[b]Mega Man X[/b] [color=cyan][b]Statistics:[/b] HP: 30, EN: 15, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 7 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]EN Regen 10%[/b] 5) [b]Weapon Copy[/b] 6) [b]Hyper Mode (X Fire)[/b] Calculate HP and EN in % then change to X Fire. HP/EN/PCs and items equipped will be carried over. 7) [b]Hyper Mode (Ultimate X)[/b] Calculate HP and EN in % then change to Ultimate X. HP/EN/PCs and items equipped will be carried over. Requires 5 evolution points. 8) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Ultimate Armor X 1st[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 9 damage/EN [H] Hadoken- 80 damage, 7 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Ultimate Armor (Armor)[/b]: Damage Received -50% 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Acquirement Method:[/b] Install Ultimate Armor 1st on Mega Man X[/color] [b]Ultimate Armor X 2nd[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 9 damage/EN [F] Shouryuken- 80 damage, 7 EN/attack [+] Giga Crush [b](S)[/b]- 200 damage[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Ultimate Armor (Armor)[/b]: Damage Received -50% 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) [b]Analyze[/b] 8) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. If 8 EN or more is spent, you may reduce the damage by half to add an additional hit. 9) Giga Crush: Target's Dodge Cost +5. Starts battle charged. Can only be recharged by taking 50 damage in total since the last time Giga Crush was used.[/color] [color=gold][b]Acquirement Method:[/b] Install Ultimate Armor 2nd on Mega Man X[/color] [b]Ultimate Armor X 3rd[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 9 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Ultimate Armor (Armor)[/b]: Damage Received -50%. If you take damage during your defence phase, gain the effects of [b]E-Shield (Barrier)[/b] for the remainder of the turn at no cost. 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. If 8 or more EN is spent, you may reduce damage by half to add an additional hit.[/color] [color=gold][b]Acquirement Method:[/b] Install Ultimate Armor 3rd on Mega Man X[/color] [b]Gold Ultimate Armor X 3rd[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 9 damage/EN [+] Hyper Cannon [b](BSF)[/b]- 50 damage, 10 rounds[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Ultimate Armor (Armor)[/b]: Damage Received -50%. If you take damage during your defence phase, gain the effects of [b]E-Shield (Barrier)[/b] for the remainder of the turn at no cost. 5) [b]HP/EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. If 8 or more EN is spent, you may reduce damage by half to add an additional hit. 8) Hyper Cannon: Regain one round for every 20 damage you receive since the last time you used Hyper Cannon. Rounds cannot be reloaded through other means.[/color] [color=gold][b]Acquirement Method:[/b] Acquire 3 evolution points with Ultimate Armor X 3rd. Thereafter, when you install the Ultimate Armor 3rd on Mega Man X, you may choose to deploy as Gold Ultimate Armor X 3rd instead.[/color] [b]Ultimate Armor X 4th[/b] [color=cyan][b]Statistics:[/b] HP: 55, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 12 damage/EN [+] X-Buster [Stock] [b](BSF)[/b]- 50 damage, 5 rounds [b]MAP Attacks:[/b] [H] Nova Strike [b](I:5)[/b]- 100 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Ultimate Armor (Armor)[/b]: Damage Received -50%. 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 8) X-Buster [Stock]: Pay 4 EN to regain a round. Rounds cannot be reloaded through other means. 