[b]Victory Choushougun[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/VictoryDaishougun.gif[/IMG] [color=cyan][b]Stats:[/b] HP: 120, EN: 60, IS: 2, Move: G, Size: S, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Ressen Hououmaru [b](BM)[/b]- 30 damage [+] Omega Beam Smasher [b](BS)[/b]- 100 damage x 2, 15 EN/attack [F] Shin Beam Wing [b](BS)[/b]- 140 damage, 10 EN/attack [H] Hien Tatsumaki Gaeshi [b](BSV)[/b]- 15 damage/EN[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Gundam Crystal:[/b] EN Regen 25% 4) Dodge Cost -5 5) [b]Damage Received -10%[/b] 6) [b]Kikou Juujin:[/b] Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. 7) [b]Kikou Daijuujin:[/b] Restores 50% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 1 use. 8) [b]Sun Beam Crystal:[/b] All Shin SD Sengokuden allies with Beam Crystals gain [b]EN Regen 10%[/b]. 9) [b]Phoenix Battle Fan:[/b] Victory Choushougun's Max HP/EN stats and Weapon Damage increase per unit with Beam Crystal you own (caps at 8). Bonus per unit: Max HP/EN+5%, Weapon Damage +5% 10) [b]Daishougun Gattai:[/b] When HP is 25% or below, 3 turns have passed or if you pay 30 PCs, transform to Victory Daishougun and regenerate all HP/EN. All PC/Items/ammo are carried over. 11) Hien Tatsumaki Gaeshi: Target's Dodge Cost +3[/color] [color=gold][b]Evolution Cost:[/b] 7 (Musha Victory)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Victory Daishougun[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/VictoryDaishougun.gif[/IMG] [color=cyan][b]Stats:[/b] HP: 250, EN: 120, IS: 2, Move: F/G, Size: S, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Ressen Hououmaru [b](BM)[/b]- 30 damage [F] Touma Hakkouken [b](M)[/b]- 50 damage, 1 EN/attack [+] Omega Beam Smasher [b](BS)[/b]- 100 damage x 2, 15 EN/attack [F] Mach Beam Wing [b](BS)[/b]- 300 damage, 15 EN/attack [F] Totsugeki [b](V)[/b]- 20 damage/EN. Phoenix Fortress Mode Only. [H] Kongou Hien Tatsumaki Gaeshi [b](BSV)[/b]- 20 damage/EN [b]MAP Attacks:[/b] [F] Houou Maha Zan [b](BI:8)[/b]- 200 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countercut: Ressen Hououmaru 3) [b]Gundam Crystal:[/b] EN Regen 25% 4) Dodge Cost -7 5) [b]Damage Received -40%[/b] 6) [b]Kikou Juujin:[/b] Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. 7) [b]Kikou Daijuujin:[/b] Restores 50% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 1 use. 8) [b]Sun Beam Crystal:[/b] All Shin SD Sengokuden allies with Beam Crystals gain [b]EN Regen 10%[/b]. 9) [b]Phoenix Battle Fan:[/b] Victory Daishougun's Max HP/EN stats and Weapon Damage increase per unit with Beam Crystal you own (caps at 8). Bonus per unit: Max HP/EN+5%, Weapon Damage +5% 10) [b]Maximus Phoenix Mode:[/b] Dodge Cost -13 instead and Move: F only. Only Omega Beam Smasher, Mach Beam Wing and Houou Maha Zan are enabled. 11) [b]Phoenix Fortress Mode:[/b] Dodge Cost -13 instead and Move: F only. Only Omega Beam Smasher, Mach Beam Wing and Totsugeki are enabled. Can only be used if Beam Crystal Phoenix Fan's bonus is maxed. 12) Totsugeki and Kongou Hien Tatsumaki Gaeshi: Target's Dodge Cost +5.