Wisp

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Contents

General

  • Level: 11
  • Race: Air Genasi
  • Total XP:
  • Class/Multiclass/Paragon Path/Epic Destiny: SwordMage/Simbarch of Aglarond
  • Age:
  • Gender: Female
  • Height:
  • Weight:
  • Alignment: Good
  • Deity:
  • Background: Lan Gran (Thayan)

Description

Appearance

Background

Ability Scores

Ability Score Base Racial Level Demigod Total Ability Modifier
Strength 12 2 1 0 15 2
Dexterity 12 0 3 0 15 2
Constitution 12 0 1 0 13 1
Intelligence 18 2 3 0 23 6
Wisdom 10 0 1 0 11 0
Charisma 8 0 1 0 9 -1

Combat

Initiative, Movement, and Senses

  • Initiative: +7
  • Speed:
  • Insight, Perception, and Vision: Insight 10 (Passive 20), Perception 5 (Passive 15)

Hit Points and Healing Surges

  • Maximum Hit Points: 81
  • Bloodied: 40
  • Healing Surges Per Day: 11
  • Healing Surge Value: 20
  • Save Bonus:

Attack and Damage Notes

  • Attack Bonus: +10 (with int)
  • Bonus Damage: +6
  • Critical Extra Damage: 1d12

Defenses

Defense Base 1/2 Level Ability Modifier Racial Class Armor Shield Enhancement Feat Total
Armor Class 10 5 6 0 1 3 0 3 - 28
Fortitude 10 5 2 0 0 1 2 - - 20
Reflex 10 5 6 0 0 0 2 - - 23
Will 10 5 2 0 2 0 2 - - 19

Languages and Skills

  • Languages Known: Common, Primordial, stuff
  • Scripts Known: Common, stuff

Skills

Skills Training 1/2 Level Ability Modifier Racial Items Other Total
Acrobatics (Dex) 0 5 2 0 - - 7
Arcana (Int) 5 5 6 0 - - 16
Athletics (Str) 5 5 2 0 - - 12
Bluff (Cha) 0 5 -1 0 - - 4
Diplomacy (Cha) 0 5 -1 0 - - 4
Dungeoneering (Wis) 0 5 0 0 - - 5
Endurance (Con) 5 5 1 2 - - 13
Heal (Wis) 0 5 0 0 - - 5
History (Int) 0 5 6 0 - - 11
Insight (Wis) 5 5 0 0 - - 10
Intimidate (Cha) 0 5 -1 - - - 4
Nature (Wis) 0 5 0 2 - - 7
Perception (Wis) 0 5 0 0 - - 5
Religion (Int) 0 5 6 0 - - 11
Stealth (Dex) 0 5 2 0 - - 7
Streetwise (Cha) 0 5 -1 - - - 4
Thievery (Dex) 0 5 2 0 - - 7


Proficiencies and Feats

Armor, Shield, Weapon, and Implement Proficiencies

  • Armor: Displacer Hide +3
  • Shield:
  • Melee Weapon: Thundering Fullblade+2 +6, 1d12+2, High Crit
  • Ranged Weapon: Distance Dagger+1 +4, 1d4+1, Range 10/20
  • Main Implement: Fullblade
  • Wizard Implement: Masters Wand of Scorching Blast+2 +2, Crit = +2d8

Feats

Heroic:

  • Ritual Caster
  • Arcane Initiate
  • Hide Armour Proficiency
  • Intelligent Blademaster
  • Weapon Focus (Heavy Blades)
  • Weapon Prof (Fullblade)
  • Wintertouched

Paragon:

Epic:

Multiclass:

Passive Features

Racial Features:

  • +2 Endurance and Nature
  • Resist Cold 5

Class Features:

  • Swordmage Warding

While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). If you become unconscious, your Swordmage Warding benefit disappears. You can restore it by taking a short rest or an extended rest.

Paragon Path Features:

  • Sorcerous Vitality (11th level): You gain two additional healing surges per day.
  • Arcane Healing (11th level): Whenever you spend an action point to take an extra

action, you can also spend a healing surge as a free action.

