[b]Aestivalis Land Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestieLand.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Wired Fist [b](M)[/b]- 5 damage x 2 [+] Rapid Rifle- 8 damage, 10 rounds [F] Immediate Knife [b](M)[/b]- 10 damage [F] Field Lancer [b](V)[/b]- 5 damage/EN, [b]Barrier Pierce[/b] [F] Pinpoint Attack- 25 damage, 2 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Punch- 40 damage, 4 EN/attack [b]Combo Attacks:[/b] [F] Double Gekigan Flare- 50 damage x 2, 6 EN/attack [+] Buttercup Formation [Shoot] [b](SV)[/b]- 15 damage/EN [F] Buttercup Formation [Melee] [b](V)[/b]- 20 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) [b]IFS[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Frame Switch[/b] 7) [b]Cross Crash[/b] 8) [b]Gravity Wave Antenna[/b] 9) [b]Land Frame:[/b] Dodge Cost -5 when Grounded 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Land Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation [Shoot]: Requires two allied Aestivalis Land Frames to execute. 12) Buttercup Formation [Melee]: Requires two allied Aestivalis Land Frames to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis Aerial Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestiAerial.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod [b](PGSV)[/b]- 2 damage/PC [+] Rapid Rifle- 8 damage, 10 rounds [F] Immediate Knife [b](M)[/b]- 10 damage [F] Field Lancer [b](V)[/b]- 7 damage/EN, Barrier Pierce [F] Pinpoint Attack- 30 damage, 2 EN/attack, Barrier Pierce [F] Distortion Punch- 50 damage, 4 EN/attack [b]Combo Attacks:[/b] [F] Double Gekigan Flare- 50 damage x 2, 6 EN/attack [+] Buttercup Formation [Shoot] [b](SV)[/b]- 20 damage/EN [F] Buttercup Formation [Melee] [b](V)[/b]- 25 damage/EN [H] Double Attack Just Kiddin'!- 30 damage x 2 + 50 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) [b]IFS[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Frame Switch[/b] 7) [b]Cross Crash[/b] 8) [b]Gravity Wave Antenna[/b] 9) [b]Aerial Frame[/b]: Dodge Cost -5 when Flying in atmospheric terrain 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation [Shoot]: Requires two allied Aestivalis Aerial Frames to execute. 12) Buttercup Formation [Melee]: Requires two allied Aestivalis Aerial Frames to execute. 13) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.[/color] [color=gold][b]Acquirement Method:[/b] As long as you own an Aestivalis Aerial Frame item and an Aestivalis Land Frame unit, Aestivalis Aerial Frame will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis 0G Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/Aesti0G.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: F/G/W, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Wired Fist [b](M)[/b]- 5 damage x 2 [+] Rapid Rifle- 8 damage, 10 rounds [F] Immediate Knife [b](M)[/b]- 10 damage [F] Field Lancer [b](V)[/b]- 7 damage/EN, [b]Barrier Pierce[/b] [F] Pinpoint Attack- 30 damage, 2 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Punch- 50 damage, 4 EN/attack [b]Combo Attacks:[/b] [F] Double Gekigan Flare- 50 damage x 2, 6 EN/attack [+] Buttercup Formation [Shoot] [b](SV)[/b]- 20 damage/EN [F] Buttercup Formation [Melee] [b](V)[/b]- 25 damage/EN [H] Double Attack Just Kiddin'!- 30 damage x 2 + 50 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) [b]IFS[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Frame Switch[/b] 7) [b]Cross Crash[/b] 8) [b]Gravity Wave Antenna[/b] 9) [b]Zero-G Frame:[/b] Dodge Cost -5 in Space terrain 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation [Shoot]: Requires two allied Aestivalis 0G Frames to execute. 12) Buttercup Formation [Melee]: Requires two allied Aestivalis 0G Frames to execute. 13) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.