Items for D&D 3.5

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Standard Light Armor Combo

Maximized protection for light armor proficiency.

The combination is a Chain Shirt, Dastana and Chahar-Aina. Below are frequently-used variations on this combination. Choose one of each. Chain Shirts and the dastana are always Light Armor. Non-Mithril (or similar) chahar-aina requires Medium Armor Proficiency. The Chain Shirt is in the SRD (or PHB1) and the other two pieces are in the Oriental Adventures supplement. Special Armor Properties come from Dragon Magazine #358. The Elven-Forged quality comes from Alderac - Mercenaries and armor containing it can only be constructed by elves. Short Tonlets are from Arms & Armor v3.5 and are of limited use if you don't make them out of mithril. They are also a bit weird so you might want to skip them if your GM starts looking at you funny.

A variation on the combo, assuming your DM allows it, involves a Leather Coat (from Arcana Evolved) instead of a chain shirt. The Darkleaf material can be found in the Advanced Race Guide (or the PFSRD). A Light Composite Armor from Maela - Catacombs also works. You can't use the chahar-aina/dastana with any of these armors, but short tonlets are still game, though.

Item Slot Used Cost Armor Bonus Max Dex ACP ASF Speed Weight
Light Composite Armor Chest 100 GP +3 +7 -1 10% No Reduction 15 lbs
Chain Shirt Chest 100 GP +4 +4 -2 20% No Reduction 25 lbs
Leather Coat Chest 200 GP +4 +6 -2 10% No Reduction 20 lbs
Masterwork Chain Shirt Chest 250 GP +4 +4 -1 20% No Reduction 25 lbs
Segmented Chain Shirt Chest 300 GP +4 +5 -1 20% No Reduction 25 lbs
Reinforced Chain Shirt Chest 900 GP +5 +4 -1 20% No Reduction 27.5 lbs
Elven-Forged Chain Shirt Chest 700 GP +4 +5 -0 10% No Reduction 25 lbs
Elven-Forged Leather Coat Chest 800 GP +4 +7 -0 0% No Reduction 20 lbs
Mithril Chain Shirt Chest 1100 GP +4 +6 -0 10% No Reduction 12.5 lbs
Darkleaf Leather Coat Chest 950 GP +4 +8 -0 0% No Reduction 10 lbs
Caster's Mithril Chain Shirt Chest 1500 GP +4 +6 -0 5% No Reduction 12.5 lbs
Reinforced Mithril Chain Shirt Chest 1900 GP +5 +6 -0 10% No Reduction 13.75 lbs
Darkleaf Reinforced Leather Coat Chest 1750 GP +5 +8 -0 0% No Reduction 11 lbs
Mithril Elven-Forged Chain Shirt Chest 1700 GP +4 +7 -0 0% No Reduction 12.5 lbs
Mithril Elven-forged Segmented Reinforced Light Composite Armor Chest 2100 GP +4 +11 -0 0% No Reduction 8.25 lbs
Mithril Elven-forged Segmented Reinforced Steel-Silk Light Composite Armor Chest 4100 GP +4 +12 -0 0% No Reduction 8.25 lbs
Mithril Elven-Forged Segmented Reinforced Chain Shirt Chest 2700 GP +5 +8 -0 0% No Reduction 13.75 lbs
Darkleaf Elven-Forged Segmented Reinforced Leather Coat Chest 2550 GP +5 +10 -0 0% No Reduction 11 lbs
Dastana Wrist (Stacking) 25 GP +1 -- -1 5% -- 5 lbs
Masterwork Dastana Wrist (Stacking) 175 GP +1 -- -- 5% -- 5 lbs
Elven-Forged Dastana Wrist (Stacking) 625 GP +1 -- -- -- -- 5 lbs
Mithril Dastana Wrist (Stacking) 1025 GP +1 -- -- -- -- 2.5 lbs
Chahar-Aina Chest (Stacking) 75 GP +1 -- -1 5% -- 10 lbs
Masterwork Chahar-Aina Chest (Stacking) 225 GP +1 -- -- 5% -- 10 lbs
Elven-Forged Chahar-Aina Chest (Stacking) 675 GP +1 -- -- -- -- 10 lbs
Mithril Chahar-Aina (Light Armor) Chest (Stacking) 4075 GP +1 -- -- -- -- 5 lbs
Short Tonlet (Light Armor (if your base armor is 25 pounds or less, else Medium)) Pants (Stacking) 75 GP +1 -2 -- +5% 20' (if base armor is more than 25 pounds) 7 lbs
Masterwork Short Tonlet (Light Armor (if your base armor is 25 pounds or less, else Medium)) Pants (Stacking) 225 GP +1 -2 -- +5% 20' (if base armor is more than 25 pounds) 7 lbs
Elven-Forged Short Tonlet (Light Armor (if your base armor is 25 pounds or less, else Medium)) Pants (Stacking) 675 GP +1 -1 -- -- 20' (if base armor is more than 25 pounds) 7 lbs
Mithril Short Tonlet (Light Armor (if your base armor is 25 pounds or less)) Pants (Stacking) 3575 GP +1 -- -- -- 20' (if base armor is more than 25 pounds) 3.5 lbs
Thistledown Armor (Replaces padding in most armors) Chest (Modification) 250 GP -- -- +1 -5% -- --

Not-So-Mediocre Medium Armor

Maximized protection for medium armor proficiency.

