[b]Gaia Gear Alpha (Man-Machine Mode) [color=cyan]Statistics:[/b] HP: 65, EN: 40, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 20mm Gatling Gun- 2 damage x 2, 20 rounds. Flight Mode Only. [+] Quad Rocket Launcher [b](PSV)[/b]- 3 damage x 2/PC. Flight Mode Only. [+] Grenade Launcher [b](PF)[/b]- 6 damage, 20 rounds [+] Cluster Bomb [b](SV)[/b]- 10 damage/PC, 4 rounds. Flight Mode Only. [+] Small Beam Gun [b](B)[/b]- 12 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 14 damage [+] Beam Rifle [b](B)[/b]- 16 damage, 10 rounds [+] Hyper Beam Rifle [b](BSV)[/b]- 16 damage/EN [+] Rapid Launcher (HE) [b](SF)[/b]- 20 damage/3 PC [+] Rapid Launcher (AP) [b](SF)[/b]- 30 damage, 10 rounds [+] Hyper Bazooka [b](P)[/b]- 50 damage, 6 rounds [+] Anti-Ship Missile [b](PGX)[/b]- 50 damage, 4 rounds. Flight Mode Only. [+] Hyper Mega Launcher [b](BS)[/b]- 90 damage, 5 EN/shot [+] Funnel [b](BSX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel 4) [b]Minovsky Craft:[/b] Dodge Cost -5 5) [b]Flight Mode:[/b] Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel. 6) [b]Minovsky Barrier (Barrier):[/b] Same effects as Xi Beam Barrier 7) [b]Psycoframe (System)[/b] 8) [b]ECM/ECCM Pod:[/b] [SIZE=1]Gain the effects of [b]Jammer[/b] or negate the effects of target enemy's [b]Jammer[/b] for 3 turns. 1 round[/SIZE] 9) [b]Chaff Dispenser:[/b] Negate all [b](G)[/b] type weapons in a single attack. 2 rounds. 10) Rapid Launcher (AP): You may choose to deal [b]Armor Break[/b] attribute if only one enemy is targeted.[/color] [color=gold][b]Purchasing Costs:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]