Sousei Nakajima

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Sousei Nakajima
Played by Sachiko Kotobuki.
Gender: Female
Age: 16
Alignment: Lawful
Race, Class, Paragon Path and Epic Destiny: Idalean Noble (Dragonborn Barbarian Level 10)

Contents

Character Stats

Ability Scores:

Ability Score Base Racial Level Demigod Total Ability Modifier
Strength 18 +2 +2 - 22 +6
Dexterity 11 - - - 11 +0
Constitution 14 - +2 - 16 +3
Intelligence 10 - - - 10 +0
Wisdom 8 - - - 8 -1
Charisma 10 +2 - - 12 +1

-Languages: Common, Idalean

Skills:

Skills Training 1/2 Level Ability Modifier Racial Items Other Total
Acrobatics (Dex) - 5 - - -2 - 3
Arcana (Int) - 5 - - - - 5
Athletics (Str) 5 5 6 - -2 - 14
Bluff (Cha) - 5 1 - - - 6
Diplomacy (Cha) 5 5 1 - -2 - 9
Dungeoneering (Wis) - 5 -1 - - - 4
Endurance (Con) 5 5 3 - - - 13
Heal (Wis) 5 5 -1 - - - 9
History (Int) - 5 1 - - - 6
Insight (Wis) - 5 -1 - - - 4
Intimidate (Cha) 5 5 1 - - - 11
Nature (Wis) - 5 -1 - - - 4
Perception (Wis) - 5 -1 - - - 4
Religion (Int) - 5 0 - - - 5
Stealth (Dex) - 5 - - -2 - 2
Streetwise (Cha) - 5 1 - - - 6
Thievery (Dex) - 5 - - -2 - 5

Defenses

Defense Base 1/2 Level Ability Modifier Racial Class Armor Shield Enhancement Feat Total
Armor Class 10 4 - - - 9 - 2 - 25
Fortitude 10 4 6 - 2 - - 2 - 24
Reflex 10 4 - - - - - 2 - 16
Will 10 4 1 - - - - 2 - 18

HP, Healing Surges and Saves

Hit Points: 73/73, bloodied at 36
Healing Surges/Day: 12/12
Healing Surge Value: 22

Initiative, Movement, and Senses

  • Initiative: +10
  • Speed: 6
  • Insight, Perception, and Vision: Normal,

Attack and Damage Notes

  • Attack Bonus: +15 (Mordenkrad), +14 (Javelin)
  • Weapon Damage: 2d6 (Mordenkrad), 1d6 (Javelin)
  • Critical Extra Damage: 2d6 (Mordenkrad), 1d6 (Javelin)

Background

"I don't care about 'justice', and I never considered myself a heroine. The only thing I want is peace."
Enlarge
"I don't care about 'justice', and I never considered myself a heroine. The only thing I want is peace."

One morning, in a calm day of September, an unidentified object collided with Earth, leaving a crater in the process. Nobody knows where did it come from. Nobody knows why did it fall here, but some sources say that it was a capsule sent into space by the members of a dying civilization as a desperate measure of saving what remained of their race. The fact that Sousei was found in that capsule, together with a technologically advanced bipedal robot like those seen in many anime series gives bonus points to this theory, but at this, even that is uncertain.

During the few years she has lived on Earth, Sousei has resided on a civil home with military supervision. She thinks of the family she lives with as her own, as she does not remember anything about the time before she appeared on Earth. However, deep in her heart, she feels an emptiness caused by the lack of any memories of her life up to this time. She feels she's lacking something, and she must find it. But she also sees the pain and the suffering of this world. A future she would wish to live in peace promises and waits for war.

She can't turn her back on the people that have given a meaning to her life. That's exactly why, when asked about what she wants to do about the war, she answers she wants to go to the battlefield. Because Earth offered her a future when she had no past, and now it's her time to repay their kindness, walking them out of the darkness and into a new era of lasting peace.

-Themesong: Perdido

Brave Banner MoonCresta

"Leading the universe to a new future! Brave Banner MoonCresta comes forth!".
Enlarge
"Leading the universe to a new future! Brave Banner MoonCresta comes forth!".

Sousei's mecha is MoonCresta, a Super Robot created with unknown technology that appeared on Earth in the same capsule as Sousei. Large and flashy, it is actually formed by two components: the autonomous mecha Cresta and the Moon Loader, a vehicle that can combine with Cresta to increase its capabilities and power drastically.

-Themesong: Flames of Fire

Feats and Powers

Feats:
*Chain Armor Proficiency (Proficiency with chain armors)
*Scale Armor Proficiency (Proficiency with scale armors)
*Plate Armor Proficiency (Proficiency with plate armors)
*Improved Initiative (+4 bonus to Initiative checks)
*Mordenkrad Proficiency (Proficiency with bigass hammers)
*Student of the Sword (I get training in one of the skills of the fighter class. When using Two-Handed weapons, once per encounter, I can increase its attack roll by 1 as a free action. Wether it hits or misses, the target is marked. I can also take Fighter-Specific feats from now on.)

