[X1] [b]Chill Penguin[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [+] Shotgun Ice [b](S)[/b]- 15 damage, [b]PARALYZE[/b], 3 EN/attack [F] Slide Attack [b](V)[/b]- 5 damage/EN [+] Penguin Blizzard- 10 damage # 2, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Shotgun Ice 3) [b]EN Regen 10%[/b] 4) Shotgun Ice: Weapon Damage +50% when used against Spark Mandrill.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Flame Mammoth[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [H] Fire Wave [b](SV)[/b]- 5 damage/EN [+] Oiling- [b]Mobility Break[/b], 5 EN/attack [F] Jump Press- 20 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Flame Wave 3) [b]EN Regen 10%[/b] 4) Fire Wave: Weapon Damage +50% when used against Chill Penguin. Weapon Damage +25% agaisnt a target that was affected by [b]Mobility Break[/b] from Oiling.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Storm Eagle[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [H] Storm Tornado [b](SV)[/b]- 6 damage/EN [F] Diving Attack (X)- 5 damage/EN [+] Mini Birds[b](PS)[/b] 5 damage x 4, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Storm Tornado 3) [b]EN Regen 10%[/b] 4) Storm Tornado: Weapon Damage +50% when used against Flame Mammoth.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Launch Octopus[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Homing Torpedo [b](PGSF)[/b] 10 damage/EN [+] Homing Torpedo [Charge] [b](PGS)[/b]- 10 damage x 4, 5 EN/attack [+] Energy Drain- [b]PARALYZE[/b], 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) Energy Drain: When an opponent is paralyzed by this attack, drain 10% of their HP from them and add it to your own. You may not go above maximum HP. 4) Homing Torpedo: If this weapon is taken through Weapon Copy, gain Homing Torpedo [Charge] as well (Homing Torpedo [Charge] does not count against your Weapon Copy limit). Weapon damage +50% and gain the effect of [b]Dowsing[/b] when used against Boomer Kuwagner. 5) Homing Torpedo [Charge]: Weapon damage +50% and gain the effect of [b]Dowsing[/b] when used against Boomer Kuwagner.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Armored Armadillo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Rolling Shield- 15 damage, 2 EN/attack [F] Tumble Attack [b](X)[/b]- 5 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Rolling Shield 3) [b]EN Regen 10%[/b] 4) [b]Armor (Armor):[/b] Damage Received -40% 5) [b]Rolling Shield [Charge] (Barrier):[/b] Negates 15 damage from any source for 1 EN. 6) Rolling Shield: If this weapon is taken through Weapon Copy, gain Rolling Shield [Charge] as well. Weapon damage +50% when used against Launch Octopus.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Boomer Kuwagner[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Boomerang Cutter [b](PS)[/b]- 10 damage x 2, 1 EN/attack [+] Boomerang Cutter [Charge] [b](S)[/b]- 40 damage, 3 EN/attack [F] Dead Lift- [b]PARALYZE[/b] + 30 damage, 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Boomerang Cutter 3) [b]EN Regen 10%[/b] 4) [b]Bunshin (2/4):[/b] 5) Boomerang Cutter: If this weapon is taken through Weapon Copy, gain Boomerang Cutter [Charge] as well ((Boomerang Cutter [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Sting Chameleon. 6) Boomerang Cutter [Charge] Weapon damage +50% when used against Sting Chameleon.