[b]J-Ark[/b] [color=Cyan][b]Statistics:[/b] HP: 200, EN: 90, IS: 2, Size: LL, Move: F, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Razor Missiles [b](PGSF)[/b]- 10 damage/PC [+] Anti-Meson Cannons [b](S)[/b]- 30 damage # 4, 15 rounds [F] Plasma Sword [b](B)[/b]- 25 damage x 3, 3 EN/attack [+] Real Time Productive Missiles- 40 damage, 4 rounds, [b]Armor Pierce[/b], [b]Barrier Pierce[/b] [b]MAP Weapons:[/b] [+] ES Missiles [b](PT:4)[/b] 100 damage, 2 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) [b]Plug Out:[/b] Pay half of your remaining EN and Disable Anti-Meson Cannons, Plasma Sword, and ES Missiles. Summon J-Der x 1 (stats in hanger). J-Der's remaining EN is equal to the amount of EN paid to summon it. When J-Der is unsummoned, restore remaining amount of EN on J-Der to J-Ark. J-Der must be unsummoned to change to King J-Der. 3) [b]Mega Fusion:[/b] Transform to King J-Der. All current stats (HP/EN/PC/Item) will be carried over. Requires J-Der to be unsummoned. 4) [b]Damage Received -20%[/b] 5) [b]Generating Armor (Armor)[/b] 6) [b]Tomoro 0117 (Sidekick)[/b] 8) ES Missiles: Target's Dodge Cost +5[/color] [color=gold][b]Purchasing Cost:[/b] 1000 PCs[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3 (Main pilot controls J-Der upon Summoning, and second pilot controls J-Ark) [b]J-Der[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 45, IS: 0, Size: M, Move: F/G, Class: Summon[/color] [color=Pink][b]Weapons:[/b] [+] Anti-Meson Cannons [b](S)[/b]- 30 damage # 2, 15 rounds [F] Plasma Sword [b](BM)[/b]- 25 damage x 2 [F] Plasma Sword Combination [b](B)[/b]- 25 damage x 3, 5 EN/attack [F] Plasma Wing [b](BS)[/b]- 100 damage, 10 EN/attack [b]MAP Attacks:[/b] [F] Plasma Wing [b](BI:6)[/b] 60 damage, 10 EN/attack [+] ES Missiles [b](PT:4)[/b] 100 damage, 2 rounds[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or Higher 2) Countercut 3) Dodge Cost -5 4) ES Missiles: Target's Dodge Cost +5 5) May support defend J-Ark. Cannot be resummoned if destroyed.[/color] [color=gold][b]Purchasing Cost:[/b] Not applicable. This is a summon unit. To summon this unit, perform Plug Out in J-Ark. J-Der will be usable in that battle only..[/color] [b]King J-Der[/b] [color=Cyan][b]Statistics:[/b] HP: 200, EN: 90, IS: 2, Size: LL, Move: F/G, Class: High-Tier[/color] [color=Pink][b]Weapons:[/b] [+] Anti-Meson Cannons [b](S)[/b]- 30 damage # 2, 15 rounds [+] Fire All Cannons [b](S)[/b]- 150 damage, 3 rounds [+] 10-Barrel Maser Cannon [b](BS)[/b]- 15 damage # 5 + [b](BS)[/b] 15 damage # 5, 10 rounds [+] Real Time Productive Missiles- 40 damage, 4 rounds, [b]Armor Pierce[/b], [b]Barrier Pierce[/b] [H] J-Quath- 120 damage, 10 EN/attack [H] J-Phoenix- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Weapons:[/b] [+] ES Missiles [b](PT:4)[/b]- 100 damage, 2 rounds [b]Combo Attacks:[/b] [F] Silverion Hammer- [b]DESTROY:L3[/b], 25 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or Higher 2) [b]Damage Received -20%[/b] 3) [b]Generating Armor (Armor)[/b] 4) [b]Tomoro 0117 (Sidekick)[/b] 5) [b]Rapid Deployment[/b] 6) ES Depth Charges: 4 rounds. Same effect as [b]Space Mines[/b]. 7) 3) [b]Mega Fusion:[/b] Transform to J-Ark. All current stats (HP/EN/PC/Item) will be carried over. 8) J-Phoenix: Target's Dodge Cost +5 9) ES Missiles: Target's Dodge Cost +5 10) Silverion Hammer: Target's Dodge Cost +5. Requires an allied Goldymarg to execute.[/color] [color=gold][b]Purchasing Cost:[/b] Perform Mega Fusion in J-Ark.[/color] [color=Teal][b]Super AM Wars Pilot Slots:[/b] 3 [color=lightblue][b][u]Generating Armor[/u][/b][/color] [b]Class:[/b] Armor [b]Description:[/b] A special type of armor on J-Ark that protects it from harm. [b]Ability:[/b] Negates 10 damage from all sources in a single attack phase from one target for 1 EN. HP Regen 10%. [color=lightblue][b][u]Tomoro 0117[/u][/b][/color] [b]Class:[/b] Sidekick [b]Description:[/b] A living Computer installed in J-Ark that assists with various functions. [b]Ability:[/b] Starting Max SP: 30 Max SP Cap: 100 Seishins: - Snipe - Confusion - Iron Wall - Trust