citizens of Celestial Being, he has very little control over it, often causing waves of unstable GN Particles to crash over the area. This also caused him to become the last of the Celestial Being Mobile Citizens to achieve Trans-Am, as it requires control as well as power in order to achieve the level of particle compression required.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Kamile_BidanKamile Bidan2010-07-20T09:45:14Z<p>Umbaglo: New page: [b]Kamile Bidan[/b]<br> <br> [b]Height:[/b] 5'6"<br> [b]Weight:[/b] 160 lb<br> <br> [b]Technical and Historical Notes[/b]<br> <br> Unlike the other members of Celestial Being, Kamile was n...</p>
<hr />
<div>[b]Kamile Bidan[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6"<br><br />
[b]Weight:[/b] 160 lb<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Unlike the other members of Celestial Being, Kamile was not found. After a Titan's Law attack killed his parents and revealed his hidden ability to become a Mobile Citizen, he went searching for the organization in order to take his revenge. It wasn't hard to find the secretive organization, but he eventually found their base and demanded to be allowed to join.<br />
<br />
Also, even though he looks like a girl, and has a girly name, don't call him one. That'll make him [b]really[/b] angry.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Virtue_SeraveeVirtue Seravee2010-07-20T09:32:57Z<p>Umbaglo: </p>
<hr />
<div>[b]Virtue Seravee[/b]<br><br />
<br><br />
[b]Height:[/b] 6'1" (We don't get it either)<br><br />
[b]Weight:[/b] You don't ask a lady that~<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form before needing to recharge.<br><br />
[b]GN Area Field:[/b] More then just using her GN Fields to make small walls, Virtue Seravee can seemingly reshape the entire battlefield as she wants, protecting her allies while leaving her enemies exposed.<br><br />
[b]Heavy Shield:[/b] Virtue Seravee uses a very large shield to protect herself and her allies from harm.<br><br />
[b]Heavy Armor:[/b] Virtue Seravee is the toughest of Celestial Being's Mobile Citizens, able to take a beating that would leave a lesser Rider immobilized.<br><br />
[b]Armor Purge:[/b] When her limited mobility is a liability, Virtue Seravee can purge the armor. With the armor no longer slowing her down, Virtue becomes dramatically faster. Virtue can still use her weapons with the armor purged, but she cannot form GN Fields. Virtue Seravee is significantly faster then Rider Virtue in this mode.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Virtue Seravee perform normal melee moves, but she can also charge her attacks with small amounts of GN Particles for added kick.<br><br />
[b]Large GN Sword:[/b] A rather large sword formed from GN Particles.<br><br />
[b]Twin GN Sword:[/b] When in Armor Purge mode, the Large GN Sword breaks into two smaller blades.<br><br />
[b]GN Lance:[/b] A rather large lance.<br><br />
[b]GN Lance [Rifle]:[/b] Virtue Seravee can fire blasts of GN Particles from her lance.<br><br />
[b]High Speed Assault:[/b] Virtue Seravee uses her enhanced speed to assault an enemy from multiple angles.<br><br />
[b]GN Lance [Cannon]:[/b] A powerful blast of GN Particles from Virtue Seravee's lance.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Trans-Am mode of Rider Virtue, Virtue Seravee takes her defensive capability to a whole new level. Still very tough herself, she can also control the local terrain by forming solid walls and other objects out of her GN Fields.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_VirtueRider Virtue2010-07-19T22:24:02Z<p>Umbaglo: </p>
<hr />
<div>[b]Rider Virtue[/b]<br><br />
<br><br />
[b]Height:[/b] 6'1" (We don't get it either)<br><br />
[b]Weight:[/b] You don't ask a lady that~<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Virtue reached this stage, she transformed into Virtue Seravee.<br><br />
[b]GN Field:[/b] In order to help guard her allies, Rider Virtue can form large barriers of compressed GN Particles that her allies can use as cover.<br><br />
[b]Heavy Shield:[/b] Rider Virtue uses a very large shield to protect herself and her allies from harm.<br><br />
[b]Heavy Armor:[/b] Rider Virtue is the toughest of Celestial Being's Mobile Citizens, able to take a beating that would leave a lesser Rider immobilized.<br><br />
[b]Armor Purge:[/b] When her limited mobility is a liability, Rider Virtue can purge the armor. With the armor no longer slowing her down, Virtue becomes dramatically faster. Virtue can still use her weapons with the armor purged, but she cannot form GN Fields.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Virtue perform normal melee moves, but she can also charge her attacks with small amounts of GN Particles for added kick.<br><br />
[b]Large GN Sword:[/b] A rather large sword formed from GN Particles.<br><br />
[b]Twin GN Sword:[/b] When in Armor Purge mode, the Large GN Sword breaks into two smaller blades.<br><br />
[b]GN Lance:[/b] A rather large lance.<br><br />
[b]GN Lance [Rifle]:[/b] Rider Virtue can fire blasts of GN Particles from her lance.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Rider Virtue is the guardian of the team, sacrificing speed and power for protection. She tries to keep the worst of the Titan's Laws attacks away from the rest of the team. However, when she is forced to fight alone, she can purge the heavy armor to increase her mobility.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Tieria_ErdeTieria Erde2010-07-19T21:55:31Z<p>Umbaglo: </p>
<hr />
<div>[b]Tieria Erde[/b]<br><br />
<br><br />
[b]Height:[/b] 4'10"<br><br />
[b]Weight:[/b] You don't ask a lady that~<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The youngest member of Celestial Being, Tieria is also the only girl Mobile Citizen on the team. However, she doesn't let her gender, age, or size ([b]especially[/b] her size. Don't ask.) get in the way of Celestial Being's goals.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Kyrios_AriosKyrios Arios2010-07-19T21:32:22Z<p>Umbaglo: New page: [b]Rider Kyrios Arios[/b]<br> <br> [b]Height:[/b] 5'9"<br> [b]Weight:[/b] 380 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened b...</p>
