Marina Springfield

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Owner: Kite Lanford.
Character Name: YOG-01 Dunwich/Marina Springfield.
Campaign Name: Super Robot Wars 4e




Contents

Physical Stats

Player Name: Kite Lanford

Character Name: YOG-01 Dunwich/Marina Springfield

Race: "Human" (as far as rules goes)

Alignment: Unaligned

Height: Medium Size unit

Bio and appearance: The YOG-01 Dunwich was a unit created from the Yog-Sothoth Industrial sector for the purpose of general enforcement around the city. However, several of these models have been bought by adventures for the purpose of exploring the world and fighting their way though the thick of things. Even so, the unit was not designed for long term use, nor was it designed to be used in Space unaided. Made of a polymer that is tough as steel, the unit can withstand hits well. The Yog-Sothoth Industerial Sector has different models for all Classes, though there are no "Tiefling" or "Halfling" models within the line. Despite this, the unit is ver vestile, as some parts and weapons were made to be transfered from one to another with no loss of performance.

In terms of appearance... once could say that while humanoid in appearance, the black Mobile Weapon has a monoeye and not much of a mouth to speak off, which is effectivly based on the Elder God which the sector was named for. While slightly larger then other city-made units (not as imposing either), the unit is designed for general combat. This particular machine is piloted by Marina Springfield, a young girl of 15 years of age, who prefers to go up close and personal, while causing trouble for enemy pilots one way or another, using the "Human Rogue" model, which has special Cloaking and Anchor devices for Stealth and Stealing.

Pilot Data

Name: Marina Springfield

  • Age: 15
  • Race: Human
  • Alignment: Unaligned
  • Height: About 5'
  • Weight: Around 110 lbs
  • Deity: Ioun (Not that she's a Paladin but...)
  • Languages Known/Encode: Common and Elven
  • Background: Regional of Amn (+2 Thievery and streetwise)

Bio and Appearance: Marina Springfield is the kind of girl you might not see piloting Mobile Weapons, however, she has been trained to pilot the various Mobile Weapons in this city. An urban girl, she knows the area and despite the fact that her unit is more of a Rogue then a Ranger, she takes advantage of it in order to cause a little mayham "For the heck of it".

Marina has long red hair down to the shoulders and dark red eyes. Her Pilot Suit is of the standardized Earth Federation suit, though it's red instead of the standard blue. Outside of this, she often wears a green shirt and a long plaid skirt, though sometimes she can go formal when the situlation calls for it.

Outside, she has a tendancy of having moments where she needs to vent out anger at someone or something for one reason or another. No one exactly knows why she does this nor why but it does get worse when things really go wrong. Her style of piloting is more artful then brutal, as she prefers the grace and eligence of the dance then the bloody mess she leaves (which unfortinatly is unavoidable).

Unit Info

Class: Rogue

  • Multi-Class Feat: Warrior of the Wild
  • Paragon Path: N/A
  • Epic Destiny: N/A

Health: 63

  • "Bloodied"/Danger Mode: 31
  • "Healing Surges"/Emergency Repairs: 12 (Heals for 15)
  • "Second Wind"/Desperation Mode: Off
  • "Death Saves" Botched: 0/3

Character Level: 8

Defences:

Ability Score Base Armor + Ability Class Feat Enhancement Other Total
Armor Class 14 +7 - - +2/+4 - 23/25
Will 14 +1 - - +1 +1 17
Fortitude 14 +2 - - +1 +1 18
Reflex 14 +5 +2 - +1 +1 23

Experiance: 14,750/16,500

Attributes

Ability Score Base Racial Level Inherent Enhancement Other Total Modifier Mod + 1/2 Level
Strength 10 - - - - - 10 0 +4
Dexterity 18 +2 +1 - - - 21 +5 +9
Constitution 12 - +1 - - - 13 +1 +5
Intelligence 10 - - - - - 10 0 +4
Wisdom 10 - +1 - - - 11 0 +4
Charisma 12 - +1 - - - 13 +1 +5

Combat Field

  • Melee Modifer (Half-Level + Str + Prof): +7
    • Melee Modifier (Half-Level + Dex + Prof): +12
  • Ranged Modifer (Half-Level + Dex): +9

Save Modifier (Powers, Feats and Racial Features): +1

Init (Dex + 1/2 Level + Feats): +13

Speed: 40 ft Ground

Weapon Damage:

  • Short Sword's [W] = 1d6, Critical Hit: +2d6 Frost or +1d6 Lighting
  • Shuriken's [W] = 1d6

Enchant:

  • Accuracy and Damage: +2

Milestones hit:

Class Features

  • First Strike (Passive): Combat Advantage to any unit who has not acted on the First Round.
  • Rogue Tactic (Power Modifier): Artful Dodger - Charisma Modifier is added to your AC against Oppotunity Attacks, Powers related to this gain special bonuses
  • Sneak Attack (Passive): Combat Advantage adds extra +2d6
  • Weapon Talent (Passive): Shuriken damage as if Large unit, Daggers gain +1 to damage
  • Hunter's Quary (Passive, Multi-Class): Marked Target suffers an extra +1d6 until defeated, target is switched or Encounter ends (whichever comes first)