Epic Destiny Features:

Powers

Racial Power:

  • Windwalker Windsoul Genasi Racial Power

You harness the power of the winds. Air swirls about you, lifting you from the earth. Encounter Move Action Personal Effect: Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage.

Class Features:

  • Swordbond

By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)

  • Aegis of Assault Swordmage Feature

You create an arcane link between you and a foe, allowing you to instantly respond to its attacks with a counterassault. At-Will ? Arcane, Teleportation Minor Action Close burst 2 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can’t use this immediate reaction.

At-Will:

  • Melee Basic Attack (Basic Attack)
  • Ranged Basic Attack (Basic Attack)
  • Sword Burst Swordmage Attack 1

A sweep of your sword blasts those around you with force. At-Will ? Arcane, Force, Implement Standard Action Close burst 1 Target: Each enemy in burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier force damage. Increase damage to 2d6 + Intelligence modifier at 21st level.

  • Frigid Blade Swordmage Attack 1

Your weapon leaves a frosty trail as it cuts through the air and strikes with a blow that inflicts winter’s wrath. At Will ? Arcane, Cold, Weapon Standard Action Melee weapon Target: One creature. Attack: Intelligence vs. AC Hit: [W] + Intelligence modifier cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.

Encounter Attacks:

  • Scorching Burst Wizard Attack 1

A vertical column of golden flames burns all enemies Encounter ? Arcane, Fire, Implement Standard Action Area Burst in 10 squars Target: All creatures in burst Attack: Intelligence vs Reflex Hit: 1d6 + Intelligence modifier Fire damage.

  • Flame Cyclone Swordmage Attack 1

Arcane power swirls around your blade and outward toward your enemies, engulfing them in an inferno. Encounter ? Arcane, Fire, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Intelligence vs. Reflex Hit: 1d8 + Intelligence modifier + Strength modifier fire damage.

  • Blastback Swipe Swordmage Attack 3

Your sword rings against your foe like a clap of thunder, sending your enemy careening away. Encounter ? Arcane, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. Fortitude Hit: 1[W] + Intelligence modifier thunder damage, and you push the target 2 squares. Special: When charging, you can use this power in place of a melee basic attack. Aegis of Assault: When you use your aegis of assault immediate reaction, you can use this power in place of the melee basic attack.

  • Sleet Strike Swordmage Attack 7

Your chill blade sends a rain of frozen rain cascading over your enemy, inhibiting its ability to move without slipping. Encounter ? Arcane, Cold, Weapon Standard Action M elee weapon Target: One creature. Attack: Intelligence vs. AC Hit: 2[W] + Strength modifier cold damage. The target and each enemy adjacent to the target fall prone after shifting until the end of your next turn.

  • Silver Fire Simbarch of Aglarond Attack 11

You summon a jet of pure magical power that burns through all defenses and empowers your other spells. Encounter ? Arcane, Implement Standard Action Ranged 20 Target: One creature Attack: Intelligence + 8 vs. Reflex Hit: 1d6 + Intelligence modifier damage, and until the end of the encounter, each subsequent time you hit the target with an attack, it takes additional damage equal to onehalf your level.

Daily Attacks:

  • Whirling Blade Swordmage Attack 1

You spin and suddenly hurl your sword. Your blade spins in the air, seeking an enemy to slash with mortal determination. Daily ? Arcane, Weapon Standard Action Ranged 5 Requirement: You must throw your melee weapon at the target. Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage, and your weapon returns to your hand. Miss: Repeat the attack against a second target within 5 squares of the first. If you miss, repeat the attack against a third target within 5 squares of the second. If you miss again, repeat the attack against a fourth target within 5 squares of the third. Your weapon then returns to your hand

  • Deep Freeze Swordmage Attack 5

Driving your blade home, you hiss a word of power, and white bone-chilling mist begins to seep from your foe’s body. Daily ? Arcane, Cold, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. Fortitude Hit: 2[W] + Intelligence modifier damage. Effect: Until the end of the encounter, any enemy takes 1d10 cold damage when it moves adjacent to or starts its turn adjacent to the target.

  • Be Gone Swordmage Attack 9

Your backhanded strike sends your enemy elsewhere. Daily ? Arcane, Reliable, Teleportation, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage, and you teleport the target 5 squares.

