[b]Z Gundam[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Zeta/Zeta.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 4 damage x 2, 4 rounds [+] Beam Gun [b](B)[/b]- 6 damage, 8 rounds; Waverider Mode Only. [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 15 damage, 10 rounds [F] Long Beam Saber [b](BM)[/b]- 22 damage, 1 EN/attack [+] Hi-Mega Launcher [b](B)[/b]- 60 damage, 3 EN/shot [F] Hyper Beam Saber [b](BS)[/b]- 100 damage, 10 EN/attack. Requires [b]NT/EH[/b] to execute. [F] Waverider Assault- 150 damage, 15 EN/attack. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Hi-Mega Launcher [b](BI:5)[/b]- 50 damage, 8 EN/shot [b]Combo Attacks:[/b] [+] Double Mega Launcher [b](BS)[/b]- 80 damage x 2, 10 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield: Waverider Assault, Waverider Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Beam Gun, Beam Rifle, Hi-Mega Launcher 5) [b]Biosensor (System)[/b] 6) [b]Waverider Mode:[/b] Dodge Cost -5 and Move: F only. Only Beam Gun, Beam Rifle, Hi-Mega Launcher and Waverider Assault are enabled. 7) Waverider Assault: Target's Dodge Cost +5 8) Double Mega Launcher: Requires an allied Gundam ZZ or Full Armor ZZ Gundam to execute[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Hyaku-Shiki Kai[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Zeta/HyakuShikiKai.gif[/img] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Grenade Launcher [b](PV)[/b]- 2 damage/PC [+] Pulse Laser Cannon [b](BV)[/b]- 6 damage, 8 rounds [+] Beam Gatling Gun [b](BSV)[/b]- 8 damage, 10 rounds [IMG]http://img.photobucket.com/albums/v201/eisuka/sc-sprites/attack-tags/mx_icon_ashi.gif[/IMG] Kick [b](MV)[/b]- 10 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 8 rounds [+] Mega Bazooka Launcher [b](BS)[/b]- 90 damage, 10 EN/shot [b]MAP Attacks:[/b] [+] Mega Bazooka Launcher [b](BI:3)[/b]- 70 damage, 2 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Pulse Laser Cannon, Beam Gatling Gun, Beam Rifle[/color] [color=gold][b]Evolution Cost:[/b] 3 (Hyaku Shiki) [b]Hanger Resale Value:[/b] 190 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Full Armor Hyaku-Shiki Kai[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Zeta/FAHyakuShikiKai.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 1, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Beam Cannon [b](B)[/b]- 6 damage x 2, 8 rounds [+] Missile Pod [b](PGSV)[/b]- 12 damage, 10 rounds [IMG]http://img.photobucket.com/albums/v201/eisuka/sc-sprites/attack-tags/mx_icon_ashi.gif[/IMG] Kick [b](MV)[/b]- 10 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [F] Explosive Bolt [b](M)[/b]- [b]PARALYZE[/b], 24 damage, 1 EN/attack [+] Mega Particle Cannon [b](B)[/b]- 40 damage, 2 EN/shot [+] Long Mega Buster [b](BS)[/b]- 120 damage, 15 EN/shot [b]MAP Attacks:[/b] [+] Long Mega Buster [b](BI:4)[/b]- 100 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Beam Cannon, Beam Rifle, Mega Particle Cannon 4) [b]Damage Received -10%[/b] 5) [b]Beam Coating (Barrier)[/b] 6) [b]Separate (Hyakushiki Kai)[/b][/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the Full Armor Hyaku Shiki Kai Parts and install it onto Hyaku-Shiki Kai.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Galbaldy Beta[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Zeta/GalbaldyBeta.gif[/img] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 3, Move: G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Missile Launcher [b](PG)[/b]- 10 damage x 2, 4 rounds [F] Beam Saber [b](BM)[/b]- 11 damage x 2 [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield: Missile Launcher 3) Countercut 4) Countershoot: Beam Rifle[/color] [color=Gold][b]Purchasing Cost:[/b] 90 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dijeh SE-R[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/Zeta/DijehSE-R.gif[/img] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BMX)[/b]- 