[b]Comdam X[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Comdam/ComdamX.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 10 damage [+] Wrist Beam Guns [b](B)[/b]- 12 damage x 2, 1 EN/attack [H] Dream Break [b](BP)[/b]- 16 damage x 2, 1 EN/attack [+] Resolution [b](BS)[/b]- 999 damage [b]MAP Attacks:[/b] [+] Resolution [b](BI:10)[/b]- 999 damage, 1 round[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Shield 3) Countercut: Beam Saber 4) Countershoot: Wrist Beam Guns 5) Dodge Cost -3 6) [b]Force Field (Barrier)[/b]: [i]Same effects as E-Shield[/i] 7) [b]ADA (Comdam) (Sidekick):[/b] [i]Found in the MechDev Lexicon[/i] 8) Resolution: 5 turns to charge and recharge.[/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Comdam Double X[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Comdam/ComdamDX.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [H] Dream Break [b](BP)[/b]- 18 damage x 2, 1 EN/attack [+] Wrist Beam Gun [b](B)[/b]- 16 damage x 2, 1 EN/shot [+] C Divider [b](B)[/b]- 20 damage, 20 rounds [+] Vulture [b](BPSX)[/b]- 14 damage/EN [+] X-Vulture [b](BPSX)[/b]- 16 damage/2 PCs [+] Resolution [b](BS)[/b]- 1250 damage [b]MAP Weapons:[/b] [+] Resolution [b](I:12)[/b]- 999 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Wrist Beam Gun, C Divider, Vulture 4) Shield: C Divider 5) Dodge Cost -5 6) [b]Force Field (Barrier)[/b]: [i]Same effects as Gravity Wall[/i] 7) [b]ADA (Comdam) (Sidekick):[/b] [i]Found in the MechDev Lexicon[/i] 8) C Divider: Target's Dodge Cost +5. 9) X-Vulture: Target's Dodge Cost +5. Cannot be countercut. 10) Resolution: Target's Dodge Cost +3. 4 turns to charge and recharge.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Ex-S Gundam or Comdam X)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hi-Nu Comdam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Comdam/HiNuComdam.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 85, EN: 80, IS: 2, Size: M, Move: F/G, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Shoulder Gatling- 3 damage x 2, 20 rounds [+] Micromissile Launcher [b](PGSF)[/b]- 15 damage/2 PCs [H] Dream Break [b](BP)[/b]- 30 damage x 2, 1 EN/attack [F] Beam Saber [b](BM)[/b]- 18 damage x 2 [+] Beam Gatling Gun [b](BSV)[/b]- 23 damage/EN [+] C Divider [b](B)[/b]- 30 damage, 20 rounds [+] Vulture [b](BSX)[/b]- 27 damage/EN [b]MAP Weapons:[/b] [+] Vulture [b](BD:4)[/b]- 240 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Micromissile Launcher, C Divider 3) Countercut 4) Countershoot: Shoulder Gatling, Beam Gatling Gun, C Divider, Vulture 5) [b]Damage Received -15%[/b] 6) [b]Force Field (Barrier)[/b]: [i]Same effects as E-Field[/i] 7) [b]Jammer[/b] 8) [b]ADA (Comdam) (Sidekick):[/b] [i]Found in the MechDev Lexicon[/i] 9) [b]ADA Control System (System):[/b] [i]Found in the MechDev Lexicon[/i] 10) [b]Separate (C Flyer)[/b] 11) C Divider: Target's Dodge Cost +5 12) [b]Backup Reactor[/b]: 10% EN Regen[/color] [color=gold][b]Evolution Cost:[/b] 5 (Hi-Nu Gundam) or 5 (Comdam Double X)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +50% Damage Special: N/A [/CODE] [b]C Flyer[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 15, IS: 2, Size: S, Move: F, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Missile Launchers [b](PGS)[/b]- 9 damage x 2, 8 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Dodge Cost is 5. 3) Countershoot: Beam Cannon 4) [b]Force Field (Barrier)[/b] [i]Same effects as E-Field[/i] 5) [b]Jammer[/b] 6) [b]ADA (Comdam) (Sidekick):[/b] [i]Found in the MechDev Lexicon[/i] 7) [b]ADA Control System (System):[/b] [i]Found in the MechDev Lexicon[/i] 8) [b]Backup Reactor[/b]: 10% EN Regen[/color] [color=gold][b]Purchasing Costs:[/b] N/A. To acquire this unit, Hi-Nu Comdam must separate in battle.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +50% Damage Special: N/A [/CODE] [b]Comdam MkIII[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcans [b](V)[/b]- 2 damage, 20 rounds [F] Punch [b](M)[/b]- 5 damage [F] Beam Saber [b](BM)[/b]- 8 damage [F] Melee [b](MV)[/b]- 10 damage/PC [+] Shield-Mounted Rifle- 15 damage, 8 rounds [+] Hell Missiles [b](PS)[/b]- 30 damage + [b](PS)[/b]- 30 damage + [b](P)[/b]- 20 damage, 4 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Shield-Mounted Rifle 3) Countercut: Beam Saber 4) Countershoot: Head Vulcans, Shield-Mounted Rifle 5) [b]Man-Machine Interface (System)[/b] [i]Same effects as Life Sympathy[/i][/color] [color=gold][b]Purchasing Costs:[/b] 400 PCs[/color] [SIZE=1][color=pink] Point Usage: 35 for Dual! Bundle 