[b]ZZ Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/ZZGundam.gif[/IMG] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/GFortress.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 60, EN: 40, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Double Vulcan- 2 damage # 2, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 6 damage/2 PCs [+] Beam Gun [b](B)[/b]- 10 damage, 8 rounds [F] Hyper Beam Saber [b](BV)[/b]- 20 damage/EN [+] Double Beam Rifle [b](B)[/b]- 30 damage, 16 rounds [+] Hi-Mega Cannon [b](BS)[/b]- 120 damage, 10 EN/shot [+] Hi-Mega Cannon Full Power [b](B)[/b]- 350 damage, 25 EN/attack, [b]Barrier Pierce[/b]. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Hi-Mega Cannon [b](BI:3)[/b]- 90 damage, 20 EN/shot [b]Combo Attacks;[/b] [+] Double Mega Launcher [b](BS)[/b]- 80 damage x 2, 10 EN/shot [+] Triple Mega Launcher [b](BS)[/b]- 80 damage x 3, 12 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Shield: MS Mode Only 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Beam Gun, Double Beam Rifle 5) [b]Anti-Beam Coating (S Armor)[/b] 6) [b]Biosensor (System)[/b] 7) [b]G-Fortress Mode:[/b] Dodge Cost -5 and Move: F only. Only Missile, Beam Gun and Double Beam Rifle are enabled. 8) [b]Core Block System (Neo Core Fighter)[/b] 9) Double Mega Launcher: Requires an allied Z Gundam to execute 10) Triple Mega Launcher: Requires an allied GP-03D Dendrobium and Z Gundam to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Neo Core Fighter[/b] [color=cyan][b]Statistics:[/b] HP: 10, EN: 10, IS: 2, Move: F, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Micro Missile Launcher [b](PGF)[/b]- 2 damage, 20 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 5[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, ZZ Gundam must be destroyed or you choose to separate.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Full Armor ZZ Gundam[/b] [IMG]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/FAZZGundam.gif[/IMG] [color=cyan][b]Statistics:[/b] HP: 90, EN: 60, IS: 1, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Double Vulcan- 2 damage # 2, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 8 damage/2 PCs [+] Spray Missile Launcher [b](SF)[/b]- 8 damage/2 PCs, 1 round [+] Double Cannon [b](B)[/b]- 10 damage x 2, 10 rounds [F] Hyper Beam Saber [b](BV)[/b]- 25 damage/EN [+] Double Beam Rifle [b](B)[/b]- 40 damage, 16 rounds [+] Missile All-Out Attack [b](GS)[/b]- 150 damage, 1 round [+] Hi-Mega Cannon [b](BS)[/b]- 150 damage, 10 EN/shot [+] Hyper Mega Cannon [b](BS)[/b]- 180 damage, 2 rounds [+] Hi-Mega Cannon Full Power [b](B)[/b]- 350 damage, 25 EN/attack, [b]Barrier Pierce[/b]. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Hi-Mega Cannon [b](BI:3)[/b]- 120 damage, 20 EN/shot [+] Hyper Mega Cannon [b](BI:5)[/b]- 150 damage, 1 round [b]Combo Attacks;[/b] [+] Double Mega Launcher [b](BS)[/b]- 80 damage x 2, 10 EN/shot [+] Triple Mega Launcher [b](BS)[/b]- 80 damage x 3, 12 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Double Cannon, Double Beam Rifle 5) [b]Damage Received -10%[/b] 6) [b]Anti-Beam Coating (S Armor)[/b] 7) [b]Biosensor (System)[/b] 8) [b]Separate (ZZ Gundam)[/b] 9) Double Mega Launcher: Requires an allied Z Gundam to execute 10) Triple Mega Launcher: Requires an allied GP-03D Dendrobium and Z Gundam to execute.[/color] [color=gold][b]Purchasing Costs:[/b] Not Applicable. To acquire this unit, purchase the FA ZZ Parts and install it onto ZZ Gundam.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Z Zaku[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/ZZaku.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Grenade Launcher [b](P)[/b]- 4 damage, 6 rounds [+] Beam Gun [b](B)[/b]- 6 damage, 6 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 15 damage, 8 rounds [F] Long Beam Saber [b](BM)[/b]- 22 damage, 1 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: Beam Gun, Beam Rifle 5) [b]Biosensor (System)[/b] 6) [b]Fake Zaku[/b][/color] [color=gold][b]Purchasing Cost:[/b] N/A. You must have Z Gundam and Zaku II F-Type in your inventory. Z Zaku will then be available to use. This is a Combined Unit.[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Dovenwolf[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/Dovenwolf.gif[/img] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 30mm Vulcan Gun- 2 damage, 20 rounds [+] Grenade Launcher [b](P)[/b]- 7 damage, 6 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Rifle [b](B)[/b]- 16 damage, 8 rounds [+] Beam Cannon [b](B)[/b]- 25 damage, 6 rounds [+] Incom [b](BPX)[/b]- 14 damage/EN [+] Mega Launcher [b](BS)[/b]- 50 damage, 2 EN/shot [+] Anti-Ship Missile [b](PG)[/b]- 80 damage, 1 round [b]MAP Attacks:[/b] [+] Mega Launcher [b](BI:3)[/b]- 40 damage, 5 EN/shot[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: 30mm Vulcan Gun, Beam Rifle, Beam Cannon, Incom[/color] [color=gold][b]Purchasing Cost:[/b] 240 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Zssa[/b] [img]http://www.big-metto.net/SimChamber/Sprites/Gundam/ZZ/Zssa.gif[/img] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Shoulder Missile Pod [b](PGSX)[/b]- 3 damage/PC [+] Multi-Missile Launcher [b](PGF)[/b]- 5 damage/2 PCs [F] Beam Saber [b](BM)[/b]- 8 damage [+] Multi-Warhead Missile [b](PGSF)[/b]- 8 damage/PC, 4 rounds. MA Mode Only. [+] Leg Missile Pod [b](PGSX)[/b]- 10 damage, 20 rounds [+] All-Out Attack [b](GS)[/b]- 100 damage, 1 round [b]MAP Attacks[/b] [+] Full-Open Attack [b](PI:4)[/b]- 100 damage, 1 round[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut: Beam Saber 3) [b]MA Mode:[/b] Dodge Cost -5 and Move: F only. Disable Beam Saber, Shoot All Ammo and Full-Open Attack. Enable Multi-Warhead Missile.[/color] [color=gold][b]Purchasing Cost:[/b] 250 PCs[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE] [b]Sturm Dias[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan Phalanx- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 12 damage [+] Beam Pistol [b](B)[/b]- 10 damage, 12 rounds [+] Beam Cannon [b](B)[/b]- 15 damage # 2, 2 EN/shot [+] Clay Bazooka [b](P)[/b]- 25 damage, 6 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countercut 3) Countershoot: Vulcan Phalanx, Beam Pistol[/color] [color=gold][b]Replacement Cost:[/b] 100 PCs (Rick Dias)[/color] [color=LightBlue][b][u]Upgrades[/u][/b][/color] [CODE]HP: - - - - - +0% HP EN: - - - - - +0% EN Armour: - - - - - -0% DR Agility: - - - - - -0 DC Weapons: - - - - - +0% Damage Special: N/A [/CODE]