[b]Jaffar, Assassin[/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 20, IS: 0, Size: SS [/color] [color=Pink][b]Inventory:[/b] Lockpick - 15 Durability [F] Slim Sword [b](M)[/b]- 7 damage, 30 Durability, 1 Weight [F] Poison Sword - 15 damage/POISON, 30 Durability, 6 weight [F] Lancereaver - 15 damage, 15 Durability, 5 weight [/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by This Character only 2) Dodge Cost is 5 3) Countercut and Countershoot cannot be used in this unit, regardless of class/items/etc. Also, Regardless of Simchamber Rules, this unit's minimum dodge cost is 3, and the minimum damage an attack can deal is 0. 4) Equipment 5) Counterattack 6) Dodge cost -3 7) Fighter: Damage recieved from non-Magic -25%. Damage from Magic +25%. 8) Weapon Triangle(Sword) 9) Pick: Forfeit your main attack phase. Remove a Chest from the battle. During the GM's next turn, you will find out what that item is. If you have an open inventory slot, you may use the item immediately, but if not, it is still considered an event prize. Requires one use of a Lockpick per chest. 10) Steal: Pay 10 PCs. Remove target non-weapon, non-magic, non-staff Item from any opponent's inventory and add it to your own. The targetted opponent may pay twice their dodge cost(without modifiers) to negate this. You must have a free inventory slot to use this ability. 11) Silencer: Pay 10 PCs. Your next attack counts as a single hit DESTROY:L1 attack. 12) Lancereaver: This weapon reverses the weapon triangle. [/color] Points: 100 5 - Pick 15 - Steal 25 - Silencer 5 - Speedwings 5 - Lockpick 5 - Slim Sword 20 - Poison Sword 20 - Lancereaver