[b]Gundam X[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GundamX.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Shoulder Vulcan [b](V)[/b]- 3 damage, 10 rounds [+] Chest Launcher- 8 damage, 8 rounds [F] Large Beam Sword [b](BM)[/b]- 12 damage [+] Shield Beam Rifle [b](B)[/b]- 18 damage, 10 rounds [+] Satellite Cannon [b](BS)[/b]- 999 damage [+] G-Bits Satellite Cannon [b](BS)[/b]- 1500 damage [b]MAP Attacks:[/b] [+] Satellite Cannon [b](BI:10)[/b]- 999 damage, 1 round [b]Combo Attacks:[/b] [+] Double Satellite Cannon [b](BS)[/b]- 2000 damage [H] Double G-Bit Attack- 5 EN/use. Requires [b]NT/EH[/b] to activate.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield: Shield Beam Rifle 3) Countercut 4) Countershoot: Vulcan, Shoulder Vulcan, Chest Launcher, Shield Beam Rifle 5) [b]Flash System (System):[/b] Summon GX-Bits (stats in Hangar). Requires [b]NT/EH[/b] to activate. 6) [b]Combine (G-Falcon GX)[/b]: G-Falcon 7) [b]Satellite Cannon:[/b] 5 turns to charge and recharge. 8) G-Bits Satellite Cannon: Target's Dodge Cost +5. Requires a charged Satellite Cannon on this unit, and a charged Satellite Cannon on 5 of this unit's GX-Bits to execute. When used, this unit and it's summons' Satellite Cannon is considered used. This unit's GX-Bits lose their attack phase when this attack is executed 9) Double Satellite Cannon: Target's Dodge Cost +10. Satellite Cannon and Double Satellite Cannon will be reusable after 8 turns. Requires an allied Gundam Double-X to execute. 10) Double G-Bit Attack: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 350 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam X Divider[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GXDivider.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Chest Launcher- 8 damage, 8 rounds [F] Large Beam Sword [b](BM)[/b]- 12 damage [+] Beam Machine Gun [b](B)[/b]- 25 damage, 10 rounds [+] Hyper Bazooka [b](P)[/b]- 30 damage, 4 rounds [+] X Grenade [b](PS)[/b]- 40 damage, [b]PARALYZE[/b], 2 rounds [+] Divider [b](BS)[/b]- 60 damage, 3 EN/shot [b]Combo Attacks:[/b] [H] Double G-Bit Attack- 20 EN/use. Requires [b]NT/EH[/b] to activate.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield: Divider 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Beam Machinegun, Divider 5) Dodge Cost -5 6) [b]Flash System (System)[/b]: Summon GX-Bits (stats in Hangar). Requires [b]NT/EH[/b] to activate. 7) Double G-Bit Attack: For this turn only, you may control an allied Gundam X or Gundam Double-X's GX-Bits as if they are your own for attack. Requires an allied Gundam X or Gundam Double-X to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, purchase the Divider Shield and install it onto Gundam X. Uninstall Divider Shield to revert back to Gundam X.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G-Falcon GX[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/G-FalconGX.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Chest Launcher- 8 damage, 8 rounds [+] Infrared Homing Missiles [b](PGSF)[/b]- 4 damage/2 PCs [F] Large Beam Sword [b](BM)[/b]- 12 damage [+] Scatter Beam Gun [b](BSV)[/b]- 6 damage, 1 EN/shot [+] Shield Beam Rifle [b](B)[/b]- 18 damage, 10 rounds [+] Satellite Cannon [b](BS)[/b]- 999 damage [+] G-Bits Satellite Cannon [b](BS)[/b]- 1500 damage [b]MAP Attacks:[/b] [+] Satellite Cannon [b](BI:10)[/b]- 999 damage, 1 round [b]Combo Attacks:[/b] [H] Double G-Bit Attack- 5 EN/use. Requires [b]NT/EH[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield: Shield Beam Rifle 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Scatter Beam Gun, Shield Beam Rifle 5) Dodge Cost -5 6) [b]Flash System (System):[/b] Summon GX-Bits (stats in Hangar). Requires [b]NT/EH[/b] to activate. 