[b]Gundam F90 Unit-1[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90.gif[/img] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Assault[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90A.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [+] Machine Cannon- 12 damage x 2, 6 rounds [+] Beam Cannon [b](B)[/b]- 20 damage x 2, 2 EN/shot [+] Mega Beam Bazooka [b](BS)[/b]- 50 damage, 3 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle, Machine Cannon, Beam Cannon 4) Dodge Cost -5 5) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 6) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (A) Pack and install it onto Gundam F90 Unit-1.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Biocomputer[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [F] Beam Lancer [b](B)[/b]- 30 damage, 1 EN/attack [+] Long Rifle- 30 damage, 6 rounds [+] Long Beam Rifle [b](B)[/b]- 45 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergenats or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) [b]A.R. Chip[/b] 6) [b]Prototype Biocomputer (System)[/b] 7) [b]Pack Jettison (Gundam F90 Unit 1)[/b] 8) [b]Snipe:[/b] Long Rifle (+12), Long Beam Rifle (+12)[/color] [color=gold][b]Frame Cost:[/b] 3 (Gundam F90) and install Gundam F90 (B) Pack on Gundam F90[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Destroid[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [+] Rocket Launcher [b](PSF)[/b]- 20 damage, 10 rounds [+] Grenade Launcher [b](PV)[/b]- 25 damage, 6 rounds [+] Mega Gatling Gun [b](SV)[/b]- 20 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Gatling Gun 5) [b]Damage Received -15%[/b] 6) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 7) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (D) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 VSBR[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90V.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [+] Mega Gatling Gun [b](SV)[/b]- 20 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 10 damage x 2/EN [b]Combo Attacks:[/b] [+] Double VSBR [b](BSV)[/b]- 50 damage x 4/8 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Gatling Gun, VSBR 5) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 6) [b]A.R. Chip[/b] 7) Double VSBR: Requires an allied unit with Double VSBR to execute.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (V) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Support[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90S.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Missile Launcher [b](PGS)[/b]- 6 damage/PC [+] Beam Cannon [b](B)[/b]- 30 damage, 1 EN/shot [+] 200mm Rail Cannon [b](S)[/b]- 30 damage x 2, 8 rounds [+] Mega Beam Cannon [b](BS)[/b]- 40 damage x 2, 5 EN/shot [+] Cruise Missile [b](PGX)[/b]- 50 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vulcan, Beam Cannon 3) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 4) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (S) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Reconnaissance[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Machinegun [b](SV)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Vulcan, Machinegun 3) [b]Enhanced Sensors:[/b] Target's Dodge Cost +5 4) [b]EWAC[/b] 5) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 6) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the F90 (E) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Plunge[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Beam Cannon [b](B)[/b]- 35 damage, 1 EN/Shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Waverider Mode; MS Mode Only 3) Countershoot: Vulcan, Beam Cannon 4) [b]Damage Received -20%[/b] 5) [b]Waverider Mode:[/b] Dodge Cost -5 and Move: F only. Disable Vulcan. 6) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 7) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the F90 (P) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Marine[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90M.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: W/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Combat Knife [b](M)[/b]- 10 damage [+] Marine Rocket Pack [b](PSV)[/b]- 10 damage/PC [+] Homing Torpedo [b](PSX)[/b]- 14 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan 4) F-90 Marine can't be used in space 5) Dodge Cost is 5 in sea/underwater terrain 6) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 7) [b]A.R. Chip[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (M) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Hover[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 40, IS: 2, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Missile Pod [b](PGSV)[/b]- 4 damage/PC [+] Grenade Launcher [b](PF)[/b]- 12 damage, 4 rounds [+] Beam Pistol [b](B)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countershoot: Vulcan, Beam Pistol 4) Dodge Cost -7 5) [b]Pack Jettison (Gundam F90 Unit-1)[/b] 6) [b]A.R. Chip[/b] 7) F-90 Hover can't be used in space. F-90 Hover is unaffected by negative terrain Dodge Cost modifiers.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the F90 (H) Pack and install it onto Gundam F90 Unit-I.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 Unit-2 (Zeon Refit)[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 8 damage x 2, 6 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Machinegun [b](BV)[/b]- 12 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Machinegun 4) Dodge Cost -3 5) [b]C.A. