[b]Helios Guard[/b] [color=cyan][b]Statistics: [/b] HP: 200, EN: 70, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Finger Blads [b](BM)[/b]- 15 damage x 2 [F] Solar Saw [b](BM)[/b]- 50 damage x 2, 2 EN/attack [+] Finger Burst [b](BS)[/b]- 10 damage # 5, 5 EN/attack [+] Solar Burst [b](BV)[/b]- 70 damage/5 EN [b]Combo Attacks: [H] Final Loop- [b]DESTROY:L2[/b], 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) [b]Solar Shields:[/b] [i]Found in MechDev Lexicon:[/i] Solar Saw, Solar Burst, Solar Receivers, Process 3) Countercut 4) [b]Zekatronium Armor (Armor): Damage Received -50%[/b] 5) [b]Solar Receiver:[/b] EN Regen 10% 6) [b]Finger Barrier (Barrier):[/color] Negate 20 damage from all sources in a turn for 2 EN. 7) [b]Sykusium Helios (Sidekick):[/b] [i]Found in MechDev Lexicon.[/i] 8) [b]Process:[/b] You may reflect any single [b](B)[/b] attack back at the attacker for 3 EN. 9) [b]Martyr Outburst:[/b] Disable Solar Shields for one turn. Up to two allies receive [b]Damage Received -50%[/b] for 5 EN and 2 Shield uses. Requires 4 turns to recharge. 10) [b]Come Unto One (Master of Arms):[/b] Aegis Cleaver 11) Final Loop: Requires an allied Aegis Cleaver to execute[/color] [color=gold][b]Evolution Cost:[/b] 5 (Daizengar). Replaces both Grungast Sanshiki and Dynamic General Guardian Unit-01.[/color] [b]Aegis Cleaver[/b] [color=cyan][b]Statistics: [/b] HP: 180, EN: 90, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Twin Axe [b](M)[/b]- 30 damage x 2 [H] Twin Axe Boomerang [b](P)[/b]- 35 damage x 2 [F] Twin Axe Assault [b](MX)[/b]- 30 damage/EN [F] Executioner's Axe- 150 damage, 10 EN/attack [b]MAP Attacks:[/b] [H] Thundering Wave [b](I:4)[/b]- 100 damage, 10 EN/attack [b]Combo Attacks:[/b] [H] Final Loop- [b]DESTROY:L2[/b], 20 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 3) Countercut 4) [b]Damage Received -25%[/b] 5) [b]Zekatronium Build:[/b] HP Regen 10% 6) [b]Axe Coating (Barrier):[/color] Negate 15 damage from any source for 1 EN. Each time this barrier is used, gain +5 damage on the first hit of your next attack phase. 7) [b]Sykusium Aegis (Sidekick):[/b] [i]Found in MechDev Lexicon.[/i] 8) [b]Force Process:[/b] You may reflect any single [b](B)[/b] attack back at the attacker for 6 EN 9) [b]Dissolve Energy:[/b] Reduce the damage of a single attack by 25% for 3 EN. 10) [b]Frenzy:[/b] Gain a single Extra attack phase at the cost of 20 SP. Requires 5 turns to charge and recharge. 11) [b]Come Unto One (Master of Arms):[/b] Helios Guard 12) Final Loop: Requires an allied Helios Guard to execute. [color=gold][b]Evolution Cost:[/b] 5 (Daizengar). Replaces both Grungast Sanshiki and Dynamic General Guardian Unit-01.[/color] [b]Master of Arms[/b] [color=cyan][b]Statistics: [/b] HP: 280, EN: 120, IS: 2, Move: F/G, Size: L, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [F] Twin Axe [b](M)[/b]- 30 damage x 2 [H] Twin Axe Boomerang [b](P)[/b]- 35 damage x 2 [F] Twin Axe Assault [b](MX)[/b]- 30 damage/EN [F] Executioner's Axe- 150 damage, 10 EN/attack [F] Finger Blads [b](BM)[/b]- 15 damage x 2 [F] Solar Saw [b](BM)[/b]- 50 damage x 2, 2 EN/attack [+] Finger Burst [b](BS)[/b]- 10 damage # 5, 5 EN/attack [+] Solar Burst [b](BV)[/b]- 70 damage/5 EN [H] Final Loop- [b]DESTROY:L2[/b], 20 EN/attack [b]MAP Attacks:[/b] [H] Thundering Wave [b](I:4)[/b]- 100 damage, 10 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) [b]Solar Shields:[/b] [i]Found in MechDev Lexicon:[/i] Solar Saw, Solar Burst, Solar Receivers, Process 3) Countercut 4) [b]Damage Received -40%[/b] 5) [b]Solar Receiver:[/b] EN Regen 10% 6) [b]Zekatronium Build:[/b] HP Regen 10%, EN Regen 5% 7) [b]Finger Barrier (Barrier):[/color] Negate 20 damage from all sources in a turn for 2 EN. 8) [b]Sykusium Master (Sidekick):[/b] [i]Found in MechDev Lexicon.[/i] 9) [b]Process:[/b] You may reflect any single [b](B)[/b] attack back at the attacker for 3 EN 10) [b]Process:[/b] You may reflect any single [b](B)[/b] attack back at the attacker for 3 EN. 11) [b]Martyr Outburst:[/b] Disable Solar Shields for one turn. Up to two allies receive [b]Damage Received -50%[/b] for 5 EN and 2 Shield uses. Requires 4 turns to recharge. 12) [b]Come Unto One (Master of Arms):[/b] Aegis Cleaver 13) [b]Frenzy:[/b] Gain a single Extra attack phase at the cost of 20 SP. Requires 5 turns to charge and recharge. [color=gold][b]Acquirement Method:[/b] Perform Come Unto One in Helios Guard or Aegis Cleaver.[/color] [color=lightblue][b][u]Solar Shields[/u][/b][/color] [b]Class:[/b] Shield [b]Ability:[/b] Same effects as Shield. Base shield usage x 2 and Dodge Cost -7. Dodge Cost -5 instead if Shield usage is at 50%. Disable this ability altogether if Shield usage is depleted. As long as you have shield uses remaining you may support defend one additional target each turn.