<hr />
<div>[b]Rider Kyrios Arios[/b]<br><br />
<br><br />
[b]Height:[/b] 5'9"<br><br />
[b]Weight:[/b] 380 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form before it needs to recharge.<br><br />
[b]Hyper Compression:[/b] By kicking the already high rate of compression inherent to Trans-Am into overdrive, Kyrios Arios attains an unmatchable level of speed. Kyrios is, in fact, so fast that it seems the rest of the world is standing completely still.<br><br />
[b]Double Image:[/b] Kyrios Arios is fast enough to leave after-images that can confuse enemies, allowing Kyrios to avoid attacks.<br><br />
[b]GN Shield:[/b] Kyrios Arios forms a shield of GN Particles to protect himself while he charges headfirst into battle.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Kyrios Arios perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Saber:[/b] A standard saber formed from GN Particles.<br><br />
[b]GN Shot:[/b] A rapid fire blast of compressed GN Particles from Kyrios Arios' wrists.<br><br />
[b]GN Claw:[/b] The shield of GN Particles splits into a large and powerful set of claws that tear deeply into anything they strike.<br><br />
[b]Rider Speed:[/b] Kyrios Arios uses his extreme speed to blaze around the battlefield and strike his enemies where they least expect it.<br><br />
[b]Rider Punch:[/b] Kyrios Arios reforms the GN Claw as a massive fist of compressed GN Particles, and punches the foe for massive damage.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Trans-Am form of Rider Kyrios, Kyrios Arios combines the strengths of both of Allelujah's personalities into a single form. While maintaining the offensive power of the Hallelujah form, Kyrios Arios reaches a whole new level of speed, making it seem like the entire world is standing still, though this burns through GN Particles even faster then normal Trans-Am does.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_Kyrios_(Hallelujah)Rider Kyrios (Hallelujah)2010-07-19T21:03:05Z<p>Umbaglo: New page: [b]Rider Kyrios (Hallelujah)[/b]<br> <br> [b]Height:[/b] 5'9"<br> [b]Weight:[/b] 380 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strengt...</p>
<hr />
<div>[b]Rider Kyrios (Hallelujah)[/b]<br><br />
<br><br />
[b]Height:[/b] 5'9"<br><br />
[b]Weight:[/b] 380 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Kyrios reached this stage, he transformed into Kyrios Arios.<br><br />
[b]Change Personality:[/b] Eventually, Allelujah took enough control over himself to change which personality is dominant at will. By changing the dominant personality, Allelujah changes between his Mobile Citizen forms.<br><br />
[b]GN Shield:[/b] In Hallelujah form, Rider Kyrios forms a shield of GN Particles to protect himself while he charges headfirst into battle.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Kyrios perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Saber:[/b] A standard saber formed from GN Particles.<br><br />
[b]GN Shot:[/b] A rapid fire blast of compressed GN Particles from Rider Kyrios' wrists.<br><br />
[b]GN Claw:[/b] The shield of GN Particles splits into a large and powerful set of claws that tear deeply into anything they strike.<br><br />
[b]Rider Punch:[/b] Rider Kyrios reforms the GN Claw as a massive fist of compressed GN Particles, and punches the foe for massive damage..<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The experiments performed on Allelujah left him mentally scarred. Allelujah responded to this by segmenting his mind; becoming 2 personalities. And whichever personality is in control affects which form he takes when transformed.<br />
<br />
When Hallelujah is in control, Rider Kyrios is more power focused, sacrificing speed.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_Kyrios_(Allelujah)Rider Kyrios (Allelujah)2010-07-19T20:53:35Z<p>Umbaglo: New page: [b]Rider Kyrios (Allelujah)[/b]<br> <br> [b]Height:[/b] 5'9"<br> [b]Weight:[/b] 380 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strength...</p>
<hr />
<div>[b]Rider Kyrios (Allelujah)[/b]<br><br />
<br><br />
[b]Height:[/b] 5'9"<br><br />
[b]Weight:[/b] 380 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Kyrios reached this stage, he transformed into Kyrios Arios.<br><br />
[b]Change Personality:[/b] Eventually, Allelujah took enough control over himself to change which personality is dominant at will. By changing the dominant personality, Allelujah changes between his Mobile Citizen forms.<br><br />
[b]Double Image:[/b] In Allelujah form, Rider Kyrios is fast enough to leave after-images that can confuse enemies, allowing Kyrios to avoid attacks.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Kyrios perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Saber:[/b] A standard saber formed from GN Particles.<br><br />
[b]GN Shot:[/b] A rapid fire blast of compressed GN Particles from Rider Kyrios' wrists.<br><br />
[b]Rider Speed:[/b] Rider Kyrios uses his extreme speed to blaze around the battlefield and strike his enemies where they least expect it.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The experiments performed on Allelujah left him mentally scarred. Allelujah responded to this by segmenting his mind; becoming 2 personalities. And whichever personality is in control affects which form he takes when transformed.<br />
<br />
When Allelujah is in control, Rider Kyrios is more speed focused, sacrificing weapon strength.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=New_Jagged_Universe/EventsNew Jagged Universe/Events2010-07-10T03:59:42Z<p>Umbaglo: New page: == Event Descriptions == Unlike the normal missions, Events are regular or semi-regular missions that have more of an impact on the game world itself. Participation in Events will also re...</p>
<hr />
<div>== Event Descriptions ==<br />
<br />