7) [b]Separate (Gundam X)[/b] 8) [b]Dismount[/b]: Gundam X, G-Falcon 9) Satellite Cannon: 5 turns to recharge. 10) G-Bits Satellite Cannon: Target's Dodge Cost +5. Requires a charged Satellite Cannon on this unit, and a charged Satellite Cannon on 5 of this unit's GX-Bits to execute. When used, this unit and it's summons' Satellite Cannon is considered used. This unit's GX-Bits lose their attack phase when this attack is executed. 11) Double G-Bit Attack: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, Gundam X and G-Falcon must be in your inventory. G-Falcon X will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Double-X[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/DoubleX.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Chest Launcher- 8 damage # 2, 8 rounds [F] Twin Beam Sword [b](BM)[/b]- 12 damage x 2 [F] Beam Javelin [b](BM)[/b]- 18 damage [F] Hyper Beam Sword [b](BM)[/b]- 20 damage [+] DX Buster Rifle [b](B)[/b]- 24 damage, 10 rounds [+] Rocket Launcher Gun [b](P)[/b]- 25 damage, 2 rounds [F] G Hammer [b](MS)[/b]- 30 damage [+] Twin Satellite Cannon [b](B)[/b]- 1250 damage [+] G-Bits Satellite Cannon [b](BS)[/b]- 1750 damage [b]MAP Attacks:[/b] [+] Twin Satellite Cannon [b](BI:12)[/b]- 999 damage, 1 round [b]Combo Attacks:[/b] [+] Double Satellite Cannon [b](BS)[/b]- 2000 damage [H] Double G-Bit Attack- 5 EN/use. Requires [b]NT/EH[/b] to activate.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, DX Buster Rifle 4) [b]Flash System (System)[/b]: Summon GX-Bits (stats in Hangar). Requires [b]NT/EH[/b] to activate. 6) [b]Combine (G-Falcon DX)[/b]: G-Falcon 7) [b]Twin Satellite Cannon:[/b] Target's Dodge Cost +3. 4 turns to charge and recharge recharge. 8) G-Bits Satellite Cannon: Target's Dodge Cost +5. Requires a charged Twin Satellite Cannon on this unit, and a charged Satellite Cannon on 5 of this unit's GX-Bits to execute. When used, this unit and it's summons' Satellite Cannon is considered used. This unit's GX-Bits lose their attack phase when this attack is executed 9) Double Satellite Cannon: Target's Dodge Cost +10. Twin Satellite Cannon and Double Satellite Cannon will be reusable after 7 turns. Requires an allied Gundam X to execute. 10) Double G-Bit Attack: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G-Falcon DX[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/DoubleXGF.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Chest Launcher- 8 damage x 2, 8 rounds [+] Infrared Homing Missiles [b](PGSF)[/b]- 4 damage/2 PCs [F] Large Beam Sword [b](BM)[/b]- 20 damage [+] Scatter Beam Gun [b](BSV)[/b]- 6 damage/EN [+] DX Buster Rifle [b](B)[/b]- 24 damage, 10 rounds [+] Twin Satellite Beam [b](BS)[/b]- 40 damage x 2, 8 EN/shot [+] Twin Satellite Cannon [b](B)[/b]- 1250 damage [+] G-Bits Satellite Cannon [b](BS)[/b]- 1750 damage [b]MAP Attacks:[/b] [+] Twin Satellite Cannon [b](BI:12)[/b]- 999 damage, 1 round [b]Combo Attacks:[/b] [H] Double G-Bit Attack- 5 EN/use. Requires [b]NT/EH[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Chest Launcher, Scatter Beam Gun, DX Buster Rifle 5) Dodge Cost -5 6) [b]Flash System (System):[/b] Summon GX-Bits (stats in Hangar). Requires [b]NT/EH[/b] to activate. 7) [b]MA Mode:[/b] Dodge Cost -10 and Move: F instead. Disable Chest Launcher, Large Beam Sword, DX Buster Rifle and Twin Satellite Cannon. Enable Twin Satellite Beam. 8) [b]Separate (Gundam DX)[/b] 9) [b]Dismount[/b]: Gundam Double X, G-Falcon 10) Twin Satellite Cannon: Target's Dodge Cost +3. 4 turns to charge and recharge. 