Sinistar: | Took 13 damage. |
Rock Jesus: |
Rock Jesus puts on his special music and cranks it up to
eleven. Wth a crazy tempo, he begins smashing the fuck out of
a poor bastard.
Melee weapon ♦ Primal, WeaponRock Jesus takes 3 damage per attack roll. Attack 1: 5 + 19 = 24 vs AC; Attack 2: 9 + 19 = 28 vs AC Attack 3: 11 + 19 = 30 vs AC; Attack 4: 17 + 19 = 36 vs AC Attack 5: 15 + 19 = 34 vs AC; Attack 6: 5 + 19 = 24 vs AC Hit 1: 20 (Crit: 36) damage. Hit 2: 27 (Crit: 40) damage. Hit 3: 18 (Crit: 41) damage. Hit 4: 23 (Crit: 37) damage. Hit 5: 18 (Crit: 43) damage. Hit 6: 27 (Crit: 37) damage. |
Bohrman: |
You lash out with nature's wrath at a foe that has attacked
your ally and diminish its defenses.
Melee weapon ♦ Primal, WeaponImmediate Interrupt Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: 12 + 19 = 31 vs Fortitude Hit: 16 (Crit: 26) damage, and the target grants combat advantage to you and your allies until the end of your next turn. |
KKL: | 27, 21, 20, 25, 35, 22. |
KKL: | 27, 28, 30, 36, 35, 24 |
KKL: | What hits what doesn't? |
KKL: | 86 |
KKL: | Assuming it doens't stop at the first missed attack? |
KKL: | Wait, I think it does anyways. |
KKL: | Yeah, massive whiff. |
Rock Jesus: | Took 3 damage. |
Bohrman: | Hey Rock, looks like the elf could use a little soothing music... |
Bohrman: | Or a lot. |
Lysandra: | ... |
KKL: | Right. |
KKL: | One word, comin' right up |
Rock Jesus: |
With a word of encouragement, or slammin' beats, Rock Jesus
drives on his comrades to fight the good fight.
Close burst 10 ♦ Arcane, HealingMinor Action. The target can spend a healing surge and regain 15 additional hit points. Rock Jesus also slides the target 1 square. |
KKL: | Hm, nice roll. |
Bohrman: | She does a little 5-foot dance to the music :) |
Lysandra: | Spent a healing surge and regained 36 hit points. Lysandra is no longer bloodied. |
Bohrman: | Spent a healing surge and regained 35 hit points. |
Rock Jesus: |
With a word of encouragement, or slammin' beats, Rock Jesus
drives on his comrades to fight the good fight.
Close burst 10 ♦ Arcane, HealingMinor Action. The target can spend a healing surge and regain 14 additional hit points. Rock Jesus also slides the target 1 square. |
Bohrman: | Regained 5 hit points. |
Rock Jesus: | Spent a healing surge and regained 19 hit points. |
Rock Jesus: | Regained 24 hit points. |
Heinrich von Lichtenstein: | Reset hit points to 74 and surges to 9. |
Heinrich von Lichtenstein: | Oh |
Heinrich von Lichtenstein: | Don't think that was the right button |
Dentarthur: | Heinrich, I think you took... 12 damage? |
Sosa: | You can choose whether or not to spend a surge... |
Heinrich von Lichtenstein: | I accidentally pressed a wrong button |
Sosa: | So, I guess you'd be at...minus one surges? |
Heinrich von Lichtenstein: | Just assume I spent a surge |
Sosa: | Minus 2? Since two encounts. |
Sosa: | encoutners since you took damage? |
Heinrich von Lichtenstein: | Did I take damage? |
Heinrich von Lichtenstein: | Sorry, I've been nodding off the entire time |
Sosa: | Hmm, maybe not, I might have you confused. |
Sosa: | I undrstand, it's cool. |
Dentarthur: | Actually, I guess you didn't. |
Heinrich von Lichtenstein: | heh, didn't think so |
Bohrman: | Perception: 17 + 14 = 31 |
Heinrich von Lichtenstein: | Perception: 20 + 19 = 39 |
Bohrman: |
Just try to hit me!
