[b]Freedom Mazinger[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 50, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Drill Missile [b](GSV)[/b]- 3 damage/PC [+] Freedom Vulcans- 3 damage, 20 rounds [+] Southern Cross Knife [b](PV)[/b]- 5 damage/PC [H] Rei Dou Beam- 6 damage, 1 EN/attack [H] Rei Dou Beam- [b]PARALYZE[/b], 5 EN/attack [H] Rocket Punch [b](P)[/b]- 22 damage [F] Mazinger Blade [b](M)[/b]- 20 damage [H] Booster Cutter- 35 damage, 3 EN/attack [+] Getter Rifle [b](B)[/b]- 20 damage, [b]Shift Getter Beam[/b], 12 rounds [F] Burning Blade [b](B)[/b]- 50 damage, [b]Shift Getter Beam[/b], 5 EN/attack [H] Breast Fire [b](BS)[/b]- 100 damage, [b]Shift Getter Beam[/b], 10 EN/attack [H] Freedom Blazer [b](BAS)[/b]- 65 damage # 2, [b]Shift Getter Beam[/b], 12 EN/attack [H] Great Booster [b](S)[/b]- 200 damage, 18 EN/attack [b]Combo Attacks:[/b] [H] Double Mazinger Punch [b](PS)[/b]- 40 damage x 2, 2 EN/attack [F] Double Burning Blade [b](BMX)[/b]- 25 damage/EN, [b]Shift Getter Beam[/b] [H] Double Blazer [b](BAS)[/b]- 120 damage # 2, [b]Shift Getter Beam[/b], 12 EN/shot [H] Fire Typhoon [b](BS)[/b]- 300 damage, [b]Shift Getter Beam[/b], 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 5) [b]Great Booster:[/b] Dodge Cost -7 6) Double Mazinger Punch: Requires an allied Justice Mazinger to execute. 7) Double Burning Blade: Requires an allied Justice Mazinger to execute. 8) Double Blazer: Requires an allied Justice Mazinger to execute. 9) Fire Typhoon: Requires an allied Justice Mazinger to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 700 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Justice Mazinger[/b] [color=cyan][b]Statistics:[/b] HP: 90, EN: 50, IS: 2, Move: F/G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Drill Missile [b](PGF)[/b]- 3 damage/PC [+] Justice Vulcans- 3 damage, 20 rounds [H] Great Typhoon [b](SV)[/b]- 6 damage/EN [H] Justice Boomerang [b](PS)[/b]- 8 damage x 2 [H] Rocket Punch [b](P)[/b]- 22 damage [F] Mazinger Blade [b](M)[/b]- 20 damage [+] Getter Rifle [b](B)[/b] 20 damage, [b]Shift Getter Beam[/b], 12 rounds [H] Booster Cutter- 35 damage, 3 EN/attack [F] Burning Blade [b](B)[/b]- 50 damage, [b]Shift Getter Beam[/b], 5 EN/attack [H] Breast Burn [b](BS)[/b]- 100 damage, [b]Shift Getter Beam[/b], 10 EN/attack [H] Justice Blazer [b](BAS)[/b]- 65 damage # 2, [b]Shift Getter Beam[/b], 12 EN/attack [H] Great Booster [b](S)[/b]- 200 damage, 18 EN/attack [b]Combo Attacks:[/b] [H] Double Mazinger Punch [b](PS)[/b]- 40 damage x 2, 2 EN/attack [F] Double Burning Blade [b](BMX)[/b]- 25 damage/EN, [b]Shift Getter Beam[/b] [H] Double Blazer [b](BAS)[/b]- 120 damage # 2, [b]Shift Getter Beam[/b], 12 EN/shot [H] Fire Typhoon [b](BS)[/b]- 300 damage, [b]Shift Getter Beam[/b], 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 5) [b]Great Booster:[/b] Dodge Cost -7 6) Double Mazinger Punch: Requires an allied Freedom Mazinger to execute. 7) Double Burning Blade: Requires an allied Freedom Mazinger to execute. 8) Double Blazer: Requires an allied Freedom Mazinger to execute. 9) Fire Typhoon: Requires an allied Freedom Mazinger to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 675 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Calamity Machine[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 20, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 7 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Combine (Getter Calamity):[/b] Raider Machine, Forbidden Machine[/color] [color=gold][b]Purchasing Cost:[/b] 275 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Raider Machine[/b] [color=cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 7 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 3) Dodge Cost -5 4) [b]Combine (Getter Raider):[/b] Calamity Machine, Forbidden Machine[/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Forbidden Machine[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 2, Move: F/W, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Machine Gun- 7 damage, 20 rounds [+] Getter Missile [b](P)[/b]- 12 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 3) [b]Getter Energy Reflector (Barrier):[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Combine (Getter Forbidden):[/b] Calamity Machine, Raider Machine[/color] [color=gold][b]Purchasing Cost:[/b] 275 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Getter Calamity[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Getter Razor [b](M)[/b]- 14 damage [F] Getter Sabers [b](B)[/b]- 30 damage x 2, [b]Shift Getter Beam[/b], 3 EN/attack [H] Saber Boomarang [b](PS)[/b]- 30 damage x 2, 4 EN/attack [+] Getter Launcher [b](BAS)[/b]- 70 damage # 2, [b]Shift Getter Beam[/b], 8 rounds [H] Getter Beam Cannon [b](BS)[/b]- 60 damage, [b]Shift Getter Beam[/b], 2 EN/shot [H] Shine Spark [b](B)[/b]- 100 damage, [b]Barrier Pierce[/b], [b]Shift Getter Beam[/b], 10 EN/attack [H] Getter Change Attack- 60 damage x 3, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 5) [b]Open Get[/b] 6) [b]Change to Getter Raider[/b] 7) [b]Change to Getter Forbidden[/b] 8) [b]Dismount:[/b] Calamity Machine, Raider Machine, Forbidden Machine[/color] [color=gold][b]Purchasing Cost:[/b] N/A. You must have Calamity Machine, Raider Machine and Forbidden Machine in your inventory. Getter Calamity will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to second character when Change to Getter Raider is performed; Switch main pilot to third character when Change to Getter Forbidden is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Getter Raider[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Getter Claw [b](MV)[/b]- 10 damage/EN [+] Getter Machine Gun- 6 damage, 15 rounds [+] Raider Missile [b](P)[/b]- 20 damage, 8 rounds [F] Getter Hammer [b](MS)[/b]- 40 damage, 1 EN/attack [H] Getter Change Attack- 60 damage x 3, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 5) [b]Mach Special[/b] 6) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 7) [b]Open Get[/b] 8) [b]Change to Getter Calamity[/b] 9) [b]Change to Getter Forbidden[/b] 10) [b]Dismount:[/b] Calamity Machine, Raider Machine, Forbidden Machine[/color] [color=gold][b]Purchasing Cost:[/b] N/A. You must have Calamity Machine, Raider Machine and Forbidden Machine in your inventory. Getter Raider will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Getter Calamity is performed; Switch main pilot to third character when Change to Getter Forbidden is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Getter Forbidden[/b] [color=cyan][b]Statistics:[/b] HP: 110, EN: 60, IS: 2, Move: G/W, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Getter Scythe [b](M)[/b]- 20 damage [+] Strong Cannon [b](S)[/b]- 40 damage, 6 rounds [H] Finger Net [b](P)[/b]- [b]PARALYZE[/b] [H] Getter Cyclone [b](S)[/b]- 60 damage, [b]PARALYZE[/b], 3 EN/shot [F] Daisetsusan Oroshi [b](V)[/b]- 10 damage/EN [H] Getter Change Attack- 60 damage x 3, 15 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost +5 [i]This is disabled when this unit is in [b]Water[/b] terrains.[/i] 4) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 5) [b]Getter Energy Reflector (Barrier):[/b] [i]Found in MechDev Lexicon[/i] 6) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 7) [b]Open Get[/b] 8) [b]Change to Getter Calamity[/b] 9) [b]Change to Getter Raider[/b] 10) [b]Dismount:[/b] Calamity Machine, Raider Machine, Forbidden Machine[/color] [color=gold][b]Purchasing Costs:[/b] N/A. You must have Calamity Machine, Raider Machine and Forbidden Machine in your inventory. Getter Forbidden will then be available to use. This is a Combined Unit.[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3 (Switch main pilot to first character when Change to Getter Calamity is performed; Switch main pilot to second character when Change to Getter Raider is performed.)