9) Nova Strike: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install Ultimate Armor 4th on Mega Man X[/color] [b]Falcon Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: F/G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 8 damage/EN [b]MAP Attacks:[/b] [+] Giga Crush [b](I:8)[/b]- 70 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Falcon Armor (Armor)[/b]: Damage Received -25% 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 8) Giga Crush: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install Falcon Armor on Mega Man X[/color] [b]Gaea Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 8 damage/EN [F] Giga Crush- 300 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Gaea Armor (Armor)[/b]: Damage Received -50% 5) [b]EN Regen 10%[/b] 6) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 7) Giga Crush: Target's Dodge Cost +5 8) Gaea Armor X cannot use any weapons or abilities gained from [b]Weapon Copy[/b].[/color] [color=gold][b]Acquirement Method:[/b] Install Gaea Armor on Mega Man X[/color] [b]Blade Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 20 damage [+] X-Buster [b](BV)[/b]- 8 damage/EN [H] Giga Crush [b](S)[/b]- 200 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Blade Armor (Armor)[/b]: Damage Received -25% 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 8) Giga Crush: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install Blade Armor on Mega Man X[/color] [b]Shadow Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BF)[/b]- 8 damage/EN [b]MAP Attacks:[/b] [F] Giga Crush [b](I:3)[/b]- 100 damage, 25 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Shadow Armor (Armor)[/b]: Damage Received -50% 5) [b]EN Regen 10%[/b] 6) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 7) Giga Crush: Target's Dodge Cost +5 8) Shadow Armor X cannot use any weapons or abilities gained from [b]Weapon Copy[/b].[/color] [color=gold][b]Acquirement Method:[/b] Install Shadow Armor on Mega Man X[/color] [b]Icarus Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 8 damage/EN [H] Giga Crush [b](SV)[/b]- 10 damage/EN. Expend all but 1 EN.[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Icarus Armor (Armor)[/b]: Damage Received -50% 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 8) Giga Crush: Target's Dodge Cost +5[/color] [color=gold][b]Acquirement Method:[/b] Install Icarus Armor on Mega Man X[/color] [b]Hermes Armor X[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 25, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BM)[/b]- 10 damage [+] X-Buster [b](BV)[/b]- 8 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: X-Buster 4) [b]Hermes Armor (Armor)[/b]: Negate 10 damage from all sources in a single attack phase for 1 EN. 5) [b]EN Regen 10%[/b] 6) [b]Weapon Copy[/b] 7) [b]X-Drive[/b]: Pay 5 EN to activate. Disable EN Regen while X-Drive is active. Gain Damage Received -25%, Damage Dealt +25%, Dodge Cost -5, and Target's Dodge Cost +5. Each turn EN -2. X-Drive deactivates when you run out of EN or you choose to disable it. 8) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Acquirement Method:[/b] Install Hermes Armor on Mega Man X[/color] [b]X Fire[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Shell Buster- 13 damage, 1 EN/attack [F] X-Collider [b](F)[/b]- 10 damage/EN [b](Aff: Fire)[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countershoot: X-Buster 3) [b]Fire Armor (Armor)[/b]: Damage Received -30% 4) [b]EN Regen 10%[/b] 5) [b]Weapon Copy[/b] 6) [b]Hyper Mode:[/b] You can only remain in X Fire mode for a total of 5 turns per battle. This can only be replenished with a [b]Super Repair Kit[/b]. 7) [b]Cool Down:[/b] Calculate HP and EN in % then revert to Mega Man X. HP/EN/PCs, items equipped, and Hyper Mode turns remaining will be carried over.