[/color] [color=gold][b]Acquirement Method:[/b] Perform Daishougun Gattai in Victory Choushougun[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Kouki Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/KoukiGundam.gif[/img] [color=cyan][b]Stats:[/b] HP: 50, EN: 40, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Gatling Gun [b](V)[/b]- 10 damage, 20 rounds [F] Onikirimaru [b](M)[/b]- 25 damage [+] Kikou Hou [b](BS)[/b]- 40 damage 2 EN/shot [F] Kigan Issen Zan [b](S)[/b]- 90 damage, 5 EN/attack[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Kifuuriki no Tate: [i]Same effects as Shield[/i] 3) Countercut 4) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Kikou Hou and Kigan Issen Zan's Weapon Damage [b]x2[/b] and Target's Dodge Cost +10 for a single turn. 5) [b]Hiyuutei no Jingi:[/b] Pay 2 EN to change Kigan Issen Zan's attribute from [b](S)[/b] to [b](SV)[/b] for a single turn.[/color] [color=gold][b]Purchasing Cost:[/b] 550 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Raimei Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/RaimeiGundam.gif[/img] [color=cyan][b]Stats:[/b] HP: 40, EN: 50, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Grenade Pod [b](PSV)[/b]- 8 damage/PC [F] Jinraiken [b](M)[/b]- 18 damage, [b](Aff: Thunder)[/b] [F] Soujinrai- [b]PARALYZE[/b], 50 damage, 2 EN/attack, [b](Aff: Thunder)[/b] [+] Thunder Cannon "Inazuma" [b](S)[/b]- 60 damage, 3 EN/shot, [b](Aff: Thunder)[/b] [+] Inazuma Bakurai Geki [b](S)[/b]- 150 damage, 10 EN/shot, [b](Aff: Thunder)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Thunder Cannon "Inazuma" and Inazuma Bakurai Geki's Weapon Damage [b]x2[/b] and Target's Dodge Cost +10 for a single turn. 4) [b]Snipe:[/b] Thunder Cannon "Inazuma" (+12), Inazuma Bakurai Geki (+14)[/color] [color=gold][b]Purchasing Cost:[/b] 550 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Juuoh Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/JuuohGundam.gif[/img] [color=cyan][b]Stats:[/b] HP: 60, EN: 30, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Chain Saviour [b](MSX)[/b]- 10 damage/EN [F] Goujuushinken [b](M)[/b]- 30 damage [F] Mitsurin no Kousou [b](M)[/b]- 30 damage x 2, 1 EN/attack. Shiseijuu Henge Only. [F] Seijuu no Kiba- [b]PARALYZE[/b], 45 damage, 2 EN/attack. Shiseijuu Henge Only. [F] Kyouzan no Koukaku- 120 damage, 10 EN/attack. Shiseijuu Henge Only. [F] Fuuga Ranbu [b](SV)[/b]- 10 damage/EN. Shiseijuu Henge Only.[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut: Goujuushinken 3) [b]Hayate no Tsubasa:[/b] Dodge Cost -5 and Move: F. Shiseijuu Henge Only. 4) [b]Kaen no Tategami:[/b] Damage Received -20% 5) [b]Shiseijuu Henge:[/b] Damage Received -0% instead. Disable Chain Saviour and Goujuushinken. 6) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Shiseijuu Weapons Damage [b]x2[/b] and Target's Dodge Cost +10 for a single turn. 7) Fuuga Ranbu: Target's Dodge Cost +3[/color] [color=gold][b]Purchasing Cost:[/b] 550 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Tenchi Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/TenchiGundam.gif[/IMG] [color=cyan][b]Stats:[/b] HP: 45, EN: 45, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Gosei no Kodachi [b](M)[/b]- 8 damage [F] Seijuu no Tachi [b](M)[/b]- 25 damage, [b](Aff: Wind)[/b] [+] Beam Cannon [b](B)[/b]- 15 damage x 2, 10 rounds. G Fortress Mode Only. [+] Full-Auto Tanegashima [b](V)[/b]- 