[b]Axl[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Axl Bullets [b](BSF)[/b]- 5 damage/EN [+] Shotgun Ice [b](S)[/b]- 15 damage, [b]PARALYZE[/b], 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Reploid; Usable by Corporals or higher 2) Countershoot: Axl Bullets 3) [b]EN Regen 5%[/b] 4) [b]Weapon Copy[/b] 5) [b]Clone Copy[/b] 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 375 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]White Axl[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Axl Bullets [b](BSF)[/b]- 7 damage/EN [+] Shotgun Ice [b](S)[/b]- 15 damage, [b]PARALYZE[/b], 3 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Axl Bullets 3) [b]EN Regen 5%[/b] 4) [b]Weapon Copy[/b] 5) [b]Clone Copy[/b]: Upkeep cost is waived. 6) [b]Stealth (4)[/b][/color] [color=gold][b]Acquirement Method:[/b] Install the White Armour on Axl.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Tornado Tonion[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [H] Volt Tornado [b](SV)[/b]- 10 damage/EN [H] Shell Swing- 15 damage, 1 EN/attack [F] Shell Whip [b](S)[/b]- 20 damage + [b](S)[/b]- 20 damage, 3 EN/attack [H] Shell Wall- 30 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid; Useable by Sergeants or higher 2) [b]EN Regen 5%[/b] 3) [b]Shell Armor (Armor):[/b] Negate up to 40 damage from all attacks. If any attack deals over 40 damage, or you take over 40 damage in total, disable this ability for the next 3 turns. 4) [b]Volt Tornado [Charged] (Barrier):[/b] Automatically negate a single [+] type attack and recover HP equal to 10% of it's damage. 6 EN/use. 5) Volt Tornado: If this weapon is taken through Weapon Copy, gain Volt Tornado [Charge] as well. Weapon damage +50% when used against Splash Warfly 6) Any Shell attack: Cannot be performed if Shell Armor is disabled. Disables Shell Armor for your next defence phase.[/color] [color=Gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Bamboo Pandamonium[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Green Spinner [b](PSV)[/b]- 12 damage/EN [+] Green Spinner [Charge] [b](PSX)[/b]- 10 damage/EN [+] Blast Launcher [b](PASF)[/b]- 10 damage/EN [F] Bear Hug [b](M)[/b]- 25 damage, [b]PARALYZE[/b] [F] Claw Punch- 40 damage, 3 EN/attack [b]MAP Attacks:[/b] [+] Bamboo Spears [b](I:4)[/b] 35 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or Higher 2) Countershoot: Green Spinner 3) [b]EN Regen 5%[/b] 4) [b]Damage Received -30%[/b] 5) Blast Launcher: Weapon damage +50% when used against Optic Sunflower 6) Green Spinner: If this attack is taken through weapon copy, gain Green Spinner [Charge] as well. (Green Spinner [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Optic Sunflower 7) Green Spinner [Charge]: Weapon damage +50% when used against Optic Sunflower[/color] [color=Gold][b]Purchasing Cost:[/b] 325 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Darkwing Duck[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Kick [b](M)[/b]- 10 damage [F] Spinning Cape [b](V)[/b]- 6 damage/EN [+] Gas Gun [b](BV)[/b]- 7 damage/EN [+] Electro-Grapple- [b]PARALYZE[/b], 3 EN/attack [+] Electro-Grapple [Charge]- [b]PARALYZE[/b], 5 EN/attack [H] Boomerangs [b](P)[/b] 10 damage x 2, 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid; Usable by Sergeants or higher 2) Shield: Spinning Cape 3) [b]EN Regen 5%[/b] 4) [b]Weapon Copy[/b] 5) Gas Gun: Add the [b](S)[/b] attribute if 5 or more EN is spent. 6) Electro-Grapple: [b]PARALYZE[/b] effect only lasts one turn. If this weapon is taken through Weapon Copy, gain Electro-Grapple [Charge] as well (Electro-Grapple [Charge] does not count against your Weapon Copy limit). If Booster is hit by this attack, [b]PARALYZE[/b] effect lasts two turns and disables his Miraclo Drive for three turns. 7) Electro-Grapple [Charge]: If Booster is hit by this attack, [b]PARALYZE[/b] effect lasts three turns and disables his Miraclo Drive for four turns.