[/color] [color=gold][b]Acquirement Method:[/b] Perform Hyper Mode (X Fire) on Mega Man X[/color] [b]Ultimate X[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: H/G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Missiles [b](PGSX)[/b]- 5 damage/PC [+] X-Buster [b](BV)[/b]- 12 damage/EN [+] Gatling Cannon [b](SV)[/b]- 10 damage/PC [+] Nova Strike [b](S)[/b]- 300 damage, 1 round, [b]Rounds Locked[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: X-Buster 3) [b]Ultimate Armor (Armor)[/b]: Damage Received -50% 4) [b]EN Regen 15%[/b] 5) [b]Weapon Copy[/b] 6) [b]Hyper Mode:[/b] You can only remain in Ultimate X mode for a total of 5 turns per battle. This can only be replenished with a [b]Super Repair Kit[/b]. 7) [b]Cool Down:[/b] Calculate HP and EN in % then revert to Mega Man X. HP/EN/PCs, items equipped, and Hyper Mode turns remaining will be carried over. 8) X-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent. 9) Nova Strike: Target's Dodge cost +5. Can only be reloaded by performing [b]Hyper Mode (Ultimate X)[/b] on Mega Man X.[/color] [color=gold][b]Acquirement Method:[/b] Perform Hyper Mode (Ultimate X) on Mega Man X[/color] [b]Zero[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 10 damage/EN [+] Z-Buster [b](BV)[/b]- 7 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Z-Buster 4) [b]EN Regen 10%[/b] 5) [b]Technique Copy[/b] 6) [b]Hyper Mode (Black Zero)[/b] Calculate HP and EN in % then change to Hyper Black Zero. HP/EN/PCs and items equipped will be carried over. 7) [b]Hyper Mode (Absolute Zero)[/b] Calculate HP and EN in % then change to Absolute Zero. HP/EN/PCs and items equipped will be carried over. Requires 5 evolution points. 8) Z-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Black Zero[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 15 damage/EN [+] Z-Buster [b](BV)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Z-Buster 4) [b]EN Regen 10%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Technique Copy[/b] 7) Z-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Acquirement Method:[/b] Install the Black Armour on Zero.[/color] [b]Hyper Black Zero[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 15 damage/EN [+] Z-Buster [b](BV)[/b]- 10 damage/EN [F] Command Arts [b](BMX)[/b]- 8 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Z-Buster 4) [b]EN Regen 10%[/b] 5) [b]Damage Received -25%[/b] 6) [b]Technique Copy[/b] 7) Z-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Acquirement Method:[/b] Perform Hyper Mode (Black Zero) on Zero.[/color] [b]Absolute Zero[/b] [color=cyan][b]Statistics:[/b] HP: 60, EN: 35, IS: 2, Move: F/G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Claws [b](M)[/b]- 20 damage [F] Calamitious Arts [b](MX)[/b]- 12 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countercut 4) [b]EN Regen 15%[/b] 5) [b]Damage Received -30%[/b] 6) [b]Technique Copy[/b] 7) Z-Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Acquirement Method:[/b] Perform Hyper Mode (Absolute Zero) on Zero.[/color] [b]Axl[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Axl Bullets [b](BSF)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Axl Bullets 3) [b]EN Regen 10%[/b] 4) [b]Weapon Copy[/b] 5) [b]Clone Copy[/b] 6) [b]Stealth (5)[/b][/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]White Axl[/b] [color=cyan][b]Statistics:[/b] HP: 50, EN: 30, IS: 2, Move: G, Size: SS, Class: Hi-Tier[/color] [color=pink][b]Weapons:[/b] [+] Axl Bullets [b](BSF)[/b]- 7 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Lieutenants or higher 2) Countershoot: Axl Bullets 3) [b]EN Regen 10%[/b] 4) [b]Weapon Copy[/b] 5) [b]Clone Copy[/b]: Upkeep cost is waived. 6) [b]Stealth (4)[/b][/color] [color=gold][b]Acquirement Method:[/b] Install the White Armour on Axl.