Standard Action. Until the beginning of his next turn,
Bohrman gains +4 to all defenses.Defenses: AC 33 | Fort 32 | Refl 25 | Will 27 |
Bohrman: | Defenses: AC 29 | Fort 28 | Refl 21 | Will 23 |
Bohrman: | Initiative: 4 + 8 = 12 |
Rock Jesus: | Initiative: 17 + 6 = 23 |
KKL: | AWESOME |
Sosa: | Initiative: 16 + 13 = 29 |
Sosa: | Initiative: 3 + 13 = 16 |
Heinrich von Lichtenstein: | Initiative: 13 + 11 = 24 |
Adslahnit: |
|
Bohrman: | Roll in IRC, dude. |
Sosa: | (Sparm form doesn't invoke attacks of opp) |
Sosa: | (With the movement I manged the hit 3 of the guys) |
Sosa: |
Your body briefly becomes a shower of dancing sparks that
zips among foes, shocking them as you go.
Personal ♦ Arcane, Implement, LightningEffect: Before the attack, you shift 8. You can move through occupied squares during the shift, as long as you end in an unoccupied square. Target: Each creature whose space you moved through Attack: +17 vs Reflex, each creature in blast 18 + 17 = 35 (Critical Hit!) 19 + 17 = 36 (Critical Hit!) 9 + 17 = 26 Hit: 25 (Crit: 50) lightning damage. |
Sosa: | I spend an action point. |
Sosa: | Wait |
Sosa: | That's incorrect dent, I shift 9 squares. fyi |
Sosa: | ANyway |
Sosa: | I spend an action point and use thunder leap. |
Sosa: |
A thunderclap propels you into the air, and you land with a
deafening crack, pushing your foes away.
Close burst 1 ♦ Arcane, Implement, ThunderAttack: +17 vs Fortitude, each creature in burst 5 + 17 = 22 3 + 17 = 20 4 + 17 = 21 Hit: 31 (Crit: 54) thunder damage. Effect: You jump 12 squares. This movement does not provoke opportunity attacks. Then make a secondary attack.
Attack: +17 vs Fortitude, each creature in burst
9 + 17 = 26 14 + 17 = 31 Hit: 22 (Crit: 47) thunder damage, and you push the secondary target 1 square. |
Sosa: | (Wow, those were bad rolls) |
Dentarthur: | speed + 2, right? |
Sosa: | My speed is 7 cause of boots. |
Dentarthur: | gotcha |
Sosa: | Anyway |
Sosa: | Lemme put this all in irc |
Sosa: | for shiki |
Lysandra: |
You unleash two arrows in rapid succession.
Ranged 20/40 ♦ Martial, WeaponTarget: One or two creatures (two attacks)
Attack: 2
+ 21 = 23 vs AC
Attack: 5
+ 21 = 26 vs ACHit: 27 (Crit: 44) damage. Hit: 18 (Crit: 34) damage. |
KKL: | 37 |
Lysandra: |
If the first attack doesn't kill it, the second one might.
Ranged 20/40 ♦ Martial, WeaponTarget: One or two creatures (two attacks)
Attack: 14
+ 21 = 35 vs AC
Attack: 19
+ 21 = 40 vs ACHit: 18 (Crit: 31) damage. Hit: 17 (Crit: 32) damage. |
KKL: | 75 |
Heinrich von Lichtenstein: |
You create a whip-crack of sonic power that lashes up from
the ground.
Close blast 3 ♦ Arcane, Implement, ThunderAttack: Intelligence vs Fortitude, each creature in blast 11 + 17 = 28 20 + 17 = 37 (Critical Hit!) 12 + 17 = 29 1 + 17 = 18 (Fumble) 6 + 17 = 23 15 + 17 = 32 1 + 17 = 18 (Fumble) Hit: 15 (Crit: 31) thunder damage, and you push the target 5 squares. |
Bohrman: | Took 15 damage. |
Sinistar: | Took 31 damage. Sinistar is now bloodied! |
Heinrich von Lichtenstein: |
You seize your foe with unseen magical force and bash him
against the ceiling and walls before dropping him to the
ground and hurling him back.
Ranged 10 ♦ Arcane, Implement, ForceAttack: 12 + 17 = 29 vs Fortitude Hit: 13 (Crit: 36) force damage, and you push the target 3 squares and it is knocked prone. |
Heinrich von Lichtenstein: | Took 63 damage. Heinrich von Lichtenstein is now bloodied! |
Bohrman: | Took 31 damage. |
Heinrich von Lichtenstein: | Regained 31 hit points. Heinrich von Lichtenstein is no longer bloodied. |
Rock Jesus: |
With a word of encouragement, or slammin' beats, Rock Jesus
drives on his comrades to fight the good fight.
