[b]Impulse Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 20mm CIWS- 3 damage, 20 rounds [F] Folding Razor [b](M)[/b]- 8 damage x 2, [b]Armor Pierce[/b] [+] High-Energy Beam Rifle [b](B)[/b]- 15 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Expandable Shield 3) Countercut 4) Countershoot: 20mm CIWS, High-Energy Beam Rifle 5) [b]Variable Phase Shift Armor (10) (Armor)[/b] 6) [b]Deuterion Beam Reciever[/b] 7) [b]Core Block System (Core Splendor)[/b] 8) [b]Cross Silhouette[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 275[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Force Impulse Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 20mm CIWS- 3 damage, 20 rounds [F] Folding Razor [b](M)[/b]- 8 damage x 2, [b]Armor Pierce[/b] [F] Vajra [b](BM)[/b]- 14 damage x 2 [+] High-Energy Beam Rifle [b](B)[/b]- 15 damage, 10 rounds [+] High-Energy Beam Rifle [Rapid Fire] [b](BS)[/b]- 20 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Expandable Shield 3) Countercut 4) Countershoot: 20mm CIWS, High-Energy Beam Rifle 5) Dodge Cost -5 6) [b]Variable Phase Shift Armor (10) (Armor)[/b] 7) [b]Deuterion Beam Receiver[/b] 8) [b]Core Block System (Core Splendor)[/b] 9) [b]Pack Jettison (Impulse Gundam)[/b] 10) [b]Cross Silhouette[/b][/color] [color=Gold][b]Acquirement Method:[/b] Install Force Silhouette on Impulse Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sword Impulse Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 20mm CIWS- 3 damage, 20 rounds [F] Folding Razor [b](M)[/b]- 8 damage x 2, [b]Armor Pierce[/b] [H] Flash-Edge [b](BP)[/b]- 12 damage x 2 [+] High-Energy Beam Rifle [b](B)[/b]- 15 damage, 10 rounds [F] Excalibur [b](B)[/b]- 50 damage, 2 EN/attack [F] Twin-Excalibur [b](B)[/b]- 50 damage x 2, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergents or higher. 2) Expandable Shield 3) Countercut 4) Countershoot: 20mm CIWS, High-Energy Beam Rifle 5) [b]Variable Phase Shift Armor (12) (Armor)[/b] 6) [b]Deuterion Beam Reciever[/b] 7) [b]Core Block System (Core Splendor)[/b] 8) [b]Pack Jettison (Impulse Gundam)[/b] 9) [b]Cross Silhouette[/b] 10) Twin-Excalibur: If target is a mothership, you may pay an additional 3 EN to add a single hit to Twin-Excalibur. You may only pay this once per attack phase.[/color] [color=Gold][b]Acquirement Method:[/b] Install Sword Silhouette on Impulse Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Blast Impulse Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 40, IS: 2, Move: H/G, Size: M[/color] [color=pink][b]Weapons: [/b] [+] 20mm CIWS- 3 damage, 20 rounds [F] Folding Razor [b](M)[/b]- 8 damage x 2, [b]Armor Pierce[/b] [+] Firefly [b](PGSF)[/b]- 8 damage/2 PC [+] High-Energy Beam Rifle [b](B)[/b]- 15 damage, 10 rounds [+] Deluge- 20 damage x 2, 8 rounds [F] Defiant [b](BM)[/b]- 18 damage [+] Kerberos [b](BS)[/b]- 50 damage x 2, 5 EN/attack [b]MAP Attacks[/b] [+] Kerberos [b](BI:5)[/b]- 80 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher. 2) Expandable Shield 3) Countercut 4) Countershoot: 20mm CIWS, High-Energy Beam Rifle, Deluge, Kerberos 5) [b]Variable Phase Shift Armor (8) (Armor)[/b] 6) [b]Deuterion Beam Reciever[/b] 7) [b]Core Block System (Core Splendor)[/b] 8) [b]Pack Jettison (Impulse Gundam)[/b] 9) [b]Cross Silhouette[/b][/color] [color=Gold][b]Acquirement Method:[/b] Install Blast Silhouette on Impulse Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Core Splendor[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 3, Size: S[/color] [color=pink][b]Weapons:[/b] [+] 20mm CIWS - 3 damage, 20 rounds [+] Ladybird [b](PGSV)[/b]- 4 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countershoot: 20mm CIWS 3) Ladybird: This weapon is disabled if you seperated from Impulse Gundam.