11) G-Bits Satellite Cannon: Target's Dodge Cost +5. Requires a charged Twin Satellite Cannon on this unit, and a charged Satellite Cannon on 5 of this unit's GX-Bits to execute. When used, this unit and it's summons' Satellite Cannon is considered used. This unit's GX-Bits lose their attack phase when this attack is executed. 12) Double G-Bit Attack: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, Gundam DX and G-Falcon must be in your inventory. G-Falcon DX will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Witz Sou's Gundam Airmaster Burst[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AirmasterBurst.gif[/IMG] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AirmasterBurstMA.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Nose Vulcan [b](V)[/b]- 2 damage, 20 rounds. MA Mode only. [+] Buster Rifle [b](BS)[/b]- 20 damage x 2, 1 EN/shot [+] Buster Rifle [Automatic] [b](BSF)[/b]- 12 damage x 2/EN [+] Buster Rifle [Charged] [b](BSV)[/b]- 12 damage x 2/EN [+] Missile Rifle [b](PGS)[/b]- 15 damage x 2, 4 rounds [+] Nose Beam Cannon [b](B)[/b]- 45 damage, 2 EN/shot. MA Mode only. [+] Booster Beam Cannon [b](BS)[/b]- 15 damage x 4, 6 rounds. MA Mode only. [b]MAP Weapons:[/b] [+] Rolling Buster Rifle [b](BI:4)[/b]- 120 damage, 1 round [b]Combo Attacks:[/b] [+] Death from Above- [b](BSV)[/b] 12 damage/EN + [b](BSF)[/b] 12 damage x 2/EN [H] Freeden Formation [b](SV)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Vulcan, Nose Vulcan, Buster Rifle, Nose Beam Cannon, Booster Beam Cannon 3) Dodge Cost -7 4) [b]MA Mode[/b]: Dodge Cost -10 and Move: F instead. Disable Vulcan and Rolling Buster Rifle then enable the rest. 5) [b]Combine (G-Falcon Burst WS):[/b] G-Falcon 6) Death from Above: Target's Dodge Cost +3. Requires an allied Roybea Roy's Gundam Leopard Destroy to execute. 7) Freeden Formation: Target's Dodge Cost +10. Requires an allied Garrod Ran's Gundam Double-X and Roybea Roy's Gundam Leopard Destroy to execute.[/color] [color=gold][b]Replacement Cost:[/b] 350 (Gundam Airmaster Burst)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G-Falcon Burst WS[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AirmasterBurstGF.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 70, EN: 45, IS: 2, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Nose Vulcan [b](V)[/b]- 2 damage, 20 rounds [+] Infrared Homing Missiles [b](PGSF)[/b]- 4 damage/2 PCs [+] Buster Rifle [b](BS)[/b]- 20 damage x 2, 1 EN/shot [+] Buster Rifle [Automatic] [b](BSF)[/b]- 12 damage x 2/EN [+] Buster Rifle [Charged] [b](BV)[/b]- 12 damage x 2/EN [+] Scatter Beam Gun [b](BSV)[/b]- 6 damage/EN [+] Nose Beam Cannon [b](B)[/b]- 45 damage, 2 EN/shot [b]Combo Attacks:[/b] [+] Death from Above- [b](BSV)[/b] 12 damage/EN + [b](BSF)[/b] 12 damage x 2/EN [H] Freeden Formation [b](SV)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Nose Vulcan, Buster Rifle, Scatter Beam Gun, Nose Beam Cannon 3) Dodge Cost -15 4) [b]Separate (Witz Sou's Gundam Airmaster Burst)[/b] 5) [b]Dismount:[/b] Witz Sou's Gundam Airmaster Burst, G-Falcon 6) Death from Above: Target's Dodge Cost +3. Requires an allied Roybea Roy's Gundam Leopard Destroy to execute. 7) Freeden Formation: Target's Dodge Cost +10. Requires an allied Garrod Ran's Gundam Double-X and Roybea Roy's Gundam Leopard Destroy to execute. Counts as Witz Sou's Gundam Airmaster Burst for the purposes of this attack.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, Witz Sou's Gundam Airmaster Burst and G-Falcon must be in your inventory. G-Falcon Airmaster Burst WS will then be available to use. This is a Combined Unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Roybea Roy's Gundam Leopard Destroy[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/LeopardDestroy.