[b]Dea Blanche Neige[/b] [color=cyan][b]Statistics:[/b] HP: 75, EN: 60, IS: 2, Move: F, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Missile [b](PGSV)[/b]- 5 damage/PC [+] Delta Cannon- 15 damage x 4, 10 rounds [+] Active Bit [b](PSX)[/b]- 16 damage/EN [F] Guardian Blade- 60 damage, 4 EN/attack [+] Neutron Buster [b](S)[/b]- 170 damage, 15 EN/shot [b]MAP Attacks:[/b] [+] Neutron Buster [b](I:3)[/b]- 110 damage, 20 EN/shot[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Delta Cannon, Active Bit 3) Dodge Cost -5 4) [b]Passive Bit (Barrier):[/b][i] Same effects as I-field.[/i] 5) [b]Seperate (Blanche Neige)[/b][/color] [color=gold][b]Evolution Cost:[/b] 5 (Blanche Neige) [b]Hanger Resale Value:[/b] 175 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Blanche Neige[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vector Gun [b](B)[/b]- 8 damage x 2, 10 rounds [+] Force Buster [b](V)[/b]- 10 damage/EN, 8 rounds [+] Night Dimension [b](X)[/b]- 6 damage/EN [+] Reinloch Launcher [b](S)[/b]- 100 damage, 10 EN/shot [b]MAP Attacks:[/b] [+] Reinloch Launcher [b](I:3)[/b]- 65 damage, 15 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Vector Gun, Night Dimension 3) Dodge Cost -3 4) [b]Beam Coating (Barrier)[/b][/color] [color=gold][b]Purchasing Costs:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Alteisen Riese[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/AlteisenReise.gif[/img] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Split Missile [b](PGSV)[/b]- 5 damage/PC [F] Plasma Horn [b](BM)[/b]- 20 damage # 2 [+] Penta Continuous Chaingun [b](S)[/b]- 8 damage # 5, 19 rounds [F] Revolving Bunker- 15 damage + 35 damage, 8 rounds [H] Avalanche Claymore [b](SV)[/b]- 30 damage/PC, 10 rounds [H] Aerial Claymore [b](X)[/b]- 35 damage/2 PCs, 3 rounds [b]MAP Attacks:[/b] [H] Avalanche Claymore [b](I:2)[/b]- 150 damage, 3 rounds [H] Rampage Ghost [W] [b](V)[/b]- 60 damage/EN, [b]Barrier Pierce[/b] [H] Rampage Ghost [RW] [b](V)[/b]- 80 damage/EN, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Penta Continuous Chaingun 4) [b]Damage Received -40%[/b] 5) [b]AB Field (Barrier)[/b] 6) Revolving Bunker: If the first hit is dodged or negated, the second hit automatically misses. If the first hit connects and deals damage, then the second hit automatically hits. Second hit ignores barrier and armor effects. 7) Avalanche Claymore or Aerial Claymore: Target's Dodge Cost +5. 8) Rampage Ghost [W]: Target's Dodge Cost +10. Requires an allied Weisritter or Weisritter Kai to execute. 9) Rampage Ghost [RW]: Target's dodge cost +10. Requires an allied Rein Weisritter to execute. 10) [b]Enlarged Ammo Bays[/b]: +25% ammo[/color] [color=gold][b]Evolution Costs:[/b] 5 (Alteisen) or 3 (Alteisen Kai) [b]Hanger Resale Value:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Ammo Augmentation [/CODE] [b]Rein Weisritter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/ReinWeissritter.gif[/img] [color=cyan][b]Statistics:[/b] HP: 80, EN: 70, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Mind Blast- [b]Seishin Lock[/b], 2 rounds [+] Spirit Drain- [b]SP Drain 10%[/b], 2 rounds [+] EN Drain- [b]EN Drain 10%[/b], 2 rounds [+] Split Missiles [b](PGSV)[/b]- 5 damage/PC [+] Triple Beam Cannon [b](B)[/b]- 15 damage # 3, 10 rounds [+] Howling Launcher-E [b](B)[/b]- 50 damage, 1 EN/shot [+] Howling Launcher-B [b](S)[/b]- 20 damage x 3, 8 rounds [+] Howling Launcher-X [b](S)[/b]- 120 damage, 10 EN/shot [b]Combo Attacks:[/b] [H] Rampage Ghost [b](V)[/b]- 80 damage/EN, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Triple Beam Cannon 3) [b]HP Regen 25%[/b] 4) [b]Einst-Modified Frame:[/b] Dodge Cost -10. Negative Dodge Cost mods are capped at +5 5) [b]AB Field (Barrier)[/b] 6) [b]Chaff Canceller[/b] 7) Howling Launcher-X: Target's Dodge Cost +5 8) Rampage Ghost: Target's Dodge Cost +10. Requires an allied Alteisen Riese to execute.[/color] [color=gold][b]Evolution Costs:[/b] 5 (Weisritter) or 3 (Weisritter Kai) [b]Hanger Resale Value:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Garmraid Blaze (G)[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 75, IS: 3, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Bloody Ray- 37 damage, 1 EN/shot [H] Fang Knuckle [b](P)[/b]- 25 damage [F] Lightning Spin Edge- 55 damage x 2, 5 EN/attack [H] Terminus Blaster [b](S)[/b]- 100 damage, 6 EN/attack [F] Rouga Crasher [b](V)[/b]- 40 damage/2 EN [F] Execution Raid- 450 damage, 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) [b]Damage Received -35%[/b] 3) [b]Direct Feeling Control[/b] 4) [b]TE Sphere (Barrier)[/b] 5) [b]Change to Form (S):[/b] Transform to Garmraid Blaze (S). All current stats (HP/EN/PC/Item) will be carried over.