10 damage/EN [+] Beam Rifle [b](B)[/b]- 14 damage, 10 rounds [+] Spread Bazooka [b](SV)[/b]- 5 damage/PC [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam Rifle 4) [b]Shield Boosters[/b][/color] [color=gold][b]Evolution Cost:[/b] 3 (Dijeh) [b]Hanger Resale Value:[/b] 150 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Gundam Mk-II[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Pod- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Spread Bazooka [b](SV)[/b]- 4 damage/PC [+] Hyper Bazooka [b](P)[/b]- 30 damage, 4 rounds [b]MAP Attacks:[/b] [+] Spread Bazooka [b](T:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan Pod, Beam Rifle 5) [b]Combine (Super Gundam)[/b]: G-Defensor[/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Full Armor Gundam Mk-II[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm Vulcan- 2 damage, 20 rounds [+] Grenade Launcher [b](PV)[/b]- 8 damage/PC [F] Beam Saber [b](BM)[/b]- 12 damage [+] Dual Beam Gun [b](BS)[/b]- 20 damage x 2, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm Vulcan, Dual Beam Gun 5) [b]Damage Received -10%[/b] 6) [b]Separate (Gundam Mk-II)[/b][/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. To acquire this unit, purchase the Gundam Mk-II Full Armor Parts and install it on Gundam Mk-II [/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]G Defensor[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: F, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod [b](PGSF)[/b]- 3 damage/PC [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Long Beam Rifle 3) Dodge Cost -5[/color] [color=gold][b]Purchasing Cost:[/b] 100 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 12 damage, 10 rounds [+] Missile Pod [b](PGSF)[/b]- 8 damage/PC [+] Spread Bazooka [b](SV)[/b]- 4 damage/PC [+] Hyper Bazooka [b](P)[/b]- 30 damage, 8 rounds [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [b]MAP Attacks:[/b] [+] Spread Bazooka [b](T:3)[/b]- 30 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) Countershoot: Vulcan, Beam Rifle, Long Beam Rifle 4) [b]G-Flyer Mode:[/b] Dodge Cost -5 and Move: F only. Only Missile Pod and Long Beam Rifle are enabled. 5) [b]Dismount:[/b] Gundam Mk-II, G-Defensor[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Gundam Mk-II and G Defensor must be in your inventory. Super Gundam will then be available to use.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rick Dias[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Phalanx- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Vulcan Phalanx, Beam Pistol[/color] [color=gold][b]Purchasing Cost:[/b] 90 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Rick Dias S[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [F] Beam Saber [b](BM)[/b]- 10 damage [+] Beam Pistol [b](B)[/b]- 15 damage, 8 rounds [+] Clay Bazooka [b](P)[/b]- 22 damage, 6 rounds [b]MAP Attacks:[/b] [+] Long Bazooka [b](I:2)[/b]- 100 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Beam Pistol 4) [b]Combine (Super Dias)[/b]: G-Defensor[/color] [color=gold][b]Replacement Cost:[/b] 200 PCs (Rick Dias)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Super Dias[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Missile Pod [b](PGSV)[/b]- 3 damage/PC [F] Beam Saber [b](BM)[/b]- 10 damage [+] Machinegun [b](SV)[/b]- 15 damage, 20 rounds [+] Clay Bazooka [b](P)[/b]- 22 damage, 6 rounds [+] Long Beam Rifle [b](B)[/b]- 40 damage, 2 EN/shot [b]MAP Attacks:[/b] [+] Long Bazooka [b](I:2)[/b]- 120 damage, 3 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Machinegun, Long Beam Rifle 4) Shield 5) [b]Dismount:[/b] Rick Dias S, G-Defensor[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, Rick Dias S and G Defensor must be in your inventory. Super Dias will then be available to use. This is a Combined Unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]