[/color] [color=Gold][b]Acquirement Method:[/b] Impulse Gundam must be destroyed or you choose to seperate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Strike Freedom Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 55, IS: 2, Size: M, Move: F/G, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 31mm CIWS- 3 damage, 20 rounds [F] Super Lacerta [b](BM)[/b] 18 damage x 2 [+] High-Energy Beam Rifle [b](BS)[/b] 16 damage x 2, 10 rounds [+] High-Energy Beam Rifle [Docked] [b](BV)[/b]- 15 damage/EN, Uses 1 High-Energy Beam Rifle Round [+] Xiphias 3 [b](S)[/b]- 35 damage x 2, 8 rounds [+] Callidus [b](BS)[/b]- 60 damage, 3 EN/attack [+] Super DRAGOON [b](BSX)[/b]- 18 damage/EN [+] Hi-MAT Full Burst [b](S)[/b]- 120 damage, 8 EN/attack [b]MAP Attacks:[/b] [+] Callidus [b](BI:3)[/b]- 70 damage, 5 EN/attack [+] Super DRAGOON [b](BD:4)[/b]- 120 damage, 12 EN/attack [+] Hi-MAT Full Burst [b](D:6)[/b]- 90 damage, 10 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Lightwave Shield 3) Countercut 4) Countershoot: 31mm CIWS, High Energy Beam Rifle, High Energy Beam Rifle [Docked], Xiphias 3, Callidus, Super DRAGOON 5) [b]Phase Shift Armor (Armor)[/b] 6) [b]N-Jammer Canceller[/b] 7) [b]Lightwave Expansion (Barrier):[/b] Negates 15 damage from any source for 1 EN. 8) Dodge Cost -8 9) Super DRAGOON (MAP): Target's Dodge Cost +5.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Freedom Gundam) [b]Hanger Resale Value:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Strike Freedom Gundam (METEOR)[/b] [color=Cyan][b]Statistics:[/b] HP: 130, EN: 70, IS: 1, Size: L, Move: F/G, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 31mm CIWS- 3 damage, 20 rounds [+] Erinageus Class Anti-Ship Missile [b](PGSF)[/b]- 6 damage/PC [+] High-Energy Beam Rifle [b](BS)[/b] 16 damage x 2, 12 rounds [+] High-Energy Beam Rifle [Docked] [b](BV)[/b]- 15 damage/EN, Uses 1 High-Energy Beam Rifle Round. [+] Xiphias 3 [b](S)[/b]- 35 damage x 2, 8 rounds [+] 93.7cm High Energy Beam Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [+] Callidus [b](BS)[/b]- 60 damage, 3 EN/attack [F] MA-X200 Beam Sword [b](B)[/b]- 60 damage, 3 EN/attack [+] 120cm High Energy Beam Cannon [b](BS)[/b]- 70 damage x 2, 9 EN/shot [+] Area Lock-On [b](S)[/b]- 160 damage, 13 EN/attack [b]MAP Attacks:[/b] [+] Callidus [b](BI:3)[/b]- 70 damage, 5 EN/attack [+] Area Lock-On [b](D:7)[/b]- 120 damage, 20 EN/attack [b]Combo Attacks:[/b] [F] Combination Sword [b](B)[/b]- 60 damage x 3, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Countercut 3) Countershoot: 17.5mm CIWS, High Energy Beam Rifle, High Energy Beam Rifle [Docked], Xiphias 3, Callidus, Super DRAGOON, 120cm High Energy Beam Cannon 4) Dodge Cost -5 5) [b]N-Jammer Canceller[/b] 6) [b]Seperate (Strike Freedom Gundam)[/b] 7) Area Lock-On: Target's Dodge Cost +5 8) Combination Sword: Requires an allied Infinite Justice Gundam (METEOR) to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Strike Freedom Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Infinite Justice Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 55, IS: 2, Size: M, Move: F/G, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 14 mm CIWS- 2 damage, 20 rounds [+] 17.5 mm CIWS- 4 damage, 20 rounds [H] Shining Edge [b](BP)[/b] 16 damage x 2 [F] Plephis Lacerta [b](BM)[/b] 20 damage # 2 [F] Super Lacerta [b](BM)[/b] 18 damage x 2 [H] Grappling Stinger [b](P)[/b]- 30 damage, [b]PARALYZE[/b], 1 EN/attack [F] Griffon [b](B)[/b]- 30 damage, 1 EN/attack [+] High-Energy Beam Rifle [b](BS)[/b] 18 damage, 10 rounds [F] Fatum-01 [Griffon 2] [b](BV)[/b]- 35 damage/2 EN [F] Fatum-01 [Super Lacerta] [b](B)[/b]- 55 damage, 2 EN/attack [+] Hyper Fortis [b](BS)[/b]- 45 damage x 2, 4 EN/attack [H] Fatum-01 [All-Out] [b](S)[/b]- 140 damage, 8 EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Beam Carry Shield: Shining Edge, Grappling Stinger. 