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Acquire 3 Evo points with Garmraid; 2) Pay the replacement cost of 400 PCs; 3) Garmraid Blaze will then replace Garmraid. [/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2 (Switch main pilot to second character when Change to Form (S) is performed)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Garmraid Blaze (S)[/b] [color=cyan][b]Statistics:[/b] HP: 140, EN: 75, IS: 3, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Bloody Ray- 37 damage, 1 EN/shot [H] Fang Knuckle [b](P)[/b]- 25 damage [+] TE Sphere Breaker- [b]PARALYZE[/b], 5 EN + [b](V)[/b] 25 damage/2 EN [H] Machine Animaleed- 80 damage x 2, 10 EN/attack [H] Trinity Dead End- [b]PARALYZE[/b] + 200 damage, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) [b]Damage Received -35%[/b] 4) [b]Direct Feeling Control[/b] 5) [b]TE Sphere (Barrier)[/b] 6) [b]Change to Form (G):[/b] Transform to Garmraid Blaze (G). All current stats (HP/EN/PC/Item) will be carried over. 7) [b]Summon Animaleed:[/b] Summon Rouga and Hyuuga. Max EN -10%, Max HP -10%. Disable Form Change, Machine Animaleed, and Trinity Dead End. If any Machine Animaleed are destroyed, all disabled abilities and HP/EN deductions become permanent for the rest of the match.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, perform Change to Form (S) in Garmraid Blaze (G)[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2 (Switch main pilot to first character when Change to Form (G) is performed)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rouga[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 0, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Bite [b](F)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) [b]Animaleed:[/b] Can support defend Garmraid Blaze. Cannot be resummoned when destroyed[/color] [color=gold][b]Purchasing Costs:[/b] Not applicable. This is a summon unit.[/color] [b]Hyuuga[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 0, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Grapple- [b]PARALYZE[/b], 1 EN/attack [+] Rapid-fire Energy Gun [b](V)[/b]- 12 damage x 2/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Dodge Cost -5 3) [b]Animaleed:[/b] Can support defend Garmraid Blaze. Cannot be resummoned when destroyed[/color] [color=gold][b]Purchasing Costs:[/b] Not applicable. This is a summon unit.[/color] [b]Cerberus Ignite (G)[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Ho Missile Launcher [b](PGSX)[/b]- 6 damage/PC [+] Raygun Pod [b](S)[/b]- 8 damage x 4, 12 rounds [F] Coating Sword TeX [b](M)[/b]- 18 damage x 4, 2 EN/attack [F] Ignite Pike [b](V)[/b]- [b]PARALYZE[/b], 20 damage/2 EN, 8 rounds [+] Terminus Cannon [b](S)[/b]- 150 damage, 10 EN/shot [H] Kerberos Fang- 340 damage, 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Raygun Pod 4) Dodge Cost -5 5) [b]TE Sphere (Barrier)[/b] 6) [b]Direct Feeling Control[/b] 7) [b]Change to Form (S):[/b] Transform to Cerberus Ignite (S). All current stats (HP/EN/PC/Item) and Raygun Pod ammo will be carried over.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Acquire 3 Evo points with Cerberus; 2) Pay the replacement cost of 400 PCs; 3) Cerberus Ignite will then replace Cerberus.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2 (Switch main pilot to second character when Change to Form (S) is performed)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Cerberus Ignite (S)[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Coating Sword [b](MV)[/b]- 20 damage/EN [+] Raygun Pod [b](S)[/b]- 8 damage x 4, 12 rounds [+] Radical Railgun- 30 damage x 2, 10 rounds [+] Terminus Smasher [b](S)[/b]- 70 damage, 5 EN/shot [+] Kerberaid Buster- 80 damage x 3, 15 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Raygun Pod 4) Dodge Cost -3 5) [b]TE Sphere (Barrier)[/b] 6) [b]Direct Feeling Control[/b] 7) [b]Change to Form (G):[/b] Transform to Cerberus Ignite (G). All current stats (HP/EN/PC/Item) and Raygun Pod ammo will be carried over.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, perform Change to Form (S) in Cerberus Ignite (G).[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2 (Switch main pilot to first character when Change to Form (G) is performed)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Ashgrief[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Ashgrief.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Inherent Weapons:[/b] [+] Orbital Missile [b](PGSV)[/b]- 4 damage/PC [F] Hi-Beam Sword [b](BM)[/b]- 16 damage [+] Rapid Beam Gun [b](B)[/b]- 25 damage, 10 rounds [+] Bit Gun- 50 damage, 2 EN/shot [+] Splash Breaker [b](SX)[/b]- 14 damage/EN. