[b]GM[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 10, Limit: 50, IS: 4, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] 60mm Vulcan- 2 damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 6 damage [+] Beam Spray Gun [b](BSV)[/b]- 5 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Spray Gun[/color] [color=gold][b]Purchasing Cost:[/b] 60 PCs[/color] [b]Mazinger-Z[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, Limit: 50, IS: 2, Move: F/G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Drill Missile [b](GSV)[/b]- 3 damage/PC [+] Missile Punch [b](PG)[/b]- 5 damage, 99 rounds [F] Southern Cross Knife [b](MV)[/b]- 5 damage/PC [H] Rei Dou Beam- 6 damage, 1 EN/attack [H] Rei Dou Beam- [b]PARALYZE[/b], 5 EN/attack [H] Koushiryoku Beam- 8 damage, 2 EN/attack [H] Rocket Punch [b](P)[/b]- 13 damage [H] Iron Cutter [b](P)[/b]- 18 damage [H] Scrander Cutter- 35 damage, 3 EN/attack [+] Rust Hurricane- 45 damage, 4 EN/attack, [b]Armor Break[/b] [H] Breast Fire [b](S)[/b]- 100 damage, 10 EN/attack [H] Daisharin Rocket Punch [b](S)[/b]- 40 damage x 2, 4 rounds. Requires Mazinger Pilot Class to execute. [H] Enhanced Rocket Punch [b](S)[/b]- 160 damage, 1 round, [b]Barrier Pierce[/b]. Requires Mazinger Pilot Class to execute. [b]Combo Attacks:[/b] [H] Double Burning Fire [b](S)[/b]- 150 damage, 10 EN/shot [F] Double Mazinger Blade [b](MS)[/b]- 30 damage x 2 [H] Double Mazinger Punch [b](PS)[/b]- 40 damage x 2, 2 EN/attack [F] Triple Mazinger Blade [b](MS)[/b]- 30 damage x 3, 2 EN/attack [H] Triple Mazinger Punch [b](PS)[/b]- 40 damage x 3, 3 EN/attack [H] Mazinger Tornado [b](S)[/b]- 200 damage, 15 EN/attack [H] Final Dynamic Special [b](S)[/b]- [b]DESTROY:L3[/b], 30 EN/attack, Requires Mazinger Pilot Class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Chogokin Z (Armor)[/b]: Damage Received -20% 3) [b]Mazin Power[/b] 4) [b]Separate (Jet Pilder)[/b] 5) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target. 6) Double Burning Fire: Requires an allied Great Mazinger/(GB) to execute. 7) Double Mazinger Blade: Requires an allied Great Mazinger/(GB) to execute. 8) Double Mazinger Punch: Requires an allied Great Mazinger/(GB) or Grendizer to execute. 9) Triple Mazinger Blade: Requires an allied Great Mazinger/(GB) and Grendizer to execute. 10) Triple Mazinger Punch: Requires an allied Great Mazinger/(GB) and Grendizer to execute. 11) Mazinger Tornado: Target's Dodge Cost +25%. Requires an allied Great Mazinger/(GB) and Grendizer to execute. 12) Final Dynamic Special: Target's Dodge Cost +50%. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is [b]DESTROY:L2[/b] and cost is 20 EN instead, or with 1 allied unit, but damage is [b]DESTROY:L1[/b] and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.