[b][SIZE=6]Neo Shuffle Alliance[/SIZE][/b] [QUOTE=Adds] (Armor) X) [b]Gundarium Armor (Armor):[/b] Damage Received -40%/[b]Heavy Armor:[/b] Dodge Cost +5 (Barriers) X) [b]Iron Curtain (S Barrier):[/b] Negates 20 damage from all attacks. Can only be used in Ruins terrain, and changes the terrain to a neutral terrain when used. (Requires the purchase of Super or Hyper mode.) (Misc) X) Southpaw: You may pay 1 EN for an additional attack phase, up to a maximum of 3. Only (choose up to three [F] attacks that do not give countercut and up to one [+] weapon that isn't vulcans) may be used during these additional attack phases, and each attack may only be used once. Requires 4 turns to recharge between uses. Requires Super/Hyper Mode. X) [b]T'ien Lung Flag Wave:[/b] Pay 7 EN. T'ien Lung Gundam forfeits it's attack phase this turn to grant all other allied units +50% damage, and +3 to Target's dodge cost for this turn. (Requires the purchase of Super/Hyper Mode.) X) [b]Perfect Zen:[/b] When HP is below 50%, [b]Bunshin (2/5)[/b] becomes [b]Bunshin (2/4)[/b] (if purchased). When HP is below 25%, gain the effects of [b]Status Canceller[/b]. When HP is at 1, all damage dealt [b]x2[/b]. (Requires the purchase of Super or Hyper mode.) Choose an attack that does not require Super or Hyper mode nor is restricted by another class.. You may choose to boost the attack when you enter Boosts may only be applied to [F] or [H] weapons. This ability may be purchased up to two times. Requires the purchase of Super/Hyper Mode. Available boosts include: - Change [b](F)[/b] to [b](X)[/b]. - Gain [b](F)[/b] - Gain [b](S)[/b] - Remove the [b](M)[/b] - # changes to x - [b](P)[/b] changes to [b](M)[/b] (Weapons) [H] Lilac Storm: Vaux-le-Vicomte- 25 damage x 3, 4 EN + [b](X)[/b] 10 damage/2 EN + [b](V)[/b] 15 damage/3 EN. Requires Super/Hyper Mode to execute. [H] Lilac Storm [b](D:4)[/b]- 25 damage, 20 EN X) Lilac Storm [MAP]: Requires 5 turns to charge and recharge. After use, negate all negative dodge cost modifiers caused by enemies for the next three turns. X) Lilac Storm: Vaux-le-Vicomte: Requires Lilac Storm [MAP] to be charged to execute.[/quote] [b][SIZE=6]ZAKU Phantom (Lacus Clyne Live Concert Version)[/SIZE][/b] [QUOTE=Adds] (Inherent) [b]Lacus Clyne's Backup Singer (X points)[/b] [+] Amplifier Grenades [b](PT:2)[/b]- 4 rounds X) Amplifier Grenades: Targets hit by this attack gain 25% extra effect and take 25% extra damage from all songs for 3 turns. Sound Energy System (System) X) If 8 is purchased and useable you may use Anima Spiritia without disabling weapons. Can not sing and attack in the same turn. This dressup may equip the Siren Wizard. When it does it gains the following stats: [b]Siren (dressup name)[/b] [color=Cyan][b]Statistics:[/b] HP: +10, EN: +10, IS: -1, Move: -, Size: -[/color] [color=pink][b]Weapons[/b] [+] LRAD [b](S)[/b]- 50 damage, [b]Sound Attack[/b], 20 Song EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] X) Useable by Lieutenants or Higher. X) [b]Sound Booster[/b][/color] [color=gold][b]Acquisition Method:[/b] Install Siren Wizard on (dressup name).[/color][/quote] [b][SIZE=6]Mecha's Astrays[/SIZE][/b] [QUOTE=Adds] (Shields) Devil Wings: (Move: F if purchased or Dodge cost modifiers greater than -3). [i]Found in MechDev Lexicon.