[b]Buster Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/BusterGundam.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] 220mm Six Pack Missile Pod [b](PGSF)[/b]- 4 damage/PC [+] 94mm Hi-Energy Concentrated Rifle [b](B)[/b]- 25 damage, 10 rounds [+] 350mm Gun Launcher [b](S)[/b]- 40 damage, 10 rounds [+] Super High Impulse Long Range Sniper Rifle [b](B)[/b]- 60 damage, 3 EN/shot [+] Anti-Armor Shotgun [b](SV)[/b]- 20 damage/EN, [b]Armor Pierce[/b], 8 rounds [b]MAP Attacks:[/b] [+] Anti-Armor Shotgun [b](I:8)[/b]- 40 damage, [b]Armor Pierce[/b], 3 rounds [+] Super High Impulse Long Range Sniper Rifle [b](BI:3)[/b]- 50 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: [SIZE=1]94mm Hi-Energy Concentrated Rifle, 350mm Gun Launcher, Anti-Armor Shotgun[/SIZE] 3) [b]Phase Shift Armor (Armor)[/b] 4) [b]Snipe[/b]: Super High Impulse Long Range Sniper Rifle (+7)[/color] [color=Gold][/b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Blitz Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/BlitzGundam.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 12 damage [+] 50mm Hi-Energy Beam Rifle [b](B)[/b]- 14 damage, 15 rounds [H] Gleipnir [b](P)[/b]- 15 damage, [b]PARALYZE[/b], 1 EN/attack [+] HKP Lancer Dart [b](SX)[/b]- 40 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) [b]Phase Shift Armor (Armor)[/b] 6) [b]Bunshin (2/5)[/b] 7) [b]Mirage Colloid (4)[/b] 8) [b]HKP Lancer Dart:[/b] Target's Dodge Cost +5[/color] [color=Gold][b]Purchasing Cost:[/b] 420 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Duel Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/Duel.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 12 damage, 15 rounds [+] 175mm Grenade Launcher [b](P)[/b]- 20 damage, 6 rounds [+] Bazooka [b](P)[/b]- 30 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) [b]Phase Shift Armor (Armor)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] 220 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Duel Gundam Assault Shroud[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/DuelGundamAS.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [+] 220mm 5-Pack Missile Pod [b](PGSF)[/b]- 4 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 14 damage, 15 rounds [+] Shiva- 25 damage, 5 rounds [+] Bazooka [b](P)[/b]- 30 damage, 8 rounds [+] 175mm Grenade Launcher [b](P)[/b]- 40 damage, 6 rounds [+] All-Out Attack- 150 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Rifle 5) [b]Damage Received -10%[/b] 6) [b]Phase Shift Armor (Armor)[/b] 7) [b]Separate (Duel Gundam)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Assault Shroud and install it onto Duel Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Duel Gundam Tyrant[/b] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 35, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [+] 220mm 5-Pack Missile Pod [b](PGSF)[/b]- 6 damage/PC [F] Beam Saber [b](BM)[/b]- 14 damage [+] 50mm Hi-Energy Beam Rifle [b](B)[/b]- 16 damage, 15 rounds [H] Gleipnir [b](P)[/b]- 16 damage, [b]PARALYZE[/b], 1 EN/attack [+] Shiva- 25 damage, 5 rounds [+] 105mm Cannon- 25 damage x 2, 8 rounds [F] Schwert Gewehr [b](B)[/b]- 30 damage, 2 EN/attack [+] HKP Lancer Dart [b](SX)[/b]- 45 damage, 3 rounds [+] 94mm Hi-Energy Concentrated Rifle [b](B)[/b]- 25 damage, 10 rounds [+] 350mm Gun Launcher [b](S)[/b]- 45 damage, 10 rounds [+] Super High Impulse Long Range Sniper Rifle [b](B)[/b]- 65 damage, 3 EN/shot [+] Sub-Light Velocity Projectile Gun Launcher [b](SV)[/b]- 22 damage/EN, [b]Armor Pierce[/b], 4 rounds [+] All-Out Attack [b](S)[/b]- 200 damage, 1 round [b]MAP Attacks:[/b] [+] Super High Impulse Long Range Sniper Rifle [b](BI:3)[/b]- 50 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Lancer Dart, 50mm Hi-Energy Beam Rifle, Beam Saber 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle, 94mm Hi-Energy Concentrated Rifle 5) [b]Damage Received -10%[/b] 6) [b]Phase Shift Armor (Armor)[/b] 7) [b]Separate (Duel Gundam)[/b] 8) Super High Impulse Long Range Sniper Rifle: Target's Dodge Cost +7[/color] [color=Gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Purchase Blitz Gundam; 2) Purchase Buster Gundam; 3) Acquire 3 Evo points with Dual Gundam Assault Shroud; 4) Install the Assault Shroud on Duel Gundam[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aegis Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/AegisGundam.