20 damage, 10 rounds, [b](Aff: Wind)[/b] [+] Tanegashima Dragoon- 25 damage, 8 rounds [H] Chidou no Jutsu [b](S)[/b]- 30 damage, 1 EN/attack, [b](Aff: Earth)[/b] [H] Chidoushin no Jutsu [b](S)[/b]- 50 damage, 2 EN/attack, [b](Aff: Earth)[/b] [H] Gekishin Dotou Zan [b](SV)[/b]- 10 damage/EN [F] Gekishin Dotou Giri [b](MSX)[/b]- 25 damage/EN [b]MAP Attacks:[/b] [H] Chidou Gekishin no Jutsu [b](D:4)[/b]- 70 damage, 10 EN/attack, [b](Aff: Earth)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut: Gosei no Kodachi 3) [b]G Fortress Mode:[/b] [SIZE=1]Dodge Cost -5 and Move: F only. Only Full-Auto Tanegashima, Tanegashima Dragoon and Beam Cannon are enabled.[/SIZE] 4) [b]Kikou Juujin:[/b] Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. Can't perform in G-Fortress Mode. 5) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Seijuu no Tachi, Gekishin Dotou Zan and Gekishindotou Giri's Weapon Damage [b]x2[/b] and Target's Countercut Cost [b]x2[/b] for a single turn. 6) Chidoushin no Jutsu: Pay 3 extra EN to change terrain to [b]Scorched Earth[/b] regardless the attack hits or not for 3 turns. Terrain does not change if performed in Space.[/color] [color=gold][b]Purchasing Cost:[/b] 550 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Nuke [/CODE] [b]Senriki Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/SenrikiGundam.gif[/img] [color=cyan][b]Stats:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Muteki Senshouken [b](M)[/b]- 35 damage, [b](Aff: Fire)[/b] [+] Flameforce Cannon [b](S)[/b]- 50 damage, 1 EN/shot, [b](Aff: Fire)[/b] [H] Senriki Enseizan [b](SV)[/b]- 20 damage/EN, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Shirohagane no Kyoukou (Armor):[/b] [SIZE=1]Damage Received -20%. Dodge Cost is locked from all non-terrain sources.[/SIZE] 4) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Flameforce Cannon and Senriki Enseizan's Weapon Damage [b]x2[/b] and Target's Dodge Cost +10 for a single turn.[/color] [color=gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Bakuryuu Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/BakuryuuGundam.gif[/img] [color=cyan][b]Stats:[/b] HP: 50, EN: 50, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Battle Drill [b](V)[/b]- 10 damage/PC [F] Suiryutou [b](M)[/b]- 20 damage, [b](Aff: Water)[/b] [F] Bakuen Ken [b](M)[/b]- 25 damage, [b](Aff: Fire)[/b] [H] Bakkuujin- 35 damage, 1 EN/attack [H] Bakurou Shippuu Ken [b](X)[/b]- 30 damage/EN, 1 round, [b](Aff: Wind)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut 3) [b]Nitou-ryu[/b] 4) [b]Burrow[/b] 5) [b]Summon:[/b] Core Lander (Bakuryuu) x 1. Disable Battle Drill and Bakkuujin. 6) [b]Kikou Juujin:[/b] Restores 25% HP of yourself or one target ally. Can't be reloaded except with a Super Repair Kit. 3 uses. 7) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Replenish all uses of Kikoujuujin and Bakurou Shippuu Ken once. If Bakurou Shippuu Ken's rounds are full, then you may use it this turn as if no ammo is required.