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Splash Breaker [b](D:4)[/b]- 75 damage, 4 rounds. Requires [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Hi-Beam Sword 3) Countershoot: Rapid Beam Gun, Bit Gun 4) [b]Beam Coating (Barrier)[/b] 5) [b]Direct Projection System (System)[/b] 6) [b]AF Mode:[/b] Dodge Cost -5 and Move: F only. Disable Hi-Beam Sword.[/color] [color=gold][b]Evolution Costs:[/b] 5 (Soldefar) [b]Hanger Resale Value:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Altairlion (Limiter Off) (Doll Figure)[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Altairlion.gif[/img] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/AltairlionCF.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 90mm GG Cannon [b](V)[/b]- 6 damage, 10 rounds [+] CTM-02 Spigeaul [b](PGSX)[/b]- 6 damage/PC [F] Sonic Saber [b](BM)[/b]- 20 damage x 2, 1 EN/attack [+] CTM-07 Prominence [b](PG)[/b]- 30 damage x 2, 8 rounds [+] G-Accel Driver- 45 damage x 2, 6 rounds [H] Maneuver GRaMXs- 200 damage, 3 rounds. CF Mode Only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Sonic Saber 3) Countershoot: 90mm GG Cannon 4) Dodge Cost -5 5) Altairlion (Limiter Off) deploys in Cruise Figure mode. 6) [b]Cruise Figure:[/b] Dodge Cost -10 instead and Move: F only. Disable Spigeaul and Sonic Saber. Enable Maneuver GRaMXs. 7) [b]Break Turn (2/4):[/b] Same effects as Bunshin 8) [b]Combine (Hyperlion):[/b] Vegalion 9) Maneuver GRaMXs: Target's Dodge Cost +5[/color] [color=Gold][b]Evolution Cost:[/b] 5 Evo Points (Altairlion (Doll Figure)) [b]Hanger Resale Value:[/b] 250 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Vegalion[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Vegalion.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 110mm GG Cannon- 8 damage, 10 rounds [+] CTM-07 Prominence [b](PG)[/b]- 30 damage x 2, 8 rounds [+] G-Break Driver- 45 damage x 2, 6 rounds [+] CTM-09 Seiphard [b](PGS)[/b]- 80 damage x 2, 2 rounds [b]MAP Attacks:[/b] [+] CTM-05 Pleiades [b](PT:3)[/b]- 35 damage, 2 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: 110mm GG Cannon 3) [b]Dual Tesla Drive:[/b] Dodge Cost -10 4) [b]Bunshin (2/5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 350 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyperlion[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Hyperlion.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: F, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Twin GG Cannon- 14 damage, 10 rounds [+] CTM-02 Spigeaul [b](PGSX)[/b]- 6 damage/PC [F] Sonic Saber [b](BV)[/b]- 40 damage/2 EN [+] CTM-07 Prominence W [b](PG)[/b]- 40 damage x 4, 8 rounds [+] CTM-09 Seiphard [b](PGS)[/b]- 80 damage x 2, 2 rounds [+] G-Driver - X Combination- 45 damage x 4, 6 rounds [H] Maneuver GRaMXs- 200 damage, 3 rounds [b]MAP Attacks:[/b] [+] CTM-05 Pleiades [b](PT:3)[/b]- 35 damage, 2 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Twin GG Cannon 4) [b]Quadra Tesla Drive:[/b] Dodge Cost -15 5) [b]Break Turn (2/4):[/b] Same effects as Bunshin 6) [b]Dismount:[/b] Altairlion (Limiter Off), Vegalion 7) Maneuver GRaMXs: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. You must have Altairlion (Limiter Off) and Vegalion in your inventory. Hyperlion will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Altairlion L.O. Booster (Doll Figure)[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Altairlion.gif[/IMG] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/AltairlionCF.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 90mm GG Cannon [b](V)[/b]- 6 damage, 30 rounds [+] CTM-02 Spigeaul [b](PGSX)[/b]- 6 damage/PC [+] Lightweight Accelerate Beam Sub-Machinegun [b](BV)[/b]- 15 damage, 40 rounds [F] Sonic Saber [b](BM)[/b]- 20 damage x 2, 1 EN/attack [F] Beam Lancer [b](BM)[/b]- 22 damage [+] CTM-07 Prominence [b](PG)[/b]- 30 damage x 2, 16 rounds [+] G-Accel Driver- 45 damage x 2, 12 rounds [H] Maneuver GRaMXs- 200 damage, 6 rounds. CF Mode Only. [H] Maneuver PRaMFs [b](SX)[/b]- 15 damage/PC. Requires PX System.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Beam Lancer, Sonic Saber 3) Countershoot: 90mm GG Cannon, Lightweight Accelerate Beam Sub-Machinegun 4) Dodge Cost -5 5) [b]PX System (System)[/b] 6) Altairlion L.O. Booster deploys in Cruise Figure mode. 7) [b]Cruise Figure:[/b] Dodge Cost -10 instead and Move: F only. Disable Spigeaul, Sonic Saber and Beam Lancer. Enable Maneuver GRaMXs. 8) [b]Break Turn (2/4):[/b] Same effects as Bunshin. Changes to [b]Bunshin (3/5)[/b] while PX System is active. 