Unlike the normal missions, Events are regular or semi-regular missions that have more of an impact on the game world itself. Participation in Events will also reward players with more PP and Credits, as well as chances for unique mecha or licenses.<br />
<br />
<br />
== Event List ==<br />
<br />
=== "Where It All Began" ===<br />
<br />
A temporal portal has opened over Fantasia's capital, bringing anyone who enters it back to the beginning of the war over the planet. Players who enter this event will have to choose one of the 3 warring factions and try to destroy all the other units within the time limit. The winning faction is considered to have the strongest position on Fantasia, which will influence events in the modern day.<br />
<br />
This event is run regularly at the beginning of every "season" (4 months? 6 months? 12 months?). Players who participate, win or lose, will be able to claim a unique mech designed specifically for the faction they fought for (TBD; should be a fairly low-level grunt as this event is intended for low-level pilots).</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Lockon_StratosLockon Stratos2010-07-04T04:16:07Z<p>Umbaglo: New page: [b]Lockon Stratos[/b]<br> <br> [b]Height:[/b] 6'1"<br> [b]Weight:[/b] 200 lbs<br> <br> [b]Technical and Historical Notes[/b]<br> <br> A master marksman, Lockon used to be a member of an Ir...</p>
<hr />
<div>[b]Lockon Stratos[/b]<br><br />
<br><br />
[b]Height:[/b] 6'1"<br><br />
[b]Weight:[/b] 200 lbs<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
A master marksman, Lockon used to be a member of an Irish terrorist organization before he was recruited by Celestial Being. He has never completely cut ties with his former comrades, and sometimes slips them information or assists them in their struggle, but he would never let such actions interfere with his duties as a Gundam Rider.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Dynames_CherudimDynames Cherudim2010-07-04T04:11:42Z<p>Umbaglo: New page: [b]Dynames Cherudim[/b]<br> <br> [b]Height:[/b] 6'1"<br> [b]Weight:[/b] 420 lbs<br> <br> [b]Ability Data[/b]<br> <br> [b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by ...</p>
<hr />
<div>[b]Dynames Cherudim[/b]<br><br />
<br><br />
[b]Height:[/b] 6'1"<br><br />
[b]Weight:[/b] 420 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]GN Phantoms:[/b] While in Trans-Am mode, Dynames Cherudim can generate a number of "phantom" copies of himself made out of GN Particles. The phantoms are obviously different from Dynames Cherudim, and are mostly incorporeal, however they are able to imitate to a lesser degree his GN Chaingun.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form before needing to recharge.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Dynames Cherudim perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Tonfas:[/b] Small clubbing weapons formed out of GN Particles, extending from Dynames Cherudim's wrists.<br><br />
[b]GN Chaingun:[/b] A multipurpose weapon. In it's primary form, the chaingun fires high-speed blasts of GN Particles in a wide area. Not very accurate, but the volume of fire makes up for it.<br><br />
[b]GN Chaingun [Missiles]:[/b] An alternate form of the GN Chaingun. The sides of the chaingun shell flip out, revealing a missile launcher tube on each end, each firing a volley of small missiles that have been charged with GN Particles.<br><br />
[b]GN Chaingun [Rifle]:[/b] An alternate form of the GN Chaingun. When Dynames Cherudim needs accurate fire, the top barrel compartment of the chaingun can detach and become a sniper rifle, firing more powerful blasts of GN Particles over long ranges.<br><br />
[b]GN Chaingun [Cannon]:[/b] An alternate form of the GN Chaingun. Instead of firing each barrel in succession, Dynames Cherudim fires them all at once as a large beam of GN Particles.<br><br />
[b]Rider Final Attack:[/b] Dynames Cherudim leaps up into the air, and begins firing the GN Chaingun at his enemy. While the chaingun is firing away, the missile tubes open up and starts laying down a volley of destruction around the target. While the missiles are coming down, Dynames Cherudim starts cranking up the fire rate on the chaingun until finally it changes into cannon mode, finishing off the enemy.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Trans-Am mode of Rider Dynames, Dynames Cherudim's special power is a set of GN "phantoms". These phantoms help by not only increasing his firepower, but because they can operate up to a certain distance from Dynames Cherudim, they can feed off GN Particles for their attacks, easing Dynames' power drains.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_DynamesRider Dynames2010-07-04T04:00:50Z<p>Umbaglo: </p>
<hr />
<div>[b]Rider Dynames[/b]<br><br />
<br><br />
[b]Height:[/b] 6'1"<br><br />
[b]Weight:[/b] 420 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Dynames reached this stage, he transformed into Dynames Cherudim.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Dynames perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Tonfas:[/b] Small clubbing weapons formed out of GN Particles, extending from Dynames Cherudim's wrists.<br><br />
[b]GN Chaingun:[/b] A multipurpose weapon. In it's primary form, the chaingun fires high-speed blasts of GN Particles in a wide area. Not very accurate, but the volume of fire makes up for it.<br><br />
[b]GN Chaingun [Missiles]:[/b] An alternate form of the GN Chaingun. The sides of the chaingun shell flip out, revealing a missile launcher tube on each end, each firing a volley of small missiles that have been charged with GN Particles.<br><br />
[b]GN Chaingun [Rifle]:[/b] An alternate form of the GN Chaingun. When Rider Dynames needs accurate fire, the top barrel compartment of the chaingun can detach and become a sniper rifle, firing more powerful blasts of GN Particles over long ranges.<br><br />
[b]GN Chaingun [Cannon]:[/b] An alternate form of the GN Chaingun. Instead of firing each barrel in succession, Rider Dynames fires them all at once as a large beam of GN Particles.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
