[b]MBR-XTF-51 R-Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/R-Matey.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield 3) Countercut; Energy Sabre 4) Countershoot: 60mm CIWS, Energy Rifle 5) [b]Matey Jet Mode:[/b] Dodge cost -5 and Move: F instead; Disable Energy Sabre and enable 12-Pod Missile Tubes. 6) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 7) [b]Nanofighter Combination (Nano Matey):[/b] Nanofighter 8) [b]E-Tank Combination (E-Matey):[/b] E-Tank 9) [b]L-Matey Combination (Double Matey):[/b] L-Matey 10) Energy Saber: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 380 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-L Matey Cannon[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyCannon.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Heavy Gatling Cannon [b](SV)[/b]- 14 damage/PC [+] VSEC [b](BSV)[/b]- 18 damage/EN [+] 16-Tube Heavy Missile Launchers [b](PGSV)[/b]- 18 damage # 2/PC [+] All-Out Attack- 245 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Heavy Gatling Cannon, VSEC 5) [b]Damage Received -10%[/b] 6) [b]Advanced Targeting System[/b]: All of this unit's [+]-type weapons have Target's Dodge Cost +3. 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) All-Out Attack: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey L Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-C Matey Cutlass[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyCutlass.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/CutlassJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 70, EN: 45, IS: 3, Move: H/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 21 damage [H] Grapple Claw [b](M)[/b]- 25 damage, [b]PARALYZE[/b] [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [F] High-Output Energy Blade [b](BV)[/b] 18 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut: Energy Sabre, High-Output Energy Blade 4) Countershoot: 60mm CIWS, Energy Rifle 5) Dodge Cost -5 6) [b]Matey Jet Mode:[/b] Dodge cost -10 and Move: F instead; Disable Energy Sabre, Grapple Claw, and High-Output Energy Blade and enable 12-Pod Missile Tubes. 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) High-Output Energy Blade: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey C Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-D Matey Defender[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyDefender.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 90, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [F] Shield Bash [b](B)[/b]- 35 damage, 1 EN/attack [+] Snub Cannon- 70 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle 5) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 6) [b]Damage Received -15%[/b] 7) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 8) [b]Pack Jettison (R-Matey)[/b] 9) Shield Bash: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey D Pack on R-Matey[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-M Matey Marine[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyMarine.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 3, Move: G/W, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Torpedo Launchers [b](PGX)[/b]- 35 damage, 8 rounds [+] Gauss Rifle- 28 damage, 8 rounds [F] Trident [b](M)[/b]- 35 damage [+] Cruise Missiles [b](PG)[/b]- 105 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut: Energy Sabre 4) Countershoot: 60mm CIWS, Gauss Rifle 5) [b]Caterpillar Drive:[/b] Dodge Cost is 5 in water terrains. 6) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 7) [b]Stealth (5)[/b] 8) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 9) Gauss Rifle: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey M Pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-B Matey Blaster[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateyBlaster.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 85, EN: 45, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [+] Heavy Missile Launchers [b](PG)[/b]- 53 damage x 2, 4 rounds [+] Buster Cannon [b](BS)[/b]- 96 damage, 4 EN/attack [+] Blasters [b](BPSX)[/b]- 21 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Blasters 5) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 6) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 7) Buster Cannon: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey B-pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-S Matey Support[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/MateySupport.