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Spark Mandril[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Electric Spark- 10 damage, [b]PARALYZE[/b], 1 EN/attack [+] Electric Spark [Charge] [b](S)[/b]- 35 damage, [b]PARALYZE[/b], 3 EN/attack [F] Dash Punch [b](MV)[/b]- 10 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Electric Spark 3) [b]EN Regen 10%[/b] 4) Electric Spark: If this weapon is taken through Weapon Copy, gain Electric Spark [Charge] as well ((Electric Spark [Charge] does not count against your Weapon Copy limit). Weapon damage +50% and gain [b]Armor Break[/b] status when used against Armored Armadillo 5) Electric Spark [Charge] Weapon damage +50% and gain [b]Armor Break[/b] status when used against Armored Armadillo.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Sting Chameleon[/b] [color=Cyan][b]Statistics:[/b] HP: 45, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Chameleon Sting [b](S)[/b]- 5 damage # 3, 2 EN/attack [+] Chameleon Sting [Charge] [b](S)[/b]- 10 damage # 3, 6 EN/attack [F] Iron Tongue [b](M)[/b]- 10 damage, [b]PARALYZE[/b], 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Chameleon Sting 3) [b]EN Regen 10%[/b] 4) [b]Stealth (5)[/b] 4) Chameleon Sting: If this weapon is taken through Weapon Copy, gain Chameleon Sting [Charge] as well ((Chameleon Sting [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Storm Eagle 5) Chameleon Sting [Charge]: Negate all attacks aimed at you for a single turn after this attack is used. This ability recharges after 5 turns. Weapon damage +50% status when used against Storm Eagle.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Vile[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Vile Strike [+] Shoulder Cannon [b](BSF)[/b]- 7 damage/EN [+] Paralyze Shot- 40 damage, [b]PARALYZE[/b], 5 EN/shot[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Shoulder Cannon 3) [b]EN Regen 10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [X3] [b]Vile MkII[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 30, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Vile Strike [+] Flamethrower [b](SV)[/b]- 5 damage/EN [+] Shoulder Cannon [b](BSF)[/b]- 7 damage/EN (?) [+] Homing Missile [+] Demon[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) Countershoot: Shoulder Cannon 3) [b]EN Regen 10%[/b][/color] [color=Gold][b]Evolution Cost:[/b] 5 (Vile)[/color] [X7] [b]Tornado Tonion[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [H] Volt Tornado [b](SV)[/b]- 10 damage/EN [H] Shell Swing- 15 damage, 1 EN/attack [F] Shell Whip [b](S)[/b]- 20 damage + [b](S)[/b]- 20 damage, 3 EN/attack [H] Shell Wall- 30 damage, 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Shell Armor (Armor):[/b] Negate up to 40 damage from all attacks. If any attack deals over 40 damage, or you take over 40 damage in total, disable this ability for the next 3 turns. 4) [b]Volt Tornado [Charged] (Barrier):[/b] Automatically negate any [+] type attack and recover HP equal to 10% of it's damage. 4 EN/use. 5) Volt Tornado: If this weapon is taken through Weapon Copy, gain Volt Tornado [Charge] as well. Weapon damage +50% when used against Splash Warfly 6) Any Shell attack: Cannot be performed if Shell Armor is disabled. Disables Shell Armor for your next defence phase.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Splash Warfly[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: G/W[/color] [color=pink][b]Weapons:[/b] [F] Dual Nagitina [b](BM)[/b]- 15 damage [+] Splash Laser[b](BF)[/b]- 8 damage/EN [+] Homing Missiles [b](PGS)[/b] 10 damage x 2, 2 EN/attack [b]MAP Attacks:[/b] [H] Lightning [b](I:3)[/b]- 40 damage, 7 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countercut: Dual Nagitina 3) Countershoot: Splash Laser 4) [b]EN Regen 10%[/b] 5) Splash Laser: Weapon damage +50% when used against Flame Hyenard. If Flame Hyenard is hit by this weapon, all Flame Hyenard [Clones] are automatically destroyed.