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 65, EN: 40, IS: 2, Move: G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Cannon [b](B)[/b]- 6 damage, 20 rounds [+] Shoulder Launcher- 7 damage, 10 rounds [+] Wrist Beam Cannon [b](BS)[/b]- 16 damage, 12 rounds [+] Light Machine Gun [b](V)[/b]- 10 damage, 15 rounds [F] Beam Knife [b](BM)[/b]- 9 damage [F] Heat Axe [b](M)[/b]- 15 damage [+] Chest Gatling Gun- 13 damage # 2, 8 rounds [+] Beam Cannon [b](BS)[/b]- 25 damage, 1 EN/attack [+] Sniper Rifle - 30 damage, 8 rounds [+] Hornet Missile [b](PG)[/b]- 35 damage, 5 rounds [+] Beam Cylinder [b](BSV)[/b]- 12 damage/EN [+] Snub Cannon- 45 damage, 6 rounds [+] Full Open Attack [b](S)[/b]- 160 damage, 1 round [b]MAP Attacks:[/b] [+] 11-Tube Missile Launcher [b](PT:4)[/b]- 60 damage, 3 rounds [+] Full Open Attack [b](I:4)[/b]- 110 damage, 15 PCs/attack [b]Combo Attacks:[/b] [+] Death from Above- [b](BSV)[/b] 12 damage/EN + [b](BSF)[/b] 12 damage x 2/EN [H] Freeden Formation [b](SV)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Head Beam Cannon, Wrist Beam Cannon, Chest Gatling Gun, Beam Cylinder, Light Machine Gun 5) Dodge Cost -5 6) [b]Snipe:[/b] Sniper Rifle (+10) 7) [b]Combine (G-Falcon Destroy RR):[/b] G-Falcon 8) Death from Above: Target's Dodge Cost +3. Requires an allied Witz Sou's Airmaster Burst in MA mode or G-Falcon Burst WS to execute. 9) Freeden Formation: Target's Dodge Cost +10. Requires an allied Garrod Ran's Gundam Double-X and Witz Sou's Gundam Airmaster Burst to execute.[/color] [color=gold][b]Replacement Cost:[/b] 400 PCs (Gundam Leopard Destroy)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G-Falcon Destroy RR[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/LeopardDestroyGF.png[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 50, IS: 2, Move: F/G/H, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Beam Cannon [b](B)[/b]- 6 damage, 20 rounds [+] Shoulder Launcher- 7 damage, 10 rounds [+] Wrist Beam Cannon [b](BS)[/b]- 16 damage, 12 rounds [+] Light Machine Gun [b](V)[/b]- 10 damage, 15 rounds [F] Beam Knife [b](BM)[/b]- 9 damage [+] Infrared Homing Missiles [b](PGSF)[/b]- 4 damage/2 PCs [+] Scatter Beam Gun [b](BSV)[/b]- 6 damage/EN [+] Chest Gatling Gun- 13 damage # 2, 8 rounds [+] Beam Cannon [b](BS)[/b]- 25 damage, 1 EN/attack [+] Sniper Rifle - 30 damage, 8 rounds [+] Hornet Missile [b](PG)[/b]- 35 damage, 5 rounds [+] Beam Cylinder [b](BSV)[/b]- 12 damage/EN [+] Snub Cannon- 45 damage, 6 rounds [+] Full Open Attack [b](S)[/b]- 160 damage, 1 round [b]MAP Attacks:[/b] [+] 11-Tube Missile Launcher [b](PT:4)[/b]- 60 damage, 3 rounds [+] Full Open Attack [b](I:4)[/b]- 110 damage, 15 PCs/attack [b]Combo Attacks:[/b] [H] Freeden Formation [b](SV)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Countershoot: Head Beam Cannon, Wrist Beam Cannon, Scatter Beam Gun, Chest Gatling Gun, Beam Cylinder, Light Machine Gun 5) Dodge Cost -10 6) [b]Seperate (Roybea Roy's Gundam Leopard Destroy)[/b] 7) [b]Dismount:[/b] Roybea Roy's Gundam Leopard Destroy, G-Falcon 8) [b]Snipe:[/b] Sniper Rifle (+10) 9) Freeden Formation: Target's Dodge Cost +10. Requires an allied Garrod Ran's Gundam Double-X and Witz Sou's Gundam Airmaster Burst to execute. Counts as Roybea Roy's Gundam Leopard Destroy for the purposes of this attack.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, Roybea Roy's Gundam Leopard Destroy and G-Falcon must be in your inventory. G-Falcon Destroy (RR) will then be available to use. This is a Combined Unit.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Air-Leopard X[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AirLeopardX.