[/color] [color=Gold][b]Purchasing Cost:[/b] 420 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mega Man Zero[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 10 damage/EN [+] Z-Buster [b](BV)[/b]- 7 damage/EN [F] Zero Knuckle [b](M)[/b]- 15 damage, 1 EN/attack [F] Rod Attack [b](B)[/b]- 15 damage, 1 EN/attack [H] Shield Boomerang [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Reploid; Usable by Sergeants or higher 2) Countercut: Z-Saber 3) Countershoot: Z-Buster 4) Beam Shield: Shield Boomerang 5) [b]Croire (Sidekick)[/b] 6) [b]EN Regen 5%[/b] 7) [b]Technique Copy[/b] 8) Zero Knuckle: If you defeated an opponent using this attack, you may replace Zero Knuckle with a weapon from the defeated opponent until end of battle, gaining all appropriate abilities associated with it. During any turn you may decide to discard the weapon and regain Zero Knuckle.[/color] [color=gold][b]Omake Cost:[/b] 5 (Zero) [b]Hangar Resale Value:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Craft[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [+] Grenade [b](PV)[/b]- 3 damage/PC [F] Bayonet [b](M)[/b]- 20 damage [H] Bayonet Launch- 20 damage, 2 EN/attack [+] Homing Missiles [b](PGSX)[/b]- 5 damage/PC [+] Laser Cannon [b](BSV)[/b]- 10 damage/EN [b]MAP Attacks:[/b] [+] Scatter Bomb [b](PI:3)[/b]- 20 damage, 5 rounds [+] Exodeus [b](I:5)[/b]- 80 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid; Useable by Sergeants or higher 2) Countershoot: Laser Cannon 3) [b]EN Regen 5%[/b] 4) Laser Cannon: If taken through Weapon Copy, gain Bayonet, Bayonet Launch, and Homing Missiles as well. These weapons do not count towards your Weapon Copy limit. 5) Exodeus: Cannot be taken through Weapon Copy unless you have already taken Laser Cannon previously.[/color] [color=Gold][b]Purchasing Cost:[/b] 350 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Crossfire[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Hidden Knives [b](M)[/b]- 3 damage x 2 [F] Bayonet [b](M)[/b]- 8 damage [+] Grenades [b](S)[/b]- 12 damage, 4 rounds [+] Assault Rifle- 16 damage, [b]Barrier Pierce[/b], 10 rounds [+] Twin Machineguns [b](ASV)[/b]- 6 damage x 2, 15 rounds [H] Super Napalm [b](SV)[/b]- 10 damage/EN [+] Homing Laser [b](BSX)[/b]- 8 damage/EN [b]MAP Attacks:[/b] [+] Atomic Bomb [b](I:8)[/b]- 300 damage, 1 round, [b]Rounds Locked[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Reploid; Usable by Ensigns or higher 2) Countercut: Hidden Knives, Bayonet 3) Countershoot: Twin Machineguns, Assault Rifle, Homing Laser 4) [b]EN Regen 5%[/b] 5) [b]Reload:[/b] Pay 10 PCs to restore all ammo to a single weapon. 6) Super Napalm: Weapon Damage +50% and deals [b]VIRUS[/b] status for 3 turns when used against Corruptor. This [b]VIRUS[/b] status ignores [b]Virus Canceller[/b]. 7) Atomic Bomb: Target's Dodge Cost +10. This attack may only be used when your HP is below 20%. Rounds may not be reloaded in any way.[/color] [color=Gold][b]Purchasing Cost:[/b] 390 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dober[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] D-Bayonet [b](BM)[/b]- 15 damage, 1 EN/attack [+] D-Buster [b](BV)[/b]- 8 damage/EN [+] Gatling Buster [b](BSF)[/b]- 7 damage/EN [+] Rebound Shot [b](B)[/b]- 12 damage + 12 damage, 3 EN/attack [+] Giga Cannon [b](B)[/b]- 40 damage, 3 EN/attack [+] Sonic Boom- 60 damage, [b]Sound Attack[/b], [b]Barrier Pierce[/b], 8 EN/attack [b]MAP Attacks:[/b] [+] Giga Cannon [b](BI:2)[/b]- 30 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Reploid; Usable by Ensigns or higher 2) Countercut: D-Bayonet 3) Countershoot: D-Buster, Gatling Buster, Rebound Shot, Giga Cannon 4) [b]EN Regen 5%[/b] 5) [b]Cannon Copy[/b] 6) [b]Gunner Legacy[/b] 7) [b]Snipe:[/b] Giga Cannon (non-MAP) (+8) 8) D-Buster: Add [b](S)[/b] to this attack if 5 or more EN is spent. 9) Rebound Shot: If the first attack hits, the second attack is negated. 10) Giga Cannon: If this attack is taken through Weapon Copy, gain Giga Cannon (MAP) as well. (Giga Cannon (MAP) does not count against your weapon copy limit.) 11) Sonic Boom: Requires all abilities from Gunner Legacy active to execute. If this attack is taken through Weapon Copy, gain Gunner Legacy as well. (Gunner Legacy does not count against your weapon copy limit.)[/color] [color=gold][b]Purchasing Cost:[/b] 370 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]