Yanhou Shi

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Played by Tavish

Contents

Background

Yanhou Shi is a girl from China who possesses an uncanny mind. She previously lived in a village, where she was considered cursed, as she more than once caused trouble by revealing what someone thought, or accidentally causing others to collapse once she gazed upon them. Her disconcerting amount of spiritual power is what drew her to the attention of the academy, and so she was brought to Japan. While currently somewhat deficient in her education, she is gradually learning to master her abilities, and already has become known for her seemingly prophetic insight.

Description

Shi usually wears a modest royal blue cheongsam, with goldenrod trim, and a cap with white ribbons. Her hair is dark, but her eyes are an incredibly pale blue tone, and one begins to wonder whether she sees through them at all, as she seems to look right through things, even when she is staring right at someone...

Traits

PL 7 (105pp)

Summary

  • Init: +2; Senses: Detect minds (accurate, acute), Notice +8
  • Movement: 30' land
  • Languages: Mandarin, Cantonese, Japanese


  • Defense: 20, flat-footed 10
  • Resist: ---
  • Toughness: +0, Fortitude: +0, Reflex: +2, Will: +8


  • Attack: +0, Grapple: -1
  • Melee: Unarmed +0 (DC 14)
  • Ranged: Thrown Object +0 (DC 14)
  • Misc: Mental Blast (DC 22 Will Save)
  • Trip: +2, Knockback: -0
  • Special Actions:
  • Special Abilities:


  • Abilities: Strength 8, Dexterity 14, Constitution 10, Intelligence 18, Wisdom 18 (26), Charisma 14
  • Powers: Enhanced Wisdom 8 (8pp), Psychic Abilities (Array 14, Feats: Dynamic Alternate Power 3 [4], 35pp), Mental Quickness 4 (2pp), Super-Senses (Mental [Uncanny Dodge, Detect Minds [Accurate, Acute, Ranged], 6pp)
  • Feats: Assessment, Dodge Focus 10, Eidetic Memory, Luck 3
  • Skills: Bluff 4 (+6), Concentration 8 (+16), Investigate 4 (+8), Knowledge [arcane lore] 8 (+12), Perform [acting] 8 (+10), Pilot 8 (+10), Sense Motive 12 (+20), Stealth 4 (+6)
  • Equipment: 0ep
  • Trade-offs:
  • Complications:
  • Drawbacks: ---


Point Total: Abilities 32 + Defense 0 + Attack 0 + Saves 0 + Feats 15 + Skills 15 (60 skill points) + Powers 43 + Drawbacks 0 = 105pp


Psychic Abilities

  • Spiritual power, psychic
  • 28pp Dynamic Power Array (Alternate Power 3 [4])
    1. Mental Communication (1 rank/1pp)
    2. Mind-Reading (1 rank/1pp)
    3. Mind Control (1 rank/2pp)
    4. Mental Blast (Damage, Extra: Range [Perception], Alternate Save [Will], Mental, 1 rank/4pp)


Gakubu "Judgement"

PL 10 (150pp)

Summary

  • Init: +2; Senses: ---
  • Movement: 35' land, 250'
  • Languages: Mandarin, Cantonese, Japanese


  • Defense: 20, flat-footed 10
  • Resist: ---
  • Toughness: +10, Fortitude: +0, Reflex: +2, Will: +8


  • Attack: -1, Grapple: +8
  • Melee: Unarmed +0 (DC 14)
  • Ranged: Thrown Object +0 (DC 14)
  • Misc: Mental Blast (DC 22 Will Save)
  • Trip: +2, Knockback: -0
  • Special Actions:
  • Special Abilities:


  • Abilities: Strength 18, Dexterity 14, Constitution --, Intelligence --, Wisdom --, Charisma --
  • Powers: Is a Mecha (Growth 4, Immunity [Fortitude], 0pp), Psychic Abilities (Array 14, Feats: Dynamic Alternate Power 3 [4], 35pp), Judgements of Death (Easy to Lose Device 4, 12pp), Armoured Chassis (Protection 10, 10pp), Flight 3 (6pp)
  • Feats: Assessment, Dodge Focus 10, Eidetic Memory, Luck 3
  • Skills: Bluff 4 (+6), Concentration 8 (+16), Investigate 4 (+8), Knowledge [arcane lore] 8 (+12), Perform [acting] 8 (+10), Pilot 8 (+10), Sense Motive 12 (+20), Stealth 4 (+6)
  • Equipment: 0ep
  • Trade-offs:
  • Complications:
  • Drawbacks: ---


Point Total: Abilities 32 + Defense 0 + Attack 0 + Saves 0 + Feats 15 + Skills 15 (60 skill points) + Powers 43 + Drawbacks 0 = 150pp


Psychic Abilities

  • Spiritual power, psychic
  • 28pp Dynamic Power Array (Alternate Power 6 [7])
    1. Mental Communication (1 rank/1pp)
    2. Mind-Reading (1 rank/1pp)
    3. Mind Control (1 rank/2pp)
    4. Mental Blast (Damage, Extra: Range [Perception], Alternate Save [Will], Mental, 1 rank/4pp)
    5. Judgement Ray (Damage, Extra: Area [Line], Selective Attack, 2pp/rank)
    6. Hand of Justice (Move Object, Extra: Range [Perception], 3pp/rank)
    7. Revelation (Illusion [All Senses], Extra: Selective Attack, Flaw: Phantasm, 4pp/rank)

Judgements of Death

  • Spiritual power, artifact
  • 20pp Device
  • Power Reserve 8 (Feat: Alternate Power 3, 19pp)
    • 16pp Power Array
    1. Power Reserve [Mental Blast]
    2. Power Reserve [Judgement Ray]
    3. Power Reserve [Hand of Justice]
    4. Power Reserve [Revelation]
    5. Direct Judgement (Damage 10, Accurate 5, 15pp)
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