[/color] [color=gold][b]Purchasing Cost:[/b] 450 PCs[/color] [b]Nu Gundam[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 40, Limit: 100, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Vulcan- 2 damage # 2, 20 rounds [+] Missile [b](PG)[/b]- 8 damage, 8 rounds [F] Melee [b](MF)[/b]- 10 damage/PC [F] Beam Saber [b](BM)[/b]- 13 damage x 2 [+] Beam Rifle [b](BS)[/b]- 9 damage # 3, 12 rounds [+] Beam Cannon [b](B)[/b]- 20 damage, 6 rounds [+] Nu Hyper Bazooka [b](P)[/b]- 40 damage, 6 rounds [+] Fin Funnel [b](BSX)[/b]- 16 damage/EN. Requires [b]NT/EH[/b] to execute. [b]MAP Attacks:[/b] [+] Fin Funnel [b](BD:4)[/b]- 100 damage, 1 round. Requires [b]NT/EH[/b] to execute. [b]Combo Attacks:[/b] [+] Double Fin Funnel [b](BSX)[/b]- 25 damage/EN. Required [b]NT/EH[/b] to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Shield: Missile, Beam Cannon 3) Countercut 4) Countershoot: Vulcan, Beam Rifle, Beam Cannon, Fin Funnel 5) [b]Nu-Gundam I-Field (Barrier)[/b] 6) [b]Psycoframe (System)[/b] 7) Double Fin Funnel: Requires an allied unit with Double Fin Funnel to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 500 PCs[/color] [color=lightblue][b][u]Psycoframe[/u][/b][/color] [b]Class:[/b] System [b]Description:[/b] N/A [b]Ability:[/b] [b]Passive Abilities[/b] - Dodge Cost -25% - Target's Dodge Cost +10% [b]Active Abilities[/b] - [b]Psycoframe Outburst:[/b] Usable by [b]NT/EH[/b] only. Pay 15 PCs to activate. All Weapon Damage +50%, Target's Dodge Cost +10% and gain an [b]additional attack phase[/b]. 5 turns to recharge. [b]Wing Gundam Zero Custom[/b][color=Cyan][b] Statistics:[/b] HP: 70, EN: 40, Limit: 100, IS: 2, Move: F/G, Size: M[/color] [color=Pink][b]Weapons:[/b] [+] Machine Cannon- 18 Damage, 20 rounds [F] Beam Saber [b](BM)[/b]- 20 Damage x 2 [+] Buster Rifle [b](B)[/b]- 50 damage, 10 rounds [+] Twin Buster Rifle [b](BS)[/b]- 50 damage x 2, 4 EN/attack [+] Rolling Twin Buster Rifle [b](BS)[/b]- 150 damage, 10 EN/attack, [b]Barrier Pierce[/b] [b]MAP Attacks:[/b] [+] Twin Buster Rifle [b](BI:10)[/b]- 250 damage, 3 rounds [+] Rolling Twin Buster Rifle [b](BI:7)[/b]- 300 damage, 1 round, [b]Barrier Pierce[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Machine Cannon, Twin Buster Rifle 4) Dodge Cost -25% 5) [b]Damage Received -20%[/b] 6) [b]Zero System (System)[/b] 7) [b]Self-Destruct[/b][/color] [color=gold][b]Replacement Cost:[/b] 300 PCs [b]The following condition must be met:[/b] 1) Acquire 3 Evolution Points on Wing Zero. 2) Replace Wing Zero with this unit once the replacement cost is paid.[/color] [color=lightblue][b][u]Zero System[/u][/b][/color] [b]Class:[/b] System [b]Description:[/b] A powerful pilot enhancement system that foretells victory by telling the pilot what to do. In the case of Gundam Epyon however, it fortells victory by telling you what not to do. [b]Ability:[/b] Gain pilot enhancements depending on rank: Private:[i] Dodge Cost -10%, Target's Dodge Cost +10%, Damage Received -5% and Weapon Damage +5%.[/i] Corporal:[i] Dodge Cost -20%, Target's Dodge Cost +20%, Damage Received -10% and Weapon Damage +10%.[/i] Sergeant:[i] Dodge Cost -30%, Target's Dodge Cost +30%, Damage Received -15% and Weapon Damage +15%.[/i] Ensign:[i] Dodge Cost -40%, Target's Dodge Cost +40%, Damage Received -20% and Weapon Damage +20%.[/i] Lieutenant:[i] Dodge Cost -50%, Target's Dodge Cost +50%, Damage Received -25% and Weapon Damage +25%.[/i] Activation cost depends on how soon you want to pay. [i]Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free.