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Ginn G1[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 10, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] Ginn Missiles [b](PGSF)[/b]- 4 damage/PC [F] Heavy Sword [b](M)[/b]- 8 damage [+] Mecha Machine Gun- 8 damage, 15 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i][/color] [color=Gold][b]Purchasing Cost:[/b] 80 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Bcue B7[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 10, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Fangs [b](M)[/b]- 8 damage [+] Bcue Missiles [b](PGSF)[/b]- 5 damage/PC [+] Boomerang Launcher [b](P)[/b]- 10 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Dodge Cost -5 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i][/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Cgue C2[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Laser [b](S)[/b]- 8 damage # 2, 1 EN/attack [F] Heavy Sword [b](M)[/b]- 8 damage [+] Shield Gatling [b](SV)[/b]- 10 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Shield Gatling 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] [/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Zuoot Z9[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Zuoot Heavy Gatling [b](V)[/b]- 10 damage, 10 rounds [+] Zuuot Rifle- 15 damage, 8 rounds [+] Shoulder Cannon- 20 damage x 2, 4 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) [b]Damage Received -15%[/b] 3) Dodge Cost +5. 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] [/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Goohn G6[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: W/G, Size: M[/color] [color=Pink][b]Weapons: [/b] [+] Dart Launcher [b](V)[/b]- 4 damage/PC [+] Torpedoes [b](P)[/b]- 15 damage, 10 rounds [F] Drill [b](MV)[/b]- 10 damage/EN [+] Phonon Launcher [b](S)[/b]- 30 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Dodge Cost - 5 in water terrain 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 4) Mecha Suit Goohn G6 can't be used in space.[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Dinn D1[/b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 15, IS: 4, Move: F/G, Size: S[/color] [color=Pink][b]Weapons: [/b] [F] Whip [b](M)[/b]- 15 damage & [b]PARALYZE[/b] [+] Missile Launcher [b](PGSF)[/b]- 4 damage/PC [+] Getter Rifle [b](B)[/b]- 10 damage, 10 rounds, [b]Shift Getter Beam[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 3) Dodge Cost -5 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] 4) Mecha Suit Dinn D1 can't be used in space[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Dagger D5[/b] [color=Cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [F] Spear [b](M)[/b]- 8 damage [H] Hurricane [b](SV)[/b] 6 damage/EN [+] Getter Rifle [b](B)[/b]- 12 damage, 15 rounds, [b]Shift Getter Beam[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] [/color] [color=Gold][b]Purchasing Cost:[/b] 80 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Lagowe L7[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Tackle [b](MV)[/b]- 8 damage/EN [F] Fangs [b](M)[/b]- 10 damage [+] Lagowe Missiles [b](PGSF)[/b]- 7 damage/PC [+] Boomerang Launcher [b](P)[/b]- 12 damage [+] Cannon- 40 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or Higher 2) Dodge Cost -7 3) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i][/color] [color=gold][b]Replacement Cost:[/b] 50 PCs (Mecha Suit Bcue B7)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit GooEyes E1[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Mecha Machine Gun- 8 damage, 15 rounds [+] Goo Rifle- 10 damage, [b]VIRUS[/b], 6 rounds [F] Goo Rod [b](M)[/b]- 8 damage, [b]VIRUS[/b], 1 EN/attack [+] Getter Rifle [b](B)[/b]- 12 damage, 15 rounds, [b]Shift Getter Beam[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals or higher 2) Countercut 3) Dodge Cost -5 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i] [/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Mecha Suit Providence P2[/b] [color=cyan][b]Statistics:[/b] HP: 80, EN: 35, IS: 3, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Drill Missile [b](PGF)[/b]- 3 damage/PC [F] Providence Blade [b](M)[/b]- 20 damage [F] Burning Blade [b](B)[/b]- 30 damage, 2 EN/attack, [b]Shift Getter Beam[/b] [+] Twin Getter Rifle [b](B)[/b]- 20 damage # 2, 15 rounds, [b]Shift Getter Beam[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) [b]Shift Chogokin Armor (Armor):[/b] [i]Found in MechDev Lexicon[/i] 4) [b]Japo-Get Drive:[/b] [i]Found in MechDev Lexicon[/i][/color] [color=gold][b]Purchasing Cost:[/b] 300 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]