20 for Boomerang Idiom 15 for Gatling Shield 10 for 1 IS 5 for 5 HP 5 for 5 EN 5 for Aura Vulcan 5 for Beam Saber [/SIZE][/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Comdam Double X[/b] [sup]SR Dressup[/sup] [img]http://umbaglo.rm2k-anime.com/SC/ComdamDX.gif[/img] [color=cyan][b]Statistics:[/b] HP: 105, EN: 75, IS: 2[/color] [color=pink][b]Weapons:[/b] 1) Beam Knife [b](M)[/b]- 8 Damage 2) Beam Saber [b](M)[/b]- 10 Damage 3) Micro Missiles [b](PSV)[/b]- 8 damage/PC 4) Dream Break [b](MS)[/b]- 18 damage x 2, 1 EN/attack 5) C-Divider [b](BS)[/b]- 20 damage x 2, 2 EN/shot 6) Vulture Swarm [b](PSX)[/b]- 20 damage/EN 7) Resolution- 150 damage, 5 EN/attack [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Shield 4) [b]Beam Coating[/b][/color] [color=Gold]Purchasing Costs: 550 PCs.[/color] [size=1][color=pink] Point Usage: Giant Robo Inherent - 55: Distraction Boomerang - 25: Extra IS - 25: Wing Beam Cannon - 20: Choudenji Yoyo - 20: Daitarn Fan - 5: Rekkajin[/color][/size] [b]Comdam Leopard Destroy[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Comdam/ComdamLeopardD.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 55, IS: 3, Move: G, Size: M, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcans- 2 damage # 2, 25 rounds [+] Beam Vulcan [b](B)[/b]- 8 damage, 1 EN/attack [+] Micro Missiles [b](GSF)[/b]- 10 damage/PC [F] Thrust Spike [b](M)[/b]- 12 damage [+] Chest Gatling [b](S)[/b]- 6 damage # 3, 13 rounds. Ballistic Mode Only. [+] Chest Beam Gatling [b](BS)[/b]- 6 damage # 3, 13 rounds. Energy Mode Only. [+] Twin Beam Cannon [b](B)[/b]- 15 damage, 13 rounds [F] Impact Spike- 10 damage & 20 damage, [b]Armor Pierce[/b], [b]Barrier Pierce[/b], 8 rounds [H] Inner Arm Gatling [b](SV)[/b]- 15 damage/PC, 5 rounds. Ballistic Mode only. [+] Beam Gatling [b](BSV)[/b]- 10 damage/EN. Energy Mode only. [b]MAP Attacks:[/b] [+] Micro Missiles [b](PT:3)[/b]- 40 damage, 5 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants and higher. 2) Countershoot: Head Vulcans, Beam Vulcans, Twin Beam Cannon, Chest Gatling, Chest Beam Gatling 3) Countercut 4) [b]Damage Received -40%[/b] 5) Impact Spike: If the first hit is negated, the second hit is automatically negated 6) At deployment, choose between Ballistic Mode and Energy Mode. Enable all weapons of the selected mode and disable the rest.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Comdam Leopard)[/color] [size=1][color=pink] Point Usage: 40 for Z.O. Alloy 40 for Custom Module 25 for Micro Missile 20 for IS 17 for Revolving Stake 10 for Heat Horn 10 for Electric Charge Particle Rifle 5 for Twin Vulcan 3 for 5 EN [b]Custom Module[/b] 1) 25 for Square claymore 1) 15 for Triple Machine Cannon 2) 25 for Split Beam Cannon 2) 15 for Triple Beam Cannon [b]Evolution[/b] 30 for Zuvorg 20 for Fire Dagger 18 for 30 EN 12 for 30 HP [/color][/size] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Comdam Airmaster Burst[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Comdam/ComdamAirmasterBurst.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 50, IS: 3, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcans- 2 damage # 2, 20 rounds [F] Beam Knife [b](BM)[/b]- 6 damage [+] Machine Cannon- 8 damage, 20 rounds [+] Machinegun Pod [b](S)[/b]- 10 damage x 3, 7 rounds [+] Heavy Gatling Launcher [b](SV)[/b]- 10 damage, 20 rounds [+] Wing-Mounted Missile Launcher [b](PGV)[/b]- 18 damage, 20 rounds. MA Mode only. [+] Buster Launcher [b](B)[/b]- 30 damage, 1 EN/shot [+] Buster Rifle [b](SX)[/b]- 14 damage/EN [b]MAP Attacks:[/b] [+] Buster Rifle [b](D:4)[/b]- 75 damage, 4 rounds [+] Micro Missiles [b](PT:3)[/b]- 40 damage, 4 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants and higher. 2) Countershoot: Head Vulcans, Machinegun Pod, Heavy Gatling Launcher, Buster Launcher 3) Countercut 4) Dodge Cost -7 5) Comdam Airmaster Burst deploys in MA Mode 6) [b]MA Mode[/b]: Dodge cost -12 and Move: F instead. Disable Beam Knife, Heavy Gatling Launcher, and Machinegun Pod, and enable Wing-Mounted Missile Launcher.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Comdam Airmaster)[/color] [size=1][color=pink] Point Usage: 39 for Ochstan Launcher 20 for IS 20 for Tesla Drive S 18 for 30 EN 15 for Giga Sort Cannon 12 for 25 HP 10 for M950 Machine Gun 10 for Wildraubtier Missiles 10 for Cruise Figure Mode 5 for Flight 5 for Plasma Cutter 5 for Twin Vulcans [b]Evolution[/b] 40 for Splash Breaker 25 for Micro Missile 15 for Splash Breaker MAP [/color][/size] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]