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] 280 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90II.gif[/img] [color=cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](B)[/b]- 15 damage, 16 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) [b]Biocomputer (System)[/b] 6) [b]C.A. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, F90 Unit-I and F90 Unit-II (Zeon) must each be used in 3 SimChamber battles. F90 II will then replace the original F90 Unit-I or F90 Unit-II (Zeon).[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II Intercept[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90III.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Machine Cannon- 14 damage x 2, 20 rounds [F] Beam Lancer [b](B)[/b]- 45 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Dodge Cost -7 6) [b]Biocomputer (System)[/b] 7) [b]Pack Jettison (Gundam F90 II)[/b] 8) [b]C.A. Chip[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the F90 II (I) Pack and install it onto Gundam F90 II. [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II Long-range[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/F90IIL.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Missile Launcher [b](PGSV)[/b]- 6 damage/PC [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Long Rifle- 30 damage, 12 rounds [+] Long Beam Rifle [b](B)[/b]- 50 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) [b]Biocomputer (System)[/b] 5) [b]Pack Jettison (Gundam F90 II)[/b] 6) [b]C.A. Chip[/b] 7) [b]Snipe:[/b] Long Rifle (+12), Long Beam Rifle (+12)[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the F90 II (L) Pack and install it onto Gundam F90 II. [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II VSBR[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](B)[/b]- 15 damage, 16 rounds [+] Mega Gatling Gun [b](SV)[/b]- 15 damage, 20 rounds [+] Beam Launcher [b](B)[/b]- 25 damage, 1 EN/shot [+] VSBR [b](BSV)[/b]- 12 damage x 2/EN [b]Combo Attacks:[/b] [+] Double VSBR [b](BSV)[/b]- 50 damage x 4/8 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Mega Gatling Gun, Beam Launcher, VSBR 5) [b]Biocomputer (System)[/b] 6) [b]C.A. Chip[/b] 7) [b]Pack Jettison (Gundam F90 II)[/b] 8) Double VSBR: Requires an allied unit with Double VSBR to execute.[/color] [color=gold][b]Frame Cost:[/b] 3 (Gundam F90-II) and install F90 II (V) Pack on Gundam F90 II.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II Funnel[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Spray Beam Pod [b](BS)[/b]- 28 damage, 6 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](B)[/b]- 15 damage, 16 rounds [+] Beam Smartgun [b](B)[/b]- 16 damage, 8 rounds [+] Funnel [b](BPSX)[/b]- 16 damage/EN. Requires [b]NT/EH[/b].[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Smartgun, Spray Beam Pod, Funnel 5) [b]Biocomputer (System)[/b] 6) [b]C.A. Chip[/b] 7) [b]Pack Jettison (Gundam F90 II)[/b] 8) Beam Smartgun: Target's Dodge Cost +5[/color] [color=gold][b]Frame Cost:[/b] 3 (Gundam F90-II) and install F90 II (F) Pack on Gundam F90 II.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam F90 II iNcom[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage, 20 rounds [+] Spray Beam Pod [b](BS)[/b]- 28 damage, 6 rounds [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](B)[/b]- 15 damage, 16 rounds [+] Beam Smartgun [b](B)[/b]- 16 damage, 8 rounds [+] Incom [b](BPX)[/b]- 14 damage/EN [+] Reflector Incom [b](BPSX)[/b]- 16 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Smartgun, Spray Beam Pod, Incom 5) [b]Biocomputer (System)[/b] 6) [b]C.A. Chip[/b] 7) [b]Pack Jettison (Gundam F90 II)[/b] 8) Beam Smartgun: Target's Dodge Cost +5 9) Reflector Incom: Cannot be countercut.[/color] [color=gold][b]Frame Cost:[/b] 3 (Gundam F90-II) and install F90 II (N) Pack on Gundam F90 II.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y Cluster Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/ClusterGundam.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle 5) Dodge Cost -3 6) [b]Core Block System (Cluster Gundam Core Fighter)[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (Gundam F90 II) [b]Hangar Resale Value:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Cluster Gundam Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/F90/ClusterCoreFighter.gif[/img] [color=cyan][b]Statistics:[/b] HP: 15, EN: 15, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Beam Cannon [b](B)[/b]- 14 damage x 2, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: Beam Cannon 3) Dodge Cost -3[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Cluster Gundam must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-T Cluster Gundam Trainer[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Incendiary] [b](P)[/b]- [b]VIRUS[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Multipurpose Grenade Launcher [Chaff] [b](P)[/b]- [b]Accuracy Break[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Multipurpose Grenade Launcher [Flare] [b](P)[/b]- [b]Mobility Break[/b], Uses 1 Multipurpose Grenade Launcher round. [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle 5) [b]Anti-Beam Coating (S Armor)[/b] 6) Dodge Cost -3 7) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round. 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 10) Multipurpose Grenade Launcher [Incendiary]: [b]VIRUS[/b] status effect only lasts 3 turns. 11) Override: Switch main pilot to second character during the transform phase. May be used again to switch the pilots back. May only be used in SAMW matches.