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Ride Boarski[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Ram [b](V)[/b]- 5 damage/EN. Bike Mode Only. [+] Moving Wheel [b](PSF)[/b]- 15 damage/EN [b]MAP Attacks:[/b] [H] Flame Wheel [b](T:3)[/b]- 30 damage, 7 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Bike Mode:[/b] Dodge Cost -5. Only Ram is enabled. 4) Moving Wheel: Weapon damage +50% when used against Spike Anteater[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Soldier Stonekong[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Sword [b](M)[/b]- 50 damage [H] Gaea Shield- 30 damage, 2 EN/attack [H] Throw Rock- 50 damage, 4 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countercut: Sword 3) Gaea Shield [Charged]: Gaea Shield [i]Same effects as Shield[/i] 4) [b]EN Regen 10%[/b] 5) [b]Damage Received -25%[/b] 6) Gaea Shield: If this weapon is taken through Weapon Copy, gain Gaea Shield [Charge] as well. Weapon damage +50% when used against Tornado Tonion[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Vanishing Gungaroo (In Ride Armor)[/b] [color=Cyan][b]Statistics:[/b] HP: 100, EN: 50, IS: 2, Size: S, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Burning Punch- 50 damage, 5 EN/attack [H] Explosion [b](F)[/b]- 30 damage/2 EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]Damage Received -25%[/b] 3) [b]Seperate (Vanishing Gungaroo)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Vanishing Gungaroo[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Melee [b](MF)[/b]- 10 damage/2 PCs [F] Burning Uppercut- 20 damage, 3 EN/attack [F] Triangle Kick- 40 damage, 5 EN/attack [H] Explosion- 90 damage, 10 EN/attack [b]MAP Attacks:[/b] [H] Explosion [Charged] [b](I:3)[/b]- 80 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) Explosion: If this weapon is taken through Weapon Copy, gain Explosion [Charge] as well ((Explosion [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Soldier Stonekong 4) Explosion [Charged]: Weapon damage +50% when used against Soldier Stonekong[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Vanishing Gungaroo (In Ride Armor) must be destroyed or you choose to seperate.[/color] [b]Wind Crowrang[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [F] Wind Cutter [Melee] [b](BM)[/b]- 8 damage x 2 [H] Wind Cutter [b](BP)[/b]- 10 damage x 2, 1 EN/attack [+] Wind Cutter [Charged] [b](BSX)[/b]- 10 damage/EN [+] Missiles [b](P)[/b]- 20 damage x 2, 8 rounds [H] Wind Gust [b](SV)[/b]- 10 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countercut: Wind cutter [Melee] 3) Countershoot: Wind Cutter [Charged] 4) [b]EN Regen 10%[/b] 5) Wind Cutter: If this weapon is taken through Weapon Copy, gain Wind Cutter [Charge] as well ((Wind Cutter [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Vanishing Gungaroo 6) Wind Cutter [Charged]: Weapon damage +50% when used against Vanishing Gungaroo[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Snipe Anteater[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [+] Energy Wave- 20 damage, 2 EN/attack [+] Sniper Missile [b](PGS)[/b]- 30 damage, 2 EN/attack [+] Sniper Missile [Charged] [b](PGS)[/b]- 30 damage + [b](PGS)[/b]- 30 damage + [b](PGS)[/b]- 30 damage, 7 EN/attack [+] Drones [b](BSX)[/b]- 7 damage/EN[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countershoot: Drones 3) [b]EN Regen 10%[/b] 4) [b]Bug Mines[/b]: [i]Same effects as Space Mines, but may be used in any terrain.