Class Features:
*Rageblood Vigor (I get my constitution mod in Temp HP when reduced to or below 0)
*Rampage (When I make a critical hit with one of my powers, I can make a basic attack as a free action. The target can be anyone at range.)
*Rage (Remember, all of my daily powers are rages. They last until I switch into another rage, drop to 0 HP or lower, or the encounter ends.)
*Raging Strike (At will, Standard Action, Primal, Weapon, while raging, I can spend one of my unused rages to instead make an attack that deals [Weapon Die x6] + my Strength modifier upon a hit, or half that damage upon a miss.)
*Swift Charge (Encounter, Free Action, Primal, Personal, when my attack kills an enemy, I charge towards another one.)
*Dragonborn Fury (When bloodied, I get +1 to all my attack rolls.)

Powers:
-At Will:
*Dragon Breath (Dragonborn Racial Power) (Encounter, Minor Action, Fire, all enemies in a Close Blast 3 range of me receive 1d6 + my constitution modifier in fire damage. Attack roll is my strength modifier + 2.)
*Howling Strike (Standard Action, Primal, Melee Weapon, upon a hit, damage by [weapon damage] + 1d6 + my strength modifier. I can use it while charging instead of a Basic Attack. Also, if I'm raging, I don't trigger Attacks of Opportunity.)
*Recuperating Strike (Standard Action, Primal, Melee Weapon, upon a hit, I inflict [weapon damage] + my strength modifier, then recover my constitution modifier in temp HP. While raging, that amount increases by 5.)
-Encouter:
*Avalanche Strike (Standard Action, Primal, Weapon, upon a hit, I deal [Weapon damage x3] + my strength modifier + my constitution modifier, but anyone who attacks me gets +4 to their attack rolls until the start of my next turn.)
*Blade Sweep (Standard Action, Primal, Melee Weapon, upon a hit, I deal [Weapon damage x2] + my strength modifier, and all enemies around me take damage equal to my constitution modifier.)
*Great Shout (Standard Action, Primal, Melee Weapon, upon a hit, I deal [Weapon damage x2] + my strength modifier, and all enemies in a Close Burst 5 range from me get -2 to their attacks until the end of my next turn.)
-Daily:
*Swift Panther Rage (Level 1, Standard Action, Primal, Rage, Melee Weapon, upon a hit, I deal [Weapon damage x3] + my strength modifier, and half that damage upon a miss. Until the rage ends, my speed increases by 2, and I can shift 2 squares as a free action.)
*Frost Wolf Rage (Level 5, Standard Action, Cold, Primal, Rage, Melee Weapon, my opponent can attack me as a free action if I use this, then I attack. Upon a hit, I deal [Weapon damage x3] + my strength modifier, and half that damage upon a miss, plus additional [Weapon damage] if my enemy took the chance to attack me, all in cold damage. Until the rage ends, any enemy that hits me with melee attacks takes 3 + my constitution modifier in cold damage.)
*Stone Bear Rage (Level 9, Standard Action, Primal, Rage, Melee Weapon, upon a hit, I deal [Weapon damage x3] + my strength modifier, and half that damage upon a miss. Until the rage ends, I gain resistance to all damage of 3 + my constitution modifier.)
-Utility:
*Great Leap (Encounter, Primal, Move Action, Personal, I can jump without a running start, and my Athletics check for jumping gets a +5 bonus. I can jump as far as the check allows.)
*Instinctive Charge (Daily, Primal, No Action, Personal, during my initiative roll, I can take a +5 bonus to it, then, I get a +2 to the attack roll of my first attack in the encounter.)
*Wellspring of Renewal (Encounter, Primal, Minor Action, Personal, I gain temp HP equal to half my level + my constitution modifier. Any mark I may have is removed.)

Equipment and other gadgets

Equipment

Item Slot Item Item Level Abilities Cost
Armor MoonCrestanium Alloy Cuirass (Layered Dwarven Plate Armor) Level 7 +2 AC, +2 Bonus to all Endurance checks, Daily Power: Healing, Regain HP as if I had spent a Healing Surge. Free!
Main Hand Hammer of Justice (Inescapable Mordenkrad +2) Level 8 +2 Attack and Damage rolls, +1d6 damage per plus on a critical hit, Each time I miss, I get a +1 Bonus to attack rolls on the same target, until I choose a different target or I hit, Brutal 1. We're gonna drop the hammer over you boys! Real hard! Free!
Off-Hand Cresta Gun (Magical Javelin +1) Level 1 +1 to attack and damage rolls, 1d6 damage per plus on a critical hit 360 gp
Arms -- -- -- --
Feet -- -- -- --
Hands -- -- -- --
Head -- -- -- --
Neck Anti-Beam Coating (Cloak of Distortion) Level 9 +2 to Will, Reflex and Fortitude saves, grants a -5 penalty to all ranged attacks directed to me from as much as 5 squares of range. Free!
Ring 1 -- -- -- --
Ring 2 -- -- -- --
Waist Slot Virus Canceller (Viper Belt) Level 4 +5 Resistance to Poison, Encounter Power: No Action, When I’m making a Saving Throw against ongoing Poison, I get a +2 Bonus. 840 gp
Other -- -- -- --

Spiff edit: You still have 1,400 jewgolds + 100 jewgolds for buying mundane gear with.

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