[b]Kibou-Gou RB[b] [color=Cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Size: S, Move: W[/color] [color=Pink][b]Weapons:[/b] :-[ Arm Blade [b](M)[/b]- 6 damage x 2 :-[ Melee [b](MF)[/b]- 8 damage/PC :-/ Machinegun- 10 damage, 8 rounds :-/ Torpedo [b](PGSX)[/b]- 12 damage, 6 rounds :-[ Heat Sword [b](M)[/b]- 14 damage x 2, 1 EN/attack MAP Weapons: :-/ Grenade [b](PI:3)[/b]- 45 damage, 2 rounds [/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergents or higher 2) Countercut: Heat Sword 3) Countershoot: Machinegun, Torpedo 4) Enhanced Thrusters: Dodge Cost -3 5) [b]Optional Power Cable[/b]: When in battle with an allied mothership, you may choose during your transform phase to plug/unplug the power cable. When plugged in, dodge cost + 5 instead and EN Regen 25%. [/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Shinigami RB[b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: S, Move: W[/color] [color=Pink][b]Weapons:[/b] [+] Vulcan - 2 damage # 2, 20 rounds :-[ Arm Blade [b](M)[/b]- 6 damage x 2 :-[ Melee [b](MF)[/b]- 8 damage/PC :-/ Machinegun- 10 damage, 8 rounds :-/ Torpedo [b](PGSX)[/b]- 10 damage, 6 rounds :-[ Heat Sword [b](M)[/b]- 14 damage x 2, 1 EN/attack [/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergents or higher 2) Countercut: Heat Sword 3) Countershoot: Machinegun, Torpedo 5) [b]Optional Power Cable[/b]: When in battle with an allied mothership, you may choose during your transform phase to plug/unplug the power cable. When plugged in, dodge cost + 5 instead and EN Regen 25%. [/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [b]Seahorse[b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 15, IS: 3, Size: M, Move: W[/color] [color=Pink][b]Weapons:[/b] [/color] [color=Beige][b]Inherent Abilities:[/b] 1) Usable by Sergents or higher 2) [b]Summon[/b]: Military RB(F-Class) x 2 [/color] [color=gold][b]Purchasing Costs:[/b] ?? PCs[/color] [color=teal][b]Super AM Wars Pilot Slots:[/b] 3[/color] [b]Military RB(F-class)[b] [color=Cyan][b]Statistics:[/b] HP: 25, EN: 15, IS: 0, Size: S, Move: W, Class: Summon[/color] [color=Pink][b]Weapons:[/b] :-/ Torpedo [b](PGSX)[/b]- 10 damage, 6 rounds :-[ Heat Claw [b](MV)[/b]- 8 damage x 2/EN :-/ Machinegun- 10 damage, 8 rounds [F] Heat Sword [b](M)[/b]- 14 damage x 2, 1 EN/attack Combo Attacks: [F] Pile Formation- [b]PARALYZE[/b], 5 EN/attack [/color] [color=Beige][b]Inherent Abilities:[/b] 1) AI Unit 2) Countercut: Heat Sword 3) [b]Power Cable[/b]: Dodge cost + 5 and EN Regen 25%. During the summoner's transform phase, you may choose to enable/disable this ability. 5) [b]Remote Control[/b]: This unit's dodge cost is equal to its summoner's dodge cost. In a SAMW-enabled battle, you may choose any of the Seahorse's pilots to be the target of this ability. 6) This unit cannot be unsummoned, nor resummoned if destroyed. 7) Pile Formation: Requires an allied Military RB(F-Class) to execute. [/color] [color=gold][b]Purchasing Costs:[/b] N/A, summon-da![/color]