[/color] [color=gold][b]Purchasing Cost:[/b] 600 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Core Lander (Bakuryuu)[/b] [color=cyan][b]Stats:[/b] HP: 30, EN: 30, IS: 0, Move: F/G/H/W, Size: XS, Class: Summon[/color] [color=pink][b]Weapons:[/b] [F] Battle Drill [b](V)[/b]- 10 damage/PC [H] Bakkuujin- 35 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities[/b] 1) Dodge Cost is locked at 5 2) [b]Burrow[/b][/color] [color=gold][b]Acquirement Method:[/b] Can only be summoned by Bakuryuu Gundam[/color] [b]Tetra Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/TetraGundam.gif[/IMG] [color=cyan][b]Stats:[/b] HP: 55, EN: 55, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Yami no Masou [b](M)[/b]- 15 damage x 2. Yami Hengen Only [F] Ganin Hengentou [b](M)[/b]- 20 damage [+] Long Range Beam Rifle [b](B)[/b]- 35 damage, 8 rounds [H] Hyouga no Jutsu- 20 damage, 1 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [H] Hyougaki no Jutsu- 40 damage, 2 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [H] Hyouga Ranbu no Jutsu [b](S)[/b]- 30 damage x 2, 3 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [+] Kouma Hou [b](S)[/b]- 70 damage, 3 EN/shot. Gundam Keitai Only. [H] Hyouma Juuryoku Ha [b](S)[/b]- 150 damage, 7 EN/attack. Yami Hengen Only, [b](Aff: Ice)[/b] [H] Kouma Juugeki Ha [b](S)[/b]- 200 damage, 1 round. Yami Hengen Only.[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) [b]Kouma no Tate:[/b] Kouma Hou; Same effects as Shield. Gundam Keitai Only. 3) Countercut 4) [b]Sturm Boosters:[/b] Dodge Cost -10. Gundam Keitai Only. 5j[b]Stealth (4)[/b] 6) [b]Yami Hengen:[/b] Cannot change back to normal. Enable Yami no Masou and Kouma Juugeki Ha. Weapon Damage +50% and Dodge Cost cannot be modded by non-allied effects. Can be activated only if HP is 50% or below or at least 3 turns have passed. 7) [b]Gundam Keitai:[/b] Cannot change back to normal nor perform Yami Hengen. Can only change to this form if Tetra has been in at least 3 SimChamber Battles. Enable Kouma no Tate and Kouma Hou. When this ability is unlocked, change Tetra's name into Tetra Gundam. 8) [b]Genkou no Sousei:[/b] Dodge Cost and Resource Cost are unaffected by negative modifiers. Gundam Keitai Only. 9) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Kouma Hou, Hyouma Juuryoku Ha, and Kouma Juugeki Ha's Weapon Damage [b]x2[/b], and Target's Dodge Cost +10 for a single turn (for all three weapons). 10) Kouma Juugeki Ha: Change to Gundam Keitai if used. If Tetra has been in less than 3 SimChamber battles, ignore this ability and reduce HP to 1 instead.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]V Maru[/b] [color=cyan][b]Stats:[/b] HP: 30, EN: 15, IS: 4, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Beam Fan [b](BM)[/b]- 8 damage [+] Overhang Cannon [b](BS)[/b]- 30 damage x 2, 2 EN/shot[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by anyone 2) Countercut 3) Garuda Shooter: Dodge Cost -5 and Move: F only. Disable Overhang Cannon. Can be enabled/disabled without cost. Requires a Kidou Musha Dai Hagane in inventory to use.[/color] [color=gold][b]Purchasing Cost:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Musha Godmaru[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/MmushaGodmaru.gif[/img] [color=cyan][b]Stats:[/b] HP: 50, EN: 35, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Neppatou & Bakurettou [b](M)[/b]- 8 damage + [b](M)[/b] 18 damage, [b](Aff:Fire)[/b] [F] Sekiha Tenkyouken- 30 damage, 1 EN/attack. Bakunetsu no Jin Only. [F] Nekka Bakurin Zan [b](V)[/b]- 15 damage/EN, [b](Aff: Fire)[/b]. Bakunetsu no Jin Only. [H] Houen Suiou Zan [b](S)[/b]- 150 damage [b](Aff:Fire)[/b] + 150 damage [b](Aff:Ice)[/b], 20 EN/attack. Bakunetsu no Jin Only.