[/color] [color=gold][b]Frame Cost :[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (T) Pack on F90 III-Y Cluster Gundam[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-X Cluster Gundam EXAM[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Rail Cannon [b](V)[/b]- 10 damage/EN, 6 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [H] EXAM Attack [b](SX)[/b]- 18 damage/EN. EXAM System Only[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle 5) Dodge Cost -3 6) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 7) [b]EXAM System (System)[/b] 8) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 9) Rail Cannon: If 5 or more EN is spent this attack gains [b]Armor Pierce[/b].[/color] [color=gold][b]Frame Cost :[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (X) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-J Cluster Gundam Jammer[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 60, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Chaff] [b](P)[/b]- [b]Accuracy Break[/b], Uses 1 Multipurpose Grenade Launcher round. [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle 5) Dodge Cost -3 6) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 7) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 8) [b]Jammer[/b] 9) [b]Minovsky Interference[/b] 10) [b]Stealth (4)[/b] 11) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round.[/color] [color=gold][b]Frame Cost :[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (J) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-C Cluster Gundam Close Combat[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [F] Hyper Beam Saber [b](BV)[/b]- 20 damage/EN [H] System Interference- [b]PARALYZE[/b], 4 EN/attack [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [b]MAP Attacks:[/b] [+] Mega Beam Shotgun [b](BI:2)[/b]- 65 damage, 3 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, Mega Beam Shotgun 5) Dodge Cost -7 6) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 7) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 8) Mega Beam Shotgun: Target's Dodge Cost +3[/color] [color=gold][b]Frame Cost :[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III ([/color][color=gold]C) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-U Cluster Gundam Urban[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [H] Flamethrower [b](SV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Incendiary] [b](P)[/b]- [b]VIRUS[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Dual-Feed Sniper Rifle- 30 damage, 10 rounds [+] Dual-Feed Sniper Rifle [Beam] [b](B)[/b]- 30 damage. Uses one Dual-Feed Sniper Rifle round. [+] Snub Cannon- 50 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, Beam Smart Gun 5) Dodge Cost -3 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 8) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 9) Beam Smart Gun: Target's Dodge Cost +5 10) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round. 11) Multipurpose Grenade Launcher [Incendiary]: [b]VIRUS[/b] status effect only lasts 3 turns. 12) [b]Snipe:[/b] Dual-Feed Sniper Rifle and Dual-Feed Sniper Rifle [Beam] (+10)[/color] [color=gold][b]Frame Cost :[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (U) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90 III-Y-O Cluster Gundam REON[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Gun [b](B)[/b]- 18 damage x 2, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 60 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, Mega Beam Gun 5) Dodge Cost -3 6) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 7) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 8) [b]Zephyr Phantom System Mk-II "REON" (Sidekick)[/b] 9) [b]Anti-Funnel System[/b][/color] [color=gold][b]Frame Cost:[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (O) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-W Cluster Gundam Worker[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle 5) Dodge Cost -3 6) [b]Repair[/b] 7) [b]Resupply[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b][/color] [color=gold][b]Frame Cost:[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III (W) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-R Cluster Gundam Remote[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 5 damage/EN [F] Beam Saber [b](BM)[/b]- 14 damage x 2 [+] Beam Rifle [b](B)[/b]- 16 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] ER Beam Sniper Rifle [b](B)[/b]- 40 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Dodge Cost -3 6) [b]Summon:[/b] F90III Remote x 2 (Stats in MechDev Hangar). A total of 8 summons are available to be summoned if any are destroyed. 7) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 8) [b]Pack Jettison (F90 III-Y Cluster Gundam)[/b] 9) [b]Snipe:[/b] ER Beam Sniper Rifle (+14)[/color] [color=gold][b]Frame Cost:[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III [color=gold]([/color]R) Pack on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III Remote[/b] [color=cyan][b]Statistics:[/b] HP: 5, EN: 5, IS: 0, Move: F/G, Size: XS[/color] [color=pink][b]Weapons:[/b] [+] Beam Gun [b](B)[/b]- 1 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is locked 5. 2) [b]Stealth (3)[/b] 3) [b]Remote:[/b] Upon summoning, choose one of the following effects: [b]Analyze[/b] is given to the unit that summoned F90III Remote; [b]EWAC[/b] to all allied units; All allies gain [b]Target's Dodge Cost +3[/b].