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Igelstellung- 3 damage, 20 rounds [F] Quad Beam Saber [b](BMX)[/b]- 8 damage/EN [+] 60mm Hi-Energy Beam Rifle [b](B)[/b]- 14 damage, 15 rounds [F] Claw- [b]PARALYZE[/b], 3 EN/attack. MA Mode Only. [+] Scylla [b](BS)[/b]- 50 damage, 3 EN/attack. MA Mode Only. [H] Point-Blank Scylla- [b]PARALYZE[/b] + [b](B)[/b] 100 damage, 10 EN/attack. MA Mode Only. [b]MAP Attacks:[/b] [+] Scylla [b](BI:3)[/b]- 60 damage, 5 EN/shot. MA Mode Only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Anti-Beam Shield: MS Mode Only 3) Countercut: Quad Beam Saber 4) Countershoot: Igelstellung, 60mm Hi-Energy Beam Rifle, Scylla 5) [b]Phase Shift Armor (Armor)[/b] 6) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Only Claw, Scylla and Point-Blank Scylla are enabled. 7) [b]Self-Destruct[/b] 8) Point-Blank Scylla: If the [b]PARALYZE[/b] is dodged, then the damage is automatically negated. If the [b]PARALYZE[/b] hits, then the damage automatically hits. Damage negates barrier effects.[/color] [color=Gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gunbarrel Striker[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 15, IS: 4, Move: F, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] Gatling Machinegun [b](V)[/b]- 5 damage, 20 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 8 rounds [+] Wire-Guided Gun Barrel [b](BPS)[/b]- 10 damage x 4, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Gatling Machinegun, Wire-Guided Gun Barrel 3) Dodge Cost -7 4) [b]Combine (Gunbarrel Strike)[/b]: Strike Gundam 5) [b]Combine (Gunbarrel Rouge)[/b]: Strike Rouge 6) [b]Combine (Gunbarrel Dagger)[/b]: 105 Dagger 7) Gunbarrel Striker can only be used in space[/color] [color=Gold][b]Purchasing Cost:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Calamity Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/CalamityGundam.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Kaefer Zwei [b](B)[/b]- 10 damage # 2, 1 EN/shot [+] Todesblock [b](P)[/b]- 30 damage, 8 rounds [+] Schlag [b](BS)[/b]- 35 damage x 2, 3 EN/shot [+] Scylla [b](BS)[/b]- 55 damage, 3 EN/shot [+] All-Out Attack [b](S)[/b]- 200 damage, 2 rounds [b]MAP Attacks:[/b] [+] Scylla [b](BI:3)[/b]- 60 damage, 8 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: Kaefer Zwei 3) Countershoot: Kaefer Zwei, Scylla 4) [b]Trans-Phase Armor (Armor)[/b] 5) All-Out Attack cannot be reloaded in battle[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]FX-550 Sky Grasper[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/SkyGrasper.gif[/img] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 2 damage, 20 rounds [+] Large Machinegun- 6 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 8 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 16 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] 110 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aile Sky Grasper[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/AileSkyGrasper.gif[/img] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -10 4) [b]Resupply[/b] 5) [b]Equip to Strike (Aile)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Aile Striker Pack and install it on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sword Sky Grasper[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/SwordSkyGrasper.