Encounter Utilities:

  • Dimensional Warp Swordmage Utility 2

You reach out with arcane power, and two of your nearby allies suddenly wink out and reappear in each other’s places. Encounter ? Arcane, Teleportation Minor Action Close burst 3 Targets: You and one ally in burst or two allies in burst Effect: Each target teleports into the other’s space. Both targets must occupy the same size space, or the power fails.

  • Armathor's Step Swordmage Utility 6

Arcane power speeds you into battle. Encounter ? Arcane, Teleportation Move Action Personal Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.

  • Arcane Awareness Swordmage Utility 10

Arcane power guides your defensive posture, guarding you even from attacks you can’t see coming. Encounter ? Arcane Free Action Personal Effect: Until the end of your next turn, you do not grant combat advantage to any of your enemies.

Daily Utilities:

Items

Equipment

Item Slot Item Item Level Cost
Armor Displacer Armour (Earthhide) +3 Level 14 21000 gp
Main Hand Thundering Fullblade +2 Level 8 3400 gp (actually free)
Off Hand Distance Dagger +1 Level 1 360 gp
Wizard Implement Masters Wand of Scorching Blast +2 Level 8 3400 gp +1d6 damage on Scorching Burst to central square, Bonus usage of Scorching Burst as encounter power
Arms Nothing Level ??  ?? gp
Feet Boots of Eagerness Level 9 4200 gp Power (Encounter): Free Action. Use this power during your turn to take an additional move action.
Hands Hedge Wizard's Gloves Level 4 840 gp Gain Mage Hand and Prestidigitation as At Will powers
Head Reading Spectacles Level 2 520 gp Read All Languages
Neck Cloak of Survival Level 9 4200 gp (actually free) Bonus of +2 to Saves, Endurance, Resist Cold and Fire 5
Ring 1 Nothing Level 11+ N/A gp
Ring 2 Nothing Level 11+ N/A gp
Waist Slot Nothing Level ??  ?? gp

Wondrous Items, Consumables, Adventuring Gear, and Loose Change

  • Everlasting Provisions 840gp
  • Adventurer's Kit
  • Everburning Torch
  • Rituals Book
  • 615gp

Ritual Book

  • Make Whole (50)
  • Water Breathing (680)

Macros

Spiff Edit: I put your macros on this page. To copy and edit them, go to Edit Article, copy the macro code (with HTML tags), paste them to your text editing program of choice, rename attack names and add personalized descriptions.

Melee Basic Attack (Basic Attack)
Description of this attack goes here.
At-Will, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. AC
Hit: 1d12+8=[1d12+8] (crit 12+8+2d6 thunder=[2d6+20]) damage.

Ranged Basic Attack (Basic Attack)
Description of this attack goes here.
At-Will, Weapon
Standard Action, Ranged weapon
Target: One creature
Attack: 1d20+10=[attack=1d20+10]{if(attack==11," (Critical Miss!)","")}{if(attack==30," (Critical Hit!)","")} vs. AC
Hit: 1d4+3=[1d4+3] (crit 4+3=[7]) damage.

Frigid Blade (Swordmage Attack 1)
Description of this attack goes here.
At-Will, Arcane, Cold, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. AC
Hit: 1d12+8=[1d12+8] (crit 12+8+2d6 thunder=[2d6+20]) cold damage. If the target starts it's next turn adjacent to Wisp, it takes a -1 penalty to speed until the end of it's next turn.

Sword Burst (Swordmage Attack 1)
Description of this attack goes here.
At-Will, Arcane, Force, Implement
Standard Action, Close burst 1
Target: Each creature in burst
Attack(s): 1d20+12=[attack=1d20+12]{if(attack==13," (Critical Miss!)","")}{if(attack==32," (Critical Hit!)","")} vs. Reflex
Hit: 1d6+8=[1d6+8] (crit 6+8+2d6 thunder=[2d6+14]) force damage.

Flame Cyclone (Swordmage Attack 1)
Description of this attack goes here.
Encounter, Arcane, Fire, Implement
Standard Action, Close blast 1
Target: Each creature in blast
Attack(s): 1d20+12=[attack=1d20+12]{if(attack==13," (Critical Miss!)","")}{if(attack==32," (Critical Hit!)","")} vs. Reflex
Hit: 1d8+10=[1d8+10] (crit 8+10+2d6 thunder=[2d6+18]) fire damage.