[/i] 5) Sniper Missile: If this weapon is taken through Weapon Copy, gain Sniper Missile [Charge] as well ((Sniper Missile [Charge] does not count against your Weapon Copy limit). Weapon damage +50% when used against Wind Crowrang 6) Sniper Missile [Charged]: Weapon damage +50% when used against Wind Crowrang[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Flame Hyenard[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 3, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [+] Circle Blaze [b](S)[/b]- 40 damage, 3 EN/attack [F] Charge- 20 damage, 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Summon:[/b] Flame Hyenard [Clone] x 2 4) Circle Blaze: Weapon damage +50% when used against Ride Boarski[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Flame Hyenard [Clone][/b] [color=Cyan][b]Statistics:[/b] HP: 20, EN: 10, IS: 0, Size: SS, Move: G, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] Circle Blaze [b](S)[/b]- 20 damage, 2 EN/attack [F] Charge- 10 damage, 1 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 10 2) [b]EN Regen 10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a summon unit.[/color] [b]Red[/b] [color=Cyan][b]Statistics:[/b] HP: 60, EN: 25, IS: 2, Size: SS, Move: G/H[/color] [color=pink][b]Weapons:[/b] [F] Scythe [b](M)[/b]- 25 damage [H] Scythe Wave- 30 damage, 2 EN/attack [H] Tornado [b](SV)[/b]- 10 damage/EN [F] Clone Strike [b](S)[/b]- 25 damage x 2, 4 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) Countercut: Scythe 3) [b]EN Regen 10%[/b] 4) [b]Teleport (5)[/b] [i]Same effects as Vector Trap[/i] 5) Clone Strike: Target's Dodge Cost +5[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Sigma 7th[/b] [color=Cyan][b]Statistics:[/b] HP: 75, EN: 40, IS: 2, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [+] Gatling Gun [b](SV)[/b]- 10 damage/EN [+] Rifle [b](BF)[/b]- 20 damage/EN [+] Laser [b](BS)[/b]- 100 damage, 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) Countershoot: Gatling Gun 3) [b]EN Regen 10%[/b] 4) [b]Transform (Giant Sigma 7th)[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Giant Sigma 7th[/b] [color=Cyan][b]Statistics:[/b] HP: 200, EN: 70, IS: 2, Size: L, Move: F/G, Class: Boss[/color] [color=pink][b]Weapons:[/b] [F] Punch- 50 damage, 3 EN/attack [+] Energy Balls [b](BSX)[/b]- 30 damage/EN [+] Laser [b](BS)[/b]- 100 damage + [b](BS)[/b]- 100 damage, 20 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Lieutenants or higher 2) [b]Damage Received -30%[/b] 3) [b]EN Regen 10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Sigma 7th must be destroyed.[/color] [Command Mission] [b]Wild Jango[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Slash [b](M)[/b]- 9 damage [H] Lightning Rod- 10 damage, 1 EN/attack [b](Aff: Thunder)[/b] [F] Rolling Assault [b](V)[/b]- 10 damage/EN [b](Aff: Thunder)[/b] [F] Shock Nail- 20 damage, [b]VIRUS[/b], 5 EN/attack [b](Aff: Thunder)[/b] [H] Ultra Giga Thunder [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Thunder)[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) Lightning Rod: Every time an opponent is damaged by this attack, you gain Dodge Cost -3. Dodge Cost modifier given by this ability cannot exceed -15.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Silver Horn[/b] [color=Cyan][b]Statistics:[/b] HP: 65, EN: 20, IS: 2, Size: S, Move: G[/color] [color=pink][b]Weapons:[/b] [H] Water Tower- 20 damage, 3 EN/attack [b](Aff: Water)[/b] [H] Cryogenics- 70 damage, [b]PARALYZE[/b], 6 EN/attack [b](Aff: Ice)[/b] [+] Pressure Abyss- 80 damage, 7 EN/attack [H] Tidal Wave [b](S)[/b]- 100 damage, 10 EN/attack [b](Aff: Water)[/b] [H] Ultra Giga Blizzard [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Ice)[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Dr. Psyche[/b] [color=Cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [+] Doom Blaster [b](B)[/b]- 20 damage, 1 EN/attack [H] Needle Shower- 5 EN/attack [H] Smokeout- [b]Accuracy Break[/b], [b]VIRUS[/b], 7 EN/attack [H] 4th Dimension Slow- [b]Mobility Break[/b], 5 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) Summon: Needle x 3 4) b]Transform (Mad Nautilus)[/b] 5) Needle Shower: Requires at least one Needle. Sacrifice Needle to deal your choice of [b]Armor Break[/b], [b]Attack Break[/b], [b]Mobility Break[/b] or [b]Accuracy Break[/b].