[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -3 4) [b]Nitou-ryu[/b] 5) [b]Bakunetsu no Jin:[/b] Activates when HP is 50% or below. Dodge Cost -5 instead, Weapon Damage +50% and Damage Received -50%. Gundam Fighters gain an additional Weapon Damage +25% and Damage Received -25% as well.[/color] [color=gold][b]Evolution Cost:[/b] 3 (V-Maru) [b]Hangar Resale Value:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Kidou Musha Dai Hagane (Gou Hagane Form)[/b] [color=cyan][b]Stats:[/b] HP: 150, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Dai Tekken [Punch] [b](M)[/b]- 15 damage [H] Dai Tekken [Shoot] [b](P)[/b]- 15 damage [+] Niren Rekka Hou [b](BS)[/b]- 240 damage, 20 EN/shot[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) [b]Armour of the Daishogun:[/b] [b]Damage Received -75%[/b] 3) [b]Chou Henkei:[/b] Can be performed at any turn. Calculate HP/EN in % then change to Kidou Musha Dai Hagane (True Form). HP/EN/PCs and items equipped will be carried over. Requires V Maru in inventory to perform. 4) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. All Weapon Damage [b]x2[/b] and Target's Dodge Cost +10 for a single turn.[/color] [color=gold][b]Purchasing Cost:[/b] 650 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: | | | | X -40% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Kidou Musha Dai Hagane (True Form)[/b] [color=cyan][b]Stats:[/b] HP: 300, EN: 120, IS: 2, Move: G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Dai Tekken [Punch] [b](M)[/b]- 25 damage x 2 [H] Dai Tekken [Shoot] [b](P)[/b]- 25 damage x 2 [F] Daijinken- 50 damage, 1 EN/attack [H] Dai Gougan [b](SV)[/b]- 100 damage/10 EN [+] Taiyou Hagane Hou [b](S)[/b]- 250 damage, 20 EN/shot [+] Ichigeki Hissatsu Taiyou Hagane Hou [b](SV)[/b]- 30 damage/EN, Expend all but 1 EN. Requires at least 40 EN to use.[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Shield: Dai Gougan 3) Countercut 4) [b]Armour of the Daishogun:[/b] [b]Damage Received -20%[/b] 5) [b]Revert to Gou Hagane Form:[/b] Can be performed at any turn. Calculate HP/EN in % then change to Kidou Musha Dai Hagane (Gou Hagane Form). HP/EN/PCs and items equipped will be carried over. 6) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Weapon Damage of Taiyou Hagane Hou x2 and Target's Dodge Cost +10 for a single turn. 7) Ichigeki Hissatsu Taiyou Hagane Hou: Target's Dodge Cost +10. Reduce Kidou Musha Dai Hagane (True Form)'s HP to 1 after use. Disable HP/EN reduction and Target's Dodge Cost +20 instead if [b]Beam Crystal[/b] is in effect.