[/i] (Weapons) [+] Ashura Rapid-Fire Cannon [b](SX)[/b]- 35 damage, 8 rounds [H] Devil Spike [b](BSX)[/b]- 16 damage/EN Angel Frame Beam Rifle: [+] Beam Rifle [b](B)[/b]- 12 damage, 8 rounds [+] Beam Rifle [Rapid-Fire] [b](BSF)[/b]- 10 damage/EN X) Beam Rifle [Rapid-Fire]: Consumes one Beam Rifle round when used. [+] Beam Rifle [Charged] [b](BV)[/b]- 12 damage/EN X) Beam Rifle [Charged]: Consumes one Beam Rifle round when used. EN usage is capped at 10 EN. Foriys [+] Foriys [Machinegun] [b](BSF)[/b]- 10 damage x 2, 15 rounds [+] Foriys [Rifle] [b](BS)[/b]- 15 damage x 2, 10 rounds[/quote] [b][SIZE=6]Saito's Destiny Gundams[/SIZE][/b] [QUOTE=Adds] (Weapons) [+] Variable Beam Launcher [b](BV)[/b]- 15 damage # 2/EN, [b]Armor Pierce[/b] [+] Unison Strike [b](B)[/b]- 170 damage, 10 EN/attack. Requires [b]NT/EH[/b] to execute. [+] Infinity Attack [b](I:5)[/b]- 100 damage, 10 EN/attack. Requires [b]NT/EH[/b] to execute. (Inherent) [b]GX Destiny Project[/b] - [b]Psyco Field (Barrier)[/b] - [b]Infinity Drive (System)[/b][/quote] [b][SIZE=6]NTX[/SIZE][/b] [QUOTE=Adds] (Barriers) [b]Gravity Wall (Barrier)[/b] (Misc) [b]Specter System (System):[/b] [i]Found in MechDev Lexicon.[/i] (Weapons) [+] B-Pistol [b](BF)[/b]- 8 damage, 10 rounds [F] Haymaker- 40 damage, [b]PARALYZE[/b], 2 EN/attack [H] Beam Shield Bit [b](B)[/b]- 40 damage, 2 EN/attack, Requires [b]NT/EH[/b] to execute. [H] Round Beam Shield [b](I:4)[/b]- 50 damage, 1 round, Requires [b]NT/EH[/b] to execute. Boosted Rifle: [+] Boosted Rifle- 30 damage, 7 rounds [+] Boosted Rifle [b](I:5)[/b]- 35 damage, 1 round X9) [b]Snipe:[/b] Boosted Rifle (Non-MAP) (+8) [H] N-Formation [b](V)[/b]- 45 damage/EN X) N-Formation: Target's Dodge Cost +10. Requires two allied units with N-Formation to execute. Two of the three pilots must have [b]NT/EH[/b].[/quote] [b][SIZE=6]Astrayvalis[/SIZE][/b] [QUOTE=Adds] (Barrier) [b]Distortion Field (Barrier)[/b] (Weapons) [F] Pinpoint Attack- 25 damage, 2 EN/attack, [b]Barrier Pierce[/b] [+] Magnetic Rail Gun- 40 damage, 10 rounds Electroshock Lance [F] Electroshock Lance [b](V)[/b]- 7 damage/EN [F] Electroshock Lance- [b]PARALYZE[/b], 5 EN/attack Multipurpose Bazooka: [+] Multipurpose Bazooka [Bakelite] [b](PF)[/b]- 30 damage, [b]Mobility Break[/b], 8 rounds [+] Multipurpose Bazooka [Acid] [b](PF)[/b]- 30 damage, [b]Armor Break[/b], 8 rounds X) Multipurpose Bazooka [Bakelite]: If 2 or more rounds are fired at one target, you may choose to deal [b]PARALYZE[/b] status instead or [b]Mobility Break[/b]. X) Multipurpose Bazooka [Acid]: If [b]Armor Break[/b] status is inflicted, target also gains the effect of [b]VIRUS[/b] for 3 turns. X) Variable Ammo: At deployment choose either Multipurpose Bazooka [Bakelite] or Multipurpose Bazooka [Acid] and disable the other for the rest of battle. Distortion Funnels (Requires the purchase of the Astrayvalis Project inherent) [+] Distortion Funnels [b](SX)[/b]- 16 damage/EN. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. [+] Distortion Funnels [Full Shot]- 16 damage x 6, 10 EN/attack. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. [+] Distortion Funnels [b](D:4)[/b]- 100 damage, 1 round. Requires [b]NT/EH[/b] or Martian Sucessor class to execute. (Inherent) [b]Astrayvalis Project:[/b] (This will be reaaaaaaaly expensive) X) [b]Phase Transition Engine:[/b] EN Regen 10% only in Space terrain. X) [b]Direct Interface System (System):[/b] [i]Same effects as [b]IFS[/b] and [b]Biocomputer[/b][/i]. X) [b]Nu Astrayvalis Distortion Field (Barrier):[/b] [i]Found in MechDev Lexicon.