9) [b]Combine (Hyperlion Geminass):[/b] Vegalion Griepe 10) Maneuver GRaMXs: Target's Dodge Cost +5 11) [b]Enhanced Ammo Bays:[/b] +100% Ammo[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Altairlion (Limiter Off) (Doll Figure))[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Ammo Augmentation x 4 [/CODE] [b]Vegalion Griepe[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Vegalion.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: F, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 110mm GG Cannon- 8 damage, 15 rounds [+] Thrust Beam Cannon [b](BS)[/b]- 28 damage x 2, 2 EN/attack [+] Accelerate Rifle [b](B)[/b]- 30 damage, 10 rounds [F] Sonic Saber [b](B)[/b]- 30 damage, 2 EN/attack [+] CTM-07 Prominence [b](PG)[/b]- 30 damage x 2, 8 rounds [+] G-Break Driver- 45 damage x 2, 6 rounds [+] CTM-09 Seiphard [b](PGS)[/b]- 80 damage x 2, 2 rounds [+] Hyper Mega Particle Launcher [b](BS)[/b]- 80 damage, 5 EN/shot [b]MAP Attacks:[/b] [+] CTM-05 Pleiades [b](PT:3)[/b]- 35 damage, 2 rounds [+] Thrust Beam Cannon [b](BI:4)[/b]- 50 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: 110mm GG Cannon, Accelerate Rifle 3) [b]Dual Tesla Drive:[/b] Dodge Cost -10 4) [b]Break Turn (2/4):[/b] Same effects as Bunshin 5) [b]Combine (Hyperlion Geminass):[/b] Altairlion L.O. Booster[/color] [color=gold][b]Evolution Cost:[/b] 5 (Vegalion)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyperlion Geminass[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Hyperlion.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 70, EN: 50, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Twin GG Cannon- 14 damage, 30 rounds [+] CTM-02 Spigeaul [b](PGSX)[/b]- 6 damage/PC [+] Lightweight Accelerate Beam Sub-Machinegun [b](BV)[/b]- 15 damage, 40 rounds [+] Thrust Beam Cannon [b](BS)[/b]- 28 damage x 2, 2 EN/attack [+] Accelerate Rifle [b](B)[/b]- 30 damage, 20 rounds [F] Beam Lancer [b](BM)[/b]- 22 damage [F] Sonic Saber [b](BV)[/b]- 40 damage/2 EN [+] CTM-07 Prominence W [b](PG)[/b]- 40 damage x 4, 16 rounds [+] CTM-09 Seiphard [b](PGS)[/b]- 80 damage x 2, 4 rounds [+] G-Driver - X Combination- 45 damage x 4, 12 rounds [+] Hyper Mega Particle Launcher [b](BS)[/b]- 80 damage, 5 EN/shot [H] Maneuver GRaMXs- [b]DESTROY:L1[/b], 6 rounds [H] Maneuver PRaMFs [b](SX)[/b]- 15 damage/PC. Requires PX System. [b]MAP Attacks:[/b] [+] CTM-05 Pleiades [b](PT:3)[/b]- 35 damage, 4 rounds [+] Thrust Beam Cannon [b](BI:4)[/b]- 50 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Twin GG Cannon, Lightweight Accelerate Beam Sub-Machinegun, Accelerate Rifle 4) [b]Quadra Tesla Drive:[/b] Dodge Cost -15 5) [b]PX System (System)[/b] 6) [b]Break Turn (2/4):[/b] Same effects as Bunshin. Changes to [b]Bunshin (3/5)[/b] while PX System is active. 7) [b]Dismount:[/b] Altairlion L.O. Booster, Vegalion Griepe 8) Maneuver GRaMXs: Target's Dodge Cost +10 9) [b]Enhanced Ammo Bays:[/b] +100% Ammo[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. You must have Altairlion L.O. Booster and Vegalion Gripe in your inventory. Hyperlion Geminass will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Ammo Augmentation x 4 [/CODE] [b]Soul Lancer[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage x 2. Flight Mode Only. [+] Missile [b](PGSV)[/b]- 4 damage/PC. Flight Mode Only. [+] Wrist Vulcan [b](S)[/b]- 4 damage x 2, 20 rounds [F] Cloud Sword [b](BM)[/b]- 16 damage x 2 + 10 damage [+] Storm Blaster [b](F)[/b]- 18 damage/EN [H] Double Blast Attack [b](F)[/b]- 18 damage/EN + [b](BMF)[/b] 16 damage/EN + [b](V)[/b] 25 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Cloud Sword 3) Countershoot: Vulcan, Wrist Vulcan, Storm Blaster 4) [b]EN Regen 10%[/b] 5) Dodge Cost -5 6) [b]Flight Mode:[/b] Dodge Cost -7 and Move: F instead. Only Vulcan, Missile and Storm Blaster are enabled. 7) Vulcan: Uses 1 Wrist Vulcan round.[/color] [color=gold][b]Evolution Cost:[/b] 5 (Soul Gunner)[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dai Lider[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Banpresto/DaiLider.png[/IMG] [color=cyan][b]Statistics:[/b] HP: 180, EN: 90, IS: 2, Move: F/G, Size: L, Class: High-Tier[/color] [color=pink][b]Weapons:[/b] [H] Cross Shuriken [b](P)[/b]- 15 damage, 10 rounds [F] Lider Punch [b](M)[/b]- 20 damage x 2 [F] Denko Lider Kick [b](M)[/b]- 50 damage, [b]PARALYZE[/b], 1 EN/attack [H] Harken Impulse Drive- 40 damage # 2, 1 EN/attack [F] Drill Arm [b](V)[/b]- 15 damage/EN, 6 rounds [F] Counter Spike Charge- [b]PARALYZE[/b] + [b](M)[/b] 70 damage, 3 EN/attack [H] King Stone Flash- 90 damage, 3 EN/attack [F] Dai Setsudan [b](MF)[/b]- 18 damage/EN + 40 damage, 2 EN/attack [F] Super Lider Moon Kick- 30 damage x 2, 2 EN/attack [F] Plasma Spiral Dive [b](S)[/b]- 130 damage, 3 rounds [F] Lidol Combination [b](F)[/b]- 30 damage/2 EN [F] Chodenji Drill Kick [b](V)[/b]- 20 damage/EN, Requires System LIDER active to