[/i] [b]Gaine[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 30, Limit: 80, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Gaine Kick [b](M)[/b]- 15 damage [+] Gaine Shot- 15 damage, 10 rounds [+] Gaine Shot: Grenade Launcher Mode [b](P)[/b]- 25 damage, 5 rounds [+] Gaine Buster [b](B)[/b]- 25 damage x 2, 5 EN/shot[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Yuusha; Usable by Corporals or higher 2) [b]Tokyuu Gattai (Might Gaine):[/b] Locomoriser, Might Wing. Usable by[b] Yuusha[/b] only.[/color] [color=gold][b]Purchasing Costs:[/b] 300 PCs[/color] [b]Might Gaine[/b] [color=cyan][b]Statistics:[/b] HP: 120, EN: 70, Limit: 65, IS: 2, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [H] Mighty Slicer [b](PSF)[/b]- 8 damage/PC [+] Mighty Vulcan [b](V)[/b]- 10 damage, 20 rounds [+] Locomo Buster [b](B)[/b]- 25 damage x 2, 5 EN/shot [H] Signal Beam [b](S)[/b]- 30 damage, 2 EN/attack [F] Dourinken [b](M)[/b]- 60 damage [F] Tate Ichimonji Giri- 80 damage, 5 EN/attack [F] Yoko Ichimonji Giri- 120 damage, 10 EN/attack [F] Juumonji Giri- 180 damage, 15 EN/attack [b]Combo Attacks:[/b] [F] Impulse Attack- 250 damage, 15 EN/attack [F] Double Tate Ichimonji Giri- 150 damage x 2, 20 EN/attack [F] Joint Fire Dragon- [b]DESTROY:L3[/b], 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Yuusha; Usable by Ensigns or higher 2) Mighty Shield: [i]Same effects as Shield[/i] 3) Countercut 4) [b]Chou Tokyuu Gattai (Great Might Gaine):[/b] Might Kaiser. Usable by [b]Yuusha[/b] only. 5) [b]Rapid Deployment[/b] 6) Tate Ichimonji Giri: Target's Dodge Cost +10% 7) Yoko Ichimonji Giri and Juumonji Giri: Target's Dodge Cost +25% 8) Impulse Attack: Target's Dodge Cost +25%. Requires an allied Might Kaiser to execute. 9) Double Tate Ichimonji Giri: Target's Dodge Cost +25%. Requires an allied Black Might Gaine to execute. 10) Joint Fire Dragon: Target's Dodge Cost +25%. Requires an allied Might Kaiser, Might Gunner, Battle Bomber, and Guard Diver to execute.[/color] [color=gold][b]Acquirement Method:[/b] Perform [b]Tokyuu Gattai[/b] in Gaine.[/color] [color=teal][b]Super AM Wars Pilot Slots[/b] 2[/color] [b]Great Might Gaine[/b] [color=cyan][b]Statistics:[/b] HP: 180, EN: 90, Limit: 50, IS: 2, Move: F/G, Size: L[/color] [color=pink][b]Weapons:[/b] [H] Mighty Slicer [b](PSF)[/b]- 15 damage/PC [+] Mighty Vulcan [b](V)[/b]- 20 damage, 20 rounds [+] Gunner Cannon- 40 damage, 1 EN/attack [H] Kaiser Drill [b](P)[/b]- 50 damage [H] Signal Beam [b](S)[/b]- 60 damage, 2 EN/attack [H] Great Fire- 70 damage, 3 EN/attack [F] Great Dourinken [b](M)[/b]- 90 damage [F] Makkou Karatakewari- 250 damage, 15 EN/attack [+] Perfect Cannon- [b]DESTROY:L2[/b], 20 EN/attack. Perfect Mode Only. [b]MAP Attacks:[/b] [+] Perfect Cannon [b](I:3)[/b]- 999 damage, 25 EN/attack. Perfect Mode Only. [b]Combo Attacks:[/b] [F] Joint Fire Dragon- [b]DESTROY:L3[/b], 20 EN/attack [H] Perfect Graviton Buster- [b]DESTROY:L2[/b], 18 EN/attack. Perfect Mode Only. [H] Final Yuusha Special [b](S)[/b]- [b]DESTROY:L3[/b], 30 EN/attack. Perfect Mode Only. Usable by Yuusha only.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) [b]Damage Received -20%[/b] 4) [b]Perfect Mode:[/b] Damage Received -30% instead. Disable Gunner Cannon and enable Perfect Cannon. Requires Might Gunner in your AM to use. 5) [b]Rapid Deployment[/b] 6) [b]Snipe:[/b] Perfect Cannon (+10) 7) Gunner Cannon: Requires Might Gunner in your AM to use 8) Makkou Karatakewari: Target's Dodge Cost +25% 9) Perfect Cannon: Target's Dodge Cost +25% 10) Joint Fire Dragon: Target's Dodge Cost +25%. Requires an allied Might Gunner, Battle Bomber, and Guard Diver to execute. 