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 45, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage [+] Energy Rifle [b](B)[/b]- 25 damage, 10 rounds [+] Light Gatling Gun [b](SV)[/b] 21 damage, 10 rounds [+] Light Field Gun- 44 damage, 8 rounds [+] Light Field Gun [Spread] [b](S)[/b]- 35 damage. Uses one Light Field Gun Round.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Light Gatling Gun 5) [b]Repair[/b] 6) [b]Resupply[/b] 7) [b]EWAC[/b] 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 9) [b]Pack Jettison:[/b] Same effect as [b]Dismount (R-Matey)[/b] 10) Light Gatling Gun: Target's Dodge Cost +5 11) Light Field Gun: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install R-Matey S-pack on MBR-XTF-51 R-Matey.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-N Nano Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/NanoMatey.gif[/IMG][IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/NanoMateyJet.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 75, EN: 55, IS: 3, Move: H/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage, 20 rounds [+] Jet CIWS- 5 damage, 20 rounds. Matey Jet mode only. [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 7 damage/PC. Matey Jet mode only. [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 44 damage, 15 rounds [+] Shoulder Energy Cannon [b](B)[/b]- 53 damage, 20 rounds [F] Nano Blade- 70 damage, 1 EN/attack. [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:3)[/b]- 61 damage, 4 rounds.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield 3) Countercut: Energy Sabre, Nano Blade 4) Countershoot: 60mm CIWS, Jet CIWS, Energy Rifle, Shoulder Energy Cannon 5) Dodge Cost: -10 6) [b]HP Regen 10%[/b] 7) [b]Matey Jet Mode:[/b] Dodge cost -15 instead; Disable 60mm CIWS, Energy Sabre and Nano Blade and enable Jet CIWS and 12-Pod Missile Tubes. 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 9) [b]Hyper Combination (Hyper Matey):[/b] E-Tank. Requires 3 Evo points on R-Matey, Nanofighter, and E-Tank. 10) [b]Regenerate Combination (Regenerate Matey):[/b] L-Matey. Requires 3 Evo points on R-Matey, L-Matey, and Nanofighter. 11) [b]Rapid Deployment[/b] 12) Nano Blade: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Nanofighter Combination in R-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-E E-Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/E-Matey.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 90, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage [+] Energy Rifle [b](B)[/b]- 53 damage, 10 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 18 damage/PC [+] Rail Cannon- 53 damage, 1 EN/shot [+] Snub Cannon- 70 damage, 6 rounds [F] Anti-Ship Sword [b](B)[/b]- 79 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon 5) [b]EN Regen 10%[/b] 6) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 7) [b]Damage Received -25%[/b] 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 8) [b]Hyper Combination (Hyper Matey):[/b] Nanofighter. Requires 3 Evo points on R-Matey, Nanofighter, and E-Tank. 9) [b]Frigate Combination (Frigate Matey):[/b] L-Matey. Requires 3 Evo points on R-Matey, L-Matey, and E-Tank. 10) [b]Rapid Deployment[/b] 11) Rail Cannon: Target's Dodge Cost +3 12) Anti-Ship Sword: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform E-Tank Combination in R-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-W Double Matey[/b] [color=cyan][b]Statistics:[/b] HP: 85, EN: 55, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 21 damage + [b](BM)[/b] 25 damage [+] Energy Rifle [b](B)[/b]- 28 damage, 10 rounds [+] VSEC [b](BSV)[/b]- 18 damage/EN + [b](BSV)[/b] 18 damage/EN [+] Blasters [b](BPSX)[/b]- 21 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 61 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC, Blasters 4) Shield 5) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 6) [b]Anti-Stealth Sonar[/b] 7) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 8) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 9) [b]Regenerate Combination (Regenerate Matey):[/b] Nanofighter 10) [b]Frigate Combination (Matey Frigate):[/b] E-Tank 11) [b]Rapid Deployment[/b] 12) VSEC: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform L-Matey Combination in MBR-XTF-51 R-Matey or R-Matey Combination in MBR-XF-89 L-Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 2[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-H Hyper Matey[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/HyperMatey.