[b]Gun Ark[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 40, IS: 2, Move: F/H, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Laser Gun [b](BSV)[/b]- 3 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 18 damage # 2, 12 rounds [+] Ark Rifle [Burst] [b](S)[/b]- 40 damage, 5 rounds [+] Ark Rifle [b](BF)[/b]- 14 damage, 15 rounds [F] Ark Blade [b](BM)[/b]- 15 damage [+] Ark Rifle [Charge] [b](BV)[/b]- 12 damage/EN [+] Guardian [Level 1]- 150 damage [b]MAP Attacks:[/b] [+] Guardian [Level 2] [b](T:3)[/b]- 150 damage [+] Guardian [Level 3] [b](T:6)[/b]- 200 damage [+] Guardian [Level 4] [b](T:10)[/b]- 300 damage [b]Combo Attacks:[/b] [+] Guardian Combination [b](T:15)[/b]- 300 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) Countercut: Ark Blade 3) Countershoot: Laser Gun, Ark Rifle, Ark Rifle [Charge] 4) Dodge Cost -3 5) High Maneuver Mode: Dodge Cost -7 instead and Move: F only. Only Ark Rifle is enabled. 6) Ark Rifle [Charge]: If 5 or more EN is spent on this attack it gains the [b](S)[/b] attribute. 7) Guardian [Level 1]: Requires 4 turns to recharge. 8) Guardian [Level 2]: Target's Dodge Cost +3. Requires a charged Guardian [Level 1]. When this attack is used you lose 10% of your total HP. Guardian [Level 1] will be useable again after 4 turns. 9) Guardian [Level 3]: Target's Dodge Cost +7. Requires a charged Guardian [Level 1]. When this attack is used you lose 15% of your total HP. Guardian [Level 1] will be useable again after 5 turns. 10) Guardian [Level 4]: Target's Dodge Cost +10. Requires a charged Guardian [Level 1]. When this attack is used you lose 25% of your total HP. Guardian [Level 1] will be useable again after 5 turns. 11) Guardian Combination: Target's Dodge Cost +15. Requires a charged Guardian [Level 1] and an allied Buster Ark with a Guardian [Level 1] use to execute. Guardian [Level 1] will be useable again after 7 turns.[/color] [color=Gold][b]Purchasing Cost:[/b] 400-ish PCs?[/color] [b]Buster Ark[/b] [color=Cyan][b]Statistics:[/b] HP: 75, EN: 50, IS: 2, Move: F/H, Size: M, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [F] Ark Blade [b](BM)[/b]- 20 damage [+] Ark Rifle [Multishot] [b](BS)[/b]- 25 damage, 20 rounds [+] Missile Launcher [b](PGSF)[/b]- 22 damage # 2, 15 rounds [+] Trance Unit [b](SX)[/b]- 16 damage/EN [+] Guardian [Level 1]- 150 damage [b]MAP Attacks:[/b] [+] Random Shot [b](BI:2)[/b]- 50 damage, 4 rounds [+] Guardian [Level 2] [b](T:3)[/b]- 150 damage [+] Guardian [Level 3] [b](T:6)[/b]- 200 damage [+] Guardian [Level 4] [b](T:10)[/b]- 300 damage [b]Combo Attacks:[/b] [+] Guardian Combination [b](T:15)[/b]- 300 damage[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) Countercut: Ark Blade 3) Countershoot: Ark Rifle [Multishot], Trance Unit 4) Dodge Cost -5 5) High Maneuver Mode: Dodge Cost -10 instead and Move: F only. Only Ark Rifle [Multishot] is enabled. 6) [b]Ark Rifle [Decoy]:[/b] [i]Same effect as Space Mines but can be used in any terrain.[/i] 4 rounds. 7) Ark Rifle [Multishot]: Target's Dodge Cost +3 8) Guardian: Target's Dodge Cost +5. 9) Guardian [Level 1]: 3 uses before needing to rechage. Requires 5 turns recharge 10) Guardian [Level 2]: Target's Dodge Cost +3. Requires and expends a Guardian [Level 1] use. When this attack is used you lose 10% of your total HP. 11) Guardian [Level 3]: Target's Dodge Cost +7. Requires and expends a Guardian [Level 1] use. When this attack is used you lose 15% of your total HP. 12) Guardian [Level 4]: Target's Dodge Cost +10. Requires and expends a Guardian [Level 1] use. When this attack is used you lose 25% of your total HP. 13) Guardian Combination: Target's Dodge Cost +15. Requires an allied Gun Ark with a charged Guardian [Level 1] to execute.