execute. [F] Shinkuu Jigokukuruma- 200 damage, 8 EN/attack, Requires System LIDER active to execute. [F] Liderblade- 300 damage, 12 EN/attack, Requires System LIDER active to execute. [H] Reverse Lider Typhoon [b](SV)[/b]- 24 damage/EN. Expends all EN but 1. Requires System LIDER active to execute. [F] Rising Meteor Inferno [b](F)[/b]- 30 damage/EN + [b](V)[/b] 50 damage/3 EN. Requires System LIDER active to execute. [F] Jinrai [b](X)[/b]- 60 damage/4 EN + 100 damage, 10 EN/attack. Requires System LIDER active to execute. [b]Combo Attacks:[/b] [H] Cyclone Crusher- 50 damage x 2, 4 EN + [b](V)[/b] 15 damage/EN [F] Ausenseiter Crash- 450 damage, 18 EN/attack [H] Final Dynamic Guardian Special [b](S)[/b]- 2500 damage, [b]Barrier Pierce[/b], 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Liderblade. Requires System LIDER. 3) Countercut 4) [b]Damage Received -35%[/b] 5) Dodge Cost -5 6) [b]Lider Wall (Barrier):[/b] Negates 18 damage from any source for 1 EN. 7) [b]System LIDER (System):[/b] [i]Same effects as [b]System LIOH[/b].[/i] 8) Counter Spike Charge: If the [b]PARALYZE[/b] is dodged or negated, the rest of the attack is automatically negated. 9) Liderblade: Target's Dodge Cost +3 10) Reverse Lider Typhoon: Target's Dodge Cost +5. If this attack is used, System LIDER deactivates and the turn counter for System LIDER's activation cost resets as if it were Turn 1. 11) Jinrai: Target's Dodge Cost +5 12) Cylcone Crusher: Requires an allied Perfect Ausenseiter to execute. 12) Ausenseiter Crash: Target's Dodge Cost +10. Requires an allied Perfect Ausenseiter to execute. 13) Final Dynamic Guardian Special: Target's Dodge Cost +10. Requires an allied Perfect Daizengar and an allied Perfect Ausenseiter to execute.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Dai Lioh)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]AS Alegrias[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Sol Razor [b](BM)[/b]- 20 damage [H] Servant Slugger- 25 damage x 2, [b]Mobility Break[/b], 8 rounds [F] Sol Fencer [b](BX)[/b]- 15 damage/EN [H] Magna Tempest [b](S)[/b]- 150 damage, [b]Armor Break[/b], 6 rounds [H] Luz Bailarina Baile [b](X)[/b]- 15 damage/EN + 50 damage, 2 EN/attack [b]MAP Attacks:[/b] [H] Invisible Assassin [b](T:4)[/b]- 30 damage, [b]Accuracy Break[/b], 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Magna Tempest 4) Dodge Cost -7 5) [b]Prism Phantom (3/5):[/b] Same effects as Bunshin 6) [b]Stealth (4)[/b] 7) [b]Elma (Sidekick)[/b] 8) Magna Tempest: [SIZE=1]If used to Countershoot, automatically negate all [b](P)[/b] attacks that targets you in a single turn.[/SIZE][/color] [color=gold][b]Evolution Cost:[/b] 5 (AS Soleares) [b]Hangar Resale Value:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]R-Gun Rivale[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/RGunRivale.gif[/img] [color=cyan][b]Statistics:[/b] HP: 350, EN: 140, IS: 1, Move: F/G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Roshe Blade [b](BMV)[/b]- 30 damage/EN [+] Gun Slave [b](PSX)[/b]- 25 damage/2 EN [+] Axion Buster- 600 damage, 15 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]HP/EN Regen 25%[/b] 4) [b]Damage Received -30%[/b] 5) [b]Waikyoku Field (Barrier)[/b] 6) [b]Seishin Canceller[/b] 7) [b]Chaff Canceller[/b][/color] [color=gold][b]Purchasing Costs:[/b] 2000 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Head Saber[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 5 damage, 20 rounds [+] Small Missile [b](PGF)[/b]- 5 damage # 3, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -5[/color] [color=gold][b]Purchasing Costs:[/b] 200 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Soul Saber FF[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Drill Hard Punch [b](P)[/b]- 30 damage [H] Drill Craft Missile [b](PS)[/b]- 30 damage x 2, 8 rounds [F] Spiral Tornado [b](V)[/b]- 30 damage/3 EN [F] Blast Sword- 40 damage # 2 + 40 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Separate (Head Saber)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. Install the Fast Fighter Frame onto Head Saber.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Soul Saber FG[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Heavy Rifle [b](S)[/b]- 30 damage, 10 rounds [H] Drill Hard Punch [b](P)[/b]- 30 damage [H] Drill Craft Missile [b](PS)[/b]- 30 damage x 2, 8 rounds [+] Force Blaster- 30 damage x 2, 4 EN/shot [F] Spiral Tornado [b](V)[/b]- 30 damage/3 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -10%[/b] 3) [b]Separate (Head Saber)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. Install the Fast Gunner Frame onto Head Saber.