[b]Dragonar-2[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 5 damage [+] Leg Missile Pods [b](PGSF)[/b]- 5 damage/2 PCs [+] Side Cannons- 6 damage x 2, 10 rounds [+] 88mm Hand Railgun- 10 damage, 10 rounds [+] Double Gatling Railgun [b](SV)[/b]- 12 damage, 6 rounds [+] 280mm Rail Cannon [b](S)[/b]- 35 damage x 2, 6 rounds [+] All-Out Attack [b](S)[/b]- 90 damage, 1 round [b]MAP Attacks;[/b] [H] Plasma Grenade [b](PT:3)[/b]- [b]PARALYZE[/b], 15 damage, 4 rounds, [b]Mobility Break[/b] [b]Combo Attacks:[/b] [H] D-Formation [b](SV)[/b]- 10 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Side Cannons, 88mm Hand Railgun, Double Gatling Railgun, All-Out Attack 3) [b]Resupply[/b] 4) D-Formation: Requires an allied Dragonar-1 and Dragonar-3 to execute. 5) All-Out Attack: If used to Countershoot, automatically negate all [b](P)[/b] attacks that targets you in a single turn.[/color] [color=gold][b]Purchasing Cost:[/b] 180 PCs [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dragonar-2 Lifter[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Dragonar-2Lifter.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 5 damage [+] Leg Missile Pods [b](PGSF)[/b]- 5 damage/2 PCs [+] 10-Tube Dual Missile Pod [b](PGSV)[/b]- 4 damage x 4, 5 rounds [+] 88mm Hand Railgun- 10 damage, 12 rounds [+] Double Gatling Railgun [b](SV)[/b]- 12 damage, 10 rounds [+] 280mm Rail Cannon [b](S)[/b]- 35 damage x 2, 8 rounds [+] All-Out Attack [b](S)[/b]- 90 damage, 1 round [b]MAP Attacks:[/b] [H] Plasma Grenade [b](PT:3)[/b]- [b]PARALYZE[/b], 15 damage, 4 rounds, [b]Mobility Break[/b] [b]Combo Attacks:[/b] [H] D-Formation [b](SV)[/b]- 12 damage/PC [F] Terror Triple Attack [b](V)[/b]- 30 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 88mm Hand Railgun, Double Gatling Railgun, All-Out Attack 3) [b]Resupply[/b] 4) Dodge Cost -5 5) D-Formation: Target's Dodge Cost +3. Requires an allied Dragonar-1 Lifter and Dragonar-3 Lifter to execute. 6) Terror Triple Attack: Target's Dodge Cost +5. Requires an allied Dragonar-1 Lifter and Dragonar-3 Lifter to execute. 7) All-Out Attack: If used to Countershoot, automatically negate all [b](P)[/b] attacks that targets you in a single turn.[/color] [color=gold][b]Acquirement Method:[/b] Purchase the Dragonar Lifter Unit and install it onto Dragonar-2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gilgazamune[/b] [color=cyan][b]Statistics:[/b] HP: 180, EN: 60, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Chest Vulcan- 8 damage, 20 rounds [+] Twin Missile Pod [b](PGF)[/b]- 20 damage/2 PC [+] Arm Machinegun [b](V)[/b]- 40 damage, 10 rounds [+] Large Cruise Missile [b](PG)[/b]- 70 damage, 3 rounds [F] Seiryutou [b](S)[/b]- 70 damage, 3 EN/attack, [b]Shield Pierce[/b] [b]MAP Attacks:[/b] [+] 100-Tube Missile Pod [b](PI:3)[/b]- 100 damage, 15 rounds [+] Large Cruise Missile [b](PT:2)[/b]- 120 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: 100-Tube Missile Pod 3) Countercut 4) Countershoot: Chest Vulcan, Arm Machinegun 5) [b]Reactive Armour (Armour)[/b]: Damage Received -75% 6) [b]Bio-Feedback System (System)[/b] 7) [b]Nanomachines[/b]: HP Regen 10% 8) [b]Solar Panel[/b]: EN Regen 10% 9) [b]Bunshin (2/5)[/b]: Only usable when Bio-Feedback System is active. 10) Seiryutou: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 (Mass Produced Gilgazamune) [b]Hangar Resale Value:[/b] 800 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: | | | | X -40% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Nuke, Nanomachines [/CODE] [b]Geyzam[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 30mm Machinegun [b](V)[/b]- 4 damage, 20 rounds [+] 50mm Hand Railgun [b](V)[/b]- 12 damage, 15 rounds [F] Seiryutou [b](X)[/b]- 30 damage/2 EN, [b]Shield Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 30mm Machinegun, 50mm Hand Railgun 4) [b]Damage Received -30%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]