[/i][/quote] [b][SIZE=6]Mirage Gundam[/SIZE][/b] [QUOTE=Adds] (Weapons) [+] Beam Machinegun [b](BV)[/b]- 12 damage, 20 rounds + [b](P)[/b] 10 damage (Inherent) [b]Mirage Gundam Project:[/b] - Self Destruct - Illusion Equip: This unit may equip Mirage Illusions (Stealth, Lumiere, Panzer, and Chaos). All inherent abilities carry over, but only weapons with [color=cyan][P][/color] tag carry over to the Illusioned form. This dressup may not have any MA forms or Special Modes. Stealth [color=Cyan][b]Statistics:[/b] HP: - EN: +10, IS: -1, Move: -, Size: -[/color] [color=pink][b]Weapons:[/b] [F] Hyper Beam Claw [b](BM)[/b]- 20 damage x 2, 1 EN/attack [F] Magnum Stake- 30 damage, 2 EN/attack [H] EM Arrestor- [b](P)[/b] 14 damage x 2 + [b]PARALYZE[/b], 2 EN/attack [+] Hi-Energy Beam Cannon [b](B)[/b]- 30 damage # 2, 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] X) Enhanced Trikeros: Hi-Energy Beam Cannon, Hyper Beam Claw, Magnum Stake ([i]Found in MechDev Lexicon.[/i]) X) [b]Mirage Colloid (4)[/b] X) [b]Bunshin (2/5)[/b] X) [b]Pack Jettison (Dressup) X) Magnum Stake: Ignores target's armor abilities. X) EM Arrestor: If either of the first two attacks are dodged or negated, the [b]PARALYZE[/b] automatically misses. If the first two attacks hit, the [b]PARALYZE[/b] automatically hits.[/b][/color] Lumiere [color=Cyan][b]Statistics:[/b] HP: +5 EN: +5, IS: -1, Move: -, Size: -[/color] [color=pink][b]Weapons:[/b] [+] DRAGOON [b](BSX)[/b]- 16 damage/EN [b]MAP Attacks:[/b] [+] DRAGOON [b](BD:4)[/b]- 120 damage, 1 round[/color] [color=Beige][b]Inherent Abilities:[/b] X) [b]DRAGOON Lumiere Field (Barrier)[/b] X) DRAGOON (MAP): Target's Dodge Cost +7 X) [b]Pack Jettison (Dressup)[/color] Panzer [color=Cyan][b]Statistics:[/b] HP: +5 EN: +5, IS: -1, Move: -, Size: -[/color] [color=pink][b]Weapons:[/b] [+] Plasma Induction Cannons- [b](BS)[/b] 50 damage + [b](BS)[/b] 50 damage, 8 EN/attack [+] Full Burst Mode [b](S)[/b]- 100 damage, 7 EN/attack [b]MAP Attacks:[/b] [+] Full Burst Mode [b](D:5)[/b]. 80 damage, 10 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] X) Geschmedig Panzer Shield: [i]Found in MechDev Lexicon.[/i] X) Dodge Cost -5 X) [b]Pack Jettison (Dressup) X) Plasma Induction Cannons: Target's Dodge Cost +3 X) Full Burst Mode: Target's Dodge Cost +5[/color] Chaos [color=Cyan][b]Statistics:[/b] HP: +15 EN: +5, IS: -1, Move: -, Size: -[/color] [color=pink][b]Weapons:[/b] [H] Venom Claw- 20 damage x 2, [b]EN Drain 25%[/b], 5 EN/attack [H] Venom Claw [Virus]- 20 damage x 2, [b]EN Drain 25%[/b], 2 rounds [b]Rounds Locked[/b] [H] Shot Claws [b](P)[/b]- 25 damage x 2, [b]PARALYZE[/b], 2 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] X) Dodge Cost -3 X) [b]Damage Recieved -15%[/b] X) [b]Pack Jettison (Dressup) X) Venom Claw [Virus]: Gain control of any unit that is hit by this attack for the next 3 turns. You may not order a unit affected by this ability to retreat. Rounds can not be reloaded in any way. This is considered a status attack.