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 105, EN: 75, IS: 3, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage x 2 [+] Energy Rifle [b](B)[/b]- 53 damage, 15 rounds [+] Snub Cannon- 88 damage, 6 rounds [+] Shoulder Energy Cannon [b](BS)[/b]- 70 damage, 20 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 26 damage/PC [+] Rail Cannon- 70 damage, 1 EN/shot [F] Nano Blade- 88 damage, 1 EN/attack [F] Anti-Ship Sword [b](BS)[/b]- 131 damage, 2 EN/attack [b]MAP Weapons:[/b] [+] Wing Missile Tubes [b](PT:4)[/b]- 88 damage, 4 rounds. [+] Mega Cannon [b](I:5)[/b]- 438 damage, 35 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effect as Beam Shield[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Energy Rifle, Shoulder Energy Cannon, Heavy Gatling Cannon 5) [b]HP/EN Regen 10%[/b] 6) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 7) Dodge Cost -10 8) [b]Damage Received -25%[/b] 9) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 10 [b]Ultimate Combination (Ultimate Matey):[/b] L-Matey. Requires 5 Evo points on R-Matey, L-Matey, Nano-Fighter, and E-Tank. 11) [b]Rapid Deployment[/b] 12) Rail Cannon: Target's Dodge Cost +3 13) Anti-Ship Sword: Target's Dodge Cost +5 14) Mega Cannon: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Hyper Combination in either Nano Matey or E-Matey.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-R Regenerate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 75, IS: 3, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 44 damage, 15 rounds [+] VSEC [b](BSV)[/b]- 21 damage/EN + [b](BSV)[/b] 21 damage/EN [+] Shoulder Energy Cannon [b](B)[/b]- 53 damage, 20 rounds [F] Nano Blade- 70 damage, 1 EN/attack [+] Blasters [b](BPSX)[/b]- 25 damage/EN [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:3)[/b]- 61 damage, 4 rounds [+] Plasma Cannon [b](BT:3)[/b]- 77 damage, 7 EN/attack [H] Repair Cannon [b](T:3)[/b]- 25 PCs/use.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC, Shoulder Energy Cannon, Blasters 4) Shield 5) Dodge Cost -10 6) [b]HP Regen 10%[/b] 7) [b]Repair Cannon:[/b] All units hit by this effect gain [b]HP Regen 25%[/b] for 3 turns. 8) [b]Anti-Stealth Sonar[/b] 9) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 10) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 11) [b]Ultimate Combination (Ultimate Matey):[/b] E-Tank 12) [b]Rapid Deployment[/b] 13) VSEC: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Regenerate Combination in MBR-XTF-51-W Double Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-F Frigate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 115, EN: 75, IS: 3, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 35 damage x 2 [+] Energy Rifle [b](B)[/b]- 53 damage, 10 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 18 damage/PC [+] Rail Cannon- 53 damage, 1 EN/shot [+] Snub Cannon- 70 damage, 6 rounds [+] VSEC [b](BSV)[/b]- 21 damage/EN + [b](BSV)[/b] 21 damage/EN [F] Anti-Ship Sword [b](B)[/b]- 79 damage, 2 EN/attack [+] Blasters [b](BPSX)[/b]- 21 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 79 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon, VSEC, Blasters 4) Energy Shield: [i]Same effect as Beam Shield[/i] 5) [b]Damage Received -25%[/b] 6) [b]EN Regen 10%[/b] 7) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon.[/i] 8) [b]Anti-Stealth Sonar[/b] 9) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 10) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 11) [b]Ultimate Combination (Ultimate Matey):[/b] Nanofighter 12) [b]Rapid Deployment[/b] 13) Rail Cannon: Target's Dodge Cost +3 14) VSEC: If 5 or more EN is paid for either hit of this attack, that hit gains the [b]Barrier Pierce[/b] attribute. 15) Anti-Ship Sword: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Frigate Combination in MBR-XTF-51-W Double Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]MBR-XTF-51-U Ultimate Matey[/b] [color=cyan][b]Statistics:[/b] HP: 135, EN: 105, IS: 2, Move: F/H/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 5 damage # 2, 20 rounds [F] Energy Sabre [b](BM)[/b]- 44 damage + [b](BM)[/b] 53 damage [+] Energy Rifle [b](B)[/b]- 53 damage, 15 rounds [+] Heavy Gatling Cannon [b](SV)[/b]- 26 damage/PC [+] Rail Cannon- 70 damage, 1 EN/shot [+] Shoulder Energy Cannon [b](BS)[/b]- 70 damage, 20 rounds [+] Snub Cannon- 88 damage, 6 rounds [F] Nano Blade- 88 damage, 1 EN/attack [+] VSEC [b](BSV)[/b]- 23 damage/EN + [b](BSV)[/b] 23 damage/EN [F] Anti-Ship Sword [b](BS)[/b]- 131 damage, 2 EN/attack [+] Blasters [b](BPSX)[/b]- 26 damage/EN [F] Hyper Nano Blade- 438 damage, 10 EN/attack [b]MAP Attacks:[/b] [+] Wing Missile Tubes [b](PT:4)[/b]- 88 damage, 4 rounds [+] Mega Cannon [b](I:5)[/b]- 438 damage, 35 EN/shot [+] Plasma Cannon [b](BT:3)[/b]- 96 damage, 8 EN/attack [H] Repair Cannon [b](T:3)[/b]- 25 PCs/use.