[/color] [color=gold][b]Purchasing Costs:[/b] As long as you own an Aestivalis 0G Frame item and an Aestivalis Land Frame unit, Aestivalis 0G Frame will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis Artillery Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestiArty.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missiles [b](PGSV)[/b]- 8 damage/PC [+] 120mm Cannon (APFSDS) [b](F)[/b]- 20 damage, 10 rounds [+] 120mm Cannon (HE)- 40 damage, 6 rounds [b]MAP Attacks:[/b] [+] 120mm Cannon [b](I:3)[/b]- 30 damage, 3 rounds [b]Combo Attacks:[/b] [+] Formation Attack [b](SV)[/b]- 25 damage/EN [+] Ganger Formation [b](V)[/b]- 40 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) [b]IFS[/b] 4) [b]Damage Received -25%[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Frame Switch[/b] 7) [b]Cross Crash[/b] 8) [b]Gravity Wave Antenna[/b] 9) Formation Attack: Requires two allied Aestivalis Artillery Frames to execute. 10) Ganger Formation: Target's Dodge Cost +5. Requires an allied Aestivalis Artillery Frame or Aestivalis Gai Frame to execute.[/color] [color=gold][b]Acquirement Method:[/b] As long as you own an Aestivalis Artillery Frame item and an Aestivalis Land Frame unit, Aestivalis Artillery Frame will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis Lunar Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestieLunar.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile [b](PGSV)[/b]- 8 damage/PC [+] Rail Gun [b](B)[/b]- 25 damage, 4 EN/attack [+] Anti-Ship Missile [b](PGX)[/b]- 80 damage, 2 rounds [b]Combo Attacks:[/b] [+] Formation Attack [b](SV)[/b]- 25 damage/EN [+] Ganger Formation [b](V)[/b]- 40 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) [b]IFS[/b] 4) [b]EN Regen 10%[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Frame Switch[/b] 7) [b]Cross Crash[/b] 8) Formation Attack: Requires two allied Aestivalis Lunar Frames to execute. 9) Ganger Formation: Target's Dodge Cost +5. Requires an allied Aestivalis Lunar Frame or Aestivalis Gai Frame to execute.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the Aestivalis Lunar Frame item. Aestivalis Lunar Frame will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis Gai Frame[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestiAerial.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Gekigan Launcher [b](PGSF)[/b]- 5 damage/2 PC. Artillery Frame Only. [F] Gekigan Punch [b](M)[/b]- 6 damage x 2 [+] Gekigan Beam- 10 damage, 10 rounds [F] Gekigan Cutter [b](M)[/b]- 12 damage [F] Gekigan Lancer [b](V)[/b]- 8 damage/EN, [b]Barrier Pierce[/b] [F] Gekigan Sword- 35 damage, 2 EN/attack, [b]Barrier Pierce[/b] [+] Hissatsu Gekigan Bazooka [b](F)[/b]- 20 damage, 10 rounds. Artillery Frame Only. [+] Hissatsu Gekigan Shot- 40 damage, 6 rounds. Artillery Frame Only. [F] Gekigan Flare- 55 damage, 4 EN/attack [F] Gai Super Upper- [b](V)[/b]- 20 damage/2 PC [b]MAP Attacks:[/b] [+] Hissatsu Gekigan Shot [b](I:3)[/b]- 30 damage, 3 rounds [b]Combo Attacks:[/b] [F] Double Gekigan Flare- 75 damage x 2, 15 EN/attack [+] Ganger Formation [b](V)[/b]- 50 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: [SIZE=1]Gekigan Beam, Hissatsu Gekigan Bazooka, Hissatsu Gekigan Shot[/SIZE] 4) [b]IFS[/b] 5) [b]Gekigan Wing:[/b] Dodge Cost -3 6) [b]Gekigan Barrier (Barrier):[/b] Same effects as Distortion Field 7) [b]Cross Crash (Artillery Frame):[/b] Disable Gekigan Wing. Move: G and Damage Received -25% instead. Only Gekigan Missile and Hissatsu Gekigan Shot are enabled. 8) [b]Gravity Wave Antenna[/b] 9) [b]Gai Super Knuckle:[/b] [SIZE=1]You may pay 2 EN to double the damage of Gekigan Punch and change its Countercut Cost to [b]x1.25[/b].[/SIZE] 10) Double Gekigan Flare: Target's Dodge Cost +7. Requires an allied Aestivalis Land Frame, Aestivalis Aerial Frame or Aestivalis 0G Frame to execute. 11) Ganger Formation: Target's Dodge Cost +7. Requires an allied Aestivalis Artillery Frame or Aestivalis Lunar Frame to execute.