Powers

Total: 2 At Wills, 3 Encounter, 2 Daily, 2 Utility

At-Will

  • Basic Melee Attack (Str vs AC): If hit - 1[W] + Str
  • Sly Flourish (Rogue Attack 1, Standard Action, Melee or Range, Req: Crossbow, Sling or Light Blade, Dex vs AC): If hit - 1[W] + Dex and Cha modifier
  • Piercing Strike (Rogue Attack 1, Standard, Melee, Req: Light Blade, Dex vs Ref): If hit - 1[W] + Dex

Encounter

  • Rogue's Luck (Rogue Attack 7, Standard, Melee or Range, Req: Crossbow, Sling or Light Blade, Dex vs AC): If hit - 2[W] + Dex Mod, If missed - Attack Again w/ Dex and Charisma vs AC, If Hit - 1[W] + Dex
  • Bait and Switch (Rogue Attack 3, Standard Action, Melee, Req Light Blade, Dex vs Will): If hit 2[W] + Dex, Effect: You can shift equal to your Charisma Modifier
  • Positioning Strike (Rogue Attack 1, Standard, Melee, Req: Light Blade, Dex vs Will): If hit - 1[W] + Dex and slides target equal to your Charmisa Modifier

Daily

  • Clever Riposte (Rogue Attack 5, Standard, Melee, Req: Light Blade, Dex vs AC): If hit - 2[W] + Dex Modifer, Effect: Until this encounter ends, enemy unit targetted by this attack takes damage equal to your Dex and may Shift as a reaction
  • Deep Cut (Rogue Attack 5, Standard, Melee, Req: Light Blade, Dex vs Fort): If hit - 2[W] + Dex Modifier and Ongoing Damage of 5 + Str Modifier (Save ends) If Miss: Damage reduced by 50%, and no Ongoing Damage

Utility

At-Will

  • Fleeting Ghost (Rogue Utility 2, Move Action, Personal): Ignores Move Penality for attemping to Stealth

Encounter

  • Quick Fingers (Rogue Utility 2, Minor Action, Personal): Theivery becomes a Minor Action instead of Standard

Daily

Powers from Items

At-Will

  • Invoke Frost Runes (Free Action): Converts all damage to Cold
  • Dispell Frost Runes (Free Actions, requires Runes active): Converts all damage to Slashing
  • Invoke Lighting Runes (Free Action): Converts all damage to Lighting
  • Dispell Lighting Runes (Free Actions, requires Runes active): Converts all damage to Slashing

Encounter

Daily

  • Frost Strike (Free Action): On a successful hit, add 1d8 Cold and Slow target down
  • Lighting Strike (Free Action): On a sucessful hit, this and any enemy unit within a two panel radius take an extra 1d8 Lighting
  • Stablizing Spikes (Immediate Interrupt): Negate Forced Movement from enemies

Feats

  • Armor Prof [Cloth, Leather]
  • Weapon Prof [Dagger, hand crossbow, shuriken, sling, short sword]
  • Warrior of the Wild (CL 1)
  • Human Perserveance (Human Bonus Feat)
  • Improve Initive (CL 2)
  • Toughness (CL 4)
  • Combat Reflexes (CL 6)
  • Two-Weapon Fighting (CL 8)

Skills

Skill Trained Ability Half-Level Armor Other Total
Acrobatics (Dex) 5 5 4 - - 14
Arcana (Int) 0 0 4 - - 4
Athletics (Str) 5 0 4 - - 9
Bluff (Cha) 5 1 4 - - 10
Diplomacy (Cha) 0 2 4 - - 6
Dungeoneering (Wis) 0 0 4 - - 4
Endurance (Con) 5 1 4 - - 10
Heal (Wis) 0 0 4 - - 4
History (Int) 0 0 4 - - 4
Insight (Wis) 0 0 4 - - 4
Intimidate (Cha) 0 2 4 - - 6
Nature (Wis) 5 0 4 - - 9
Perception (Wis) 5 0 4 - - 9
Religion (Int) 0 0 4 - - 4
Stealth (Dex) 5 5 4 - - 14
Streetwise (Cha) 0 2 4 - +2 8
Thievery (Dex) 5 5 4 - +2 16

Items

Slot Name Magic Item Level Effect Price
Main (Melee) Frozen Runed Short Sword +2 8th +3 Prof, 1d6 damage, +2d6 Frost on Crit 3410 GP
Off-Hand (Melee) Electrical Rune Short Sword +1 5th +3 Prof, 1d6 Damage, +1d6 Lighting on Crit 1,010 GP
Off-Hand (Ranged) 200 Shuriken N/A +3 Prof, 1d6 Damage 40 GP
Armor Darkleave Leather Armor +2 9th +2 Armor Bonus, Group: Leather, +2 AC to first attack 4,225 GP
Neck Amulet of Protection +1 1st +1 to Fort, Ref and Will 360 GP
Feet Dwarven Greaves 7th See Powers 2,600 GP
Other Standard Adventure's Kit N/A All Equipment needed for an Adventure 20 GP
Other Everlasting Provisions 4th For every Extended rest, creates enough Food and Water for 5 Medium or 1 large 840 GP
Money 445 gp

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