Close burst 10 ♦ Arcane, HealingMinor Action. The target can spend a healing surge and regain 13 additional hit points. Rock Jesus also slides the target 1 square. |
Heinrich von Lichtenstein: | Spent a healing surge and regained 31 hit points. |
Rock Jesus: |
Rock Jesus lets out a loud whoop before attacking an
opponent. Encouraged, any friend of his willing to take the
plunge finds themself doing so with backup music.
Melee weapon ♦ Arcane, WeaponAttack: 3 + 19 = 22 vs AC Hit: 19 (Crit: 32) damage. Effect: As a free action, an ally within 5 squares of Rock Jesus can shift 3 squares and make a basic attack against the target with a +6 bonus to the attack and damage roll. |
Rock Jesus: | Took 3 damage. |
Lysandra: |
You thwart an enemy's attack with a quick shot from your
bow.
Ranged 20/40 ♦ Martial, WeaponImmediate Interrupt Trigger: You or an ally is attacked by a creature Target: The attacking creature Attack: 8 + 21 = 29 vs AC Hit: 25 (Crit: 34) damage, and the target takes a -8 penalty to its attack roll for the triggering attack. |
Bohrman: |
You use your weapon to move your target where you want.
Melee weapon ♦ Primal, WeaponRequirement: You must be wielding a two-handed reach weapon. Attack: 16 + 19 = 35 vs AC Hit: 26 (Crit: 43) damage, and you slide the target 3 squares. Miss: 13 damage. |
Bohrman: | Took 0 damage. |
Bohrman: | Took 8 damage. |
Bohrman: |
You use your weapon to move your target where you want.
Melee weapon ♦ Primal, WeaponRequirement: You must be wielding a two-handed reach weapon. Attack: 17 + 19 = 36 vs AC Hit: 14 (Crit: 39) damage, and you slide the target 3 squares. Miss: 7 damage. |
Bohrman: |
|
Bohrman: |
Your weapon takes on the weight of stone as it smashes into
your foe, knocking it off balance.
Melee weapon ♦ Primal, WeaponAttack: 19 + 19 = 38 vs AC Hit: 28 (Crit: 52) damage.
Effect: The target provokes an opportunity attack from
you if it shifts before the end of your next turn.
|
Bohrman: |
Your foes' attacks bounce off your stony hide.
PersonalMinor Action. You gain resist 10 to all damage until the end of your next turn. |
Rock Jesus: | Took 15 damage. |
Bohrman: | Took 5 damage. |
Sinistar: | Took 15 damage. |
Bohrman: |
You lash out with nature's wrath at a foe that has attacked
your ally and diminish its defenses.
Melee weapon ♦ Primal, WeaponImmediate Interrupt Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: 17 + 19 = 36 vs Fortitude Hit: 10 (Crit: 30) damage, and the target grants combat advantage to you and your allies until the end of your next turn. |
Bohrman: |
Attack: 17 + 20 = 37 vs AC Hit: 19 (Crit: 32) damage, and the target is slowed until the end of its current turn. |
Sinistar: |
Attack: 6 + 19 = 25 vs AC Hit: 8 (Crit: 12) damage. |
Rock Jesus: | Took 34 damage. Rock Jesus is now bloodied! |
Sosa: |
You call forth the force of the raging storm and shrieking
gales. Wind howls about your foes, buffeting and sliding them.
Close blast 3 ♦ Arcane, Implement, ThunderAttack: +17 vs Reflex, each creature in blast 15 + 17 = 32 Hit: 24 (Crit: 47) thunder damage, and you slide the target 6 squares. Storm Magic: If you choose not to slide any targets, until the end of your next turn, you gain a fly speed of 7, and you can hover. |
Sosa: |
You create a din of chaotic sounds, from a wolf's forlorn
howl to a dead sailor's dirge. In the cacophony, you find
temporary aid.
Personal ♦ ArcaneMinor Action. Roll a d4 to determine the power's effect. Roll: 3 1: You gain 15 temporary hit points. 2: You gain a +2 power bonus to all defenses until the end of the encounter. 3: Until the end of the encounter, each creature that attacks you takes 2d6 damage. 4: You gain all three of the benefits described above. |
Lysandra: |
If the first attack doesn't kill it, the second one might.