[/color] [b]Mega Man Zero[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] Z-Saber [b](BMF)[/b]- 10 damage/EN [+] Z-Buster [b](BV)[/b]- 7 damage/EN [F] Zero Knuckle [b](M)[/b]- 15 damage, 1 EN/attack [F] Rod Attack [b](B)[/b]- 15 damage, 1 EN/attack [H] Shield Boomerang [b](B)[/b]- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Z-Buster 4) Beam Shield: Shield Boomerang 5) [b]EN Regen 10%[/b] 6) [b]Technique Copy[/b] 7) Zero Knuckle: If you defeated an opponent using this attack, you may replace Zero Knuckle with a weapon from the defeated opponent until end of battle, gaining all appropriate abilities associated with it. During any turn you may decide to discard the weapon and regain Zero Knuckle.[/color] [color=gold][b]Omake Cost:[/b] 5 (Zero)[/color] [b]Alia[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Alia Buster [b](BV)[/b]- 7 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Alia Buster 3) [b]EN Regen 10%[/b] 4) [b]Weapon Copy[/b] 5) Alia Buster: Add the [b](S)[/b] attribute if 5 or more EN is spent.[/color] [color=gold][b]Omake Cost:[/b] 5 (Mega Man X)[/color] [b]Layer[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [F] K Knuckle [b](M)[/b]- 7 damage [F] Layer Rapier [b](BMF)[/b]- 10 damage/EN [F] B Fan [b](BM)[/b]- 10 damage x 2 [F] D Glaive [b](BM)[/b]- 20 damage [F] T Breaker- 30 damage, 2 EN/attack [F] Sigma Blade- 60 damage, 4 EN/attack, [b]Barrier Pierce[/b][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Ensigns or higher 2) Countercut 3) Beam Shield: B Fan 4) [b]EN Regen 10%[/b] 5) [b]Technique Copy[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (Zero)[/color] [b]Pallette[/b] [color=cyan][b]Statistics:[/b] HP: 40, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Pallette Bullets [b](BSF)[/b]- 5 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) Countershoot: Pallette Bullets 3) [b]EN Regen 10%[/b] 4) [b]Weapon Copy[/b][/color] [color=gold][b]Omake Cost:[/b] 5 (Axl)[/color] [b]Spider[/b] [color=cyan][b]Statistics:[/b] HP: 35, EN: 20, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Card Shot- 15 damage, 1 EN/attack [+] Fortune Card- [i]See Draw Hand[/i][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Card Suit[/b] 4) [b]Draw Hand[/b] 5) [b]Hyper Mode:[/b] Calculate HP and EN in % then change to Trickstar. HP/EN/PCs and items equipped will be carried over.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Trickstar[/b] [color=cyan][b]Statistics:[/b] HP: 45, EN: 30, IS: 3, Move: G, Size: SS[/color] [color=pink][b]Weapons:[/b] [+] Card Shot- 20 damage, 1 EN/attack [+] Fortune Card- [i]See Draw Hand[/i][/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]EN Regen 10%[/b] 3) [b]Card Suit[/b] 4) [b]Draw Hand[/b] 5) [b]Stealth (4)[/b] 6) [b]Hyper Mode:[/b] You can only remain in Trickstar mode for a total of 5 turns per battle. This can only be replenished with a [b]Super Repair Kit[/b]. 7) [b]Cool Down:[/b] Calculate HP and EN in % then revert to Spider. HP/EN/PCs, items equipped, and Hyper Mode turns remaining will be carried over. 8) Fortune Card: Damage +25%.[/color] [color=gold][b]Acquirement Method:[/b] Perform Hyper Mode on Spider.[/color] [b]Chimera Ride Armor[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Punch- 30 damage, 2 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -30%[/b] 3) Dodge Cost +5 4) [b]Weapon Copy[/b]: Cannot use weapons gained by Weapon Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Weapon Copy. 5) [b]Technique Copy[/b]: Cannot use weapons gained by Technique Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Technique Copy. 6) [b]Seperate (Any Mega Man X/Any Zero/Any Axl)[/b]: Choose a unit to seperate to on deployment. Unit must be deployable normally. Rank and class of Chimera Ride Armor is the same as the unit chosen.