[b]Shin Neo Getter-1[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/NeoGetter1.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 100, EN: 60, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Shoulder Missile [b](P)[/b]- 15 damage x 2, 8 rounds [+] Gatling Gun- 20 damage, 10 rounds [F] Chain Knuckle [b](M)[/b]- 40 damage [F] Getter Halberd [b](MS)[/b]- 60 damage [H] Plasma Thunder- 100 damage, 8 EN/attack [H] Plasma Crush- 200 damage, 15 EN/attack [H] Neo Getter Change Attack- 60 damage x 3, 15 EN/attack [b]Combo Attacks:[/b] [H] Final Dynamic Special [b](S)[/b]- 4000 damage, 30 EN/attack. Requires Dynamic Pilot Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Open Get[/b] 4) [b]Change to Shin Neo Getter-2[/b] 5) [b]Change to Shin Neo Getter-3[/b] 6) [b]Dismount (Shin Neo Eagle Machine, Shin Neo Jaguar Machine, Shin Neo Bear Machine)[/b] 7) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is 3000 and cost is 20 EN instead, or with 1 allied unit, but damage is 2000 and cost is 10 EN instead. All allied units involved in this combo must be the Dynamic pilot class to use their unit's Final Dynamic Special.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. Shin Neo Eagle Machine, Shin Neo Jaguar Machine and Shin Neo Bear Machine must be in your inventory. Shin Neo Getter-1 will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to second character when Change to Shin Neo Getter-2 is performed; Switch main pilot to third character when Change to Shin Getter-3 is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Neo Getter-2[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/NeoGetter2.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 100, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Double Drill Arm [b](V)[/b]- 12 damage x 2/2 EN [F] Plasma Sword [b](M)[/b]- 15 damage x 3 [+] Drill Arm Gun [b](B)[/b]- 20 damage, 10 rounds [H] Neo Getter Change Attack- 60 damage x 3, 15 EN/attack [b]MAP Attacks:[/b] [H] Plasma Drill Burst [b](T:3)[/b]- 120 damage, 10 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) [b]Open Get[/b] 5) [b]Neo Getter Vision[/b] 6) [b]Burrow[/b] 7) [b]Change to Shin Neo Getter-1[/b] 8) [b]Change to Shin Neo Getter-3[/b] 9) [b]Dismount (Shin Neo Eagle Machine, Shin Neo Jaguar Machine, Shin Neo Bear Machine)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Shin Neo Getter-1 and perform Change to Shin Neo Getter-2 to acquire this unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Shin Neo Getter-1 is performed; Switch main pilot to third character when Change to Shin Getter-3 is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Neo Getter-3[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Supers/NeoGetter3.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 100, EN: 60, IS: 2, Move: W/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Getter Tornado [b](V)[/b]- 10 damage/EN [F] Getter Tonfa [b](M)[/b]- 20 damage x 2 [F] Punch [b](M)[/b]- 45 damage [H] Plasma Field [b](S)[/b]- 75 damage, 8 EN/attack [H] Plasma Break- 90 damage, 8 EN/attack [H] Neo Getter Change Attack- 60 damage x 3, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost +5 4) [b]Damage received -25%[/b] 5) [b]Open Get[/b] 6) [b]Change to Shin Neo Getter-1[/b] 7) [b]Change to Shin Neo Getter-2[/b] 8) Plasma Field: Damage is doubled during the Terrain Phase if used in a Terrain with Element: Water. 9) [b]Dismount (Shin Neo Eagle Machine, Shin Neo Jaguar Machine, Shin Neo Bear Machine)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Acquire Shin Neo Getter-1 and perform Change to Shin Neo Getter-3 to acquire this unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Shin Neo Getter-1 is performed; Switch main pilot to second character when Change to Shin Getter-2 is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Neo Eagle Machine[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 8 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 15 damage, 10 rounds [b]Combo Attacks:[/b] [+] Get Machine Attack- 8 damage x 3, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Combine (Shin Neo Getter-1):[/b] Shin Neo Jaguar Machine, Shin Neo Bear Machine 3) Get Machine Attack: Requires an allied Shin Neo Jaguar Machine and Shin Neo Bear Machine to execute.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Neo Eagle Machine)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Neo Jaguar Machine[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 8 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 15 damage, 10 rounds [b]Combo Attacks:[/b] [+] Get Machine Attack- 8 damage x 3, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -5 3) [b]Combine (Shin Neo Getter-2):[/b] Shin Neo Eagle Machine, Shin Neo Bear Machine 4) Get Machine Attack: Requires an allied Shin Neo Eagle Machine and Shin Neo Bear Machine to execute.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Neo Jaguar Machine)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Shin Neo Bear Machine[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 2, Move: F/W, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 8 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 15 damage, 10 rounds [b]Combo Attacks:[/b] [+] Get Machine Attack- 8 damage x 3, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Damage Received -10%[/b] 3) [b]Combine (Shin Neo Getter-3):[/b] Shin Neo Eagle Machine, Shin Neo Jaguar Machine 4) Get Machine Attack: Requires an allied Shin Neo Eagle Machine and Shin Neo Jaguar Machine to execute.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Neo Bear Machine)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]