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. Purchase Kidou Musha Dai Hagane (Gou Hagane Form) then switch transformation to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: | | | | X -40% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Kidou Musha Dai Hagane (Super Weapon Enhanced)[/b] [color=cyan][b]Stats:[/b] HP: 400, EN: 200, IS: 1, Move: F/G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Chain Saviour [b](MSX)[/b]- 20 damage/EN [F] Dai Tekken [Punch] [b](M)[/b]- 25 damage x 2 [H] Dai Tekken [Shoot] [b](P)[/b]- 25 damage x 2 [F] Drill Punch [b](MV)[/b]- 30 damage/PC [+] Tanegashima Dragoon [b](V)[/b]- 30 damage/2 PC [F] Daijinken- 50 damage, 1 EN/attack [+] Flameforce Cannon [b](SV)[/b]- 50 damage/2 EN, [b](Aff: Fire)[/b] [+] Thunder Cannon "Inazuma" [b](S)[/b]- 90 damage, 3 EN/shot, [b](Aff: Thunder)[/b] [+] Inazuma Bakurai Geki [b](S)[/b]- 200 damage, 15 EN/shot, [b](Aff: Thunder)[/b] [H] Dai Gougan [b](SX)[/b]- 100 damage/20 EN [+] Taiyou Hagane Hou [b](S)[/b]- 250 damage, 20 EN/shot [+] Ichigeki Hissatsu Taiyou Hagane Hou [b](SV)[/b]- 30 damage/EN, Expend all but 1 EN. Requires at least 40 EN to use.[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Shield: Dai Gougan, Flameforce Cannon 3) Countercut 4) [b]Sturm Boosters:[/b] Dodge Cost -10 5) [b]Armour of the Daishogun:[/b] [b]Damage Received -75%[/b] 6) [b]Kifuuriki no Tate (Barrier)[/b]: Same effects as E-Field. 7) [b]Beam Crystal:[/b] Activates when HP is 1/3 or below. Recover HP and EN to 100% once. Weapon Damage of Taiyou Hagane Hou x2, all Weapon Damage [b]x2[/b] and Target's Dodge Cost +10 (+20 instead for Ichigeki Hissatsu Taiyou Hagane Hou) for 3 turns (for all weapons). 8) Ichigeki Hissatsu Taiyou Hagane Hou: Target's Dodge Cost +10. Reduce Kidou Musha (Dai Hagane (Super Weapon Enhanced)'s HP to 1 after use. Disable HP/EN reduction if [b]Beam Crystal[/b] is in effect. Can only be used once per turn.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, you must own Kidou Musha Dai Hagane (Gou Hagane Form), V-Maru, Kouki Gundam, Raimei Gundam, Juuoh Gundam, Tenchi Gundam, Senriki Gundam, Bakuryuu Gundam and Tetra in your inventory. Kidou Musha (Dai Hagane (Super Weapon Enhanced) will then be available to use as long as you possess the required units in your inventory. This is a Combined Unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: | | | X X -50% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: Nuke [/CODE] [b]Mazaku[/b] [color=cyan][b]Stats:[/b] HP: 300, EN: 75, IS: 2, Move: G, Size: SS, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Youtou Kokuba [b](M)[/b]- 25 damage x 2 [+] Zaku Machinegun [b](SX)[/b]- 30 damage, 8 rounds [F] Kokuba Youen Zan [b](V)[/b]- 20 damage/EN, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Damage Received -20%[/b] 4) [b]Affinity: Darkness[/b] 5) [b]Crimson Yami Shougun:[/b] Gain all of 4 summons' Division Captain ability bonuses regardless of terrain as long as each remains in battle as an ally. 6) [b]Yami Gattai:[/b] When HP is 25% or below or 3 turns have passed, you may change to Hadou Musha Mazaku and regenerate all HP/EN. PCs and items equipped will be carried over. Requires Juujutsushi Shokew in inventory to execute. 