[b]Garma's Customized Dopp[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Missile Launcher [b](PG)[/b]- 4 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Dodge Cost -5 4) [b]Summon Dopp:[/b] Dopp (Summon) x 5 (stats in Hanger.) 5) Garma's Customized Dopp can't be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 1 SimChamber battle with Dopp without conceding; (This cannot be bought through evo points) 2) Pay 190 PCs; 3) Garma's Customized Dopp will then replace the original Dopp.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dopp (Summon)[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Dopp.gif[/img] [color=cyan][b]Statistics:[/b] HP: 5, EN: 5, IS: 0[/color] [color=pink][b]Weapons:[/b] :-/ Vulcan- 1 damage, 20 rounds :-/ Missile Launcher [b](PG)[/b]- 2 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) Countershoot: Vulcan 3) Dopp (Summon) can't be summoned in space.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit.[/color] [b]Marshall[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Other/marshall.gif[/img] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons: [/b] [+] Vulcan- 2 damage, 20 rounds [+] Shrapnel Launcher- 20 damage, 1 PC/attack[/color] [color=beige][b]Inherent Abilities: [/b] 1) Usable by anyone 2) Countershoot: Vulcan 3) [b]Repair[/b][/color] [color=gold][b]Evolution Cost:[/b] 3 (Ball)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Edgar[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Other/edgar.gif[/img] [img]http://www.big-metto.net/SimChamber/Sprites/Other/edgar-assault.gif[/img] [img]http://www.big-metto.net/SimChamber/Sprites/Other/edgar-stealth.gif[/img] [img]http://www.big-metto.net/SimChamber/Sprites/Other/edgar-surveillance.gif[/img] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons: [/b] [+] Vulcan- 2 damage, 20 rounds [+] Shrapnel Launcher [b](S)[/b]- 25 damage, 10 rounds. Assault Pack only.[/color] [color=beige][b]Inherent Abilities: [/b] 1) Usable by anyone 2) Shield: Assault Pack only. 3) Countershoot: Vulcan 4) [b]Repair[/b] 5) [b]Resupply:[/b] Normal Frame, Assault Pack, or Stealth Pack only. 6) Dodge Cost -5: Normal Frame only. 7) [b]Camera Gun:[/b] Forfeit your attack phase. For a single turn, Target's Dodge Cost +10 for all attacks your allies deal on target for the FIRST attack only. 2 EN/use. This ability can only be stacked with seishins. Surveillance Pack only. 8) [b]Stealth (4):[/b] Stealth Pack only. 9) [b]EWAC:[/b] Surveillance Pack only. 10) [b]Pack Switch:[/b] At deployment choose between Surveillance Pack, Assault Pack, Stealth Pack, or Normal Frame. Activate the flagged abilitied and disable the rest for the remainder of battle. You may change your abilities by docking with a mothership.[/color] [color=gold][b]Evolution Cost:[/b] 3 (Marshall)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zaku II F2 Alpha[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Other/zaku2FII-Alpha.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Heat Hawk [b](M)[/b]- 8 damage [+] GM Assault Rifle [b](V)[/b]- 8 damage, 20 rounds + [b](P)[/b] 8 damage [+] Cracker Grenade Pod [b](PSV)[/b]- 4 damage/PC, 8 rounds [F] Roshe Sabre [b](BM)[/b]- 20 damage, 1 EN/attack [+] Shield Beam Rifle [b](B)[/b]- 12 damage # 2, 8 rounds [+] Beam Cannon [b](BS)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Shield: Shield Beam Rifle 3) Countercut 4) Countershoot: GM Assault Rifle, Shield Beam Rifle. 5) [b]Vernier Thrusters:[/b] Dodge Cost -3[/color] [color=gold][b]Evolution Cost:[/b] 3 (Zaku II F2-Type)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zaku II F-Type[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZakuII.gif[/img] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 120mm Machinegun- 6 damage, 10 rounds [F] Heat Hawk [b](M)[/b]- 6 damage [+] 240mm Bazooka [b](P)[/b]- 25 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun[/color] [color=gold][b]Purchasing Cost:[/b] 60 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]RB-79K Ball[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/RB-79K.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 3 damage [+] 180mm Recoilless Cannon [b](V)[/b]- 8 damage x 2, 6 rounds [H] Grappling Winch- [b]PARALYZE[/b], 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost is 10 3) RB-79K Ball can only be used in space.[/color] [color=gold][b]Omake Cost:[/b] 2 (Any Ball) [b]Hanger Resale Value:[/b] 50 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]