Blastback Swipe (Swordmage Attack 3)
Description of this attack goes here.
Encounter, Arcane, Thunder, Weapon
Standard Action, Melee weapon
Target: One creature
Attack(s): 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. Fortitude
Hit: 1d12+8=[1d12+8] (crit 12+8+2d6 thunder=[2d6+14]) thunder damage, and Wisp pushes the target 2 squares.
Special: When charging, Wisp can use this power in place of a melee basic attack.
Aegis of Assault: When Wisp uses her aegis of assault immediate reaction, she can use this power in place of the melee basic attack.

Sleet Strike (Swordmage Attack 7)
Description of this attack goes here.
Encounter, Arcane, Cold, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. AC
Hit: 2d12+8=[2d12+8] (crit 24+8+2d6 thunder=[2d6+32]) cold damage. The target and each enemy adjacent to the target fall prone after shifting until the end of Wisp's next turn.

Whirling Blade (Swordmage Attack 1)
Description of this attack goes here.
Daily, Arcane, Weapon
Standard Action, Ranged 5
Target: One creature
Attack(s): 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. AC
Hit: 2d12+8=[2d12+8] (crit 24+8+2d6 thunder=[2d6+26]) damage, and Wisp's weapon returns to her hand.
Miss: Wisp repeats the attack against a target within 5 squares of the first. If she misses, she repeats the attack against a third target within 5 squares of the second. If she misses again, she repeats the attack against a fourth target within 5 squares of the third. Her weapon then returns to her hand.

Deep Freeze (Swordmage Attack 5)
Description of this attack goes here.
Daily, Arcane, Cold, Weapon
Standard Action, Melee weapon
Target: One creature
Attack(s): 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. Fortitude
Hit: 2d12+8=[2d12+8] (crit 24+8+2d6 thunder=[2d6+26]) damage.
Effect: Until the end of the encounter, any enemy takes [1d10] cold damage when it moves adjacent to, or starts it's turn adjacent to the target.

Be Gone (Swordmage Attack 9)
Description of this attack goes here.
Daily, Arcane, Reliable, Teleportation, Weapon
Standard Action, Melee weapon
Target: One creature
Attack(s): 1d20+15=[attack=1d20+15]{if(attack==16," (Critical Miss!)","")}{if(attack==35," (Critical Hit!)","")} vs. AC
Hit: 2d12+8=[2d12+8] (crit 24+8+2d6 thunder=[2d6+26]) damage, and Wisp teleports the target 5 squares.

Windwalker (Windsoul Genasi Racial Power)
Description of this power goes here.
Encounter
Move Action, Personal
Effect: Wisp flies 8 squares. If she doesn't end her move on solid ground, she floats to the ground without taking falling damage.

Aegis of Assault (Swordmage Feature)
Description of this power goes here.
At-Will, Arcane, Teleportation
Minor Action, Close burst 2
Target: One creature in burst
Effect: Wisp marks the target. The target remains marked until Wisp uses this power against another target. If she marks other creatures using other powers, the target is still marked. A creature can only be subject to one mark at a time. A new mark supersedes a mark that was already in place. If Wisp's marked target makes an attack that doesn't include her as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of Wisp, she can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjaent to the target, you can't use this immediate reaction.

Dimensional Warp (Swordmage Utility 2)
Description of this power goes here.
Encounter, Arcane, Teleportation
Minor Action, Close burst 3
Target: You and one ally or two allies in burst
Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.

Armanthor's Step (Swordmage Utility 6)
Description of this power goes here.
Encounter, Arcane, Teleportation
Move Action, Personal
Effect: Wisp teleports 5 squares. If she ends this move adjacent to an enemy, she gains a +2 power bonus to the next attack roll she makes against that enemy during her turn.

Thundering Weapon Item Power (Item Power)
Description of this power goes here.
Daily, Thunder
Free Action
Effect: Wisp deals an extra [1d8] thunder damage and pushes the target 1 square.

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