[b]Gespenst Hero Senki-Type[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons[/b] [+] Split Missile [b](PGSV)[/b]- 3 damage/PC [F] Neo Plasma Cutter [b](BM)[/b]- 15 damage [+] Mega Particle Cannon [b](BS)[/b]- 40 damage, 2 EN/shot [+] Neutron Beam [b](B)[/b]- 35 damage, 12 rounds [H] Vampire Laser- 70 damage, [b]SP Drain 10%[/b], 5 EN/shot [b]MAP Attacks:[/b] [+] Mega Buster Cannon [b](I:3)[/b]- 100 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Neutron Beam 4) [b]Enhanced Thrusters:[/b] Dodge Cost -5 5) [b]Beam Coating (Barrier)[/b] 6) Mega Buster Cannon: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 Evo Points (Gespenst R) [b]Hanger Resale Value:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gespenst S (Aerogator Ver.)[/b] [color=cyan][b]Statistics:[/b] HP: 280, EN: 80, IS: 2, Move: G, Size: M, Class: Boss[/color] [color=pink][b]Weapons[/b] [+] Split Missiles [b](GSV)[/b]- 10 damage/PC [F] Plasma Cutter [b](BM)[/b]- 35 damage [F] Tackle- 50 damage, 2 EN/attack [H] Blaster Cannon [b](S)[/b]- 150 damage, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]HP/EN Regen 25%[/b] 4) [b]Damage Received -25%[/b] 5) [b]Gravity Wall (Barrier)[/b] 6) [b]Chaff Canceller[/b] 7) [b]Seishin Canceller[/b][/color] [color=gold][b]Evolution Cost:[/b] 10 Evo Points (Gespenst S) [b]Hanger Resale Value:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gespenst R[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 4, Move: F/G, Size: M[/color] [color=pink][b]Weapons[/b] [+] Weapon Breaker- [b]Attack Break[/b], 2 rounds [+] Split Missile [b](PGSV)[/b]- 1 damage/PC [F] Neo Plasma Cutter [b](BM)[/b]- 8 damage [H] Rip Slasher [b](P)[/b]- 15 damage, 8 rounds [+] Rectangle Launcher- 20 damage, 6 rounds [+] Neutron Beam [b](B)[/b]- 25 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Neutron Beam 4) [b]Enhanced Thrusters:[/b] Dodge Cost -3 5) [b]Beam Coating (Barrier)[/b][/color] [color=gold][b]Purchasing Costs:[/b] 175 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gespenst Mk-II M (Elitronics Type)[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons[/b] [+] Split Missiles [b](PGSV)[/b]- 2 damage/PC [F] Neo Plasma Cutter [b](BM)[/b]- 9 damage [F] Jet Magnum [b](V)[/b]- 10 damage/EN [F] Jet Magnum- [b]PARALYZE[/b], 5 EN/attack [F] Victim Beak [b](X)[/b]- 30 damage/2 EN. Machinite Skin Purge Only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Machinite Skin (Armor): Damage Recieved -25%[/b], [b]HP Regen 10%[/b] 4) [b]Machinite Skin Purge:[/b] Dodge Cost -5 and Move: F/G instead. Disable [b]Machinite Skin[/b] and [b]HP Regen 10%[/b]. Enable Victim Beak. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead).[/color] [color=gold][b]Evolution Cost:[/b] 5 (Gespenst Mk-II M)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gespenst Mk-II TT[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons[/b] [+] Split Missiles [b](PGSV)[/b]- 2 damage/PC [F] Plasma Cutter [b](BM)[/b]- 8 damage [+] Mega Beam Rifle [b](B)[/b]- 40 damage, 12 rounds [+] T-Link Ripper [b](PSX)[/b]- 20 damage/2 PC. Requires Psychodriver Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Mega Beam Rifle 4) [b]Nendou Field (Barrier)[/b][/color] [color=gold][b]Evolution Cost:[/b] 3 Evo Points (Gespenst Mk-II M) [b]Hangar Resale Value:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Scharfrichter[/b] [color=cyan][b]Statistics:[/b] HP: 600, EN: 200, IS: 1, Move: F/G, Size: L, Class: Final Boss[/color] [color=pink][b]Weapons:[/b] [+] Split Missile-H [b](GSV)[/b]- 