Ranged 20/40 ♦ Martial, WeaponTarget: One or two creatures (two attacks)
Attack: 8
+ 21 = 29 vs AC
Attack: 11
+ 21 = 32 vs ACHit: 18 (Crit: 25) damage. Hit: 10 (Crit: 26) damage. |
KKL: | 18 |
Heinrich von Lichtenstein: |
A mote of crimson plasma springs from your hand, streaks
across the battlefield, and detonates amid your enemies,
covering them in a blood-red shroud.
Area burst 3 within 20 ♦ Arcane, ImplementAttack: 11 + 17 = 28 vs Will Hit: 17 (Crit: 32) damage, and until the end of your next turn the target takes 1d6 damage for every square it leaves. |
Heinrich von Lichtenstein: |
A mote of crimson plasma springs from your hand, streaks
across the battlefield, and detonates amid your enemies,
covering them in a blood-red shroud.
Area burst 3 within 20 ♦ Arcane, ImplementAttack: 12 + 17 = 29 vs Will Hit: 17 (Crit: 37) damage, and until the end of your next turn the target takes 1d6 damage for every square it leaves. |
Heinrich von Lichtenstein: |
A mote of crimson plasma springs from your hand, streaks
across the battlefield, and detonates amid your enemies,
covering them in a blood-red shroud.
Area burst 3 within 20 ♦ Arcane, ImplementAttack: 1 + 17 = 18 vs Will (Fumble) Hit: 11 (Crit: 42) damage, and until the end of your next turn the target takes 1d6 damage for every square it leaves. |
Rock Jesus: |
Rock Jesus never dies!
It's Personal, baby! ♦ HealingMinor Action. Rock Jesus gains 10 temporary hit points. He can make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if he is bloodied, he regains 10 hit points. |
Rock Jesus: | Regained 10 hit points. Rock Jesus is no longer bloodied. |
Rock Jesus: | Gained 10 temporary hit points. |
Rock Jesus: |
Swingin' moves there, buddy.
Melee weapon ♦ WeaponAttack: 16 + 19 = 35 vs AC Hit: 18 (Crit: 33) damage. |
Sosa: | Took 21 damage. |
Lysandra: |
You thwart an enemy's attack with a quick shot from your
bow.
Ranged 20/40 ♦ Martial, WeaponImmediate Interrupt Trigger: You or an ally is attacked by a creature Target: The attacking creature Attack: 19 + 21 = 40 vs AC Hit: 17 (Crit: 32) damage, and the target takes a -8 penalty to its attack roll for the triggering attack. |
Lysandra: | Took 16 damage. |
Sosa: |
Lightning strikes your foe and then ricochets to another
enemy.
Ranged 10 ♦ Arcane, Implement, LightningAttack: 17 + 17 = 34 vs Reflex Hit: 23 (Crit: 46) lightning damage. A creature of your choice other than the target and within 10 squares of the target takes 6 lightning damage. Storm Magic: You can apply your +8 Storm Power bonus either to the damage roll against the target or to the damage taken by the second enemy. (The damage roll above already includes the Storm Power bonus.) |
Lysandra: |
With a well-aimed attack, you pin your foe to the ground or
to a nearby wall.
Ranged 20/40 ♦ Martial, WeaponTarget: One or two creatures (two attacks)
Attack: 16
+ 21 = 37 vs AC
Attack: 6
+ 21 = 27 vs ACHit: 23 (Crit: 39) damage, and the target is immobilized until the end of Lysandra's next turn. Hit: 18 (Crit: 38) damage, and the target is immobilized until the end of Lysandra's next turn. |
KKL: | 26 |
Heinrich von Lichtenstein: |
Illusory barriers surround your foe, causing it phantom
pain when it attacks you and your allies.
Ranged 10 ♦ Arcane, Implement, Illusion, PsychicAttack: 7 + 17 = 24 vs Will Hit: 18 (Crit: 51) psychic damage. If the target makes an attack roll before the end of its next turn, it takes damage, and is subject to all other effects of that attack as if it had hit itself. Any resistances and immunities of the target do not affect the damage it deals to itself in this way. It still attacks the original target normally. |
Rock Jesus: |
Rock Jesus puts on his special music and cranks it up to
eleven. Wth a crazy tempo, he begins smashing the fuck out of
a poor bastard.