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Kangaroo Ride Armor[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Punch [b](V)[/b]- 10 damage/EN[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -30%[/b] 3) Dodge Cost +5 4) [b]Weapon Copy[/b]: Cannot use weapons gained by Weapon Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Weapon Copy. 5) [b]Technique Copy[/b]: Cannot use weapons gained by Technique Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Technique Copy. 6) [b]Seperate (Any Mega Man X/Any Zero/Any Axl)[/b]: Choose a unit to seperate to on deployment. Unit must be deployable normally. Rank and class of Kangaroo Ride Armor is the same as the unit chosen.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Frog Ride Armor[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G/W, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Torpedoes [b](PGSF)[/b]- 10 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -30%[/b] 3) Dodge Cost +5. Dodge Cost +0 instead in Water terrains. 4) [b]Weapon Copy[/b]: Cannot use weapons gained by Weapon Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Weapon Copy. 5) [b]Technique Copy[/b]: Cannot use weapons gained by Technique Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Technique Copy. 6) [b]Seperate (Any Mega Man X/Any Zero/Any Axl)[/b]: Choose a unit to seperate to on deployment. Unit must be deployable normally. Rank and class of Frog Ride Armor is the same as the unit chosen.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Hawk Ride Armor[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G/H, Size: S[/color] [color=pink][b]Weapons:[/b] [+] Missiles [b](PGSF)[/b]- 10 damage/PC[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -30%[/b] 3) Dodge Cost +5 4) [b]Weapon Copy[/b]: Cannot use weapons gained by Weapon Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Weapon Copy. 5) [b]Technique Copy[/b]: Cannot use weapons gained by Technique Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Technique Copy. 6) [b]Seperate (Any Mega Man X/Any Zero/Any Axl)[/b]: Choose a unit to seperate to on deployment. Unit must be deployable normally. Rank and class of Hawk Ride Armor is the same as the unit chosen.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [b]Cyclops Ride Armor[/b] [color=cyan][b]Statistics:[/b] HP: 100, EN: 40, IS: 2, Move: G, Size: S[/color] [color=pink][b]Weapons:[/b] [F] Giga Blow [b](MF)[/b]- 30 damage/2 EN [+] Super Electro-Magnetic Napalm- [b]PARALYZE[/b], 5 EN/attack[/color] [color=beige][b]Inherent Abilities:[/b] 1) Usable by Sergeants or higher 2) [b]Damage Received -30%[/b] 3) Dodge Cost +5. 4) [b]Weapon Copy[/b]: Cannot use weapons gained by Weapon Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Weapon Copy. 5) [b]Technique Copy[/b]: Cannot use weapons gained by Technique Copy, but may copy weapons from defeated opponents. Usable only if chosen unit has Technique Copy. 6) [b]Seperate (Any Mega Man X/Any Zero/Any Axl)[/b]: Choose a unit to seperate to on deployment. Unit must be deployable normally. Rank and class of Cyclops Ride Armor is the same as the unit chosen.[/color] [color=gold][b]Purchasing Cost:[/b] ?!? PCs[/color] [color=lightblue][b][u]Weapon Copy[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] The ability to copy the weapons of defeated opponents and use them yourself. [b]Ability:[/b] When you defeat an opponent, you may decide to copy a weapon from the defeated opponent and add it to your weapon list. You may only copy 8 weapons this way, and no 2 weapons may be the same, but you may overwrite a copied weapon. Copied weapons retain all their abilities (Dodge/Countercut Cost modifiers, class restrictions, etc.), but not abilities granted or boosted by chips (use Hangar default stats). You are required to deal the final blow to the enemy in order to copy a weapon. You cannot copy weapons from Boss or Final Boss class units. For every 2 weapons acquired by Weapon Copy, increase the rank of the unit by 1. If the unit is Lieutenant, then it gains Class: Hi-Tier. Rank