20 damage/PC [F] Heat Horns [b](M)[/b]- 40 damage # 2 [+] Triple Mega Beam Cannon [b](BS)[/b]- 40 damage # 3, 15 rounds [+] Aufstieg Launcher-E [b](B)[/b]- 70 damage, 1 EN/shot [+] Aufstieg Launcher-B [b](S)[/b]- 50 damage x 3, 8 rounds [+] Aufstieg Launcher-W [b](S)[/b]- 50 damage x 3 + [b](B)[/b] 70 damage, 3 rounds [+] Slash Ripper [b](PSX)[/b]- 30 damage/PC [F] Running of the Bulls [b](X)[/b]- 35 damage/3 EN, [b]Barrier Pierce[/b] [F] Stag Beetle Crusher [b](V)[/b]- [b]PARALYZE[/b], 35 damage/2 EN, [b]Barrier Pierce[/b] [b]Map Weapons:[/b] [+] Split Missile-H [b](PT:3)[/b]- 150 damage, 4 rounds [/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Triple Mega Beam Cannon 4) [b]Machinite Skin (Armor): HP Regen 25%, Damage Received -40%[/b] 5) [b]Breaker Canceller[/b] 6) [b]Beam Coat S (Barrier)[/b] 7) [b]"Intena" AI Integration (Sidekick)[/b]: [i]Same Effects as AI1 Manual Override, but may be activated at any time.[/i] 8) [b]Summon:[/b] Gespenst Mk. II-M (Elitronics Type) x 4 (stats in R&D); Disable Running of the Bulls. 9) [b]Self-Resurrection:[/b] Pay 70 PCs. Forfeit your attack phase. If attack received is fatal, receive it then regenerate all HP and EN to 100%. 10) [b]Self-Evolution:[/b] Pay 15 PCs. Damage you deal is increased by 15% permanently (can be stacked).[/color] [color=gold][b]Evolution Cost:[/b] 3 (AI1), 2 (Gespenst Mk. II-M (Elitronics Type)) (Scharfrichter will replace AI1)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]XN Geist[/b] [color=cyan][b]Statistics:[/b] HP: 250, EN: 80, IS: 2, Move: F/G, Size: M, Class: Boss[/color] [color=pink][b]Weapons[/b] [+] Split Missile [b](GSV)[/b]- 10 damage/PC [+] Concentrated Laser [b](V)[/b]- 15 damage/EN [+] Panzer Missile [b](PGX)[/b]- 20 damage/2 PCs [+] Scatter Mega Particle Cannon [b](BSX)[/b]- 25 damage/EN [F] Neo Plasma Cutter [b](BM)[/b]- 30 damage [+] Homotsudan- 400 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Scatter Mega Particle Cannon 4) [b]HP/EN Regen 25%[/b] 5) [b]Damage Received -15%[/b] 6) [b]Enhanced Thrusters:[/b] Dodge Cost -5 7) [b]System XN (5):[/b] Same effects as Vector Trap 8) Homotsudan: Target's Dodge Cost +5[/color] [color=gold][b]Evolution Cost:[/b] 5 Evo Points (Gespenst Hero Senki-Type) [b]Hanger Resale Value:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Brennen Eisen[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Split Missile [b](PGSV)[/b]- 5 damage/PC [+] Triple Machine Cannon [b](S)[/b]- 15 damage # 3, 10 rounds [F] Dash Stake [b](M)[/b]- 30 damage [F] T-Link Stake- 15 damage + [b](V)[/b] 15 damage/EN, 6 rounds. Requires Psychodriver class to execute. [+] Stinger Missile Launcher [b](G)[/b]- 50 damage, 12 rounds [H] Intellect Vise- 90 damage, [b]PARALYZE[/b], 8 rounds. Requires Psychodriver class to execute. [b]MAP Weapons:[/b] [+] Telekinesis Missile [b](PD:5)[/b]- 60 damage, 2 rounds. Requires Psychodriver class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Triple Machine Cannon 3) [b]Damage Received -30%[/b] 4) [b]Nendou Field (Barrier)[/b] 5) [b]Burning PT System (System):[/b] [i]Found in MechDev Lexicon.[/i] 6) [b]Reload:[/b] Recover all ammo of a single weapon you possess for 10 PCs. 7) Dash Stake: Disable this weapon when rounds of T-Link Stake are 0. 8) T-Link Stake: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects. 9) Stinger Missile Launcher: Target's Dodge Cost +3 10) Intellect Vise: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 700 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]