[b]S Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/SGundam.gif[/img][img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/SGundamMA.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Missile Launcher [b](PGF)[/b]- 3 damage, 20 rounds. G-Attacker/G-Bomber Mode Only. [F] Beam Saber [b](BM)[/b]- 10 damage [+] Hip Beam Cannon [b](B)[/b]- 12 damage x 2, 1 EN/shot [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [+] Beam Cannon [b](B)[/b]- 45 damage, 1 EN/shot [+] Incom [b](BPX)[/b]- 14 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Hip Beam Cannon, Beam Smart Gun, Incom 4) [b]ALICE (Sidekick)[/b] 5) [b]G-Attacker/G-Bomber Mode:[/b] Dodge Cost -5 and Move: F only. Disable Beam Saber and Incom then enable Missile Launcher. 6) [b]Core Block System (G Core Fighter)[/b] 7) Beam Smart Gun: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]S Gundam[Bst][/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/SGundam%5bbst%5d.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 45, IS: 1, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [+] Beam Cannon [b](B)[/b]- 50 damage, 1 EN/shot [+] Incom [b](BPX)[/b]- 14 damage/EN [+] High Caliber Beam Rifle [b](B)[/b]- 60 damage, 3 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Vulcan, Beam Smart Gun, Incom 3) Dodge Cost -10 4) [b]ALICE (Sidekick)[/b] 5) [b]Core Block System (G Core Fighter)[/b] 6) S Gundam[Bst] can only be used in space. 7) Beam Smart Gun or High Caliber Beam Rifle: Target's Dodge Cost +5.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the Booster Extension Pack and install it on S Gundam.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Ex-S Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 65, EN: 45, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 10 damage [+] Hip Beam Cannon [b](B)[/b]- 16 damage x 2, 1 EN/shot [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [+] Beam Cannon [b](B)[/b]- 50 damage, 1 EN/shot [+] Incom [b](BPX)[/b]- 14 damage/EN [+] Reflector Incom [b](BPSX)[/b]- 16 damage/2 PCs[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Hip Beam Cannon, Beam Smart Gun, Incom 4) [b]I-Field (Barrier)[/b] 5) [b]ALICE (Sidekick)[/b] 6) [b]G-Cruiser Mode:[/b] Dodge Cost -5 and Move: F only. Only Beam Smart Gun and Beam Cannon are enabled. 7) [b]Core Block System (G Core Fighter)[/b] 8) Beam Smart Gun: Target's Dodge Cost +5. 9) Reflector Incom: Target's Dodge Cost +5. Cannot be countercut.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, purchase the EX-S Pack and install it on S Gundam.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Plan303E DEEP STRIKER[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 60, IS: 2, Move: F, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Double Beam Cannon [b](B)[/b]- 40 damage x 2, 4 EN/shot [+] Beam Smart Gun [b](BS)[/b]- 50 damage, 20 rounds [+] Irish-Class Battleship Mega Particle Gun [b](BS)[/b]- 120 damage, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Beam Smart Gun 3) Dodge Cost -10 4) [b]Damage Received -10%[/b] 5) [b]I-Field (Barrier)[/b] 6) [b]ALICE (Sidekick)[/b] 7) [b]Multi Sensor:[/b] Target's Dodge Cost +5 8) [b]Core Block System (G Core Fighter)[/b] 9) DEEP STRIKER can only be used in space. 10) [b]Snipe:[/b] Irish-Class Battleship Mega Particle Gun (+8) 11) Beam Smart Gun: Target's Dodge Cost +5.[/color] [color=gold][b]Purchasing Cost:[/b] Not Applicable. To acquire this unit, the following conditions must be met: 1) Acquire 5 Evolution Points on any S-Gundam variant. 2) Plan303E DEEP STRIKER will then be available to use. 3) You may own only one Plan303E DEEP STRIKER per every S Gundam or Ex-S Gundam you own. [b]Hanger Resale Value:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G Core Fighter[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/G-Core.gif[/img] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 3, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missile Launcher [b](PGF)[/b]- 3 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, S Gundam, S Gundam[Bst], Ex-S Gundam or Plan303E DEEP STRIKER must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zeta Plus C1[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/ZetaPlusC1.gif[/img][img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/ZetaPlusC1Waverider.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 7 damage [+] Hip Beam Cannon [b](B)[/b]- 12 damage x 2, 1 EN/attack [+] Beam Smart Gun [b](B)[/b]- 18 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Waverider Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: 60mm Vulcan, Hip Beam Cannon, Beam Smart Gun 5) [b]Waverider Mode:[/b] Dodge Cost -5 and Move: F only. Only Hip Beam Cannon and Beam Smartgun are enabled. 6) Zeta Plus C1 can only be used in space. 7) Beam Smart Gun: Target's Dodge Cost +5.[/color] [color=gold][b]Purchasing Cost:[/b] 290 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zeta Plus C1[Bst] "Humming Bird"[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 1, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm Vulcan- 2 damage, 20 rounds [+] Beam Smart Gun [b](B)[/b]- 20 damage, 20 rounds [F] Knee Crusher- 20 damage, 1 EN/attack [+] Beam Cannon [b](B)[/b]- 30 damage x 2, 3 EN/attack [+] High Caliber Beam Rifle [b](B)[/b]- 60 damage, 3 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: 60mm Vulcan, Beam Smart Gun, Beam Cannon 3) Dodge Cost -10 4) [b]Waverider Mode:[/b] Dodge Cost -5. Only Beam Smart Gun and High Caliber Beam Rifle are enabled. 5) Beam Smart Gun or High Caliber Beam Rifle: Target's Dodge Cost +5. 6) Zetaplus C1[Bst] "Humming Bird" can only be used in space.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Booster Extension Pack and install it on Zetaplus C1[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Mk-IV[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sentinel/GundamMk-IV.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 10 damage [+] Beam Rifle [b](B)[/b]- 16 damage, 10 rounds [+] Incom [b](BPX)[/b]- 12 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam Rifle, Incom[/color] [color=gold][b]Omake Requirement:[/b] 5 (Gundam Mk-V or Dovenwolf) [b]Hangar Resale Value:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]