Fun Mode: Keep what is fun

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FUN MODE: KEEP WHAT IS FUN

For those who prefer drama over gameplay and mechanic


This mode are design to remove all complicated and/or anything that is just boring in the game.

I got this idea after hearing from a few gm explaining why they skipped cleaning all together as the ones who did a session on cleaning the mansion is boring as hell, another popular maido game even skipped the stress and favor stat but keeping the stress explosion intact.

As we all understand that the creator of Maid RPG is not perfect, and he did make lots of things optional, so as a gm, it's your job to determine what is really the fun factor and what is the fun breaker adjust it according to your players liking...even to those non-optional system.



Contribution Note: Everyone is welcome to add notes below to enhance the fun of everyone.


Stress System: Unlike HP system, there's no easy and free access to revive from explosion,and being unconscious would had been better than running wild and watch your favor dropping from your actions.

It's also stressful to watch your stress getting higher and higher while those damn lucky bastard with high Will just shush it off. Not to mention it's also one of the top demanding thing for gm to keep track.

Do keep the stress explosion and let it explode when it seem appropriate, it just fun for others to see other explode unless she is same team with you.

Random Rolled Stat It would been great if the random generate character will be fair, it's not fun to be weak in a competitive game, you will become the target of everyone so they have less obstacle in between their master. Some gm won't care to weaken the monster encounter for you to spoil the other players fun.

Think about the someone who roll a 10 total stats vs 25 total stats or 50 total favors vs 200 total favors, who will survive better?

In case like this, re-rolling is essentially cheating and you are better off picking what you like instead of something that annoy you for the rest of the game.

There are few rule tweak guides to get around with this or give a set amount of stats point and make it a point buy system. (with the x10 multiplier in mind)

Favor Giving up favor system essentially mean, the game will not revolve around master, but the cast itself. Everyone will have more time to display their creation and expand with others in game instead of constantly whoring for master affection.

Ending Screw becoming the master's maid ending, you are a superhuman and you want to work with a dick for mid pay? Lover ending should be a side and the true ending should be whatever really happens during the game. For example, if the players spend most of the game exterminating demon, then the ending should be something like traveling with master around the world exterminating demon while the rest are hired into various government agency instead of...becoming master's maid and ignore what really happened.

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