[b]Fuusuiki Neutral Frame[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] :'( Contagion Fist [b](P)[/b]- 6 damage x 2, 1 EN/attack :-[ Blade Lancer [Blade] [b](M)[/b]- 14 damage :-[ Blade Lancer [Spear] [b](MR)[/b]- 7 damage/EN :-/ Machine Rifle- 20 damage, 10 rounds :-[ Ghost Drive- 30 damage, 3 EN/attack [b]Combo Attacks:[/b] :'( Double Contagion [b](PS)[/b]- 6 damage x 4, 1 EN/attack :'( Contagion Bombard [b](PSX)[/b]- 6 damage x 2/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Machine Rifle 4) [b]Passive Spirit Dependency Link:[/b] This unit retains and benefits from the effect of any Spirit Dependency Link abilities already activated in this battle, but cannot activate Spirit Dependency Link abilities itself. 5) [b]Ghost Barrier (Barrier):[/b] Negate 10 damage from any source for 1 EN. 6) [b]Elemental Frame Switch:[/b] Forfeit all your attack phases this turn. You may discard current frame for the rest of the battle and change to another Fuusuiki frame which you have enabled. Recover HP & EN as if deployed. Items equipped on Fuusuiki will be transferred after switching. You may only change to a particular frame once per battle. How many times you can perform Elemental Frame Switch in battle is determined by rank: Private: 1, Corporal: 1, Sergeant: 2, Ensign: 3, Lieutenant: 4. This ability requires an allied mothership to execute, and active in all alternate Fuusuiki forms whether it is listed or not. 7) [b]Elemental Cross Crash:[/b] Choose an allied Fuusuiki with this ability. You and targeted ally sacrifice all attack phases this turn and swap units. Items, weapons, unit abilities, HP, and EN are exchanged, while PCs, SP, and any pilot abilities are not. This ability is active in all alternate Fuusuiki forms whether it is listed or not. 8) [b]Geomancy Drive: EN Regen 5%[/b] 9) Double Contagion: Requires an allied Fuusuiki to execute. 10) Contagion Bombard: Requires two allied Fuusuikis to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire 5 Evo Points with any Aestivalis frame. Fuusuiki Neutral Frame will then be available to use.[/color] [b]Fuusuiki Water Frame[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G/W, Size: S[/color] [color=pink][b]Weapons:[/b] :-/ Torpedo Pod [b](PGSV)[/b]- 6 damage/PC :'( Contagion Fist [b](P)[/b]- 6 damage x 2, 1 EN/attack :-[ Blade Lancer [Blade] [b](M)[/b]- 14 damage :-[ Blade Lancer [Spear] [b](MR)[/b]- 7 damage/EN :-/ Cold Rifle- 20 damage, 10 rounds :-[ Pinpoint Attack- 30 damage, 2 EN/attack :-[ Tsunami Punch- 50 damage, 4 EN/attack [b]Combo Attacks:[/b] :'( Double Contagion [b](PS)[/b]- 6 damage x 4, 1 EN/attack :'( Contagion Bombard [b](PSX)[/b]- 6 damage x 2/EN :'( Hot Water Sappou [b](V)[/b]- 30 damage/2 EN :-[ Stone in the River- [b]PARALYZE[/b] + 50 damage, 5 EN/attack :-[ Typhoon Rapier [b](MSX)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Cold Rifle 4) [b]Lesser Spirit Dependency Link[/b] 5) [b]Element: Water[/b] 6) [b]Water Frame:[/b] Dodge Cost is 5 in water terrain. 7) [b]Broken Image:[/b] Same effect as Bunshin (2/4) in Water-aligned terrain. In non-Water-aligned terrain, same effect as Bunshin (1/4). [b]Unlock Potential[/b] only. 8) [b]Tidal Wall (Barrier):[/b] Negate 12 damage from any source for 1 EN. 9) [b]Geomancy Drive: EN Regen 10%[/b] in Water-aligned terrain. When not in Water-aligned terrain, then this unit loses 1 EN/turn. 10) Torpedo Pod: May only be used in water terrain. 11) Double Contagion: Requires an allied Fuusuiki to execute. 12) Contagion Bombard: Requires two allied Fuusuikis to execute. 13) Hot Water Sappou: Target's Dodge Cost +5. Requires an allied Fuusuiki Fire Frame to execute. 14) Stone in the River: Requires an allied Fuusuiki Earth Frame to execute. 15) Typhoon Rapier: Requires an allied Fuusuiki Wind Frame to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)[/color] [b]Fuusuiki Fire Frame[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: H, Size: S[/color] [color=pink][b]Weapons:[/b] :-/ Missile Pod [b](PGSR)[/b]- 4 damage/2 PCs :'( Contagion Fist [b](P)[/b]- 7 damage x 2, 1 EN/attack :-[ Blade Lancer [Blade] [b](M)[/b]- 18 damage :-[ Blade Lancer [Spear] [b](R)[/b]- 9 damage/EN :-/ Blaze Gatling [b](SV)[/b]- 12 damage, 20 rounds :-[ Blazing Punch- 60 damage, 4 EN/attack [b]Combo Attacks:[/b] :'( Double Contagion [b](PS)[/b]- 6 damage x 4, 1 EN/attack :'( Contagion Bombard [b](PSX)[/b]- 6 damage x 2/EN :'( Hot Water Sappou [b](V)[/b]- 30 damage/2 EN :'( Lightning Throw- 100 damage, 5 EN/attack :-/ Volcano Formation- 100 damage, 5 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Blaze Gatling 4) [b]Lesser Spirit Dependency Link[/b] 5) [b]Element: Fire[/b] 6) [b]Fire Frame:[/b] Dodge Cost -7. 