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon, VSEC, Blasters 4) Energy Shield: [i]Same effect as Beam Shield[/i] 5) Dodge Cost -10 6) [b]Damage Received -25%[/b] 7) [b]HP/EN Regen 10%[/b] 8) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 9) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon.[/i] 10) [b]Super Anti-Stealth Sonar:[/b] [i]Same as Anti-Stealth Sonar and Dowsing[/i] 11) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 12) [b]Dummy System[/b] [i]Same effects as Bunshin (2/5)[/i] 13) [b]Rapid Deployment[/b] 14) [b]Repair Cannon:[/b] All units hit by this effect gain [b]HP Regen 25%[/b] for 3 turns. 15) Rail Cannon: Target's Dodge Cost +3 16) VSEC: If 5 or more EN is paid for either hit of this attack, that hit gains the [b]Barrier Pierce[/b] attribute. 17) Hyper Nano Blade: Target's Dodge Cost +5 18) Mega Cannon: Target's Dodge Cost +10[/color] [color=gold][b]Purchasing Cost:[/b] N/A. To acquire this unit, perform Ultimate Combination in MBR-XTF-51-H Hyper Matey, MBR-XTF-51-R Regenerate Matey, or MBR-XTF-51-R Frigate Matey.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 4[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +50% HP EN: - - - - - +50% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: | | | | | +75% Damage Special: Akitmoto's Blessing [/CODE] [b]SBF-XF-17 Nanofighter[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/Nanofighter.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 30, EN: 20, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 3 damage, 20 rounds [+] Energy Cannon [b](B)[/b]- 20 damage, 20 rounds [+] 12-Pod Missile Tubes [b](PGSV)[/b]- 4 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countershoot: 60mm CIWS, Energy Cannon 3) Dodge Cost -5 4) [b]Repair[/b] 5) [b]HP Regen 10%[/b][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBT-XT-30 E-Tank[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Matey%20Match/E-Tank.gif[/IMG] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] 60mm CIWS [b](V)[/b]- 3 damage, 20 rounds [+] Heavy Gatling Turret [b](SV)[/b]- 10 damage/PC [+] Rail Cannon- 30 damage, 1 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or Higher 2) Countershoot: 60mm CIWS, Heavy Gatling Turret 3) [b]EN Regen 10%[/b] 4) [b]Anti-Energy Field (Barrier)[/b]: [i]Found in the MechDev Lexicon[/i] 5) [b]Resupply[/b] 6) [b]Damage Received -25%[/b] 7) E-Tank can't be used in space. 8) Rail Cannon: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 320 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MBR-XF-89 L-Matey[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [F] Energy Sabre [b](BM)[/b]- 14 damage [+] Energy Rifle [b](B)[/b]- 16 damage, 10 rounds [+] VSEC [b](BSV)[/b]- 10 damage/EN [b]MAP Attacks:[/b] [+] Plasma Cannon [b](BT:3)[/b]- 35 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: 60mm CIWS, Energy Rifle, VSEC 4) Shield 5) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 6) [b]Anti-Stealth Sonar[/b] 7) [b]Advanced C3 System (System):[/b] Leadership gives Target's Dodge Cost +3, Weapon Damage +10% and Damage Received -10% in addition to its usual effect. 8) [b]R-Matey Combination (Double Matey):[/b] R-Matey[/color] [color=gold][b]Purchasing Cost:[/b] 340 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mirage Matey[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 25, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 2 damage, 20 rounds [+] Light Assault Rifle- 6 damage, 10 rounds [H] Energy Chakram [b](BP)[/b]- 10 damage [F] Energy Sabre [b](BM)[/b]- 25 damage [F] Dummy System Attack [b](B)[/b]- 35 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Shield: Energy Chakram 3) Countercut 4) Countershoot: 60mm CIWS, Light Assault Rifle 5) [b]Dummy System[/b] [i]Same effects as Hyper Jammer[/i] 6) [b]Self-Destruct[/b][/color] [color=gold][b]Purchasing Cost:[/b] 200 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Knight Matey[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 80mm CIWS- 5 damage # 2, 20 rounds [F] Variable Energy Saber [b](BV)[/b]- 15 damage/EN [b]MAP Attacks:[/b] [+] 100-Tube Missile Launcher [b](PI:3)[/b]- 70 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Energy Shield: [i]Same effects as Beam Shield[/i] 3) Countercut 4) Countershoot: 80mm CIWS 5) [b]Damage Received -30%[/b] 6) [b]Solar Panel 10%:[/b] [i]Found in MechDev Lexicon[/i] 7) [b]Summon:[/b] Sword Matey x 1, Bow Matey x 1, Shield Matey x 1[/color] [color=gold][b]Purchasing