Maid RPG

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This is what we do.

News

Maid RPG at GenCon was a huge success, with every printed copy sold. Online orders for both PDF and hard copies ARE NOW AVAILABLE! SEE THE OFFICIAL WEBSITE FOR DETAILS.

Please give Ewen your moneys to support the translation team behind this RPG, and kindly punch anyone who thinks of illegally scanning the book. Ewen understands piracy will happen, will refrain from the request in the last sentence and hopes people appreciate the hard work put into this project. (but he'd appreciate it more if you buy the book if you like it.)

Next IRC/Maptool/Forum Maid Game

Post any possible game group link here

Za Rulezo

Attributes

Every maid has six attributes.

  • Athletics is self explanatory. Doing ninja flips, running away and generally being a powerhouse in a french maid outfit.
  • Affection is all the nice social skills and how you can relate to people.
  • Skill is anything maid training related.
  • Cunning is all the bad social skills and being a sneaky, tricky bastard.
  • Luck is also self explanatory.
  • Will is her positive attitude, her force of spirit and if you're into that kind of thing, her GAR power.

When you make a roll, unlike most games where you MUST use a specific attribute or skill, Maid is a little more free form in what application goes well with your situation. It's your job as players to convince the GM to use the attributes you're strong at and role play that. The GM does have fiat if you're spamming one single attribute, of course.

Favor

Favor represents how pleased the master is with a given maid. The GM (master) hands out points of Favor to the PCs whenever he feels like it. In particular, points of Favor should go to maids who serve, assist, or rescue their master. These points can be spent in the following ways:

Usage Costs and Effects:

  • Removing Stress: Spend 1 Favor to remove 1 point of Stress.
  • Raising Attributes: To raise an attribute by 1, spent a number of Favor points equal to the new attribute level desired, times 10.
  • Roll Bonus: Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.
  • Random Event: Spend 1D6 Favor to have a Random Event occur.

A maid whose Favor drops below 0 is dismissed. To avoid being dismissed, maids can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), until the maid has 0 or more Favor. Of course, that means that maids can wind up on a downward spiral of reduced ability.

Seduction

How to Seduce: You can attempt to seduce any partner you can speak to or touch. The seducer uses Affection or Cunning (or possibly another attribute, with the GM’s permission), while the target can use whichever attribute they wish, in an opposed check. Both sides must role-play the effects of whatever attribute they’re using, and get the GM’s permission to make a seduction roll. If the seducer’s roll is successful, seduction can take place. The victim of a seduction attempt cannot avoid having to roll the dice like in combat; they have no choice about this. However, for each unsuccessful seduction attempt on the same character, successive attempts receive a penalty of –1 to the die roll. Unlike normal combat, the seducer cannot spend Favor on seduction rolls (though the target can). Furthermore, although the seducer takes Stress if the attempt fails, the target does not take any for failing. Even if players specifically want their characters to be seduced and thereby gain the benefits of such, both sides must still make rolls as usual. However, if two PCs are rolling against each other, they can try to seduce each other if they’re so inclined. Furthermore, it’s possible for two characters to become seduced by each other.

Designer Note: Rolling for seduction is mandatory in order to avoid couples depicting romantic activities simply to gain lots of Favor points.

In short, a seducer becomes a "micro-master", being able to give favor for jobs well done and have a minion. the seduced gets favor, but must do what is asked of her. Yes, it is possible to attempt to seduce the master, and yes it is difficult.

Disrobing

A maid’s true power lies in her identity as a maid. For this reason, when deprived of her external appearance as a maid, her abilities are reduced. In game terms, this means that when a maid removes even part of her maid uniform, she receives penalties to die rolls, as per the chart below. These penalties also apply if a maid’s uniform gets damaged or becomes excessively dirty. The penalties noted in the table below are applied to the die roll of 1D6, which then gets multiplied by the character’s relevant attribute.

Maid Uniform Penalty for Removal Notes
Headdress –2 The frilled headdress is the most important symbol of a maid.
Apron –1 -
Blouse –1 With a one piece dress the blouse and skirt are effectively removed simultaneously.
Skirt –1 -
Underwear –1 If a maid wasn’t wearing underwear in the first place, she doesn’t take this penalty. Penalties are not divided by different parts of a maid’s undergarments; removing one piece is enough to get the penalty.
Stockings –1 This can include socks, tights, or garter belts.

Combat

Usually Random doesn't want that here for some reason.

Characters

Other Characters from Several Months Ago that Never Actually Got Used

July 31, 2008

August 1, 2008

August 2, 2008

August 5, 2008

August 20-21, 2008

September 4, 2008

September 15, 2008

September 16, 2008

September 18, 2008

Logs

First Coming of Usually Random

Second Coming of Usually Random

Alternate Games

Rebalancing and Homebrew

Fan Creations