One of the oldest Riders currently in Celestial Being (both in age and time in the organization). Rider Dynames is also a master of firearms, which influenced how his powerful GN Chaingun was formed. However, what he has in firepower, he lacks in speed, though he's certainly not the slowest member of the team. He also uses up GN Particles very fast, and needs to be careful when using his weapons else he'll find himself transforming back to human mode quickly.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=GN_RideGN Ride2010-06-23T22:52:01Z<p>Umbaglo: </p>
<hr />
<div>[b]GN Ride[/b]<br><br />
<br><br />
[b]Height:[/b] 3'2"<br><br />
[b]Length:[/b] 6'3"<br><br />
[b]Weight:[/b] 640 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]Motorcycle:[/b] GN Ride is a motorcycle, carrying the Mobile Citizens of Celestial Being around.<br><br />
[b]GN Cartridges:[/b] GN Ride carries cartridges of compressed GN Particles that can be used by Mobile Citizens as a quick recharge.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Missiles:[/b] Small missiles used to keep enemies at bay.<br><br />
[b]GN Blaster:[/b] A small, rapid-fire GN cannon mounted in the front of the bike.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Custom bikes built by Celestial Being for it's Mobile Citizens to drive around in. The bikes are very high-powered; able to zip around the city in almost no time at all. They're also equipped with weapons and equipment, just in case.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Exia_00Exia 002010-06-23T21:59:24Z<p>Umbaglo: </p>
<hr />
<div>[b]Exia 00[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6"<br><br />
[b]Weight:[/b] 380 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]GN Dispersion:[/b] Exia 00 is so in touch with the GN Particles that it is able to disperse itself into the particles in the air, quickly moving around the battlefield and avoiding attacks.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form before it needs to recharge.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Exia 00 perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Shot:[/b] Small blasts of compressed GN Particles are shot at the foe.<br><br />
[b]GN Sword:[/b] A sword made entirely of GN Particles.<br><br />
[b]GN Blade II:[/b] A pair of large swords. Exia 00 can also coat the edges in GN Particles for extra power.<br><br />
[b]GN Twin Lance:[/b] Exia 00 combines the GN Blade IIs into a large twin-headed lance. It can also be coated in GN Particles for extra power.<br><br />
[b]Gundam Kick:[/b] One of Exia 00's ultimate attacks. Exia 00 charges up a large amount of GN Particles in it's hand, and then punches the target. The GN Particles flow into the enemy, holding it in place, while Exia 00 leaps up and comes down on it in a powerful kick further enhanced by GN Particles.<br><br />
[b]Trans-Am Attack:[/b] Combining it's speed and dispersion, Exia 00 speeds around the battlefield quickly slashing at enemies.<br><br />
[b]Raiser Blade:[/b] Exia 00 draws in all the GN Particles in the area, and compresses them around it's sword to form a gigantic sword, capable of destroying anything it hits. However, the amount of GN Particles needed to form the sword leaves the area drained, causing Exia 00 to drop out of Trans-Am and leaves all Mobile Citizens in the area short of particles.<br><br />
[b]GN Burst:[/b] Exia 00 draws in a large amount of GN Particles, then quickly releases them in a large blast around itself. The frequency of the particles is such that it harms Mobile Citizens aligned with the Titan's Laws, but heals and recharges those aligned with Celestial Being.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
The Trans-Am form of Rider Exia, Exia 00's main special power is increased GN Particle control and absorption. It is able to draw GN Particles away from other Mobile Citizens, transform into GN Particles, and even change the particles themselves to help allies while hurting enemies.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Allelujah_HaptismAllelujah Haptism2010-06-18T11:07:09Z<p>Umbaglo: New page: [b]Allelujah Haptism[/b]<br> <br> [b]Height:[/b] 5'9"<br> [b]Weight:[/b] 180 lbs<br> <br> [b]Technical and Historical Notes[/b]<br> <br> When he was young, Allelujah was part of an experim...</p>
<hr />
<div>[b]Allelujah Haptism[/b]<br><br />
<br><br />
[b]Height:[/b] 5'9"<br><br />
[b]Weight:[/b] 180 lbs<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
When he was young, Allelujah was part of an experiment by the army in an attempt to artifically manufacture Mobile Citizens. The experiments were apparently a failure, and left Allelujah broken and mentally unstable before he was rescued by Celestial Being. Many years later, Allelujah finally obtained the ability to transform, however the scars caused by the "research" still remain.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=New_Jagged_Universe/ArenasNew Jagged Universe/Arenas2010-06-14T23:35:54Z<p>Umbaglo: New page: == Arenas == Arenas in New Jagged Universe (possibly not released at launch, since there's still the main SC), will be a location where players can still choose to fight others in mostly ...</p>
<hr />
<div>== Arenas ==<br />
<br />
Arenas in New Jagged Universe (possibly not released at launch, since there's still the main SC), will be a location where players can still choose to fight others in mostly structured battles. For example, players can choose to have straight 1v1 duels, team duels, or even some more interesting battle types (IE: "Boss" vs. "Grunts" style fights, maybe?).<br />
<br />
Arenas will probably not give quite as much base rewards as doing missions (less PP and Credits. Maybe even need to pay to enter.). However, doing well in arenas can unlock additional rewards, such as unlocking different series for purchase or even earning mecha you might not earn until later (or at all otherwise?).<br />
<br />
There should be some regular tournanments as well. Top 3 can win special mecha or other prizes.<br />
<br />
In SC terms, the arenas would basically act much like the current SimChambers.<br />