3) Countercut 4) Countershoot: 14 mm CIWS, 17.5mm CIWS, High Energy Beam Rifle, Hyper Fortis 5) Fatum-01 Subflight Lifter: Dodge Cost -10 6) [b]Phase Shift Armor (Armor)[/b] 7) [b]N-Jammer Canceller[/b] 8) [b]Self Destruct[/b][/color] [color=Gold][b]Evolution Cost:[/b] 5 (Justice Gundam) [b]Hanger Resale Value:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Infinite Justice Gundam (METEOR)[/b] [color=Cyan][b]Statistics:[/b] HP: 130, EN: 70, IS: 1, Size: L, Move: F/G, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 14 mm CIWS- 2 damage, 20 rounds [+] 17.5 mm CIWS- 4 damage, 20 rounds [+] Erinageus Class Anti-Ship Missile [b](PGSF)[/b]- 6 damage/PC [+] High-Energy Beam Rifle [b](BS)[/b] 18 damage, 10 rounds [+] 93.7cm High Energy Beam Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [+] Hyper Fortis [b](BS)[/b]- 45 damage x 2, 4 EN/attack [F] MA-X200 Beam Sword [b](B)[/b]- 60 damage, 3 EN/attack [+] 120cm High Energy Beam Cannon [b](BS)[/b]- 70 damage x 2, 9 EN/shot [+] Area Lock-On [b](S)[/b]- 160 damage, 13 EN/attack [b]MAP Attacks:[/b] [+] Area Lock-On [b](D:7)[/b]- 120 damage, 20 EN/attack [b]Combo Attacks:[/b] [F] Combination Sword [b](B)[/b]- 60 damage x 3, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) Countercut 3) Countershoot: 14 mm CIWS, 17.5mm CIWS, High Energy Beam Rifle, Hyper Fortis, 120cm High Energy Beam Cannon 4) Dodge Cost -5 5) [b]N-Jammer Canceller[/b] 6) [b]Seperate (Infinite Justice Gundam)[/b] 7) Area Lock-On: Target's Dodge Cost +5 8) Combination Sword: Requires an allied Strike Freedom Gundam (METEOR) to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Infinite Justice Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]ZAKU Warrior[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Purchasing Cost:[/b] 120 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Blaze ZAKU Warrior[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Firebee [b](PGSF)[/b]- 7 damage/2 PCs [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Dodge Cost -3 6) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Blaze Wizard onto ZAKU Warrior.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Slash ZAKU Warrior[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hydra [b](BSV)[/b]- 8 damage # 2/EN [F] Scythe [b](BM)[/b]- 15 damage [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds [F] Beam Axe [b](B)[/b]- 30 damage, 2 EN/attack [F] Beam Axe Combo- [b](B)[/b] 30 damage + [b](BM)[/b] 15 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle, Hydra 5) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Slash Wizard onto ZAKU Warrior.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gunner ZAKU Warrior[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 25, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds [+] Orthros [b](BS)[/b]- 50 damage, 3 EN/attack [b]MAP Attacks:[/b] [+] Orthos [b](BI:3)[/b]- 45 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Beam Assault Rifle, Orthos 5) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Gunner Wizard onto ZAKU Warrior.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Command ZAKU Warrior CCI[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: H/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds. [b]Rounds Locked[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Command Wizard: [i]You and all allies gain Target's Dodge Cost +3[/i] 3) [b]EWAC[/b] 4) Smoke Grenade: Dodge Cost -3 next turn. Uses 1 Hand Grenade round. 5) Beam Antenna Gun: Forfeit your attack phase. For a single turn, Target's Dodge Cost +10 for all attacks your allies deal on target for the FIRST attack only. 2 EN/use. This ability can only be stacked with seishins.[/color] [color=gold][b]Acquirement Method:[/b] Install Command Wizard onto ZAKU Warrior.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]ZAKU Phantom[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]eapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Dodge Cost -3 6) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Replacement Cost:[/b] 30 PCs (ZAKU Warrior)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Blaze ZAKU Phantom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]eapons:[/b] [+] Firebee [b](PGSF)[/b]- 7 damage/2 PCs [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Anti-Beam Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Beam Assault Rifle 5) Dodge Cost -5 6) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Blaze Wizard onto ZAKU Phantom.