Melee weapon ♦ Primal, WeaponRock Jesus takes 3 damage per attack roll. Attack 1: 7 + 19 = 26 vs AC; Attack 2: 18 + 19 = 37 vs AC Attack 3: 11 + 19 = 30 vs AC; Attack 4: 9 + 19 = 28 vs AC Attack 5: 2 + 19 = 21 vs AC; Attack 6: 9 + 19 = 28 vs AC Hit 1: 21 (Crit: 39) damage. Hit 2: 21 (Crit: 40) damage. Hit 3: 24 (Crit: 41) damage. Hit 4: 19 (Crit: 44) damage. Hit 5: 24 (Crit: 33) damage. Hit 6: 24 (Crit: 42) damage. |
KKL: | 24, 27, 21, 23, 32, 37. |
Bohrman: |
You strike with the strength of a mountain: brutal and
unforgettable.
Melee weapon ♦ Primal, WeaponAttack: 14 + 19 = 33 vs AC Hit: 21 (Crit: 40) damage, and the target takes a -7 penalty to melee attack rolls until the end of your next turn. |
Rock Jesus: |
Rock Jesus puts on his special music and cranks it up to
eleven. Wth a crazy tempo, he begins smashing the fuck out of
a poor bastard.
Melee weapon ♦ Primal, WeaponRock Jesus takes 3 damage per attack roll. Attack 1: 20 + 19 = 39 vs AC (Critical Hit!); Attack 2: 3 + 19 = 22 vs AC Attack 3: 13 + 19 = 32 vs AC; Attack 4: 17 + 19 = 36 vs AC Attack 5: 2 + 19 = 21 vs AC; Attack 6: 1 + 19 = 20 vs AC (Fumble) Hit 1: 29 (Crit: 38) damage. Hit 2: 20 (Crit: 41) damage. Hit 3: 19 (Crit: 41) damage. Hit 4: 24 (Crit: 35) damage. Hit 5: 20 (Crit: 40) damage. Hit 6: 20 (Crit: 41) damage. |
KKL: | 36, 36, 30, 34, 37, 31. |
Sosa: | Hrm. |
Sosa: |
Lightning strikes your foe and then ricochets to another
enemy.
Ranged 10 ♦ Arcane, Implement, LightningAttack: 8 + 17 = 25 vs Reflex Hit: 22 (Crit: 53) lightning damage. A creature of your choice other than the target and within 10 squares of the target takes 6 lightning damage. Storm Magic: You can apply your +8 Storm Power bonus either to the damage roll against the target or to the damage taken by the second enemy. (The damage roll above already includes the Storm Power bonus.) |
Lysandra: |
Without breaking stride, you make two attacks against a
single foe or two different targets.
Ranged 20/40 ♦ Martial, WeaponTarget: One or two creatures (two attacks) Effect: You can move your speed. At any point during your move, you can make two attacks.
Attack: 6
+ 21 = 27 vs AC
Attack: 7
+ 21 = 28 vs ACHit: 23 (Crit: 52) damage. Miss: 11 damage. Hit: 33 (Crit: 54) damage. Miss: 16 damage. |
Heinrich von Lichtenstein: |
You wave your hand, and your foe sees a bolt of fire
streaking toward it. The enemy dives away from the imagined
threat.
Ranged 10 ♦ Arcane, Implement, Illusion, PsychicAttack: 4 + 17 = 21 vs Will Hit: 14 (Crit: 31) psychic damage, and you slide the target 1 square. |
Sosa: | Took 20 damage. Sosa is now bloodied! |
Rock Jesus: |
No fancy music here, Rock just beats on an opponent with
the business end of his sword. A nearby ally takes the chance
to split.
Melee weapon ♦ Arcane, WeaponAttack: 5 + 19 = 24 vs AC Hit: 27 (Crit: 44) damage, and Rock slides an ally who is adjacent to the target to another space adjacent to it. Until the end of Ronen's next turn, the ally also gains a +6 power bonus to AC. |
KKL: | 38 |
KKL: | 36 |
Bohrman: |
Attack: 20 + 19 = 39 vs AC (Critical Hit!) Hit: 19 (Crit: 31) damage. |
Rock Jesus: | Took 3 damage. |
Bohrman: | Spent a healing surge and regained 35 hit points. |
Sosa: | Spent a healing surge and regained 22 hit points. Sosa is no longer bloodied. |
Sosa: | Spent a healing surge and regained 22 hit points. |