11) Perfect Graviton Buster: Target's Dodge Cost +25%. This attack ignores status immunity granted by items. Requires an allied Rayzelvar to execute. 12) Final Yuusha Special: Target's Dodge Cost x2. Requires five allied units with Final Yuusha Special, piloted by Yuushas to execute. Allied units cannot be the same as this unit, or any other unit used in this combo.[/color] [color=gold][b]Acquirement Method:[/b] Perform [b]Chou Tokyuu Gattai[/b] in Might Gaine.[/color] [color=teal][b]Super AM Wars Pilot Slots[/b] 2[/color] [b]EVA-01[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 15, Limit: 80, IS: 2, Move: G, Size: L[/color] [color=pink][b]Weapons:[/b] [F] Punch [b](M)[/b]- 8 damage [+] Needle Launcher System- 10 damage, [b]PARALYZE[/b], 2 rounds [+] EVA-Use Handgun- 14 damage, 15 rounds [+] Pellet Rifle [b](V)[/b]- 16 damage, 12 rounds [F] Progressive Knife [b](M)[/b]- 20 damage, 1 EN/attack [+] Positron Rifle [b](S)[/b]- 35 damage, 6 rounds [F] Counter Sword- 15 damage + [b](V)[/b]- 10 damage/2 PCs [F] Magrock-E Sword- 30 damage x 2, 4 EN/attack [b]MAP Attacks:[/b] [+] Positron Sniper Rifle [b](I:3)[/b]- 60 damage, 2 rounds [b]Combo Attacks:[/b] [H] Unison Kick [b](V)[/b]- 30 damage/EN, [b]Barrier Pierce[/b] [+] EVA All-Out Attack [b](S)[/b]- [b]DESTROY:L1[/b], 300 damage/15 EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Evangelion; Usable by Ensigns or higher 2) Countercut 3) Countershoot: EVA-Use Handgun, Pellet Rifle 4) [b]AT Field (Barrier)[/b] 5) [b]Limited Battery[/b] 6) [b]Umbilical Cable (System)[/b] 7) [b]Dummy Plug (Berserker EVA-01)[/b] 8) Positron Sniper Rifle: Target's Dodge Cost +75% 9) Unison Kick: Target's Dodge Cost +25%. Requires an allied EVA-02 (any variant) to execute. 10) EVA All-Out Attack: Target's Dodge Cost +25%. Requires an allied EVA-00 Kai and EVA-02 to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 570 PCs[/color] [color=lightblue][b][u]Umbilical Cable[/u][/b][/color] [b]Class:[/b] System [b]Description:[/b] The energy system that Evangelions use as their power source. [b]Ability:[/b] Battle starts with Umbilical Cable in [b]External Power Mode[/b]. You may change the mode of energy supply during the transformation phase. The modes are the following: [b]External Power Mode:[/b] - Dodge Cost +50% - EN Regen 100% - [b]Limited Battery[/b] inherent ability is disabled. - [b]Bunshin[/b] and other special evasive inherent abilities are [b]DISABLED.[/b] Evasive seishins may still be used. [b]Internal Power Mode:[/b] - [b]Limited Battery[/b] inherent ability is enabled. - If unit's EN drops to 0, the unit is [b]PARALYZED[/b] until EN is increased to at least 1 again by any means. While [b]PARALYZED[/b] from this effect, you may still switch to [b]External Power Mode[/b] even though you could normally not act. [b]R-1[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 25, Limit: 75, IS: 3, Move: G, Size: M[/color] [color=pink][b]Weapons:[/b] [+] Head Vulcan- 