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Slash ZAKU Phantom[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=Pink][b]eapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hydra [b](BSV)[/b]- 8 damage # 2/EN [F] Scythe [b](BM)[/b]- 15 damage [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds [F] Beam Axe [b](B)[/b]- 30 damage, 2 EN/attack [F] Beam Axe Combo- [b](B)[/b] 30 damage + [b](BM)[/b] 15 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Anti-Beam Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Beam Assault Rifle, Hydra 5) Dodge Cost -3 6) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Slash Wizard onto ZAKU Phantom.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gunner ZAKU Phantom[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 35, IS: 2, Move: G, Size: M[/color] [color=Pink][b]eapons:[/b] [H] Tomahawk Throw [b](BP)[/b]- 12 damage [F] Beam Tomahawk [b](BM)[/b]- 10 damage [+] Beam Assault Rifle [b](B)[/b]- 12 damage, 15 rounds [+] Hand Grenade [b](P)[/b]- 20 damage, [b]Accuracy Break[/b], 4 rounds [+] Cattus [b](P)[/b]- 25 damage, 8 rounds [+] Orthros [b](BS)[/b]- 50 damage, 3 EN/attack [b]MAP Attacks:[/b] [+] Orthos [b](BI:3)[/b]- 45 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Anti-Beam Shield: Shield Usage [b]x1.5[/b] 3) Countercut 4) Countershoot: Beam Assault Rifle, Orthos 5) Dodge Cost -3 6) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Hand Grenade round.[/color] [color=Gold][b]Acquirement Method:[/b] Install Gunner Wizard onto ZAKU Phantom.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Testament Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 2 damage, 20 rounds [F] Bayonet [b](M)[/b]- 6 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] Revolver- 14 damage, 6 rounds [+] Beam Pistol [b](B)[/b]- 11 damage, 10 rounds [F] Trikeros Kai [Claw] [b](M)[/b]- 40 damage, 1 EN/attack [F] Trikeros Kai [Sword]- 30 damage, 1 EN/attack [+] Trikeros Kai [Beam Gun]- 35 damage, 10 rounds [H] Mirage Colloid Virus Spreader- 2 round, [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) Anti-Beam Shield: Trikeros Kai [Claw], Trikeros Kai [Sword], Trikeros Kai [Beam Gun] 3) Countecut 4) Countershoot: Igelstellung, Beam Pistols, Beam Pistol, Revolver, Trikeros Kai [Beam Gun] 5) Dodge Cost -3 6) [b]N-Jammer Canceller[/b] 7) [b]Variable Phase Shift Armor (10) (Armor)[/b] 8) [b]Stealth (5)[/b] 9) Mirage Colloid Virus Spreader: Targets' Dodge Cost +5. Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color] [color=Gold][b]Purchasing Cost:[/b] 420 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Divine Testament Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 45, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 2 damage, 20 rounds [F] Bayonet [b](M)[/b]- 6 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] Revolver- 14 damage, 6 rounds [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [F] Trikeros Kai [Claw] [b](M)[/b]- 40 damage, 1 EN/attack [F] Trikeros Kai [Sword]- 30 damage, 1 EN/attack [+] Trikeros Kai [Beam Gun]- 35 damage, 10 rounds [F] Divine Claw- 50 damage, 2 EN/attack [H] Mirage Colloid Virus Spreader- 2 round, [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) Anti-Beam Shield: Trikeros Kai [Claw], Trikeros Kai [Sword], Trikeros Kai [Beam Gun] 3) Countecut 4) Countershoot: Igelstellung, Beam Pistols, Beam Pistol, Revolver, Trikeros Kai [Beam Gun] 5) Dodge Cost -3 6) [b]N-Jammer Canceller[/b] 7) [b]Variable Phase Shift Armor (12) (Armor)[/b] 8) [b]Flight Mode:[/b] Dodge Cost -8 and Move: F/G instead. [b]Variable Phase Shift Armor (10)[/b] instead. Disable Divine Claw. 9) [b]Stealth (5)[/b] 10) [b]Pack Jetison (Testament Gundam)[/b] 11) Mirage Colloid Virus Spreader: Targets' Dodge Cost +5. Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color] [color=Gold][b]Acquisition Method:[/b] Install Divine Striker Pack on Testament Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aile Testament Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [F] Bayonet [b](M)[/b]- 6 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] Revolver- 14 damage, 6 rounds [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] 57mm Hi-Energy Beam Rifle [Rapid Fire] [b](BS)[/b]- 15 damage, 8 rounds [H] Mirage Colloid Virus Spreader- 2 rounds, [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) Anti-Beam Shield 3) Countecut 4) Countershoot: Igelstellung, Beam Pistols, Beam Pistol, Revolver, Trikeros Kai [Beam Gun] 5) Dodge Cost -8 6) [b]N-Jammer Canceller[/b] 7) [b]Variable Phase Shift Armor (10) (Armor)[/b] 8) [b]Stealth (5)[/b] 9) [b]Pack Jetison (Testament Gundam)[/b] 10) Mirage Colloid Virus Spreader: Targets' Dodge Cost +5. Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color] [color=Gold][b]Acquisition Method:[/b] Install Aile Striker Pack on Testament Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sword Testament Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [F] Bayonet [b](M)[/b]- 6 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] Revolver- 14 damage, 6 rounds [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [H] Midas Messer [b](BP)[/b]- 10 damage x 2 [H] Panzer Eisen [b](P)[/b]- 14 damage, [b]PARALYZE[/b], 1 EN/attack [F] Schwert Gewehr [b](B)[/b]- 40 damage, 2 EN/attack [H] Mirage Colloid Virus Spreader- 2 rounds, [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) Anti-Beam Shield: Panzer Eisen 3) Countecut 4) Countershoot: Igelstellung, Beam Pistols, Beam Pistol, Revolver 5) Dodge Cost -3 6) [b]N-Jammer Canceller[/b] 7) [b]Variable Phase Shift Armor (12) (Armor)[/b] 8) [b]Stealth (5)[/b] 9) [b]Pack Jetison (Testament Gundam)[/b] 10) Mirage Colloid Virus Spreader: Targets' Dodge Cost +5. Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color] [color=Gold][b]Acquisition Method:[/b] Install Sword Striker Pack on Testament Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Launcher Testament Gundam[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 50, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [F] Bayonet [b](M)[/b]- 6 damage [F] Beam Saber [b](BM)[/b]- 12 damage x 2 [+] Beam Pistols [b](B)[/b]- 10 damage x 2, 12 rounds [+] Revolver- 14 damage, 6 rounds [+] Beam Pistol [b](B)[/b]- 11 damage, 10 rounds [+] 120mm Anti-Ship Vulcan [b](V)[/b]- 12 damage, 15 rounds [+] 350mm Gun Launcher [b](S)[/b]- 18 damage # 2, 10 rounds [+] 'Agni' Impulse Cannon [b](BS)[/b]- 60 damage, 3 EN/shot [H] Mirage Colloid Virus Spreader- 2 round, [b]Rounds Locked[/b] [b]MAP Attacks:[/b] [+] 'Agni' Impulse Cannon [b](BI:3)[/b]- 45 damage, 5 EN/shot[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) Countecut 3) Countershoot: Igelstellung, Beam Pistols, Beam Pistol, Revolver, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon 4) Dodge Cost -3 5) [b]N-Jammer Canceller[/b] 6) [b]Variable Phase Shift Armor (8) (Armor)[/b] 7) [b]Stealth (5)[/b] 8) [b]Pack Jetison (Testament Gundam)[/b] 9) Mirage Colloid Virus Spreader: Targets' Dodge Cost +5. Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color] [color=Gold][b]Acquisition Method:[/b] Install Launcher Striker Pack on Testament Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dagger L[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [H] Stiletto [b](P)[/b]- 8 damage, [b]Armor Pierce[/b], 2 rounds [+] Beam Carbine [b](B)[/b]- 12 damage, 10 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Low-Recoil Cannon- 30 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Todesschrecken, Beam Carbine[/color] [color=Gold][b]Purchasing Cost:[/b] 175 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Jet Dagger L[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [+] Unguided Rockets [b](PSV)[/b]- 5 damage/PC [H] Stiletto [b](P)[/b]- 8 damage, [b]Armor Pierce[/b], 2 rounds [+] Beam Carbine [b](B)[/b]- 12 damage, 15 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Wurger [b](PGSF)[/b]- 10 damage, 12 rounds [+] Drache [b](PG)[/b]- 20 damage x 2, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Todesschrecken, Beam Carbine 5) Dodge Cost -5 6) Jet Dagger L cannot be used in space.