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [H] Panzer Eisen [b](P)[/b]- 14 damage, [b]PARALYZE[/b], 1 EN [F] Schwert Gewehr [b](B)[/b]- 40 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) [b]Resupply[/b] 5) [b]Equip to Strike (Sword)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Sword Striker Pack and install it on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Launcher Sky Grasper[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/LauncherSkyGrasper.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [+] 120mm Anti-Ship Vulcan [b](V)[/b]- 12 damage, 15 rounds [+] 350mm Gun Launcher [b](S)[/b]- 18 damage # 2, 10 rounds [+] 'Agni' Impulse Cannon [b](BS)[/b]- 60 damage, 3 EN/shot [b]MAP Attacks:[/b] [+] 'Agni' Impulse Cannon [b](BI:3)[/b]- 45 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: [SIZE=1]Machinegun, Large Machinegun, Beam Cannon, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon[/SIZE] 3) Dodge Cost -5 4) [b]Resupply[/b] 5) [b]Equip to Strike (Launcher)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Launcher Striker Pack and install it on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sky Grasper IWSP[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [+] 105mm Cannon- 25 damage x 2, 8 rounds [+] 115mm Railgun [b](S)[/b]- 35 damage x 2, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -8 4) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the IWSP Pack and install it on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]RAID Sky Grasper[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [+] Trichterblute [b](BPSX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, 57mm Hi-Energy Beam Rifle, Beam Cannon, Trichterblute 3) Dodge Cost -8 4) [b]I-Field (Barrier)[/b] 5) [b]Resupply[/b] 6) [b]Equip to RAID Strike:[/b] [i]Found in the MechDev Lexicon.[/i] 7) [b]Pack Jettison (FX-550 Sky Grasper)[/b][/color] [color=gold][b]Frame Cost:[/b] 3 (Strike Gundam or FX-550 Sky Grasper) and Install RAID Striker Pack on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Lightning Sky Grasper[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) Dodge Cost -5 4) [b]Equip to Strike (Lightning)[/b] 5) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Lightning Striker Pack and install it on FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sky Grasper G-Flight[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 15, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 2 damage, 20 rounds [+] Large Machinegun- 6 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 8 damage, 10 rounds [+] Beam Cannon [b](B)[/b]- 16 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher. 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon 3) [b]Damage Recieved -20%[/b] 4) Dodge Cost -7 5) [b]Resupply[/b][/color] [color=gold][b]Acquisition Method:[/b] Not applicable. To acquire this unit, purchase the G-Flight Pack and install it onto FX-550 Sky Grasper.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sky Grasper [Full Equipment][/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 3 damage, 20 rounds [+] Large Machinegun- 8 damage x 2, 8 rounds [+] Missile Launcher [b](PG)[/b]- 10 damage, 10 rounds [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [H] Panzer Eisen [b](P)[/b]- 14 damage, [b]PARALYZE[/b], 1 EN/attack [+] Beam Cannon [b](B)[/b]- 18 damage, 6 rounds [+] 120mm Anti-Ship Vulcan [b](V)[/b]- 12 damage, 15 rounds [+] 350mm Gun Launcher [b](S)[/b]- 18 damage # 2, 10 rounds [F] Schwert Gewehr [b](B)[/b]- 40 damage, 2 EN/attack [+] 'Agni' Impulse Cannon [b](BS)[/b]- 60 damage, 3 EN/shot [b]MAP Attacks:[/b] [+] 'Agni' Impulse Cannon [b](BI:3)[/b]- 45 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Machinegun, Large Machinegun, Beam Cannon, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon 3) Dodge Cost -5 4) [b]Resupply[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. You must have Sky Grasper and Super Strike in your inventory. Sky Grasper [Full Equipment] will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Goo/Gunk Firearms Test-Type Goo Eyes[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Goo