2 damage, 20 rounds [F] Cold Metal Knife [b](M)[/b]- 7 damage [+] Missile [b](PGSF)[/b]- 4 damage/2 PCs. R-Wing Mode only. [+] G-Revolver [b](F)[/b]- 6 damage/PC [F] R Combination [b](MF)[/b]- 10 damage/2 PC [+] Boosted Rifle- 30 damage, 7 rounds [F] T-Link Knuckle- 35 damage, 1 EN/attack. Requires Psychodriver class to execute. [H] Tenjou Tenga Nendou Hasaiken- 60 damage, 5 EN/shot. Requires Psychodriver class to execute. [b]MAP Attacks:[/b] [+] Boosted Rifle [b](I:5)[/b]- 35 damage, 1 round [+] Nendou Shoot [b](D:3)[/b]- 40 damage, 3 rounds. Requires Psychodriver class to execute. [b]Combo Attacks:[/b] [H] R-Formation [b](V)[/b]- 45 damage/EN [H] Formation R [b](V)[/b]- 45 damage/EN. Requires Psychodriver class to execute. [F] Akashic Breaker [b](V)[/b]- 30 damage/EN. Requires Psychodriver class to execute. [F] Tenjou Tenga Nendou Shindou Ken [b](V)[/b]- [b]PARALYZE[/b], 25 damage/EN. Requires Psychodriver class to execute.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Shield: Normal Mode Only, R-Wing Mode 3) Countercut: Cold Metal Knife 4) Countershoot: Head Vulcan, G-Revolver 5) [b]Nendou Field (Barrier)[/b] 6) [b]Uranus System (System)[/b] 7) [b]R-Wing Mode[/b]: Dodge Cost -25% and Move: F instead. Only Missiles, G-Revolver, Boosted Rifle and Nendou Shoot are enabled. 8) [b]Variable Formation[/b]: R-2 Powered, R-3 Powered. [i]Same effects as [b]Combine (SRX)[/b][/i] 9) [b]Snipe:[/b] Boosted Rifle (Non-MAP) (+8) 10) R-Formation: Target's Dodge Cost +50%. Requires an allied R-2, an R-3 piloted by a Psychodriver and an R-Gun to execute. 11) Formation R: Target's Dodge Cost +50%. Requires an allied R-2 Powered and an allied R-3 Powered piloted by a Psychodriver to execute. 12) Akashic Breaker: Target's Dodge Cost +25%. Requires an allied Cybaster to execute. 13) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +5% per every 2 EN spent. Requires an allied Zamzeed to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 350 PCs[/color] [color=lightblue][b][u]Uranus System[/u][/b][/color] [b]Class:[/b] System [b]Description:[/b] N/A [b]Ability:[/b] Activates when HP is 25% or below. Dodge Cost -40%, Target's Dodge Cost +25%, Weapon Damage x 2. Each turn SP -5. This effect is disabled when upkeep can't be paid or you pay 10 PCs. You may reactivate it again at any time as long as your HP is 25% or below. Usable by Psychodrivers only. [b]VF-1A Valkyrie[/b] [color=cyan][b]Statistics:[/b] HP: 25, EN: 10, Limit: 100, IS: 4, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Head Laser [b](B)[/b]- 5 damage, 10 rounds [+] Gun Pod- 7 damage, 20 rounds [F] Punch [b](M)[/b]- 8 damage [+] Homing Missiles [b](PGSX)[/b]- 5 damage/2 PC [+] All-Out Attack- [b]DESTROY:L1[/b], 1 round [b]MAP Attacks:[/b] [+] Micro Missiles [b](PT:2)[/b]- 15 damage, 1 round [b]Combo Attacks:[/b] [+] Skull Formation Attack [b](S)[/b]- [b]DESTROY:L1[/b], 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by anyone 2) Countershoot: Head Laser, Gun Pod 3) VF-1A Valkyrie deploys in Fighter Mode. 4) [b]Gerwalk Mode:[/b] Dodge cost -10% in Space, -25% in atmosphere, and Move: H instead. Disable All-Out Attack. 5) [b]Fighter Mode:[/b] Dodge cost -25% in Space, -50% in atmosphere, and Move: F instead. Disable Punch and All-Out Attack. 