[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Needle[/b] [color=Cyan][b]Statistics:[/b] HP: 10, EN: 5, IS: 0, Size: XS, Move: F, Class: Summon[/color] [color=pink][b]Weapons:[/b] [+] Shot- 1 damage # 3, 3 EN/attack [+] Cryogenics- 3 damage, [b]PARALYZE[/b], 2 EN/attack [b](Aff: Ice)[/b] [+] Virus Shot- 4 damage, [b]VIRUS[/b], 3 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Dodge Cost is 15[/color] [color=Gold][b]Purchasing Cost:[/b] N/A. This is a summoned unit.[/color] [b]Mad Nautilus[/b] [color=Cyan][b]Statistics:[/b] HP: 80, EN: 30, IS: 2, Size: S, Move: F[/color] [color=pink][b]Weapons:[/b] [+] Energy Capture- 25% EN Drain, 5 EN/attack [+] Lasers [b](B)[/b]- 40 damage, 2 EN/attack [+] Penetration [b](B)[/b] 45 damage, 3 EN/attack, [b]Armor Pierce[/b] [+] Max Ecstasy [b](SX)[/b]- 10 damage/EN [H] Death Gravity [b](V)[/b]- 15 damage/EN [H] Mad Cocktail [b](S)[/b] [b]Mobility Break[/b], [b]Accuracy Break[/b], [b]VIRUS[/b], [b]PARALYZE[/b], 15 EN/attack[/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) [b]EN Regen 10%[/b] 3) [b]Damage Received -25%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] N/A. Dr. Psyche must be destroyed.[/color] [b]Mach Jentra[/b] [color=Cyan][b]Statistics:[/b] HP: 50, EN: 20, IS: 2, Size: SS, Move: F/G[/color] [color=pink][b]Weapons:[/b] [F] Smash- 30 damage, 2 EN/attack [H] Leak WE- 10 [b]EN Damage[/b], 3 EN/attack [H] Super Hold Gum [b](S)[/b]- [b]Mobility Break[/b], 8 EN/attack [H] Fire Burst- 100 damage, 6 EN/attack [b](Aff: Fire)[/b] [H] Flames of Gehenna [b](S)[/b]- 100 damage, 10 EN [b](Aff: Fire)[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Sergeants or higher 2) [b]EN Regen 10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Incentas[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Size: SS, Move: G[/color] [color=pink][b]Weapons:[/b] [F] Asura Knuckle [b](S)[/b]- 80 damage, 7 EN/attack [H] Judgement Thunder- 70 damage, 4 EN/attack [b](Aff: Thunder)[/b] [H] Judgement Fire- 70 damage, 4 EN/attack [b](Aff: Fire)[/b] [H] Judgement Blizzard- 70 damage, 4 EN/attack [b](Aff: Ice)[/b] [H] Ultra Giga Thunder [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Thunder)[/b] [H] Ultra Giga Fire [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Fire)[/b] [H] Ultra Giga Blizzard [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Ice)[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) [b]EN Regen 10%[/b] 3) [b]Affinity: Fire[/b] 4) During your turn, you may choose to change your Affinity to Fire, Ice, or Thunder. Only Asura Knuckle and the weapons of that Affinity are activated.[/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Depth Dragoon[/b] [color=Cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Size: SS, Move: F[/color] [color=pink][b]Weapons:[/b] [H] Hell Gravity [b](SV)[/b]- 15 damage/EN [H] Thunder Clap- 30 damage, 2 EN/attack [H] Electromagnetic Field [b](S)[/b]- PARALYZE, 10 EN/attack [H] Thunder Brigade [b](SX)[/b]- 20 damage/2 EN [H] Ultra Giga Thunder [b](S)[/b]- 150 damage, 13 EN/attack [b](Aff: Thunder)[/b][/color] [color=Beige][b]Inherent Abilities:[/b] 1) Useable by Ensigns or higher 2) [b]EN Regen 10%[/b][/color] [color=Gold][b]Purchasing Cost:[/b] ?!? PCs[/color]