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Head Vulcans- 2 damage # 2, 20 rounds [+] Nose Vulcan [b](SV)[/b]- 2 damage, 20 rounds. MA Mode Only. [+] Infared Homing Missiles [b](PGSX)[/b]- 3 damage/PCs [F] Twin Beam Saber [b](M)[/b]- 10 damage x 2 [+] Inner Arm Gatling Gun [b](SV)[/b]- 15 damage/PC [+] Mega Buster Rifle [b](BSX)[/b]- 15 damage/EN [+] Satellite Cannon [b](B)[/b]- [b]DESTROY:L2[/b] [b]MAP Attacks:[/b] [+] Satellite Cannon [b](BI:10)[/b]- 999 damage, 1 round [b]Combo Attacks:[/b] [H] Double G-Bit Attack- 5 EN/use. Requires [b]NT/EH[/b] to activate.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: MS Mode only 3) Countercut: Large Beam Saber 4) Countershoot: Head Vulcans, Nose Vulcan, Inner Arm Gatling Gun, Mega Buster Rifle 5) Dodge Cost -5 6) [b]Flash System (System)[/b] 7) [b]MA Mode[/b]: Dodge Cost -10 and Move: F instead, disable Head Vulcans, Large Beam Saber, Inner Arm Gatling Gun, and Satellite Cannon. Enable Nose Vulcan 8) [b]Satellite Cannon[/b]: Can be used only on night and/or space terrain. 5 turns to charge 9) Double G-Bit Attack: For this turn only, you may control an allied unit's G-Bits as if they are your own for attack. Requires an allied unit with Double G-Bit Attack to execute.[/color] [SIZE=1][color=pink] Point Usage: 40 for DRAGOON 35 for Gundam X Bundle 25 for Inner Arm Gatling Gun 18 for 30 EN 17 for Micro-Missile Launcher Pod 15 for Full Vernier 13 for Beam Tonfa 12 for 25 HP 10 for Waverider Mode 5 for Double Vulcan 5 for Anti-Air Vulcan 5 for Shield[/SIZE][/color] [b]Jaguar [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/Jaguar.gif[/img] [color=cyan]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machine Cannon [b](V)[/b]- 6 damage, 20 rounds [F] Heat Hawk [b](M)[/b]- 6 damage [F] Heat Saber [b](M)[/b]- 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 in snow or desert terrain battles. 5) Jaguar can't be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] 80 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G-Falcon[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GFalcon.gif[/img] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan [b](V)[/b]- 2 damage, 20 rounds [+] Infrared Homing Missiles [b](PGSF)[/b]- 4 damage/2 PCs [+] Scatter Beam Gun [b](BSV)[/b]- 6 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Vulcan, Scatter Beam Gun 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Virsago[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/Virsago.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 70, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Gun- 3 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [F] Strike Claw [b](M)[/b]- 10 damage x 2 [+] Strike Shooter [b](BSF)[/b]- 5 damage, 20 rounds [+] Claw Beam Cannon [b](B)[/b]- 15 damage x 2, 2 EN/shot [+] Mega Sonic Cannon- 300 damage, 10 EN/shot [b]Combo Attacks:[/b] [H] Frost Combination [b]PARALYZE[/b], 2 EN + [b](BMF)[/b]- 20 damage/EN [b]MAP Attacks:[/b] [+] Mega Sonic Cannon [b](I:4)[/b]- 150 damage, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan Gun, Strike Shooter, Claw Beam Cannon 4) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Ashtaron to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Ashtaron Hermit Crab[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AshtaronHC.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/AshtaronHCMA.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 100, EN: 60, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Machine Cannon- 8 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [F] Beam Spear [b](BM)[/b]- 20 damage [+] Beam Spear Gun [b](B)[/b] - 20 damage, 8 rounds [+] Nose Beam Cannon [b](B)[/b] - 40 damage, 2 EN/attack. MA Mode only. [+] Scissors Beam Cannon [b](B)[/b]- 15 damage x 2, 10 rounds [F] Gigantic Scissors [b](MSX)[/b]- 20 damage/EN [F] Gigantic Scissor [b](M)[/b]- [b]PARALYZE[/b], 2 EN/attack [b]Combo Attacks:[/b] [H] Frost Combination [b]PARALYZE[/b], 2 EN + [b](BMF)[/b]- 25 damage/EN [+] Satellite Launcher [b](BS)[/b]- 1000 damage. MA Mode Only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: Machine Cannon, Beam Spear Gun, Nose Beam Cannon, Scissors Beam Cannon 4) [b]MA Mode[/b]: Dodge Cost -5. Disable Beam Saber, Beam Spear and Machine Cannon. 