[b]Lord Knight Dunbine[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Wire Claw [b](M)[/b]- [b]PARALYZE[/b], 6 damage [F] Aura Claymore [b](M)[/b]- 30 damage # 2 [+] Aura Cannon- 10 damage x 2, 8 rounds [F] Aura Zanzai- 60 damage, 3 EN/attack, [b](Aff: Holy)[/b]. Requires Sei Senshi Pilot Class to execute. [F] Hyper Aura Zanzai- 120 damage, 8 EN/attack. [b](Aff: Holy)[/b]. Requires Sei Senshi Pilot Class to execute. [b]Combo Attacks:[/b] [F] Sword and Shield [b](M)[/b]- 20 damage + [b](BM)[/b] 30 damage + 12 damage, 4 EN/attack [F] Twin Aura Attack- 70 damage x 2, 10 EN/attack. Requires Sei Senshi Pilot Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Aura Cannon 4) Shield: Sword and Shield 5) [b]HP Regen 10%[/b] 6) [b]Sacred Armor (Armor): Damage Received -20%[/b] 7) [b]Aura Barrier (Barrier)[/b] 8) [b]Affinity: Holy[/b] 9) [b]Aura Enhancement:[/b] Pay 20 PCs to initiate Aura Enhancement. EN +35, Weapon Damage +50%, Damage Received -25% (applied during the Pilot Ability phase), Target's Dodge Cost +5, and Dodge Cost -5. Each turn, pay 5 PCs. Should this upkeep be unpayable, or user decides to stop, return to normal state and decrease EN to 0. Usable only once per battle and requires and expends your Hyperize use for the battle as well. This unit cannot use the [b]Hyperize[/b] pilot ability normally. 10) [b]Holy Aura[/b]: Pay 10 SP to activate. All allies gain [b]Damage Received -10%[/b] and Target's Dodge Cost +3. Each turn SP -2. This ability is disabled when upkeep can't be paid or you choose to disable it. 11) [b]Bunshin (3/5)[/b] 12) Sword and Shield: Require's an allied Regris's Customized Billbine to execute. If an enemy unit is hit with the third hit of this attack, its SP costs are increased by 50% for the next two turns. 13) Twin Aura Attack: Target's Dodge Cost +5 if Billbine is in Wing Caliber Mode. Requires an allied Billbine or Billbine (Green) to execute. Counts as a Dunbine for purposes of this attack.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Dunbine)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyper Zwarth[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 50, IS: 3, Move: F/G, Size: S, Class: Boss[/color] [color=pink][b]Weapons:[/b] [+] Aura Vulcan [b](V)[/b]- 8 damage, 20 rounds [+] Fray Bomb [b](PSF)[/b]- 20 damage/PC [H] Wire Claw [b](M)[/b]- [b]PARALYZE[/b], 20 damage x 2 [+] Aura Shot- 30 damage, 8 rounds [+] Aura Cannon- 45 damage x 2, 8 rounds [F] Aura Sword [b](MX)[/b]- 40 damage/EN [F] Aura Giri- 140 damage, 4 EN/attack. Requires Sei Senshi Pilot Class to execute. [F] Hyper Aura Giri- 170 damage, 7 EN/attack. Requires Sei Senshi Pilot Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Aura Vulcan, Aura Shot, Aura Cannon 5) Dodge Cost -5 5) [b]HP/EN Regen 10%[/b] 6) [b]Aura Barrier (Barrier)[/b] 7) [b]Bunshin (3/5)[/b] 8) [b]Infinite Hyperize[/b] 9) Hyper Aura Giri: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 7 Evo points. (Zwarth) [b]Hanger Resale Value:[/b] 800 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Module Enhancement [/CODE]