<br />
== VR Arenas ==<br />
<br />
Unlike the regular arenas, VR arenas allow players to make the fight regulations anything they want, but at a loss of almost all awards. VR arenas are mostly for trying out things, such as potential builds.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Rider_ExiaRider Exia2010-06-14T09:30:19Z<p>Umbaglo: </p>
<hr />
<div>[b]Rider Exia[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6"<br><br />
[b]Weight:[/b] 380 lbs<br><br />
<br><br />
[b]Ability Data[/b]<br><br />
<br><br />
[b]GN Condensers:[/b] The Mobile Citizens of Veda are strengthened by GN Particles in the air, and are able to absorb them to recover their energy.<br><br />
[b]Trans-Am:[/b] The more experience a Veda Mobile Citizen gets, the more they are able to condense the GN Particles around them, increasing the power and number of their attacks. Eventually, they can compress the GN Particles to such a point that their Mobile Citizen transformation evolves into a more powerful form. This form consumes an enormous amount of GN Particles, which limits how long the Mobile Citizen can stay in that form. When Rider Exia reached this stage, he transformed into Exia 00.<br><br />
<br><br />
[b]Weapon Data[/b]<br><br />
<br><br />
[b]GN Melee:[/b] Not only can Rider Exia perform normal melee moves, but he can also charge his attacks with small amounts of GN Particles for added kick.<br><br />
[b]GN Shot:[/b] Small blasts of compressed GN Particles are shot at the foe.<br><br />
[b]GN Sword:[/b] A sword made entirely of GN Particles.<br><br />
[b]GN Blade:[/b] A large sword. Rider Exia can also coat the edge in GN Particles for extra power.<br><br />
[b]Gundam Kick:[/b] Rider Exia's ultimate attack. Rider Exia charges up a large amount of GN Particles in it's hand, and then punches the target. The GN Particles flow into the enemy, holding it in place, while Rider Exia leaps up and comes down on it in a powerful kick further enhanced by GN Particles.<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
Finally realizing his dream of becoming Gundam, Setsuna transforms into Rider Exia to fight against the forces of Titan's Laws. Newer then the rest of Celestial Being, Setsuna has a lot to catch up in, and appears weaker then the rest of the team. However, it seems there is a lot of potential, just waiting to be unlocked...</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Setsuna_F._SeieiSetsuna F. Seiei2010-06-13T15:59:47Z<p>Umbaglo: New page: [b]Setsuna F. Seiei[/b]<br> <br> [b]Height:[/b] 5'6"<br> [b]Weight:[/b] 160 lbs<br> <br> [b]Technical and Historical Notes[/b]<br> <br> When he was young, Setsuna saw a fight between trans...</p>
<hr />
<div>[b]Setsuna F. Seiei[/b]<br><br />
<br><br />
[b]Height:[/b] 5'6"<br><br />
[b]Weight:[/b] 160 lbs<br><br />
<br><br />
[b]Technical and Historical Notes[/b]<br><br />
<br><br />
When he was young, Setsuna saw a fight between transformed Mobile Citizens. Though no one believed him, he was obsessed with what he saw, and swore that one day he would become Gundam. Many years later, he was recruited by an organization calling itself "Celestial Being", which has been searching for people with the potential to become Mobile Citizens. Setsuna, though unaware of this power, jumped at the opportunity to realize his dream.</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=Hyper_Combining_Centurion_ForceHyper Combining Centurion Force2010-01-10T03:55:39Z<p>Umbaglo: New page: == Series Details == [b]Series Name:[/b] Hyper Combining Centurion Force [b]Series Info:[/b] SimChamber Original Series [b]Description:[/b] In the near future, the evil cyborg [i]Doc Te...</p>
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<div>== Series Details ==<br />
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[b]Series Name:[/b] Hyper Combining Centurion Force<br />
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[b]Series Info:[/b] SimChamber Original Series<br />
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[b]Description:[/b] In the near future, the evil cyborg [i]Doc Terror[/i], assisted by his sidekick [i]Hacker[/i], seeks to conquer the Earth. Using his army of Doom Drones, he has placed the world into a state of siege. The only hope for humanity is the Hyper Combining Centurion Force, a team of men with high tech Exo-Frames that have the power to fuse with incredible assault weapon systems. Man and machine, Power Xtreme!<br />
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== Units ==</div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=After_War_Gundam_Another_X/New_GX-BitAfter War Gundam Another X/New GX-Bit2009-12-24T21:28:58Z<p>Umbaglo: </p>
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<div><pre><br />
[b]FX-9903-χ Gχ-Bit (Chi Bit)[/b]<br />
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[b]Armor Material:[/b] Lunar titanium alloy armor and frame<br />
[b]Height:[/b] 17.1 meters<br />
[b]Weight:[/b] unknown<br />
[b]Pilot(s):[/b] N/A<br />
[b]Creator(s):[/b] United Nations Earth<br />
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[b]Ability Data[/b]<br />
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[b]Shield:[/b] The Chi Bit's beam rifle can also double as a shield.<br />
[b]G-Bit:[/b] The Altered GX-Bit is an unmanned mobile suit, controlled by psychic waves via the Flash System.<br />
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[b]Weapon Data[/b]<br />
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[b]Vulcan Gun:[/b] Standard vulcans, mounted on the chest.<br />
[b]Beam Saber:[/b] A standard mobile suit beam saber.<br />
[b]Shield Beam Rifle:[/b] Chi Bits use beam rifles similar to the ones used by the G-Bits that protected DOME.<br />
[b]Bits:[/b] Small remote weapons that carry a small beam cannon. The bits do not contain a generator of their own, and thus must be recharged when docked in the Chi Bit.<br />
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[b]Technical and Historical Notes:[/b]<br />