cannot increase past Class: Hi-tier. If the weapon is modded after being copied, then it is modded on this unit as well. If the weapon, or the unit the weapon came from, is modded in such a way as to make the weapon unusuable, then the weapon copy is lost. [color=lightblue][b][u]Technique Copy[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] The ability to copy the weapons of defeated opponents and use them as sword techniques. [b]Ability:[/b] Same effects as [b]Weapon Copy[/b], but you may decide to change the range tag of a copied weapon to [F] instead. [color=lightblue][b][u]Clone Copy[/u][/b][/color] [b]Class:[/b] Special, Transformation [b]Description:[/b] The ability to copy a defeated opponent and change into it for a limited time. [b]Ability:[/b] When you defeat an opponent, you may decide to copy the unit. In subsequent battles, you may pay 10 PCs to change into the last copied unit. Upkeep is dependant on the rank and size of the copied unit (add costs for rank and size together). You revert back when upkeep can't be paid or you choose to do so. When transforming, you must be able to pilot the cloned unit normally (IE meet all rank or class requirements). You are required to deal the final blow to the enemy in order to copy them. Should the cloned unit be modded, all changes are applied to the copy you made. If this would make the unit unusuable, then the copy is lost. [b]Anyone/Corporal:[/b] 1 PC/turn [b]Sergeant:[/b] 2 PCs/turn [b]Ensign:[/b] 3 PCs/turn [b]Lieutenant:[/b] 4 PCs/turn [b]Hi-Tier:[/b] 5 PCs/turn [b]Boss/Final Boss:[/b] 6 PCs/turn [b]XS:[/b] 1 PC/turn [b]SS:[/b] 2 PCs/turn [b]S:[/b] 3 PCs/turn [b]M or higher:[/b] Cannot copy [color=lightblue][b][u]Card Suit[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] Spider's chosen suit of cards bestows him with special bonuses. [b]Ability:[/b] Upon deployment, choose a suit. After 4 turns, that suit's bonuses are applied to Card Shot for no extra cost. [b]Hearts:[/b] Under the effect of the Great Effort seishin until the end of battle. [b]Diamonds:[/b] Under the effect of the Lucky seishin until the end of battle. [b]Clubs:[/b] Card Shot gains + (base damage) and overall cost is doubled, with the second hit retaining the mods of the first until the end of battle. [b]Spades:[/b] Card Shot becomes (S) until the end of battle. [b]Joker:[/b] Contains all four effects of other suits. Requires 4 evo points with each suit. [color=lightblue][b][u]Draw Hand[/u][/b][/color] [b]Class:[/b] Special [b]Description:[/b] Spider's Action Trigger, with effects based on his hand in a game of Draw Poker. [b]Ability:[/b] Fortune Hand's stats are dependant upon current PC total. These weapons do not stack with each other, use only the one that applies to your current PC total. Spider and Trickstar's damage values are seperate. [b]Fumble:[/b] 40 damage, 3 EN/attack. Target's Dodge Cost -5. 100% PC or below. [b]Pair:[/b] 20 damage x 2, 3 EN/attack. 90% PC or below. [b]Two Pair:[/b] 35 damage x 2, 4 EN/attack. 80% PC or below. [b]Tri-Card:[/b] 20 damage, [b](Aff: Fire)[/b] + 20 [b](Aff: Ice)[/b] + 20 damage [b](Aff: Lightning)[/b], 5 EN/attack. 70% PC or below. [b]Straight:[/b] 20 damage # 4 & 20 damage, [b]Armor Pierce[/b], 5 EN/attack. 60% PC or below. [b]Flush:[/b] [b](S)[/b]- 60 damage, [b]Accuracy Break[/b], 5 EN/attack. 50% PC or below. [b]Death House:[/b] [b](S)[/b]- 100 damage, 8 EN/attack. 40% PC or below. [b]Four Penalty:[/b] [b](S)[/b]- [b]Armor Break[/b], [b]Mobility Break[/b], [b]Accuracy Break[/b], [b]Attack Break[/b], 10 EN/attack. 30% PC or below. [b]Straight Flush:[/b] [b](S)[b]- 50 damage + [b](S)[b] 50 damage + [b](S)[/b] 50 damage, 13 EN/attack. 20% PC or below. [b]Royal Straight Flush:[/b] [b](S)[/b]- 200 damage, 15 EN/attack. Target's Dodge Cost +5. 10% PC or below.