[color=Red][SIZE=4][b]Dynamic Pilot[/b][/SIZE][/color] [color=orange][b]Starting Max SP:[/b][/color] 100 [color=orange][b]Maximum SP Cap:[/b][/color] 200 [color=Orange][b]Skills & Abilities:[/b][/color] - Dodge Cost is [b]22[/b]. Minimum Dodge Cost is [b]12.[/b] - Countercut: [b]2[/b] EN or [b]5[/b] PCs -[b]Potential:[/b] Gain bonuses when HP is low. Bonus varies depending on level of remaining HP: -50% HP and below: Damage Received -25%; Weapon Damage +50% -40% HP and below: Damage Received -35%; Weapon Damage +100% instead -30% HP and below: Damage Received -50%; Weapon Damage +150% instead -20% HP and below: Damage Received -65%; Weapon Damage +200% instead [b]Mazin Power:[/b] - Only usable in units with the inherent ability Mazin Power. - After four turns, [b]Weapon Damage +25%[/b]. [b]Open Get Specialty:[/b] Gain additional Open Get usages in Getter mechs according to your rank. Private: Gain 1 additional Open Gets. Corporal: Gain 2 additional Open Gets. Sergeant: Gain 3 additional Open Gets. Ensign: Gain 4 additional Open Gets. Lieutenant: Gain 5 additional Open Gets [b]Spacer Cross:[/b] - Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only. [color=white][b]Series of Origin:[/b] Mazinger Z, Getter Robo, and UFO Robo Grendizer[/color]