[/color] [color=Gold][b]Evolution Cost:[/b] 5 (Gun Ark)[/color] [b]Aestivalis Artillary Frame Prototype[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 30, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missiles [b](PGSF)[/b]- 10 damage/2 PCs [H] Limpid Arm [b](M)[/b]- 10 damage [+] 120mm Cannon (APFSDS) [b](F)[/b]- 25 damage, 10 rounds [+] 120mm Cannon (HE)- 50 damage, 6 rounds [+] Full Open Shot- 150 damage, 1 round [b]MAP Attacks:[/b] [+] 120mm Cannon [b](I:3)[/b]- 40 damage, 3 rounds/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Corporals (Sergeants?) or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) [b]IFS[/b] 4) [b]Damage Received -25%[/b] 5) [b]Distortion Field (Barrier)[/b] 6) [b]Gravity Wave Antenna[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (Aestivalis Artillary Frame)[/color] [b]Nanajin[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [+] Grenade [b](PSV)[/b]- 5 damage/PC, 4 rounds [F] Kick [b](M)[/b]- 6 damage x 2 [F] Mumyou [b](M)[/b]- 12 damage [F] Mumyou [Combo] [b](MF)[/b]- 12 damage/2 PCs [H] Aura Slash Wave [b](V)[/b]- 12 damage/EN. Requires Sei Senshi to execute. [+] Aura Ship Cannon [b](S)[/b]- 40 damage, 10 rounds. [F] Wings of Rean [b](S)[/b]- 150 damage, 10 EN/attack. Requires Sei Senshi to execute. [b]MAP Attacks:[/b] [F] Wings of Rean [b](I:8)[/b]- 100 damage, 15 EN/attack. Requires Sei Senshi to execute.[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Aura Battler; Useable by Ensigns or Higher 2) Countercut 3) Dodge Cost -5 4) [b]Bunshin (2/4)[/b] 5) [b]Aura Barrier (Barrier)[/b] 6) [b]Wings of Rean (S Barrier):[/b] [i]Same effect as [b]Beam Wings[/b]. Requires Sei Senshi to execute.[/i] [color=Gold][b]Purchasing Cost:[/b] I don't know[/color] [b]Oukaoh[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 35, IS: 2, Move: F/G, Size: S[/color] [color=Pink][b]Weapons:[/b] [F] Sange [b](M)[/b]- 14 damage x 2 [F] Sange [Combo] [b](MX)[/b]- 14 damage/EN [F] Nitou-Ryu Zangeki- 50 damage, 3 EN/attack [H] Boomerang [b](PS)[/b]- 16 damage x 2 [H] Aura Slash Wave [b](V)[/b]- 15 damage/EN. Requires Sei Senshi to execute. [+] Cannon [b](S)[/b]- 40 damage, 12 rounds[/color] [+] Shotgun [b](ASF)[/b]- 20 damage, 18 rounds [color=Beige][b]Inherent Abilities:[/b] 1) Aura Battler; Useable by Ensigns or Higher 2) Countercut 3) Dodge Cost -5 4) [b]Bunshin (2/4)[/b] 5) [b]Aura Barrier (Barrier)[/b] 6) [b]Nitou-Ryu:[/b] Sange, Sange [Combo], Nitou-Ryu Zangeki [color=Gold][b]Purchasing Cost:[/b] I don't know[/color] Dragonar-3 Custom --> Enhanced Dragonar-3 Lifter Yuu Brain gains Missile Launcher (Same as other Brains, Deploy option with Microwave Emitter?) Nelly Brain gains [+] Brain Bar [Full Power]- 50 damage, 3 EN/attack Shorter loses PARA, gains (V) Chakra Flash becomes [H] Chakra Flash [b](S)[/b]- 70 damage, 5 EN/attack Quincy Baronz gets [H] Slit Wafer- [b]PARALYZE[/b], 6 rounds? Aestivalis Artillary Frame gains [H] Limpid Arm [b](M)[/b]- 8 damage Aestivalis Artillary Frame gains [+] Full Open Shot- 150 damage, 1 round Aestivalis Aerial Frame/Artillary Frame Missiles become [b](PGSF)[/b]? Amon-Dull Stack made buyable L-Gaim Mk-II evos from Amon-Dull Stack Buster Launchers made a (V) that gains (S) after X EN is spent? L-Gaim gains [F] Shield Attack- 15 damage, 2 EN/attack Novel D-Sserd's Power Launcher becomes x 2 and (F)? Every HM ever gains Move: H? GP01, GP01Fb, and GP03S gain [+] Long Barreled Rifle- 40 damage, 6 rounds (Deploy Option with Long Beam Rifle) Deathscythe Hell Custom gains [H] Beam Scissors [Throw]- [b](BP)[/b]- 25 damage Sandrock Custom gains [H] Heat Shotels [Thrown]- [b](P)[/b] 25 damage x 2, 1 EN/attack Tallgeese III's Mega Cannon made a (BV) that gains (S) after X EN is spent? Layzner Mk-II's Laser Gun becomes [+] Laser Gun [b](BS)[/b] 15 damage # 2, 10 rounds Layzner Mk-II loses Flamethrower and Grenade Launcher. Yatenkou gains [H] Jyakujyou Narashi [b](S)[/b]- 30 damage, [b]PARALYZE[/b], 2 EN/attack New Combo Attacks: [+] Launcher Combination [b](BSF)[/b]- 20 damage/EN <--- L-Gaim and Novel