[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]F90III-Y-K Cluster Gundam Kai[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b][/color] [color=gold][b]Frame Cost:[/b] 3 (F90 III-Y Cluster Gundam) and install F90 III Top Fighter Kai on F90 III-Y Cluster Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KT Cluster Gundam Trainer Kai[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Incendiary] [b](P)[/b]- [b]VIRUS[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Multipurpose Grenade Launcher [Chaff] [b](P)[/b]- [b]Accuracy Break[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Multipurpose Grenade Launcher [Flare] [b](P)[/b]- [b]Mobility Break[/b], Uses 1 Multipurpose Grenade Launcher round. [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round. 9) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 10) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 11) Multipurpose Grenade Launcher [Incendiary]: [b]VIRUS[/b] status effect only lasts 3 turns. 12) Override: Switch main pilot to second character during the transform phase. May be used again to switch the pilots back. May only be used in SAMW matches.[/b][/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (T) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KX Cluster Gundam EXAM Kai[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Rail Cannon [b](V)[/b]- 10 damage/EN, 6 rounds [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds [H] EXAM Attack [b](SX)[/b]- 18 damage/EN. EXAM System Only[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]EXAM System (System)[/b] 9) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 10) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 11) Rail Cannon: If 5 or more EN is spent this attack gains [b]Armor Pierce[/b].[/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (X) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KJ Cluster Gundam Jammer Kai[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 60, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Chaff] [b](P)[/b]- [b]Accuracy Break[/b], Uses 1 Multipurpose Grenade Launcher round. [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 10) [b]Jammer[/b] 11) [b]Minovsky Interference[/b] 12) [b]Stealth (4)[/b] 13) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round.[/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (J) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KC Cluster Gundam Close Combat Kai[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [F] Hyper Beam Saber [b](BV)[/b]- 20 damage/EN [H] System Interference- [b]PARALYZE[/b] 4 EN/attack [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds [b]MAP Attacks:[/b] [+] Mega Beam Shotgun [b](BI:2)[/b]- 65 damage, 3 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun, Mega Beam Shotgun 5) Dodge Cost -10 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 10) Mega Beam Shotgun: Target's Dodge Cost +3[/color] [color=gold][b]Acquisition Method:[/b] Install F90 III ([/color][color=Gold]C) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KU Cluster Gundam Urban Kai[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [H] Flamethrower [b](SV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Incendiary] [b](P)[/b]- [b]VIRUS[/b], Uses 1 Multipurpose Grenade Launcher. [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds [+] Dual-Feed Sniper Rifle- 30 damage, 10 rounds [+] Dual-Feed Sniper Rifle [Beam] [b](B)[/b]- 30 damage. Uses one Dual-Feed Sniper Rifle round. [+] Snub Cannon- 50 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 10) Beam Smart Gun: Target's Dodge Cost +5 11) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round. 12) Multipurpose Grenade Launcher [Incendiary]: [b]VIRUS[/b] status effect only lasts 3 turns. 13) [b]Snipe:[/b] Dual-Feed Sniper Rifle and Dual-Feed Sniper Rifle [Beam] (+10)[/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (U) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KO Cluster Gundam REON Kai[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Gun [b](B)[/b]- 18 damage x 2, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 9) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 10) [b]Zephyr Phantom System Mk-II "REON" (Sidekick)[/b] 11) [b]Anti-Funnel System[/b][/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (O) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KW Cluster Gundam Worker Kai[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Repair[/b] 9) [b]Resupply[/b] 10) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 11) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b][/color] [color=gold][b]Acquisition Method:[/b] Install F90 III (W) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]F90III-Y-KR Cluster Gundam Remote Kai[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 3 damage # 2, 20 rounds [+] Beam Vulcan [b](BV)[/b]- 6 damage/EN [F] Beam Saber [b](BM)[/b]- 16 damage x 2 [+] Beam Rifle [b](B)[/b]- 18 damage, 20 rounds [+] VSBR [b](BSV)[/b]- 12 damage/EN [+] Heavy Machinegun [b](SV)[/b]- 12 damage, 20 rounds [+] Mega Beam Bazooka [b](BS)[/b]- 65 damage, 2 EN/shot [+] G-BRD [b](BS)[/b]- 70 damage, 15 rounds [+] ER Beam Sniper Rifle [b](B)[/b]- 40 damage, 12 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Beam Vulcan, Beam Rifle, VSBR, Heavy Machine Gun 5) Dodge Cost -5 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]A.B.C. Mantle[/b] 8) [b]Summon:[/b] F90III Remote x 2 (Stats in MechDev Hangar). A total of 8 summons are available to be summoned if any are destroyed. 9) [b]Core Block System (Cluster Gundam Core Fighter)[/b] 10) [b]Pack Jetison (F90III-Y-K Cluster Gundam Kai)[/b] 11) [b]Snipe:[/b] ER Beam Sniper Rifle (+14)[/color] [color=gold][b]Acquisition Method:[/b] Install F90 III ([/color][color=gold]R) Pack on F90 III-Y-K Cluster Gundam Kai[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]