[/color][/quote] [b][SIZE=6]F90 Alphabet Project[/SIZE][/b] [QUOTE=Adds] (Misc) X) [b]Summon:[/b] F90III Remote x 2 (Stats in MechDev Hangar). A total of 8 summons are available to be summoned if any are destroyed. (Weapons) [+] Rail Cannon [b](V)[/b]- 10 damage/EN, 6 rounds X) Rail Cannon: If 5 or more EN is spent this attack gains [b]Armor Pierce[/b] [+] Mega Beam Shotgun [b](BI:2)[/b]- 65 damage, 3 EN/shot X) Mega Beam Shotgun: Target's Dodge Cost +3 Multipurpose Grenade Launcher [+] Multipurpose Grenade Launcher [b](P)[/b]- 20 damage, 8 Rounds [+] Multipurpose Grenade Launcher [Chaff] [b](P)[/b]- [b]Accuracy Break[/b], Uses 1 Multipurpose Grenade Launcher round. [+] Multipurpose Grenade Launcher [Incendiary] [b](P)[/b]- [b]VIRUS[/b], Uses 1 Multipurpose Grenade Launcher round. X) Multipurpose Grenade Launcher [Incendiary]: [b]VIRUS[/b] status effect only lasts 3 turns. X) [b]Smoke Grenade:[/b] Dodge Cost -3 next turn. Uses 1 Multipurpose Grenade Launcher round. Dual Feed Sniper Rifle [+] Dual-Feed Sniper Rifle- 30 damage, 10 rounds [+] Dual-Feed Sniper Rifle [Beam] [b](B)[/b]- 30 damage. Uses one Dual-Feed Sniper Rifle round. X) [b]Snipe:[/b] Dual-Feed Sniper Rifle and Dual-Feed Sniper Rifle [Beam] (+10) (Inherent) [b]Gundam F90 Project:[/b] (X points) Gain X Points. You may construct a mission pack for your unit. [color=cyan][P][/color] attacks on your main dressup carry over. While equipped with the mission pack, the main dressup IS -1. You may pay 300 PCs to make an additional mission pack with the same amount of points (to a maximum of 3 mission packs).[/quote] [b][SIZE=6]Callisto/Osiris[/SIZE][/b] [QUOTE=Adds] (Weapons) Folding Dagger: [F] Folding Dagger [b](M)[/b]- 10 damage x 2 [F] Folding Blades [b](BMF)[/b]- 12 damage/EN + [b](BV)[/b] 12 damage/EN Variable Pulse Gun [+] Variable Pulse Gun [b](SV)[/b]- 10 damage x 2/EN [+] Variable Pulse Gun- [b]Mobility Break[/b], [b]Accuracy Break[/b], 5 EN/attack X) Variable Pulse Gun: Target's Dodge Cost +3 Drone Familiar: [H] Drone Familiar [Self-Destruct]- 50 damage, 10 PCs, 2 rounds. [b]Rounds locked.[/b] [H] Drone Familiar [All Range Attack] [b](BSX)[/b]- 14 damage/EN [+] Drone Familiar [Electrical Shockwave] [b](T:2)[/b]- [b]PARALYZE[/b], 6 EN/attack X) Drone Familiar [Self-Destruct]: Target's Dodge Cost +5. If rounds on this attack are 0, disable all Drone Familiar Attacks. Damage can not be modified or negated in any way. Treat this attack as if Direct Attack was in effect. Rounds can only be reloaded by docking with a mothership for at least two turns. (Inherent) [b]]LFX Project:[/b] (This will be reaaaaaly expensive) - [H] AVALON Full Boost- 300 damage, [b]Barrier Pierce[/b], 2 rounds. [b]Rounds locked[/b]. Requires AVALON System to execute - [b]Nano-Grid Phase Shift Armor (Armor):[/b] [i]Same effects as [b]Phase Shift Armor[/b] and [b]HP Regen 5%[/b].[/i] HP Regen is disabled when EN is 0. - [b]AVALON (Sidekick)[/b] [i]Found in MechDev Lexicon.[/i] - [b]AVALON System (System):[/b] [i]Found in MechDev Lexicon.[/i][/quote] [b][SIZE=6]Alter Rave Frame[/SIZE][/b] [QUOTE=Adds] (Misc) Nitou-ryu: Choose one weapon to apply this attribute to. May only be applied to x or (X)[F] attacks that give Countercut. May pay 5 points per additional non-[F] weapon to be affected by Nitou-Ryu. Maximum of 3 weapons. (Weapons) [F] Rising Diagonal + Agressive Straight [b](BM)[/b]- 22 damage + [b](M)[/b] 15 damage # 2, 3 EN/attack [H] Twin Parallel [b](BS)[/b]- 30 damage x 2, 2 EN/attack [F] Infiltrate Vertical- 15 damage, [b]Armor Pierce[/b], [b]Barrier Pierce[/b], 2 PCs/attack [F] Diverse Arc [b](BV)[/b]- 10 damage/EN [H] Grapple Spiral [b](P)[/b]- [b]PARALYZE[/b], 1 EN/attack + [b](V)[/b] 10 damage/PC, [b]Armor Pierce[/b] [F] Impact Jag- 90 damage, [b]Armor Pierce[/b], [b]Shield Pierce[/b], 6 EN/attack[/quote]