6) Skull Formation Attack: Target's Dodge Cost +25%. Requires two allied VF-1A, J or S type Valkyries in any combination or variant (excepting the J Armored type) to execute.[/color] [color=gold][b]Purchasing Cost:[/b] 140 PCs[/color] [b]Stamina[/b] [b][color=red]Effect:[/b][/color] User recovers 1/3 max Limit [b][color=orange]Statistics:[/color][/b] SP Cost: 20 SP Alternate Name: N/A [b]Greater Stamina[/b] [b][color=red]Effect:[/b][/color] User recovers all Limit [b][color=orange]Statistics:[/color][/b] SP Cost: 40 SP Alternate Name: N/A [SIZE=4][b]Propellent Tank[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Recovers Unit's Limit to 100% [color=Orange][b]Item Statistics:[/b][/color] Type: Perishable Class: Stackable [color=Gold][b]Cost:[/b][/color] 25 PCs [SIZE=4][b]Spare Battery[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Recovers Unit's EN to 100% [color=Orange][b]Item Statistics:[/b][/color] Type: Perishable Class: Stackable [color=Gold][b]Cost:[/b][/color] 30 PCs [SIZE=4][b]A-Up Unit S[/b][/SIZE] [color=Red][b]Function:[/b][/color] Equipped unit gains: - [b]HP +25[/b] - [b]EN +10[/b] - [b]Limit +25[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Stackable [color=Gold][b]Cost:[/b][/color] 250 PCs [SIZE=4][b]A-Up Unit SC[/b][/SIZE] [color=Red][b]Function:[/b][/color] Equipped unit gains: - [b]HP +25[/b] - [b]EN +10[/b] - [b]Limit +25[/b] - [b]All Weapon Damage +10[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Stackable; Mid-Tier [color=Gold][b]Cost:[/b][/color] 750 PCs [SIZE=4][b]Tesla Drive[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped unit gains: [b]Dodge Cost -25%[/b] - Equipped unit gains: [b]Move: F[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion, Stackable [color=Gold][b]Cost:[/b][/color] 100 PCs [SIZE=4][b]Tesla Drive S[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped unit gains: [b]Dodge Cost -40%[/b] - Equipped unit gains: [b]Move: F[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion [color=Gold][b]Cost:[/b][/color] 300 PCs [SIZE=4][b]Dual Tesla Drive[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped unit gains: [b]Dodge Cost -50%[/b] - Equipped unit gains: [b]Move: F[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion; Mid-Tier [color=Gold][b]Cost:[/b][/color] 750 PCs [SIZE=4][b]Booster[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped Unit's Limit: [b]+20[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion, Stackable [color=Gold][b]Cost:[/b][/color] 50 PCs [SIZE=4][b]Mega Booster[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped Unit's Limit: [b]+40[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion, Stackable [color=Gold][b]Cost:[/b][/color] 100 PCs [SIZE=4][b]Giga Booster[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped Unit's Limit: [b]+60[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion, Stackable; Mid-Tier [color=Gold][b]Cost:[/b][/color] 400 PCs [SIZE=4][b]Thrust Recycler[/b][/SIZE] [color=Red][b]Function:[/b][/color] - Equipped Unit's Limit: [b]+80[/b] [color=Orange][b]Item Statistics:[/b][/color] Type: Installable Class: Propulsion, Stackable; Mid-Tier [color=Gold][b]Cost:[/b][/color] 800 PCs