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Soul Saber GF[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Arm Gun- 20 damage # 2, 10 rounds [+] Triple Cannon [b](SV)[/b]- 30 damage, 8 rounds [F] Blast Sword- 40 damage # 2 + 40 damage, 10 EN/attack [H] Buster Blaster- 150 damage, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Damage Received -15%[/b] 4) [b]Separate (Head Saber)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. Install the Guard Fighter Frame onto Head Saber.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Soul Saber GG[/b] [color=cyan][b]Statistics:[/b] HP: 70, EN: 40, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Heavy Rifle [b](S)[/b]- 30 damage, 10 rounds [+] Triple Cannon [b](SV)[/b]- 30 damage, 8 rounds [+] Force Blaster- 30 damage x 2, 4 EN/shot [H] Buster Blaster- 150 damage, 10 EN/shot [b]MAP Attacks:[/b] [H] Dread Formation [b](I:5)[/b]- 300 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -20%[/b] 3) [b]Separate (Head Saber)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. Install the Guard Gunner Frame onto Soul Saber.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Saber Booster[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Guidance Bomb [b](PF)[/b]- 10 damage, 6 rounds [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Guidance Bomb: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Costs:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Head Saber Booster[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machinegun- 5 damage, 20 rounds [+] Small Missile [b](PGF)[/b]- 5 damage # 3, 8 rounds [+] Guidance Bomb [b](PF)[/b]- 10 damage, 6 rounds [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Guidance Bomb: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Costs:[/b] N/A. Super Soul Saber (any variant) must be destroyed or you choose to separate.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Soul Saber FF[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Drill Hard Punch [b](P)[/b]- 35 damage [H] Drill Craft Missile [b](PS)[/b]- 35 damage x 2, 8 rounds [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds [F] Spiral Typhoon [b](V)[/b]- 40 damage/2 EN [F] Hyper Blast Sword [b](X)[/b]- 50 damage/3 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]EN Regen 10%[/b] 4) [b]Separate (Head Saber Booster)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. You must have Head Saber, Saber Booster and the Fast Fighter Frame in your inventory. Super Soul Saber FF will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Soul Saber FG[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Heavy Rifle [b](S)[/b]- 35 damage, 10 rounds [H] Drill Hard Punch [b](P)[/b]- 35 damage [H] Drill Craft Missile [b](PS)[/b]- 35 damage x 2, 8 rounds [+] Force Blaster- 35 damage x 2, 4 EN/shot [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds [F] Spiral Typhoon [b](V)[/b]- 40 damage/2 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) [b]EN Regen 10%[/b] 3) [b]Damage Received -10%[/b] 4) [b]Separate (Head Saber Booster)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. You must have Head Saber, Saber Booster and the Fast Gunner Frame in your inventory. Super Soul Saber FG will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Soul Saber GF[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Gatling Arm [b](F)[/b]- 20 damage/PC, 10 rounds [+] Triple Impact [b](SV)[/b]- 35 damage, 8 rounds [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds [F] Hyper Blast Sword [b](X)[/b]- 50 damage/3 EN [H] Ultimate Blaster- 300 damage, 15 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]EN Regen 10%[/b] 4) [b]Damage Received -15%[/b] 5) [b]Separate (Head Saber Booster)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. You must have Head Saber, Saber Booster and the Guard Fighter Frame in your inventory. Super Soul Saber GF will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Soul Saber GG[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [+] Heavy Rifle [b](S)[/b]- 35 damage, 10 rounds [+] Triple Impact [b](SV)[/b]- 35 damage, 8 rounds [+] Force Blaster- 35 damage x 2, 4 EN/shot [+] Twin Long Cannon [b](S)[/b]- 35 damage # 2, 8 rounds [H] Ultimate Blaster- 300 damage, 15 EN/shot [b]MAP Attacks:[/b] [H] Dread Formation [b](I:5)[/b]- 500 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]EN Regen 10%[/b] 4) [b]Damage Received -15%[/b] 5) [b]Separate (Head Saber Booster)[/b][/color] [color=gold][b]Purchasing Costs:[/b] N/A. You must have Head Saber, Saber Booster and the Guard Gunner Frame in your inventory. Super Soul Saber GG will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Wildwurger R[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Wildwruger.