PX System Class: System Description: A system that works on the increased neural activity during high-stress situations, making time seem to slow down. Has a high risk factor, however, and can only be active for a limited time, else it'll destroy the pilot's mind. Ability: When activated, gain the following enhancements based on rank for the next [b]4 turns[/b]. You may only use this ability [b]ONCE[/b] per battle. Private: No effects Corporal: [i]Dodge Cost -2, Target's Dodge Cost +2, Additional Attack Phase +1[/i] Sergeant: [i]Dodge Cost -4, Target's Dodge Cost +4, Additional Attack Phase +1[/i] Ensign: [i]Dodge Cost -6, Target's Dodge Cost +6, Additional Attack Phase +2[/i] Lieutenant: [i]Dodge Cost -8, Target's Dodge Cost +8, Additional Attack Phase +2[/i] If you are Lieutenant, you may decide to activate [b]PX Overdrive[/b] instead of the above abilities. If you do, the effects last for only [b]2 turns[/b] after activation, and you gain the following instead: [i]Dodge Cost -12, Target's Dodge Cost +12, Damage Dealt +25%, Additional Attack Phase +2[/i]