D-Sserd/Ashura Temple [+] Rolling Twin Buster Launcher [b](BI:7)[/b]- 300 damage, 1 round <--- L-Gaim Mk-II and Batshu (Its just called Twin Buster Launcher, but this is to differentiate between the one from GC between L-Gaim and Mk-II) [+] Buster Launcher Combination [b](BS)[/b]- 150 damage, 5 EN/attack <--- L-Gaim Mk-II and Novel D-Sserd [F] V-MAX Combination [b](SX)[/b]- 30 damage/EN. Requires V-MAXIMUM/V-MAX Red Power. <--- Layzner Mk-II and Zacarl. [H] Operation Meteor [b](SV)[/b]- 90 damage/EN <--- all 5 EW Gundams (Not from ACE2 but it'd be cool anyway) [H] Buster Rifle Combination- 60 damage x 2 + [b](BS)[/b] 150 damage, 10 EN/attack <--- Wing Zero Custom, Sandrock Custom, Heavyarms Custom [H] Full Open Combination- 60 damage x 2 + [b](S)[/b] 150 damage, 10 EN/attack <--- Deathscythe Hell Custom, Sandrock Custom, and Heavyarms Custom [+] Buster Cannon [b](BAS)[/b]- 150 damage x 2, 15 EN/attack <--- Wing Zero Custom and Tallgeese III [+] Buster Full Open [b](BS)[/b] 150 damage + [b](S)[/b] 150 damage, 15 EN/attack <--- Wing Zero Custom and Heavyarms Custom [H] Twin Cannon [b](V)[/b]- 20 damage/EN. Requires Sei Senshi to execute. <--- Zwarth and Billbine/Camo Billbine [F] Twin Fin [b](SX)[/b]- 35 damage/EN. <--- Johnathan and Quincy Baronz [H] Chakra Combination [b](X)[/b]- 30 damage/EN <--- Quincy Baronz and Yuu/Nelly Brain [b]Layzner[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Flame Launcher [b](SV)[/b]- 10 damage/EN [+] Grenade Launcher [b](PS)[/b]- 20 damage, 8 rounds [+] Lasered Rifle [b](BV)[/b]- 10 damage/EN [+] Wing Lasered Rifle [b](BS)[/b]- 12 damage # 2, 2 EN/attack [F] Knuckle Shot [Combo] [b](MF)[/b]- 10 damage/2 PC [F] Knuckle Shot [b](M)[/b]- 12 damage [+] Calf Missile [b](PGF)[/b]- 40 damage, 2 rounds [F] V-MAX Attack [b](SX)[/b]- 15 damage/EN. V-MAX System Only. [b]Combo Attacks:[/b] [H] Layzner Formation [b](V)[/b]- 20 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Lasered Rifle 3) [b]Wing Pack:[/b] Dodge Cost -5[/b] 4) [b]V-MAX System (System)[/b] 5) [b]Bunshin (2/4):[/b] V-MAX System Only. 6) Layzner Formation: Requires an allied Buldy and Baybull to execute. 7) Upon deployment choose between Flame Launcher, Grenade Launcher, or Wing Pack and Wing Lasered Rifle. If Flame Launcher is taken EN +10 and disable Lasered Rifle.[/color] [color=gold][b]Purchasing Cost:[/b] 260 PCs[/color] [b][color=LightBlue][u]Evolution:[/u][/color][/b] [URL=http://s9.invisionfree.com/scver2/index.php?showtopic=372&st=1]Enhanced Layzner[/URL] [b]Enhanced Layzner[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 30, IS: 2, Move: F/G, Size: S[/color] [color=pink][b]Weapons:[/b] [H] Flame Launcher [b](SV)[/b]- 15 damage/EN [+] Grenade Launcher [b](PS)[/b]- 25 damage, 8 rounds [F] Knuckle Shot [Combo] [b](MF)[/b]- 10 damage/2 PC [F] Knuckle Shot [b](M)[/b]- 15 damage [+] Lasered Rifle [b](BV)[/b]- 15 damage/EN [+] Wing Lasered Rifle [b](BS)[/b]- 18 damage # 2, 2 EN/attack [+] Calf Missile [b](PGF)[/b]- 45 damage, 2 rounds [F] V-MAX Attack [b](SX)[/b]- 15 damage/EN. V-MAX System Only [b]MAP Attacks:[/b] [F] V-MAX Attack [b](I:5)[/b]- 100 damage, 10 EN/attack. V-MAX System Only [b]Combo Attacks:[/b] [H] Layzner Formation [b](V)[/b]- 25 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: Lasered Rifle 3) Dodge Cost -3 4) [b]Wing Pack:[/b] Dodge Cost -7 instead[/b] 5) [b]Enhanced V-MAX System (System)[/b] 6) [b]Bunshin (2/4):[/b] Enhanced V-MAX System Only. 7) Layzner Formation: Target's Dodge Cost +3. Requires an allied Buldy and Baybull to execute.[ 8) Upon deployment choose between Flame Launcher, Grenade Launcher, or Wing Pack and Wing Lasered Rifle. If Flame Launcher is taken EN +10 and disable Lasered Rifle./color] [color=gold][b]Evolution Cost:[/b] 3 (Layzner)[/color] [b][color=LightBlue][u]Evolution:[/u][/color][/b] [URL=http://s9.invisionfree.com/scver2/index.php?showtopic=372&st=2]Layzner Mk-II[/URL]