Cost Cost:[/b] 800 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sword Matey[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 25, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [F] Energy Saber [b](BM)[/b]- 12 damage x 2 [F] Anti-Ship Sword- 25 damage x 2, 4 EN/attack [F] Variable Energy Saber [b](BV)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5 2) Countercut 3) Countershoot: 60mm CIWS 4) This unit's Countercut Cost is 2 EN or 4 PCs. 4) Can support defend Knight Matey, Bow Matey, or Shield Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Bow Matey[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 30, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [+] Energy Rifles [b](BS)[/b]- 14 damage x 2, 10 rounds [+] Heavy Gatling Cannon- [b](SV)[/b]- 10 damage, 20 rounds [+] VSEC [b](BSV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 7 3) Countershoot: 60mm CIWS, Energy Rifles, Heavy Gatling Cannon, VSEC 4) This unit can Countershoot. 5) Can support defend Knight Matey, Sword Matey, or Shield Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Shield Matey[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 20, IS: 0, Move: G, Size: M, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] 60mm CIWS- 3 damage, 20 rounds [+] Assault Rifle- 12 damage, 10 rounds [F] Vibration Saber [b](M)[/b]- 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) Anti-Energy Shield: [i]Same Effects as Anti-Beam Shield.[/i] 3) Countercut 4) Countershoot: 60mm CIWS, Assault Rifle 5) [b]Damage Received -10%[/b] 6) [b]Large Scale Anti-Energy Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i] 7) This unit is considered to have the [URL=http://simchamber.com/index.php?showtopic=1366&view=findpost&p=485696]Support Defence +[/URL] Skill at Level 1. You may increase this to Level 2 after this unit has participated in 5 Simchamber battles. 8) Can support defend Knight Matey, Sword Matey, or Bow Matey. Can not be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]MUDRVOT-CT-MkIV "Tessie"[/b] [color=cyan][b]Statistics:[/b] HP: 200, EN: 100, IS: 1, Move: G, Size: M, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] TMND [Sword] [b](M)[/b]- 20 damage [+] TMND [Pistol]- 15 damage, [b]VIRUS[/b], 5 EN/attack [+] TMND [Rifle]- 60 damage, 3 EN/attack [+] MHPWGRC [b](SX)[/b]- 20 damage/2 EN [+] MHPWGRC [b](SF)[/b]- 10 [b]EN Damage[/b]/2 EN [+] TMND [Gatling Gun] [b](SV)[/b]- 30 damage/2 EN [H] TMND [Shrapnel] [b](S)[/b]- 500 damage, [b]Armor Pierce[/b], 30 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: TMND [Pistol], TMND [Rifle], MHPWGRC, TMND [Gatling Gun] 4) Super Energy Shield: [i]Same as Mega Beam Shield[/i] 5) [b]HP Regen 25%[/b] 6) [b]EN Regen 10%[/b] 7) [b]Anti-Energy Coating (S Armor):[/b] [i]Same as Anti-Beam Coating[/i] 8) [b]Power Riser Combination (MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser):[/b] PRSC-MkIII Power Riser. [i]Same effects as Gattai[/i] 9) [b]Snipe:[/b] TMND [Rifle] [b](+10)[/b][/color] [color=gold][b]Purchasing Cost:[/b] 1500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser[/b] [color=cyan][b]Statistics:[/b] HP: 350, EN: 150, IS: 1, Move: F/G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] TMND [Sword] [b](M)[/b]- 40 damage [+] Micromissiles [b](PGSX)[/b]- 8 damage/2 PCs [+] TMND [Pistol]- 30 damage, [b]VIRUS[/b], 5 EN/attack [+] TMND [Rifle]- 100 damage, 4 EN/attack [+] MHPWGRC [b](SX)[/b]- 30 damage/2 EN [+] MHPWGRC [b](SF)[/b]- 15 [b]EN Damage[/b]/2 EN [+] TMND [Gatling Gun] [b](SV)[/b]- 35 damage/2 EN [+] HCEBC [b](BSV)[/b]- 20 damage/EN, [b]Barrier Pierce[/b] [+] HiMEC [b](BS)[/b]- 400 damage, 10 EN/attack [H] TMND [Shrapnel] [b](S)[/b]- 1000 damage, [b]Armor Pierce[/b], 60 EN/attack [b]MAP Weapons:[/b] [+] Plasma Cannon [b](BT:4)[/b]- 150 damage, 10 EN/attack [+] HiMEC [b](BI:3)[/b]- 200 damage, 12 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: TMND [Pistol], TMND [Rifle], MHPWGRC, TMND [Gatling Gun], HCEBC 4) Super Energy Shield: [i]Same as Mega Beam Shield[/i] 5) [b]HP/EN Regen 25%[/b] 6) [b]Damage Received -30%[/b] 7) [b]Anti-Energy Coating (S Armor):[/b] Negates 10 damage from all [b](B)[/b]-type weapons. 8) [b]Energy Wall (Barrier):[/b] Negate 30 damage from all sources in a single attack phase for 3 EN. 9) [b]Snipe:[/b] TMND [Rifle] [b](+10)[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. Perform Power Riser Combination in MUDRVOT-CT-MkIV "Tessie". MUDRVOT-CT-MkIV+PRSC-MkIII "Tessie" Power Riser will then be available for use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]