Threat Value calculations: Offensive Threat Value: (Base on weapons) For each weapon: Calculate full damage potential: Base damage x EN/Ammo/100 PCs as appropriate (for MAPs, multiply by the range. For weapons that use both ammo and EN/PCs, use EN/PCs instead) Factor in multipliers: (S) = x2 (V) = x2 (G) = x0.75 (X) = x3 (P) = x0.5 (M) = x0.5 (B) = x1 (F) = x1.5 (I) = x1.5 (T) = x2 (D) = x3 x = x(1+# of hits) # = x(0.5+# of hits/2) [H] = x1.5 Divide by number of resources required per hit (IE /2 EN, /5 PCs) Defensive Threat Value: (Base on HP, armour, barriers, DC mods, etc)