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Acquire 3 Evolution Points across all Aestivalis variants (not Custom types); 2) Purchase the Aestivalis Gai Frame item. Aestivalis Gai Frame will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]X-Aestivalis Kai[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/X-Aesti.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 3, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Gravity Blast [b](SV)[/b]- 35 damage/EN [b]MAP Attacks:[/b] [+] Gravity Blast [b](I:5)[/b]- 150 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]IFS[/b] 3) [b]Distortion Field (Barrier)[/b] 4) [b]Gravity Wave Antenna[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (All Aestivalis (non-Custom) variants) [b]Hanger Resale Value:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gekiganger III[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Gekigan Beam [b](B)[/b]- 20 damage, 1 EN/shot [H] Gekigan Cutter [b](PS)[/b]- 20 damage x 2 [F] Gekigan Punch [b](P)[/b]- 35 damage [F] Gekigan Kick [b](M)[/b]- 40 damage [F] Gekigan Sword- 50 damage, 3 EN/attack [F] Gekigan Flare- 90 damage, 6 EN/shot [/color] [color=beige][b]Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Gekigan Out:[/b] [i]Same Effects as Open Get[/i] 4) [b]Change to Umiganger[/b] 5) [b]Change to Rikuganger[/b][/color] [color=gold][b]Omake Costs:[/b] 3 (All Aestivalis (non-Custom) variants), 1 (Any Getter-Robo variant) [b]Hanger Resale Value:[/b] 350 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to second character when Change to Umiganger is performed; Switch main pilot to third character when Change to Rikuganger is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Umiganger[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 60, IS: 2, Move: W/G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Gekigan Net [b](M)[/b]- 20 damage [+] Gekigan Tornado [b](S)[/b]- 30 damage, 1 EN/attack [H] Gekigan Shock [b](P)[/b]- [b]PARALYZE[/b][/color] [color=beige][b]Abilities:[/b] 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) [b]Gekigan Vision:[/b] Dodge 1 attack completely; 10 uses. 4) [b]Gekigan Out:[/b] [i]Same Effects as Open Get[/i] 5) [b]Change to Gekiganger-III[/b] 6) [b]Change to Rikuganger[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Gekiganger-III is performed; Switch main pilot to third character when Change to Rikuganger is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rikuganger[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 60, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 40 damage [+] Gekigan Missile [b](PGS)[/b]- 40 damage x 2, 6 rounds [F] Musashi no Death Throw [b](V)[/b]- 13 damage/EN[/color] [color=beige][b]Abilities:[/b] 1) Usable by Sergeants or higher 2) Dodge Cost +5 3) [b]Gekiganium Goukin:[/b] Damage received -25%. 4) [b]Gekigan Out[/b]: [i]Same Effects as Open Get[/i] 5) [b]Change to Gekiganger-III[/b] 6) [b]Change to Umiganger[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. Purchase Gekiganger-III and switch transformation to acquire this unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Gekiganger-III is performed; Switch main pilot to second character when Change to Umiganger is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]High Mobility Black Salena[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Nadesico/HMBlackSalena.