Gun- 3 damage, 20 rounds [+] Goo Gatling [b](V)[/b]- 12 damage, 20 rounds [F] Goo Sword [b](BM)[/b]- 14 damage x 2 [+] Gunk Beam [b](B)[/b]- 18 damage, 12 rounds [+] Gunk Cannon [b](S)[/b]- 30 damage x 2, 8 rounds [+] Twin Gunk Launcher [b](BS)[/b]- 40 damage x 2, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Goo Gun, Goo Gatling, Gunk Beam, Gunk Cannon 5) [b]Gunk Armor (Armor)[/b] [i]Same effects as Phase Shift Armor[/i] 6) [b]N-Jammer Canceller[/b] 7) [b]Goo Lifter:[/b] Dodge Cost -8[/color] [color=gold][b]Evolution Cost:[/b] 5 (Freedom Gundam (any variant) or Justice Gundam (any variant). Each unit must be used at least once in meeting the 5 Evo point requirement) [b]Hangar Resale Value:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Freedom Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/FreedomGundam.png[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Picus- 3 damage, 20 rounds [F] Lacerta [b](BM)[/b]- 14 damage x 2 [+] Lupus [b](B)[/b] - 18 damage, 12 rounds [+] Xiphias [b](S)[/b]- 30 damage x 2, 8 rounds [+] Balaena [b](BS)[/b]- 50 damage x 2, 4 EN/attack [b]MAP Attacks:[/b] [+] Full Burst Mode [b](D:5)[/b]- 80 damage, 10 EN/attack [b]Combo Attacks:[/b] [H] Combination Assault [b](BX)[/b]- 20 damage/EN [+] Double Full Burst Attack [b](S)[/b]- 250 damage, 1 round.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Picus, Lupus, Xiphias, Balaena 5) Dodge cost -7 6) [b]Phase Shift Armor (Armor)[/b] 7) [b]N-Jammer Canceller[/b] 8) Combination Assault: Requires an allied Justice Gundam to execute 9) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Justice Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Freedom Gundam (Meteor)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/Freedom%20(METEOR).gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 120, EN: 60, IS: 1, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Picus- 3 damage, 20 rounds [+] Erinageus Class Anti-Ship Missile [b](PGSF)[/b]- 6 damage/PC [+] Xiphias [b](S)[/b]- 30 damage x 2, 8 rounds [+] 93.7cm High Energy Beam Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [+] Balaena [b](BS)[/b]- 50 damage x 2, 4 EN/shot [F] MA-X200 Beam Sword [b](B)[/b]- 60 damage, 3 EN/attack [+] 120cm High Energy Beam Cannon [b](BS)[/b]- 70 damage x 2, 9 EN/shot [+] Area Lock-On [b](S)[/b]- 150 damage, 13 EN/attack [b]MAP Attacks:[/b] [+] Area Lock-On [b](D:7)[/b]- 110 damage, 20 EN/attack [b]Combo Attacks:[/b] [F] Double Beam Sword [b](B)[/b]- 60 damage x 3, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Picus, Xiphias, Balaena 4) Dodge Cost -5 5) [b]N-Jammer Canceller[/b] 6) [b]Separate (Freedom Gundam)[/b] 7) Area Lock-On: Dodge Cost +5 8) Double Beam Sword: Requires an allied Justice Gundam (METEOR) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Freedom Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Justice Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/JusticeGundam.png[/img] [color=cyan][b]Statistics:[/b] HP: 65, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Sagittus- 3 damage, 20 rounds [+] Volucris- 10 damage, 12 rounds [F] Lacerta [b](BM)[/b]- 14 damage x 2 [+] Cervus [b](V)[/b]- 12 damage, 20 rounds [H] Beam Boomerang [b](BP)[/b] - 12 damage x 2 [+] Lupus [b](B)[/b]- 18 damage, 12 rounds [+] Fortis [b](BS)[/b]- 40 damage x 2, 4 EN/shot [H] Fatum Crash [b](S)[/b]- 100 damage, 6 EN/attack [b]Combo Attacks:[/b] [H] Combination Assault [b](BX)[/b]- 20 damage/EN [+] Double Full Burst Attack [b](S)[/b]- [b]DESTROY:L1[/b], 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Sagittus, Volucris, Cervus, Lupus, Fortis 5) [b]Fatum-00 Subflight Lifter:[/b] Dodge Cost -8 6) [b]Phase Shift Armor (Armor)[/b] 7) [b]N-Jammer Canceller[/b] 8) [b]Self-Destruct[/b] 9) Combination Assault: Requires an allied Freedom Gundam to execute. 10) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Freedom Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.