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Special G-Bits designed to be used by the Chi Gundam, based on the G-Bits used by DOME for it's protection. By receiving psychic brainwaves using the Chi Gundam's Flash System v3, they can use remote weapons as well, dramatically enhancing a Newtype's battle power. Otherwise, they are not much different from the original GX-Bits.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=After_War_Gundam_Another_X/FA_Gundam_New_XAfter War Gundam Another X/FA Gundam New X2009-12-24T21:02:56Z<p>Umbaglo: New page: <pre> [b]FA-9903-HWS χ (Chi) Gundam Heavy Weapons System[/b] [b]Armor Material:[/b] Lunar titanium alloy armor and frame [b]Height:[/b] 17 meters [b]Weight:[/b] Empty 10.3 metric metric ...</p>
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<div><pre><br />
[b]FA-9903-HWS χ (Chi) Gundam Heavy Weapons System[/b]<br />
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[b]Armor Material:[/b] Lunar titanium alloy armor and frame<br />
[b]Height:[/b] 17 meters<br />
[b]Weight:[/b] Empty 10.3 metric metric tons; max gross weight unknown<br />
[b]Pilot(s):[/b] Jamil Neate<br />
[b]Creator(s):[/b] United Nations Earth<br />
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[b]Ability Data[/b]<br />
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[b]Shield:[/b] A large custom-made shield which also houses a beam cannon.<br />
[b]Flash System v3:[/b] A heavily customized Flash System. In addition to allowing the pilot to control a set of customized G-Bits designed for the Chi Gundam, the cockpit is embedded with thousands of miniaturized psychic receivers. These receivers pick up a Newtype's brainwaves, and convert them into control commands, allowing the pilot incredibly fine control over the Gundam using his NT powers. These receivers also allow the transmission of NT brainwave commands to the G-Bits, allowing the pilot to directly control the Hyper Bits equipped by each G-Bit.<br />
[b]Dummy Launcher:[/b] The wrists of the Chi Gundam contain special launchers that shoot "dummy" balloons designed to confuse enemy sensors and attacks.<br />
[n]Improved Armor:[/b] The Heavy Weapons System includes additional armor platings around critical locations to help improve the Chi Gundam's defenses. The armor is also equipped with mini generators and thrusters to counteract the additional weight.<br />
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[b]Weapon Data[/b]<br />
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[b]Machine Cannons:[/b] Powerful vulcan cannons mounted on the shoulders.<br />
[b]Hyper Beam Saber:[/b] A pair of modified Gundam X beam saber. More powerful then the standard version.<br />
[b]Beam Javelin:[/b] The Hyper Beam Sabers can be combined together to form a long beam javelin.<br />
[b]X-Grenade:[/b] The Heavy Weapon System comes equipped with a pair of heavy grenades for extra firepower.<br />
[b]Hyper Buster Rifle:[/b] A modified Airmaster rifle. It fires beam bursts at a much faster rate, though each burst is not quite as powerful.<br />
[b]Hyper Beam Cannon:[/b] A powerful beam cannon mounted in the Chi Gundam's shield.<br />
[b]Hyper Bazooka:[/b] A powerful bazooka.<br />
[b]G-Hammer:[/b] A very large spiked ball on a chain that Chi Gundam swings around to smash into enemies.<br />
[b]Hyper Bits:[/b] Based on the technology used in the SRA's Febral and Bertigo units, the Chi Gundam uses a set of 8 remote weapons, each equipped with a powerful miniaturized beam cannon. The bits don't have their own generators, however, and so must dock in a binder on the Chi Gundam's back in order to recharge between uses.<br />
[b]Satellite Cannon:[/b] Not all of the research done was on Newtypes alone. The scientists at the secret facility also developed a way to store the amount of energy required to fire the Satellite Cannon into cartridges that can be used by a mobile suit. The Heavy Weapons System is equipped with a Satellite Cannon and a number of these cartridges. In the event that the microwave transmission can be intercepted, the HWS is also equipped with the proper receiver fins to let it use the Satellite Cannon as normal.<br />
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[b]Technical and Historical Notes:[/b]<br />
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In the event that the heaviest firepower is needed, the Chi Gundam was also designed to make use of a special "Heavy Weapons System" kit. While also equipped with a beam cannon, thrusters, armor, and power generators, the key of the pack is the UNE's ultimate weapon: The fearsome Satellite Cannon. Even though the UNE no longer has control of DOME and it's microwave power transmitters, they managed to design energy cartridges which store enough power to fire the Satellite Cannon.<br />
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Jamil Neate used the HWS to end the war, destroying the SRA's massive Colony Laser system with the Satellite Cannon, which also killed the remainder of the SRA's supreme command.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=The_Saviour/Arc_CovenantThe Saviour/Arc Covenant2009-12-21T23:32:54Z<p>Umbaglo: </p>
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<div><pre><br />
[b]Arc Covenant[/b]<br />
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[b]Armor Material:[/b] Unknown self-regenerating materials<br />
[b]Height:[/b] 23 meters<br />
[b]Weight:[/b] 96 tons<br />
[b]Pilot(s):[/b] Kevin Centura<br />
[b]Creator(s):[/b] Unknown<br />
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[b]Ability Data[/b]<br />
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[b]Stats:[/b] The Saviour uses 3 stats to represent Arc Covenant's current status.<br />
[list][*] [b]HP[/b] is the representation of Arc Covenant's health, and drops when it takes damage. If the HP bar empties completely, Arc Covenant is defeated and either the current mission is failed and must be retried, or Kevin is returned to the last safehouse he used.<br />
[*] [b]EN[/b] is the representation of Arc Covenant's current Energy. Energy is used to perform special attacks, power special abilities, and reload weapon/shield uses.<br />