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 35. IS: 3, Move: F/G, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] Triple Gatling Cannon [b](S)[/b]- 6 damage # 3, 20 rounds [+] M90 Assault Machinegun [b](V)[/b]- 15 damage, 15 rounds + [b](P)[/b] 10 damage [F] Cold Metal Sword [b](M)[/b]- 15 damage x 2 [F] Stag Beetle Crusher [b](V)[/b]- [b]PARALYZE[/b], 30 damage/3 EN , [b]Barrier Pierce[/b] [F] Victim Beak [b](X)[/b]- 30 damage/3 EN, [b]Barrier Pierce[/b]. Jacket Armor Purge or High Mobility Mode Only. [b]Combo Attacks:[/b] [F] Twin Bird Strike [b](V)[/b]- 30 damage/EN, [b]Barrier Pierce[/b]. Jacket Armor Purge or High Mobility Mode Only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) [b]Tesla Drive:[/b] Dodge Cost -5 5) [b]Jacket Armor Purge:[/b] Dodge Cost -7 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) [b]High Mobility Mode:[/b] Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 7) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Arad's Wildwurger[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Wildwruger.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Armor Breaker- [b]Armor Break[/b], 2 rounds. Logistic Support Configuration only. [+] Energy Drain- [b]EN Drain 10%[/b], 2 rounds. Close Combat Configuration or Ranged Support Configuration only. [+] Spider Net- [b]Mobility Break[/b], 2 rounds. Ranged Support Configuration only. [+] Spirit Taker- [b]SP Drain 10%[/b], 2 rounds. Logistic Support Configuration only. [+] Chaff Grenade- [b]Mobility Break[/b], 2 rounds. Logistic Support Configuration only. [+] Triple Gatling Cannon [b](S)[/b]- 6 damage # 3, 20 rounds [+] G-Revolver [b](F)[/b]- 6 damage/PC. Close Combat Configuration only. [+] M90 Assault Machinegun [b](V)[/b]- 15 damage, 15 rounds + [b](P)[/b] 10 damage. Ranged Support Configuration only. [F] Cold Metal Sword [b](M)[/b]- 15 damage x 2 [F] Roshe Saber [b](BM)[/b]- 35 damage. Close Combat Configuration only. [+] Burst Railgun [b](F)[/b]- 40 damage, 10 rounds. Ranged Support Configuration only. [F] Boost Hammer [b](MS)[/b]- 50 damage, 1 EN/attack. Close Combat Configuration only. [F] Stag Beetle Crusher [b](V)[/b]- [b]PARALYZE[/b], 30 damage/3 EN, [b]Barrier Pierce[/b] [F] Victim Beak [b](X)[/b]- 30 damage/3 EN, [b]Barrier Pierce[/b]. Jacket Armor Purge or High Mobility Mode Only. [b]Combo Attacks:[/b] [F] Twin Bird Strike [b](V)[/b]- 30 damage/EN, [b]Barrier Pierce[/b]. Jacket Armor Purge or High Mobility Mode Only. [H] Bronze Combination- [b]PARALYZE[/b] + 40 damage, 3 EN/attack [H] Bronze Formation- 45 damage, [b]Barrier Pierce[/b], 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, G-Revolver, M90 Assault Machinegun, Burst Railgun 4) [b]Repair:[/b] Logistic Support Configuration only. 5) [b]Resupply:[/b] Logistic Support Configuration only. 6) [b]Tesla Drive S:[/b] Dodge Cost -7 7) [b]Damage Recieved -15%[/b] 8) [b]Jacket Armor Purge:[/b] Dodge Cost -10 instead. Enable Victim Beak and Twin Bird Strike. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 9) [b]High Mobility Mode:[/b] Pay 10 PCs to activate. Dodge Cost -13 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only. 10) [b]Module Configuration:[/b] At deployment choose between Close Combat Configuration, Ranged Support Configuration, or Logistic Support Configuration. Enable all appropriate weapons and abilities, and disable all weapons and abilites of the options not chosen. 11) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildfalken R to execute. Counts as a Wildwurger R for the purposes of this attack. 12) Bronze Combination: Target's Dodge Cost +3. Requires an allied Zeora's Wildfalken to execute. 13) Bronze Formation- Target's Dodge Cost +5. Requires an allied Zeora's Wildfalken to execute.[/color] [color=gold][b]Replacement Cost:[/b] 400 (Wildwurger R)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Wildwurger L[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/wildwurger-L.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 35. IS: 4, Move: F/G, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] Triple Gatling Cannon [b](S)[/b]- 8 damage # 3, 20 rounds [+] M90 Assault Machinegun [b](V)[/b]- 18 damage, 15 rounds + [b](P)[/b] 15 damage [F] Cold Metal Sword [b](M)[/b]- 18 damage x 2 [F] Stag Beetle Crusher [b](V)[/b]- [b]PARALYZE[/b], 35 damage/3 EN, [b]Barrier Pierce[/b] [F] Victim Beak [b](X)[/b]- 35 damage/3 EN, [b]Barrier Pierce[/b]. Jacket Armor Purge or High Mobility Mode Only.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Triple Gatling Cannon, M90 Assault Machinegun 4) [b]Tesla Drive:[/b] Dodge Cost -5 5) [b]Jacket Armor Purge:[/b] Dodge Cost -7 instead. Enable Victim Beak. Disable any Armor-type inherent ability bestowed by items (if your HP is over the default maximum amount, then your HP is the default maximum amount instead). 