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 50, IS: 2, Move: F, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Distortion Attack [b](X)[/b]- 50 damage/3 EN, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]IFS[/b] 3) [b]EN Regen 10%[/b] 4) Dodge Cost -10 5) [b]Distortion Field (Barrier)[/b] 6) [b]Separate (Black Salena)[/b][/color] [color=gold][b]Evolution Cost:[/b] 5 (Aestivalis Custom (Black Salena)) [b]Hangar Resale Value:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Black Salena[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Nadesico/BlackSalena.gif[/img] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: F/G, Size: S, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Chest Vulcan- 2 damage, 20 rounds [F] Tail Binder [b](MS)[/b]- 10 damage [+] Hand Railgun- 20 damage x 2, 20 rounds [F] Distortion Attack [b](V)[/b]- 20 damage/EN, [b]Barrier Pierce[/b] [F] Distortion Attack S- 60 damage x 3, 1 round, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Hand Railgun 3) [b]IFS[/b] 4) [b]EN Regen 10%[/b] 5) Dodge Cost -7 6) [b]Distortion Field (Barrier)[/b] 7) [b]Separate (Aestivalis Custom (Black Salena))[/b] 8) Distortion Attack S: Target's Dodge Cost +10. Separate to Aestivalis Custom (Black Salena) if used.[/color] [color=gold][b]Acquirement Cost:[/b] Activate Separate ability on High Mobility Black Salena.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis Custom (Black Salena)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Nadesico/AestieCustomR.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 15 damage [+] Hand Railgun- 20 damage x 2, 20 rounds [F] Distortion Attack- 50 damage, 3 EN/attack, [b]Barrier Pierce[/b] [b]Combo Attacks:[/b] [F] Double Gekigan Flare- 70 damage x 2, 8 EN/attack, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Hand Railgun 3) [b]IFS[/b] 4) Dodge Cost -5 5) [b]Distortion Field (Barrier)[/b] 6) [b]Gravity Wave Beam[/b][/color] [color=gold][b]Purchasing Costs:[/b] 375 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aesritter[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod- [b](PGSF)[/b] 8 damage/2 PCs, 2 rounds [F] Immediate Knife [b](M)[/b]- 12 damage x 2 [+] Rapid Rifle- 12 damage x 2, 15 rounds [+] Railgun [Rapid Fire] [b](S)[/b]- 10 damage x 3, 8 rounds [+] Railgun [Charged] [b](V)[/b]- 10 damage/EN, 3 rounds [F] Pinpoint Attack- 35 damage, 2 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Attack [b](S)[/b]- 60 damage, 4 EN/attack [H] Firestorm [b](X)[/b]- 20 damage/EN, 2 rounds [b]Combo Attacks:[/b] [+] Formation Attack [b](V)[/b]- 25 damage/EN [H] Formation Attack- 60 damage + 40 damage x 2, 10 EN/attack, [b]Barrier Pierce[/b] [H] Break [b](V)[/b]- 50 damage/EN, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) [b]IFS[/b] 5) Dodge Cost -5 6) [b]Distortion Field (Barrier)[/b] 7) [b]Enhanced Gravity Wave Beam:[/b] [i]Found in MechDev Lexicon.[/i] 8) If under the effects of Enhanced Gravity Wave Beam gain [b]Bunshin 2/5[/b] and Dodge Cost -7 instead. 9) Formation Attack: Requires two allied Aestivalis Customs to execute. Counts as an Aestivalis Custom for the purposes of this attack. 10) Break: Target's Dodge Cost +5. Requires an allied Trillium to execute.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Aestivalis (any variant))[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Trillium[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod- [b](PGS)[/b] 5 damage # 2 + [b](PGS)[/b] 5 damage # 2, 6 rounds [F] Immediate Knife [b](M)[/b]- 12 damage [+] Rapid Rifle- 15 damage, 15 rounds [F] Tri-Blade [b](M)[/b]- 20 damage [F] Tri Blade: Immediate Knife- [b](M)[/b] 12 damage + [b](M)[/b] 20 damage, 1 EN/attack [H] Tri-Blade [Shot]- [b](M)[/b] 20 damage + 30 damage, 8 rounds. [F] Tri-Blade [Field Lancer] [b](V)[/b]- 12 damage/EN, [b]Barrier Pierce[/b] [H] Tri-Blade [Lancer Shot]- [b](V)[/b] 12 damage/EN, [b]Barrier Pierce[/b] + 30 damage [F] Pinpoint Attack- 50 damage, 3 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Attack [b](S)[/b]- 60 damage, 4 EN/attack [H] Crash- [b](F)[/b]- 35 damage/2 PC, 2 rounds [b]Combo Attacks:[/b] [+] Formation Attack [b](V)[/b]- 25 damage/EN [H] Formation Attack- 60 damage + 40 damage x 2, 10 EN/attack, [b]Barrier Pierce[/b] [H] Break [b](V)[/b]- 50 damage/EN, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) [b]IFS[/b] 5) Dodge Cost -5 6) [b]Distortion Field (Barrier)[/b] 7) [b]Enhanced Gravity Wave Beam:[/b] [i]Found in MechDev Lexicon.