7) [b]Summon:[/b] Zirah x 1, Gerbera x 1, Balus x 1, Wal Walo x 1 (stats in Hangar) 8) [b]Snipe:[/b] Zaku Machinegun (+10) 9) Kokuba Youen Zan: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 1500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zirah[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/Zirah.gif[/img] [color=cyan][b]Stats:[/b] HP: 270, EN: 50, IS: 2, Move: G, Size: SS, Class: Boss, Summon[/color] [color=pink][b]Weapons:[/b] [F] Shoujinmaru [b](M)[/b]- 20 damage, [b](Aff: Fire)[/b] [H] Kien Kyuu [b](SX)[/b]- 20 damage/2 EN, [b](Aff: Fire)[/b] [F] Sekishin Kiei Zan [b](V)[/b]- 15 damage/EN, [b](Aff: Fire)[/b] [H] Kaen no Jutsu- 30 damage, 1 EN/attack, [b](Aff: Fire)[/b] [H] Kaenki no Jutsu [b](S)[/b]- 50 damage, 2 EN/attack, [b](Aff: Fire)[/b] [b]MAP Attacks:[/b] [H] Kaen Shoujin no Jutsu [b](D:4)[/b]- 70 damage, 10 EN/attack, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Dodge Cost is 5 2) Countercut 3) [b]Affinity: Darkness[/b] 4) [b]Captain of Fire Division:[/b] [SIZE=1]Same effects as [b]Element: Fire[/b] but is not affected by any elemental penalties.[/SIZE] 5) Zirah can't be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit.[/color] [b]Balus[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/Balus.gif[/img] [color=cyan][b]Stats:[/b] HP: 210, EN: 65, IS: 2, Move: G/F, Size: SS, Class: Boss, Summon[/color] [color=pink][b]Weapons:[/b] [F] Hakuumaru [b](M)[/b]- 15 damage x 2, [b](Aff: Wind)[/b] [F] Benitaka no Mai [b](MX)[/b]- 20 damage/PC, [b](Aff: Wind)[/b] [H] Fuujin no Jutsu- 30 damage, 1 EN/attack, [b](Aff: Wind)[/b] [H] Fuujinki no Jutsu [b](S)[/b]- 55 damage, 1 EN/attack, [b](Aff: Wind)[/b] [H] Fuujin Rettou no Jutsu [b](SX)[/b]- 20 damage/2 EN, [b](Aff: Wind)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Dodge Cost is 5 2) Countercut 3) Dodge Cost -5 4) [b]Affinity: Darkness[/b] 5) [b]Captain of Air Division:[/b] [SIZE=1]Same effects as [b]Element: Wind[/b] but is not affected by any elemental penalties.[/SIZE] 6) Balus can't be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit.[/color] [b]Gerbera[/b] [color=cyan][b]Stats:[/b] HP: 150, EN: 80, IS: 2, Move: G/F, Size: SS, Class: Boss, Summon[/color] [color=pink][b]Weapons:[/b] [F] Jyatessen [b](M)[/b]- 10 damage, [b](Aff: Ice)[/b] [H] Yami Shuriken [b](PSX)[/b]- 10 damage/PC [H] Hyouga Shuriken [b](SX)[/b]- 15 damage/2 EN, [b](Aff: Ice)[/b] [H] Hyouga no Jutsu- 20 damage, 1 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [H] Hyougaki no Jutsu- 40 damage, 2 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [H] Hyouga Ranbu no Jutsu [b](S)[/b]- 30 damage x 2, 3 EN/attack, [b]Mobility Break[/b], [b](Aff: Ice)[/b] [H] Reigan Hyouketsu no Jutsu [b](SV)[/b]- [b]SP Damage[/b], 10 damage/EN, [b]Mobility Break[/b], [b](Aff: Ice)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Dodge Cost is 5 2) Countercut 3) Dodge Cost -3 4) [b]Affinity: Darkness[/b] 5) [b]Captain of Ice Division:[/b] [SIZE=1]Same effects as [b]Element: Water[/b] but is not affected by any elemental penalties.[/SIZE] 6) Gerbera can't be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit.[/color] [b]Wal Walo[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Sengokuden/WalWalo.gif[/img] [color=cyan][b]Stats:[/b] HP: 350, EN: 30, IS: 2, Move: G, Size: SS, Class: Boss, Summon[/color] [color=pink][b]Weapons:[/b] [F] Kyou Masou [b](M)[/b]- 30 damage x 2 [F] Jigoku Zume [b](MS)[/b]- 50 damage x 2, 1 EN/attack [F] Jigoku Zume [b](M)[/b]- [b]PARALYZE[/b], 2 EN/attack [F] Nouten Uchi- [b]PARALYZE[/b], 50 damage, 3 EN/attack [F] Suipeizuki- 60 damage, 1 EN/attack [+] Tatsumaki Gekiryuu Hou [b](S)[/b]- 90 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities[/b] 1) Dodge Cost is 10 2) [b]Damage Received -30%[/b] 3) [b]Affinity: Darkness[/b] 4) [b]Captain of Demon Division:[/b] [SIZE=1]Same effects as [b]Element: Earth[/b] but is not affected by any elemental penalties.