[*] [b]Boost[/b] is used by Arc Covenant's special Boost ability, and only appears if Kevin has acquired the Boost talent. Using Boost consumes Boost power as long as it is active, and recharges when not in use.[/list]<br />
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[b]Self-Recovery:[/b] If the Arc Covenant takes damage, it can hide behind cover (or evade combat) to regenerate it's HP. It takes some time for the recovery to start, and it will be interrupted if Arc Covenant takes any damage. Arc Covenant's Energy and Boost bars slowly recover over time.<br />
[b]Karma:[/b] The following is an excerpt from The Saviour's manual.<br />
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All of Kevin's actions have consequences in Central City. The most dramatic of these is the effect on Arc Covenant itself. Represented simply as "Karma", Arc Covenant itself changes as Kevin uses the powers given to him for good or for evil. Helping civilians, capturing Saints, and doing good actions all give Kevin Good Karma, while killing or threatening civilians, excessively destroying property, or doing evil actions give Kevin Evil Karma.<br />
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[Image of Good Arc Covenant here]<br />
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As Kevin gains Good Karma, Arc Covenant slowly changes to look more angelic, and begins to glow a soothing white. It's HP recovery also kicks in faster, and recovers quicker. And at higher Good Karma levels, Arc Covenant even has some slow health recovery even while being attacked.<br />
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[Image of Bad Arc Covenant here]<br />
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As Kevin gains Bad Karma, Arc Covenant slowly changes to look more demonic, and beings to glow a harsh red. It's EN recovery also improves significantly at higher Evil Karma levels, allowing it to use powers more often.<br />
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[b]Pilot Synergy:[/b] The following is an excerpt from The Saviour's manual.<br />
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The Arc Covenant is a learning machine, and as it gains experience with it's pilot, will adapt and learn new abilities to match it's pilot's skills. This is represented for Keven by 4 talent trees: Standard Weapons, Special Weapons, Agility, and Armor. Whenever Arc Covenant earns enough XP from defeating enemies, completing missions, or performing tricks to reach the next level, it gains one talent point to use on purchasing a new ability.<br />
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However, Kevin can't just choose any talent he wants in the trees. Each tree begins with a single starting talent that must be acquired before he is able to take other abilities in the tree. In addition, each tier of talents requires Kevin to spend 2 talent points on their current tier or any previous ones (not counting the starting talent) before he is able to go to the next tier. In addition, some talents have prerequisites which must be met before they can be purchased. This is represented by lines going from the required talent.<br />
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For example, if Kevin wanted to get the Grenade Launcher talent from the Standard Weapons tree, he must spend 2 talent points among Shotgun, Machinegun, and Dual Pistol. If Kevin wanted to get the Damage boost talent, he would need to spend 4 talent points across those talents as well as AP Ammo, Grenade Launcher, and Extra Ammo. As well, Kevin must get Extra Ammo, as it is the prerequisite for Damage Boost.<br />
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[img]http://hidden.big-metto.net/ArcCovenantTalents.png[/img]<br />
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[b]Description of Talents[/b]<br />
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[b]Standard Weapons:[/b]<br />
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[b]Pistol:[/b] A fairly unremarkable pistol. Deals solid damage at a fairly good rate, though it is a little inaccurate at range. 20 rounds.<br />
[b]Shotgun:[/b] A powerful close range weapon with a wide range of fire. However, it very quickly loses accuracy and damage over range. 8 rounds.<br />
[b]Machine Gun:[/b] A rapid firing weapon that has a little more range then the pistol. 40 rounds.<br />
[b]Dual Pistol:[/b] Arc Covenant now uses two pistols, doubling it's ammo and rate of fire.<br />
[b]AP Ammo:[/b] Arc Covenant can now fire armour piercing ammo from it's shotgun. AP Ammo does not spread, and ignores enemy armor.<br />
[b]Grenade Launcher:[/b] A powerful area effect weapon. The grenade fires in an arc and explodes on contact, which allows it to be fired over obstacles. 8 rounds.<br />
[b]Extra Ammo:[/b] All of Arc Covenant's ammo-based weapons max ammo is increased by 25%. This does not affect the EN cost to reload the weapon.<br />
[b]Bazooka:[/b] A very powerful but slow firing weapon. Arc Covenant cannot fire the bazooka while moving. 3 rounds.<br />
[b]Missiles:[/b] A rapid-firing long range weapon that locks on to enemies and fires in an arcing path. Arc Covenant must be able to see the enemies to lock on to them, but once locked on he can fire from behind cover. 4 bursts of 4 missiles.<br />
[b]Damage Boost:[/b] All of Arc Covenant's Standard Weapons deal 25% more damage.<br />
[b]Sniper Rifle:[/b] A very long range weapon with a scope that allows Arc Covenant to accurately attack enemies from a distance. 8 rounds.<br />
[b]Dual Launchers:[/b] Arc Covenant gains a second missile launcher.<br />
[b]Beam Cannon:[/b] An EN-based weapon that Arc Covenant can charge up to deal more damage. At maximum charge, it fires a powerful wide-area beam capable of destroying many weaker enemies in front of it.<br />
[b]Bullet Time:[/b] An activated special ability. When active, time seems to slow down for Arc Covenant, allowing it to better dodge attacks and hit enemies. Costs EN while active.<br />