[/i] 8) If under the effects of Enhanced Gravity Wave Beam gain [b]Bunshin 2/5[/b] and Dodge Cost -7 instead. 9) Tri-Blade [Shot]: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. 10) Tri-Blade [Lancer Shot]: If the first hit connects and deals damage, then the second hit automatically hits and ignores armor and barrier effects. Uses 1 Tri Blade [Shot] round. 11) Crash: Target's Dodge Cost +5. 12) Formation Attack: Requires two allied Aestivalis Customs to execute. Counts as an Aestivalis Custom for the purposes of this attack. 13) Break: Target's Dodge Cost +5. Requires an allied Aesritter to execute.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Aestivalis (any variant))[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Aestivalis-00[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 35, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Wired Fist [b](M)[/b]- 5 damage x 2 [+] Missile Pod [b](PGSF)[/b]- 6 damage/2 PCs [F] Immediate Knife [b](M)[/b]- 10 damage [+] Rapid Rifle- 12 damage, 10 rounds [+] Rail Gun- 25 damage, 12 rounds [+] Dual Missile Launchers [b](PGS)[/b]- 40 damage x 2, 7 rounds [+] Sniper Rail Cannon- 40 damage, 8 rounds [+] Gatling Gun [b](SV)[/b]- 10 damage, 30 rounds [+] Beam Rifle [b](B)[/b]- 15 damage, 10 rounds [F] Pinpoint Attack- 40 damage, 2 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Punch- 65 damage, 4 EN/attack [b]MAP Attacks[/b] [+] Large Torpedo [b](T:5)[/b]- 70 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rapid Rifle, Gatling Gun, Beam Rifle 4) [b]IFS[/b] 5) Dodge Cost -5 6) [b]Prototype Distortion Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i] 7) [b]Phase Transition Engine: EN Regen 10%[/b] in space terrains. 8) [b]Enhanced Gravity Wave Antenna:[/b] [i]Found in MechDev Lexicon[/i] 9) [b]Karuikane (Sidekick)[/b] 10) [b]Anti-Gravity Proximity Mines:[/b] 3 rounds. [i]Same effect as Space Mines[/i] 11) [b]Rogue System:[/b] If Aestivalis-00's HP is 25% or below, transform to Rogue Aestivalis-00 and regenerate all HP and EN. You may pay 10 PCs during each turn when Aestivalis-00's HP is 25% or below to disable this ability. 12) [b]Snipe:[/b] Sniper Rail Cannon (+10) 13) Large Torpedo: Can only be used in Space or Water terrains.[/color] [color=Gold][b]Omake Requirement:[/b] 7 (any Aestivalis)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rogue Aestivalis-00[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Wired Fist [b](M)[/b]- 7 damage + 15 damage [+] Missile Pod [b](PGSF)[/b]- 6 damage/2 PCs [F] Headbutt [b](M)[/b]- 20 damage, [b]PARALYZE[/b] [+] Dual Missile Launchers [b](PGS)[/b]- 40 damage x 2, 7 rounds [+] Gatling Gun [b](SV)[/b]- 10 damage, 30 rounds [F] Pinpoint Attack- 40 damage, 2 EN/attack, [b]Barrier Pierce[/b] [F] Distortion Punch- 75 damage, 4 EN/attack [b]MAP Attacks[/b] [+] Large Torpedo [b](T:5)[/b]- 70 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Gatling Gun 4) [b]IFS[/b] 5) Dodge Cost -5 6) [b]Prototype Distortion Field (Barrier)[/b] 7) [b]Phase Transition Engine:[/b] EN Regen 10% in space terrains. 8) [b]Karuikane (Sidekick):[/b] Data Transmission is disabled. [i]Found in MechDev Lexicon.[/i] 9) [b]Berserker:[/b] 1 in every 3 attacks must target an ally (if an ally is present). 10) [b]Anti-Gravity Proximity Mines:[/b] 3 rounds. [i]Same effect as Space Mines[/i] 11) [b]Wave Jammer (4):[/b] [i]Same effect as [b]Stealth[/b][/i] 12) Large Torpedo: Can only be used in Space or Water terrains.[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, Aestivalis-00 must activate Rogue System. Rogue Aestivalis-00 will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]