6) [b]High Mobility Mode:[/b] Pay 10 PCs to activate. Dodge Cost -10 instead. Each turn EN -1. This ability is disabled when upkeep can't be paid or if you pay 10 PCs. Jacket Armor Purge Only.[/color] [color=Gold][b]Omake Requirement:[/b] 7 (Wildwurger R) [b]Hangar Resale Value:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Wildfalken R[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Wildfalken.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 3, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Twin Vulcan- 3 damage # 2, 20 rounds [+] Split Missile-H [b](PSV)[/b]- 4 damage/PC [F] Roshe Saber [b](BM)[/b]- 15 damage x 2 [+] Ochstan Rifle-E [b](B)[/b]- 30 damage, 2 EN/shot [+] Ochstan Rifle-B [b](S)[/b]- 8 damage x 3, 15 rounds [+] Ochstan Rifle-W [b](SX)[/b]- 15 damage/EN, 6 rounds [b]MAP Attacks:[/b] [+] Split Missile-H [b](PT:3)[/b]- 30 damage, 3 rounds [b]Combo Attacks:[/b] [F] Twin Bird Strike [b](V)[/b]- 30 damage/EN, [b]Barrier Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Twin Vulcan, Ochstan Rifle-E 4) [b]Tesla Drive:[/b] Dodge Cost -5 5) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildwurger R with Jacket Armor Purge to execute.[/color] [color=Gold][b]Purchasing Cost:[/b] 400 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zeora's Wildfalken[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/Wildfalken.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Armor Breaker- [b]Armor Break[/b], 2 rounds. Close Combat Configuration only. [+] Chaff Grenade- [b]Accuracy Break[/b], 2 rounds. Ranged Support Configuration or Aerial Bombardment Configuration only. [+] Weapon Breaker- [b]Attack Break[/b], 2 rounds. Ranged Support Configuration only. [+] Twin Vulcan- 3 damage # 2, 25 rounds [+] Split Missile-H [b](PSV)[/b]- 4 damage/PC [+] Slash Ripper [b](PSX)[/b]- 12 damage/2 PCs. Aerial Bombardment Configuration only. [F] Roshe Saber [b](BM)[/b]- 15 damage x 2. Close Combat Configuration only. [F] Divine Arm [b](M)[/b]- 20 damage. Close Combat Configuration only. [+] M90 Assault Machine Gun [b](V)[/b]- 15 damage, 15 rounds + [b](P)[/b] 10 damage. Ranged Support Configuration only. [+] Twin Magna Rifle- 15 damage x 2, 12 rounds. Ranged Support Configuration only. [+] Linear Cannon [b](S)[/b]- 40 damage, 8 rounds. Aerial Bombardment Configuration only. [+] Ochstan Rifle-E [b](B)[/b]- 30 damage, 2 EN/shot [+] Ochstan Rifle-B [b](S)[/b]- 8 damage x 3, 15 rounds [+] Ochstan Rifle-W [b](SX)[/b]- 15 damage/EN, 6 rounds [b]MAP Attacks:[/b] [+] Split Missile-H [b](PT:3)[/b]- 30 damage, 4 rounds [b]Combo Attacks:[/b] [F] Twin Bird Strike [b](V)[/b]- 30 damage/EN, [b]Barrier Pierce[/b] [H] Bronze Combination- [b]PARALYZE[/b] + 40 damage, 3 EN/attack [H] Bronze Formation- 45 damage, [b]Barrier Pierce[/b], 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher. 2) Countercut: Roshe Saber, Divine Arm 3) Countershoot: Twin Vulcan, M90 Assault Machine Gun, Twin Magna Rifle, Ochstan Rifle-E 4) [b]Tesla Drive:[/b] Dodge Cost -5 5) [b]Module Configuration:[/b] At deployment choose between Close Combat Configuration, Ranged Support Configuration, or Aerial Bombardment Configuration. Enable all appropriate weapons and abilities, and disable all weapons and abilites of the options not chosen. 6) Twin Bird Strike: Target's Dodge Cost +10. Requires an allied Wildwurger R in Jacket Armor Purge or High Mobility Mode to execute. Counts as a Wildfalken R for the purposes of this attack. 7) Bronze Combination: Target's Dodge Cost +3. Requires an allied Arad's Wildwurger to execute. 8) Bronze Formation: Target's Dodge Cost +5. Requires an allied Arad's Wildwurger to execute.[/color] [color=Gold][b]Replacement Cost:[/b] 400 (Wildfalken R)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Wildfalken L[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Banpresto/wildfalken-L.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 4, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Twin Vulcan- 4 damage # 2, 20 rounds [+] Split Missile-H [b](PSV)[/b]- 5 damage/PC [F] Roshe Saber [b](BM)[/b]- 16 damage x 2 [+] Ochstan Rifle-E [b](B)[/b]- 35 damage, 2 EN/shot [+] Ochstan Rifle-B [b](S)[/b]- 10 damage x 3, 15 rounds [+] Ochstan Rifle-W [b](SX)[/b]- 17 damage/EN, 6 rounds [b]MAP Attacks:[/b] [+] Split Missile-H [b](PT:3)[/b]- 50 damage, 3 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Twin Vulcan, Ochstan Rifle-E 4) [b]Tesla Drive:[/b] Dodge Cost -5[/color] [color=Gold][b]Omake Requirement:[/b] 7 (Wildfalken R) [b]Hangar Resale Value:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]