5) Frost Combination: Target's Dodge Cost +7. Requires an allied Gundam Virsago Chest Break to execute. 6) Satellite Launcher: Requires an allied Gundam Virsago Chest Break to execute. 4 turns to charge and recharge.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Gundam Ashtaron) [b]Hanger Resale Value:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Vertigo[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/Vertigo.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Machine Cannon- 8 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 8 damage [+] Internal Beam Rifle [b](B)[/b]- 20 damage, 10 rounds [+] Bit [b](BPSX)[/b]- 15 damage/EN. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Machine Cannon, Internal Beam Rifle, Bit[/color] [color=gold][b]Purchasing Cost:[/b] 290 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]GX-Bit[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GX-Bit.gif[/img] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Move: F/G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Beam Sword [b](BM)[/b]- 8 damage [+] Machine Cannon- 8 damage, 12 rounds [+] Beam Rifle [b](B)[/b]- 10 damage, 10 rounds [+] Satellite Cannon [b](BS)[/b]- 500 damage, 5 PCs/shot [b]MAP Attack:[/b] [+] Satellite Cannon [b](BI:3)[/b]- 400 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) [b]G-Bit:[/b] Summonable by [b]NT/EH[/b] using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Satellite Cannon: 5 turns to charge and recharge.[/color] [color=gold][b]Purchasing Cost:[/b] This is a summon unit. It can't be bought.[/color] [b]GW-Bit[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GW-Bit.gif[/img] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Move: F/G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 6 damage [+] Machine Cannon- 8 damage, 12 rounds [+] Buster Rifle [b](BSF)[/b]- 8 damage x 2/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) [b]G-Bit:[/b] Summonable by [b]NT/EH[/b] using the Flash System. 2) Countershoot: Machine Cannon, Buster Rifle 3) Dodge Cost is 5[/color] [color=gold][b]Purchasing Cost:[/b] This is a summon unit. It can't be bought.[/color] [b]GT-Bit[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/X/GT-Bit.gif[/img] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Move: F/G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Tackle [b](M)[/b]- 6 damage [+] Machine Cannon- 8 damage, 12 rounds [+] Missile Launcher [b](PGV)[/b]- 2 damage/PC [+] Inner Arm Gatling Gun [b](SV)[/b]- 12 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) [b]G-Bit:[/b] Summonable by [b]NT/EH[/b] using the Flash System. 2) Countershoot: Machine Cannon, Inner Arm Gatling Gun 3) Dodge Cost is 5[/color] [color=gold][b]Purchasing Cost:[/b] This is a summon unit. It can't be bought.[/color] [b]Jenice Ennil Custom[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 6 damage [F] Heat Hawk [b](M)[/b]- 8 damage [+] 100mm Machinegun- 8 damage, 10 rounds [+] Beam Rifle [b](B)[/b]- 14 damage, 8 rounds [+] Bazooka Launcher [b](P)[/b]- 35 damage, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: 100mm Machinegun, Beam Rifle 4) Dodge Cost -5[/color] [color=gold][b]Replacement Cost:[/b] 140 PCs (Jenice)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]