[/SIZE] 5) Wal Walo can't be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit.[/color] [b]Hadou Musha Mazaku[/b] [color=cyan][b]Stats:[/b] HP: 600, EN: 150, IS: 2, Move: G, Size: L, Class: Boss[/color] [color=pink][b]Weapons:[/b] [+] Gatling Pod [b](SV)[/b]- 20 damage/PC [F] Gekisaikaku [b](M)[/b]- 40 damage [F] Youtou Kokuba [b](M)[/b]- 50 damage x 2, 1 EN/attack [H] Yougeki Ken [b](SX)[/b]- 50 damage/2 EN [+] Twin Neo Kokusei Hou [b](S)[/b]- 80 damage x 2, 15 EN/shot [H] Kokuba Gokuen Zan [b](V)[/b]- 20 damage/EN, [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) [b]Damage Received -40%[/b] 5) [b]Affinity: Darkness[/b] 6) Kokuba Gokuen Zan: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. Purchase Mazaku then perform Yami Gattai to acquire this unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Juujutsushi Shokew[/b] [color=cyan][b]Stats:[/b] HP: 100, EN: 60, IS: 2, Move: G, Size: SS, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Mayakashii no Shakujou [b](M)[/b]- 10 damage[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]EN Regen 25%[/b] 4) [b]Affinity: Darkness[/b] 5) [b]Yami Hengen:[/b] When HP is 25% or below or 3 turns have passed, you may change to Yami Majin Rig Shokew and regenerate all HP/EN. PCs and items equipped will be carried over. Requires Mazaku in inventory to execute. 6) [b]Summon:[/b] Choujuudou Musha Kurayami x 2 (stats in Hangar)[/color] [color=gold][b]Purchasing Cost:[/b] 2000 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Yami Majin Rig Shokew[/b] [color=cyan][b]Stats:[/b] HP: 500, EN: 180, IS: 2, Move: G/F, Size: SS~LL, Class: Final Boss[/color] [color=pink][b]Weapons:[/b] [F] Tentacle [b](MSX)[/b]- 20 damage/EN [F] Mayakashii no Shakujou [b](M)[/b]- 50 damage [H] Koku Genma Koudan- 400 damage, 20 EN/attack[/color] [color=beige][b]Inherent Abilities[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) [b]Makoku Teiou Gan:[/b] HP/EN Regen 25% 4) [b]Affinity: Darkness[/b] 5) [b]Yami no Kekkai:[/b] Pay 60 EN to activate. While this is in effect, all enemies Dodge Cost +10, disable all positive dodge modifiers on enemy units. EN/PC/ammo Cost for all enemies [b]x 2[/b] (if ammo is less than 2, then use all ammo available). Disable all evasion (not stealth) abilities in enemy units. Each turn EN -40. This ability is disabled when upkeep can't be paid, or you choose to do so. 6) [b]Summon:[/b] Any unit in the Neo Darkness Army thread excepting Final Bosses. Those units' HP/EN are halved and has [b]Affinity:Undead[/b] as well as their inherent Affinities. You may summon units with HP totals of 500 (after reduction) or less. Total HP of units summoned cannot exceed that amount (Summons' summon units count towards that total). Boss units can only be summoned once per battle. 7) Yami Majin Rig Shokew can change to any size from SS to LL for no cost.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. Purchase Juujutsushi Shokew then perform Yami Hengen to acquire this unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]