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[b]Special Weapons:[/b]<br />
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[b]Sword:[/b] A large, but non-remarkable sword. Arc Covenant can use it to counter enemy melee attacks and projectiles if timed right.<br />
[b]Rocket Punch:[/b] Arc Covenant launches a flying punch at an enemy.<br />
[b]Twin Blade:[/b] Arc Covenant gains a second blade, doubling it's melee attack speed. It is unable to use a Shield when using this mode, however.<br />
[b]Power Kick:[/b] Only usable when in the air. Arc Covenant charges energy in it's leg and comes down on an enemy in a powerful kick.<br />
[b]Energy Blast:[/b] A slow firing but powerful shot of energy.<br />
[b]Blazing Sword:[/b] Arc Covenant charges a sword with energy to deal dramatically more damage.<br />
[b]Thunder Drop:[/b] Only usable while in the air. Arc Covenant charges energy in it's body and falls back to the ground, causing a huge shockwave around it based on the distance it fell.<br />
[b]Focus Blast:[/b] An alternate fire mode for Energy Blast. Arc Covenant focuses the energy into a tighter beam, allowing it to bypass most defenses.<br />
[b]Rapid Blast:[/b] An alternate fire mode for Energy Blast. Arc Covenant fires a rapid stream of weaker beams.<br />
[b]Damage Boost:[/b] All of Arc Covenants Special Weapons deal 25% more damage.<br />
[b]Enlarge Blast:[/b] An alternate fire mode for Energy Blast. Arc Covenant charges energy to fire a very powerful wide-range blast. Arc Covenant requires a moment to charge up before firing, however.<br />
[b]Homing Laser:[/b] An alternate fire mode for Energy Blast. Arc Covenant locks on to up to 4 enemy units and fires a number of small beams of energy that home in on them. Homing Laser fires in an arc path, and Arc Covenant must be able to see the enemies to lock on to them, but once locked on he can fire from behind cover.<br />
[b]Reduced Costs:[/b] All of Arc Covenant's Special Weapons cost 25% less EN.<br />
[b]Overdrive:[/b] An activated special ability. When active, Arc Covenant's attacks are overcharged with energy, dealing more damage. As well, it takes less damage from enemy attacks. Costs EN while active.<br />
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[b]Agility:[/b]<br />
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[b]Boost:[/b] By spending Boost gauge, Arc Covenant can either do quick bursts of speed to dodge attacks, or to quickly move long distances. Boost can be used either on the ground or in the air.<br />
[b]Boost Gauge+:[/b] Each rank of Boost Gauge+ taken increases the Boost Gauge by 25%.<br />
[b]Thruster:[/b] Each rank of Thruster taken increases Arc Covenant's mobility and speed.<br />
[b]Super Boost:[/b] When Arc Covenant uses Boost, he leaves behind holographic copies of himself which confuse enemies.<br />
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[b]Armor:[/b]<br />
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[b]Shield:[/b] By spending EN, Arc Covenant can create a powerful shield of energy around it's left arm. When Arc Covenant blocks, it uses the Shield to help deflect any attacks coming from the front.<br />
[b]Health Gauge+:[/b] Each rank of Health Gauge+ taken increases Arc Covenant's HP by 25%.<br />
[b]Improved Armor:[/b] Each rank of Improved Armor taken reduces damage Arc Covenant receives by 10%.<br />
[b]Barrier:[/b] An activated special ability. When active, Arc Covenant gains increased protection against enemy attacks, however each hit received reduces EN.<br />
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[b]Weapon Data[/b]<br />
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[b]Melee:[/b] The only thing the Arc Covenant could do when first activated is basic melee combat, which is enough to defeat the basic Saint drones. It obtains more attacks as it spends levels in the evolution tree.<br />
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[b]Technical and Historical Notes[/b]<br />
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A relic of a long lost civilization worshiped by the Saints, it is unknown how it managed to find itself buried under Central City, where it was found by Kevin Centura as he was escaping the Saints' assault. Arc Covenant machine of immeasurable power, however centuries of neglect have sealed most of them away. Kevin must try to unlock the mysteries surrounding the Arc Covenant, and why the Saints are so desperate to get their hands on it.<br />
</pre></div>Umbaglohttps://www.big-metto.net/MateyMatch/DesignWiki/index.php?title=The_SaviourThe Saviour2009-12-21T21:21:54Z<p>Umbaglo: New page: == Series Details == [b]Series Name:[/b] The Saviour [b]Series Info:[/b] SimChamber Original Series [b]Description:[/b] A sandbox game set in Central City, which has been attacked by th...</p>
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<div>== Series Details ==<br />
<br />
[b]Series Name:[/b] The Saviour<br />
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[b]Series Info:[/b] SimChamber Original Series<br />
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[b]Description:[/b] A sandbox game set in Central City, which has been attacked by the mysterious Saints. Unable to counter the Saints' advanced technology, the police and army have been devastated and the city has become a war zone.<br />
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Keven Centura, a former member of the Central City Defense Force, finds a mysterious robot in an underground facility while trying to escape the city. The machine seems to have taken considerable damage at some point, and has bonded to Keven as it's new master. Keven must now try to discover the secret of the robot, while avoiding the Saints who obviously are looking for it, and maybe try to save himself and the city from destruction.<br />
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== Units ==<br />
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* [[/Arc Covenant|Arc Covenant]]</div>Umbaglo