Well, light and heavy armor have picked up some amazing enhancements. Isn't it time medium armor got a little love, too? Thankfully, you can do some pretty incredible things with medium armor as well.

  • Medium Composite Armor and the Steel-Silk armor option for it are from Maela - Catacombs.
Item Slot Used Cost Armor Bonus Max Dex ACP ASF Speed Weight
Medium Composite Armor Chest 350 GP +5 +4 -3 20% 20' 30 lbs
Breastplate Chest 200 GP +6 +3 -4 25% 20' 30 lbs
Agile Breastplate Chest 400 GP +6 +3 -4 25% 20' 25 lbs
Steel-Silk Medium Composite Armor Chest 2350 GP +5 +5 -1 15% 20' 20 lbs
Mithril Elven-Forged Segmented Reinforced Steel-Silk Medium Composite Armor (Light Armor) Chest 8150 GP +6 +9 -0 0% No reduction 11 lbs
Mithril Elven-Forged Segmented Reinforced Breastplate (Light Armor) Chest 6000 GP +7 +7 -0 5% No reduction 16.5 lbs
Mithril Elven-Forged Segmented Reinforced Caster's Breastplate (Light Armor) Chest 6800 GP +7 +7 -0 0% No reduction 16.5 lbs
Mithril Dwarven-Forged Segmented Reinforced Steel-Silk Medium Composite Armor (Light Armor) Chest 8450 GP +8 +8 -0 15% No reduction 11 lbs
Mithril Dwarven-Forged Segmented Reinforced Breastplate (Light Armor) Chest 6300 GP +9 +6 -0 25% No reduction 16.5 lbs

H4x Heavy Armor

Maximized protection for heavy armor proficiency.

Given that you can get +7 AC out of just light armor alone, with +6 maximum dexterity and no speed reduction, why would anyone wear heavy armor, you ask? Well, because some heavy armors are ridiculous, too.

Sources:
Definitive Harness - Arcana Evolved (note: requires you to burn a feat, and gives less AC if you're caught flat-footed)
Double Plate - Arms & Armor 3.5
Dragonscale Armor - Ultimate Equipment Guide (note: also gives you an elemental resistance)
Dwarven-Forged - Mercenaries
Dwarven Plate - Hammer & Helm (note: requires you to burn a feat)
Heavy Tylonian Armor - Transcendence (note: requires you to wear it for a week, can be transformed into lighter/heavier, also slept in)
Reinforced - Dragon #358
Tonlet - Arms & Armor 3.5

NOTE: None of these take the global +1 AC for medium and heavy armors from Pathfinder into account, because that's halfway to house rules territory.

Item Slot Used Cost Armor Bonus Max Dex ACP ASF Speed Weight
Moderate Dex
Dwarven Plate (Exotic Armor) Chest 2500 GP +10 +2 -6 35% 20' (can't run) 55 lbs
Dragonscale Armor (Medium Armor) Chest 18000 GP +10 +3 -4 30% 20' 30 lbs
Heavy Tylonian Armor Chest 11000 GP +10 +4 -4 25% 20' (can't run) 55 lbs
Definitive Harness (Exotic Armor) Chest 10000 GP +12 +3 -4 25% 20' 50 lbs
Dwarven-Forged Reinforced Dwarven Plate (Exotic Armor) Chest 4600 GP +13 +2 -5 45% 20' (can't run) 60.5 lbs
Reinforced Definitive Harness (Exotic Armor) Chest 11200 GP +13 +3 -4 25% 20' 55 lbs
Dwarven-Forged Reinforced Dragonscale Armor (Medium Armor) Chest 19900 GP +13 +3 -3 40% 20' 33 lbs
Mithril Dwarven-Forged Reinforced Double Plate (Medium Armor) Chest 14200 GP +15 +2 -4 50% 20' 55 lbs
Mithril Dwarven-Forged Reinforced Dwarven Plate (Exotic Medium Armor) Chest 13600 GP +13 +4 -2 35% 20' 30.25 lbs
No Dex
Double Plate Chest 3500 GP +12 +0 -8 50% 15' (can't run) 100 lbs
Heavy Tylonian Armor Chest 11000 GP +13 +1 -7 25% 20' (can't run) 55 lbs
Dwarven-Forged Reinforced Double Plate w/ Tonlet Chest 5650 GP +17 +0 -10 70% 15' (can't run) 120 lbs

Standard Adventurer's Kit

Taken from the PHBII.