[/color] [color=Gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Jet Striker and install it onto Dagger L.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Doppelhorn Dagger L[/b] [color=cyan][b]Statistics: [/b] HP: 45, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [H] Stiletto [b](P)[/b]- 8 damage, [b]Armor Pierce[/b], 2 rounds [+] Beam Carbine [b](B)[/b]- 12 damage, 10 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Dual Recoiless Cannon- 25 damage x 2, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Todesschrecken, Beam Carbine[/color] [color=Gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Dopplehorn Striker and install it onto Dagger L.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Windam[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [H] Stiletto [b](P)[/b]- 8 damage, [b]Armor Pierce[/b], 2 rounds [+] Shield Wurger [b](PG)[/b] 10 damage, 2 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 13 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Anyone. 2) Anti-Beam Shield: Shield Wurger 3) Countercut 4) Countershoot: Todesschrecken, Beam Rifle[/color] [color=Gold][b]Purchasing cost:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Jet Windam[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [+] Unguided Rockets [b](PSV)[/b]- 5 damage/PC [H] Stiletto [b](P)[/b]- 8 damage, 2 rounds [b]Armor Pierce[/b] [+] Shield Wurger [b](PG)[/b] 10 damage, 2 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 13 damage, 15 rounds [+] Wurger [b](PGSF)[/b]- 10 damage x 2, 12 rounds [+] Drache [b](PG)[/b]- 20 damage x 2, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield: Shield Wurger 3) Countercut 4) Countershoot: Todesschrecken, Beam Rifle 5) Dodge Cost -5 6) Jet Windam cannot be used in space.[/color] [color=Gold][b]Purchasing cost:[/b] Not applicable. To acquire this unit, purchase the Jet Striker and install it onto Windam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Doppelhorn Windam[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage, 20 rounds [H] Stiletto [b](P)[/b]- 8 damage, 2 rounds [b]Armor Pierce[/b] [+] Shield Wurger [b](PG)[/b] 10 damage, 2 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 13 damage, 10 rounds [+] Dual Recoiless Cannon- 25 damage x 2, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Anti-Beam Shield: Shield Wurger 3) Countercut 4) Countershoot: Todesschrecken, Beam Rifle[/color] [color=Gold][b]Purchasing cost:[/b] Not applicable. To acquire this unit, purchase the Dopplehorn Striker and install it onto Windam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Nuclear Windam[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Todesschrecken- 2 damage , 20 rounds [H] Stiletto [b](P)[/b]- 8 damage, 2 rounds. [b]Armor Pierce[/b] [+] Shield Wurger [b](PG)[/b]- 10 damage, 2 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 13 damage, 10 rounds [b]MAP Weapons:[/b] [+] Nuclear Missile [b](PT:4)[/b]- 100 damage, 2 rounds. [b]Rounds Locked.[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher. 2) Anti-Beam Shield: Shield Wurger 3) Countercut 4) Countershoot: Todesschrecken, Beam Rifle 5) Nuclear Missile: Rounds can only be reloaded by a mothership. 6) Nuclear Windam can only be used in space.[/color] [color=Gold][b]Purchasing cost:[/b] Not applicable. To acquire this unit, purchase the Nuclear Striker and install it onto Windam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]