7) [b]Heat Mirage:[/b] Dodge Cost is locked in Fire-aligned terrain. Dodge Cost -3 in non-Fire-aligned terrain. [b]Unlock Potential[/b] only. 8) [b]Wall of Fire (Barrier):[/b] Negate 18 damage from any :-[-type source or 12 damage from any source for 1 EN. 9) [b]Geomancy Drive: EN Regen 10%[/b] in Fire-aligned terrain. When not in Fire-aligned terrain, then this unit loses 1 EN/turn. 10) Double Contagion: Requires an allied Fuusuiki to execute. 11) Contagion Bombard: Requires two allied Fuusuikis to execute. 12) Hot Water Sappou: Target's Dodge Cost +5. Requires an allied Fuusuiki Water Frame to execute. 13) Lightning Throw: Requires an allied Fuusuiki Wind Frame to execute. 14) Volcano Formation: Requires an allied Fuusuiki Earth Frame to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)[/color] [b]Fuusuiki Wind Frame[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] :-/ Missile Pod [b](PGSR)[/b]- 4 damage/2 PCs :'( Contagion Fist [b](P)[/b]- 6 damage x 2, 1 EN/attack :-[ Empyrean Lancer [Blade] [b](BM)[/b]- 14 damage :-[ Empyrean Lancer [Spear] [b](BMR)[/b]- 7 damage/EN :-/ Zephyr Rifle- 35 damage, 8 rounds :-/ Cutting Winds- 30 damage, 2 EN/attack :-[ Typhoon Dash- 50 damage, 4 EN/attack [b]Combo Attacks:[/b] :'( Double Contagion [b](PS)[/b]- 6 damage x 4, 1 EN/attack :'( Contagion Bombard [b](PSX)[/b]- 6 damage x 2/EN :-/ Artillery Special [b](SV)[/b]- 30 damage/2 PCs :'( Lightning Throw- 100 damage, 5 EN/attack :-[ Typhoon Rapier [b](MSX)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Zephyr Rifle, Cutting Winds 4) [b]Lesser Spirit Dependency Link[/b] 5) [b]Element: Wind[/b] 6) [b]Wind Frame:[/b] Dodge Cost -5. 7) [b]Tracking Current:[/b] Target's Dodge Cost +5 in Wind-aligned terrain. Target's Dodge Cost +3 in non-Wind-aligned terrain. [b]Unlock Potential[/b] only. 8) [b]Gale Sphere (Barrier):[/b] Negate 18 damage from any :-/-type source or 12 damage from any source for 1 EN. 9) [b]Geomancy Drive: EN Regen 10%[/b] in Wind-aligned terrain. When not in Wind-aligned terrain, then this unit loses 1 EN/turn. 10) [b]Snipe:[/b] Zephyr Rifle (+10) 11) Double Contagion: Requires an allied Fuusuiki to execute. 12) Contagion Bombard: Requires two allied Fuusuikis to execute. 13) Artillery Special: Requires an allied Fuusuiki Earth Frame to execute. 14) Lightning Throw: Requires an allied Fuusuiki Fire Frame to execute. 15) Typhoon Rapier: Requires an allied Fuusuiki Water Frame to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)[/color] [b]Fuusuiki Earth Frame[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] :'( Contagion Fist [b](P)[/b]- 6 damage x 2, 1 EN/attack :-[ Tetsubo [b](M)[/b]- 30 damage :-/ Geomantic Cannon [b](V)[/b]- 30 damage, 8 rounds :-/ Mortar Launcher- 40 damage, 6 rounds :-[ Rock Breaker- 60 damage, 4 EN/attack [b]Combo Attacks:[/b] :'( Double Contagion [b](PS)[/b]- 6 damage x 4, 1 EN/attack :'( Contagion Bombard [b](PSX)[/b]- 6 damage x 2/EN :-/ Artillery Special [b](SV)[/b]- 30 damage/2 PCs :-[ Stone in the River- [b]PARALYZE[/b] + 50 damage, 5 EN/attack :-/ Volcano Formation- 100 damage, 5 PCs/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]Lesser Spirit Dependency Link[/b] 3) [b]Element: Earth[/b] 4) [b]Earth Frame: Damage Received -15%[/b] 5) [b]Eternal Stone:[/b] [b]Status Canceller[/b] in Earth-aligned terrain. [b]Breaker Canceller[/b] instead in non-Earth-aligned terrain. [b]Unlock Potential[/b] only. 6) [b]Stone Wall (Barrier):[/b] Negate 20 damage from any source for 1 EN. 7) [b]Geomancy Drive: EN Regen 10%[/b] in Earth-aligned terrain. When not in Earth-aligned terrain, then this unit loses 1 EN/turn. 8) Double Contagion: Requires an allied Fuusuiki to execute. 9) Contagion Bombard: Requires two allied Fuusuikis to execute. 10) Artillery Special: Requires an allied Fuusuiki Wind Frame to execute. 11) Stone in the River: Requires an allied Fuusuiki Water Frame to execute. 12) Volcano Formation: Requires an allied Fuusuiki Fire Frame to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)[/color]