Standard Adventurer’s Kit (Includes the following, for 15 gp total)

  • Backpack 2 gp
  • Belt pouch 1 gp
  • Bedroll 1 sp
  • Flint and steel 1 gp
  • Hempen rope (50 ft.) 1 gp
  • Sunrods (2) 4 gp
  • Trail rations (10 days) 5 gp
  • Waterskin 1 gp

Optional Items (You may buy these items separately in addition, if you so desire)

  • Holy symbol 1 gp
  • Spell component pouch 5 gp
  • Spellbook 15 gp
  • Thieves’ tools 30 gp

The Sorcerer's Spellbook

Homebrewed by Rooster

Long have sorcerers secretly envied the wizard's ability to hoard spells, showing mastery of each day of some fraction of their horde. Also, having mastered their craft some wizards have even shown the audacity to even cast spells without a moment's thought--like a sorcerer!

One sorcerer, having been frustrated by a wizard always having the answer to everything, decided to craft an object to even the score. A sorcerer would be able to know as many spells as a wizard, he surmised! At this point, and at great expense, he began collecting objects known as Knowstones (Dragon 333), which hold the knowledge of a single spell in them and grant this knowledge to their wearer. Experimenting, he expanded the abilities of the knowstone to hold many spells at once. Finally, he was able to infuse these stones into the pages of a book. And thus, the Sorcerer's Spellbook was created.

Benefits: The original Sorcerer's Spellbook grants any sorcerer access to all the spells on their spell list simultaneously. They still cast these spells spontaneously, but they treat every sorcerer spell as if it were on their Spells Known list. Potentially, this could be created for any spontaneous caster such a a War Mage's Manuscript, a Bard's Bible and so on. An individual Sorcerer's Spellbook may, like a wizard's spellbook, have only a subset of all spells, as chosen by the GM.

As a secondary power, a Sorcerer's Spellbook slowly learns new spells it encounters. If a sorcerer with the Sorcerer's Spellbook in it's possession learns a new spell on his own that the spellbook does not have, the spellbook will learn it after one day per spell level while in possession of the sorcerer. If a sorcerer learns multiple spells the book does not know, it learns them one at a time in random order. Thus, older Sorcerer's Spellbooks are more complete.

(Minor Artifact, Strong (All Schools), Caster Level 18th)

Homebrew Items by Avitar

Exotic Melee Weapons

Name Damage (S) Damage (M) Threat Range Weight Type Cost
Battle Lute 1d4 1d6 20/x3 8 lb. Bludgeoning 120gp

A battle lute is a specially crafted instrument that is designed to be used as a weapon in battle as well as an instrument. It is constructed out of heavy oak lined with steel at the edges. A battle lute can be used as a club in battle, dealing 1d6 damage with a critical damage multiplier of x2. A battle lute is always a masterwork item. Because of it's unusually heavy construction, a battle lute is more difficult to play than a standard instrument and only confers a +1 Circumstance bonus to perform checks a standard masterwork lute would. It does confer the usual masterwork bonus of +1 to attack rolls.

Armor for Stuph

  • +1 Reenforced Blended Quartz Chain Shirt- +5 Armor AC, +1 Enhancement AC, Dex +4, ACP -1, ASF 0%, 3900gp
  • Darkleaf Chahar-Aina- +1 AC,ASF 0%, 825gp


Sky Lance

Name Damage (S) Damage (M) Threat Range Weight Type Cost
Sky Lance 1d10 1d12 20/x3 10 lb. Piercing 60gp

A Sky Lance is a Reach weapon. This type of lance inflicts double damage if charging, and triple damage if diving from a distance at least 30' up. A Sky Lance is an exotic weapon.


Combat Cross

Name Damage (S) Damage (M) Threat Range Weight Type Cost
Combat Cross 1d6/1d3 1d8/1d4 18-20/x2 5 lb. Piercing 350gp

A Combat Cross is a one-handed exotic reach weapon, resembling a metal cross with a spiked chain-like whip coming out of one end. Proficient users may use a Combat Cross as a grappling hook without an Use Rope check. When using a Combat Cross, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a Combat Cross sized for you, even though it isn’t a light weapon for you.

As a swift action, the chain can be retracted into the grip of the Combat Cross; another swift action releases the chain. While retracted, a Combat Cross may be used as a holy symbol, and allows the use of the stake hidden in the grip; use the statistics after the slash. In this form, a Combat Cross is a light one-handed martial weapon, and and cannot be used as a grappling hook. Unlike a double weapon, magical bonuses and other improvements apply to both forms of a Combat Cross.

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