[/color] [color=gold][b]Purchasing Cost:[/b] 560 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Justice Gundam (Meteor)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/Justice%20(METEOR).gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 120, EN: 60, IS: 1, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Sagittus, 3 damage, 20 rounds [+] Erinageus Class Anti-Ship Missile [b](PGSF)[/b]- 6 damage/PC [+] Volucris- 10 damage, 12 rounds [+] Cervus [b](V)[/b]- 12 damage, 20 rounds [+] 93.7cm High Energy Beam Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot [+] Fortis [b](BS)[/b]- 40 damage x 2, 4 EN/shot [F] MA-X200 Beam Sword [b](B)[/b]- 60 damage, 3 EN/attack [+] 120cm High Energy Beam Cannon [b](BS)[/b]- 70 damage x 2, 9 EN/shot [+] Area Lock-On [b](S)[/b]- 150 damage, 13 EN/attack [b]MAP Attacks:[/b] [+] Area Lock-On [b](D:7)[/b]- 110 damage, 20 EN/attack [b]Combo Attacks:[/b] [F] Double Beam Sword [b](B)[/b]- 60 damage x 3, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Sagittus, Volucris, Cervus, Fortis 4) Dodge Cost -5 5) [b]N-Jammer Canceller[/b] 6) [b]Separate (Justice Gundam)[/b] 7) Area Lock-On: Dodge Cost +5 8) Double Beam Sword: Requires an allied Freedom Gundam (METEOR) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Justice Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Goo Eyes[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/SEED/GuAIZGreen.gif[/img] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Goo Gun- 2 damage, 20 rounds [F] Goo Claw [b](BM)[/b]- 8 damage x 2 [+] Goo Rifle [b](B)[/b]- 12 damage, 10 rounds [H] Goo Grip [b](BP)[/b]- 10 damage, [b]PARALYZE[/b], 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Anti-Beam Shield: Goo Claw 3) Countercut: Goo Claw 4) Countershoot: Goo Gun, Goo Rifle 5) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Duel Dagger[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Igelstellung- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [+] 57mm Beam Rifle [b](B)[/b]- 10 damage, 8 rounds [+] 175mm Grenade Launcher [b](P)[/b]- 30 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) [b]Laminate Armor (15) (S Armor)[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (Duel Gundam) [b]Hangar Resale Value:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Duel Dagger Fortrestra[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Igelstellung- 2 damage, 20 rounds [+] 8-tube Missile Launcher [b](PGSV)[/b]- 4 damage/PC [F] Beam Saber [b](BM)[/b]- 10 damage [+] 57mm Hi-Energy Beam Rifle [b](B)[/b]- 10 damage, 8 rounds [+] Cannon- 25 damage, 8 rounds [+] 175mm Grenade Launcher [b](P)[/b]- 30 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Rifle 5) [b]Damage Recieved -10%[/b] 6) [b]Laminate Armor (15) (S Armor)[/b] 7) [b]Separate (Duel Dagger)[/b][/color] [color=gold][b]Acquirement Method:[/b] Equip the Assault Shroud on Duel Dagger.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Buster Dagger[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 220mm Triple Pack Missile Pod [b](PGSF)[/b]- 2 damage/PC [F] Beam Saber [b](BM)[/b]- 10 damage [+] 94mm Hi-Energy Concentrated Rifle [b](B)[/b]- 20 damage, 10 rounds [+] 350mm Gun Launcher [b](S)[/b]- 30 damage, 15 rounds [+] Super High Impulse Long Range Sniper Rifle [b](B)[/b]- 50 damage, 3 EN/shot [+] Anti-Armor Shotgun [b](SV)[/b]- 15 damage/EN, [b]Armor Pierce[/b], 8 rounds [b]MAP Attacks:[/b] [+] Anti-Armor Shotgun [b](I:8)[/b]- 30 damage, [b]Armor Pierce[/b], 3 rounds [+] Super High Impulse Long Range Sniper Rifle [b](BI:3)[/b]- 40 damage, 4 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut: Beam Saber 3) Countershoot: 94mm Hi-Energy Concentrated Rifle, 350mm Gun Launcher, Anti-Armor Shotgun 4) [b]Laminate Armor (15) (S Armor)[/b] 5) [b]Snipe[/b]: Super High Impulse Long Range Sniper Rifle (+5)[/color] [color=gold][b]Omake Cost:[/b] 5 (Buster Gundam) [b]Hanger Resale Value:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]